Because games such as these from a respected franchise will get a 10/10 from everyone, the reviewer doesn't even need to play it, just look at the box, see the name and hand out that perfect score.
I've read many FF reviews, all of them praise the game without actually saying what they like about it, its one long handjob to the company and the incredible amazing game they've crafted.
You're not alone, I've beaten every single FF and 12 is one I abandoned, its boring like no other game I've ever played and the battle system takes away to much control, it also punishes for wanting direct control since you go through a bunch of menus to issue individual commands.
Shitty game is shitty.
I've read many FF reviews, all of them praise the game without actually saying what they like about it, its one long handjob to the company and the incredible amazing game they've crafted.
You're not alone, I've beaten every single FF and 12 is one I abandoned, its boring like no other game I've ever played and the battle system takes away to much control, it also punishes for wanting direct control since you go through a bunch of menus to issue individual commands.
Shitty game is shitty.
And here i was thinking i was an anomaly in the system. Glad to see i am not alone. Is it just me or has the quality control of Squeenix gone down since Sakaguchi quit?
I'm not sure why we still flock to that damn franchise either
I'm nearing 30 and know full well that Squares glory days are behind them, FFVI to this day remains the pinnacle of RPG's. and because of that every installment falls short of a classic, VII was good im my books though, as was 9
I think I Still play FF because I know if anyone can make a game as great as VI, its SE. I hold out on that hope and i always will. other might make good RPG's but none can hold a candle a "good" Final Fantasy.
I'm nearing 30 and know full well that Squares glory days are behind them, FFVI to this day remains the pinnacle of RPG's. and because of that every installment falls short of a classic, VII was good im my books though, as was 9
I think I Still play FF because I know if anyone can make a game as great as VI, its SE. I hold out on that hope and i always will. other might make good RPG's but none can hold a candle a "good" Final Fantasy.
Yeah well, i was more of a beat 'em up fanboy till the PSOne era. i owned a Genesis before getting a PSOne. Which meant tons of Cyborg Justice, Battletoads, SF2, MK2, Sonic and Brian Lara Cricket 96.
I'm about 70 hours into 12 and I haven't touched it in over a year. The gambit system was interesting at first but it made the game way too easy. I really dig the story though. I want to finish it up some day, I just can't bring myself to do it.
@Rainbowblack
I agree that FF6 is the greatest rpg ever, however I do not agree that squenix is past its prime. Just take a look at FF3 for the DS, its a masterpiece. It's so old school it hurts and I love it. I can't wait until the remake of 4.
@Rainbowblack
I agree that FF6 is the greatest rpg ever, however I do not agree that squenix is past its prime. Just take a look at FF3 for the DS, its a masterpiece. It's so old school it hurts and I love it. I can't wait until the remake of 4.
I felt some type of feeling toward any or all characters in FF's pre XII. In XII I just didnt care. Politics in games suck donkey balls.
I liked it. It's not the greatest FF and it's not perfect, but I liked it WAAAY more than FFX. The battle system was refreshing, the story was more enjoyable than the usual non-sensical anime story the last ones have been, and generally it was just more fun to play.
I couldn't get into it.
I was thinking about this one the other day, and why I gave up on it. I think its the character development system. Instead of having your clearly defined healer, mage, warrior, theif etc, ANYONE could be ANYTHING you wanted them to be.
That sapped the life out of it for me. That and the fact that, unlike X, they didn't tell me how to build the archetype the way that I wanted to. It was pretty much: "Here's a board. pick skills. mix it up. some junk is over there. whatever you want to do kid. I don't care."
The cut scenes and other sections gave the characters plenty of personality, but the lack of battle related archetypes really killed it for me.
I was thinking about this one the other day, and why I gave up on it. I think its the character development system. Instead of having your clearly defined healer, mage, warrior, theif etc, ANYONE could be ANYTHING you wanted them to be.
That sapped the life out of it for me. That and the fact that, unlike X, they didn't tell me how to build the archetype the way that I wanted to. It was pretty much: "Here's a board. pick skills. mix it up. some junk is over there. whatever you want to do kid. I don't care."
The cut scenes and other sections gave the characters plenty of personality, but the lack of battle related archetypes really killed it for me.
I absolutely LOVED the battle system for XII (although the gambit system was spotty at times)! But like you, I just stopped caring about the story. Never got too involving,never too exciting, and character attachment wasn't very high...
And take anything that Famitsu gives to a Final Fantasy game with several grains of salt. Total cock-in-mouth relationship between those two.
And take anything that Famitsu gives to a Final Fantasy game with several grains of salt. Total cock-in-mouth relationship between those two.
XII was a great RPG with a HELL of a backstory - but it couldn't tell a story to save its life! in the 40+ hours it took me to beat it, i never cared about the characters. and then, suddenly, it ended. and i didn't care - about the story, the characters... none of it. it was the weirdest experience i've had with an RPG in a long time.
I didn't like 12 at all. I gave up on it.
They should make another game like X ( X-2 doesn't count because they messed with the combat system) and they should also remake 7
They should make another game like X ( X-2 doesn't count because they messed with the combat system) and they should also remake 7
I thought it was really good. I didn't really enjoy the gameplay as much, but I like that they took a risk to experiment with the story formula that makes it unique from alot of other ff and j-rpg games. I liked that I was playing the game and didn't really know where the story was going, because every other ff/jrpg is so formulaic that 80% of the game becomes entirely too predictable.
I respectfully disagree. I too agree with ceark and am glad they engaged in a different story formula versus the tried and cliched. Perhaps Politics isn't your thing. The battle system was strange at first but became second nature ( it reminded me a little of Vagrant Story )..the fact that a clearly defined healer, mage, warrior, thief etc, ANYONE could be ANYTHING you wanted them to be wasn't a deterrent for me but a mini lab full of experiments waiting to try out.
I too love Persona 3 and Odin Sphere but FFXII earns it's stripes in it's execution, attention to detail and yes a refreshing departure from it's past reliance of rehashed by the book stories of yesteryears.
Perhaps you should finish the game in a rainy day before you toss out the "Fail" tag on it. You may have missed much.
I too love Persona 3 and Odin Sphere but FFXII earns it's stripes in it's execution, attention to detail and yes a refreshing departure from it's past reliance of rehashed by the book stories of yesteryears.
Perhaps you should finish the game in a rainy day before you toss out the "Fail" tag on it. You may have missed much.
I say that you should shut the fuck up and play Final Fantasy X-2, because it has the best battle system in the series' history. It is just as lighthearted as you think it's going to be, but the battle system and the job system make up for every uninteresting thing in the game. Not to mention that it is pretty nonlinear - which is nice.
Just fucking try it out!
Just fucking try it out!
I'm never going to get around to playing this one, but I like the idea of doing something different with the story. Politics being infused into the game is cool. It's better than saving the planet or something of that sort. It's always about saving Gaia.
@Y0j1mb0: To me it was nothing wrong with the story,just the way it was packaged (ie, in the form of chapters) that killed it as it seemed a tad too discontinuous.
Hey h3lios, oddly enough, I put this game in my PS3 after work yesterday and ended up playing it for about three hours. This game was a bit of a hard sell for me, and I'm still not sure that I'm having fun, but I guess I must be at that point. My boyfriend and his old roommate loved the hell out of this.
I think the voice acting is weak and most of the main characters are a little drab, but this seems to be a blanket statement about the American translation of Japanese games (I don't speak Japanese and therefore can't say either way about the originals.)
But the game itself is fun enough. I got sick of VIII, IX, and X in all about the same way... I have save files mostly in the 20-30 hour range for those games. I think I don't have the heart for most JPRGs now.
I think it, in Squaresoft tradition, falls under the weight of its modes, grids, charts, boards, gambits, etcetera. Square confuses gaming depth with arbitrary complexity sometimes, and it does nothing for me.
However plenty of people love this stuff. The logic of these things never really clicks for me, so I don't. That's not entirely the game's fault, I'm never really bothered spending the necessary time to learn them.
It does seem if you ignore the gambits, hunts, license board, and all that until you absolutely have to acknowledge them, the game becomes more fun. Faster, anyway. Odd but true.
I think the voice acting is weak and most of the main characters are a little drab, but this seems to be a blanket statement about the American translation of Japanese games (I don't speak Japanese and therefore can't say either way about the originals.)
But the game itself is fun enough. I got sick of VIII, IX, and X in all about the same way... I have save files mostly in the 20-30 hour range for those games. I think I don't have the heart for most JPRGs now.
I think it, in Squaresoft tradition, falls under the weight of its modes, grids, charts, boards, gambits, etcetera. Square confuses gaming depth with arbitrary complexity sometimes, and it does nothing for me.
However plenty of people love this stuff. The logic of these things never really clicks for me, so I don't. That's not entirely the game's fault, I'm never really bothered spending the necessary time to learn them.
It does seem if you ignore the gambits, hunts, license board, and all that until you absolutely have to acknowledge them, the game becomes more fun. Faster, anyway. Odd but true.

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