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Hey, guy e here and I'm hungry. I’ve been playing games ever since my grandfather bestowed me with an NES from his brother’s video rental store (Video Waves…RIP). Ever since then I was hooked on video games and with free rentals from the store, it was destiny for me to keep playing. I was an avid reader of Nintendo Power and spent most of my childhood playing one of the greatest video game consoles ever created, the Super Nintendo. While I still play newer video games, I still mainly love the classics and love really polished 2D games such as the Metal Slug series. Even when I sometimes get doubtful about the video game industry or feel like I'm growing out of it, I always end up realizing that I'll be playing games till I die.

Some of my favorite games include: Metal Slug (series), Earthbound, Lucky & Wild, Double Dragon 2, Megaman X (series), Castlevania: SOTN, Chrono Trigger, Resident Evil (series), Metal Gear Solid (series), Mike Tyson’s Punch Out, Final Fight (series).
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Work Is Consuming and All I Want To Do Is Skate
guy e | 7:10 PM on 08.08.2007 3 comments




It’s another day at the wonderful office, tidying up papers stacked up as high as buildings and seeing more names than an aspiring mother, shit’s great alright. All I want to do is skate, but not in real life, no no no, and I’m not talking about Tony Hawk’s Pro Skater. I’m talking about Electronic Arts Blackwood Studio’s newest skating experience available for the Xbox 360 and PS3 simply called “Skate.” One of the most anticipated titled to come out this year in September on my list this game has definitely wowed me over the past couple months.

First of all the game houses an enormous and vast city comparable to the size of Vice City of GTA fame, and combines all the great skating elements of three major cities: San Francisco, Barceleona, and Vancouver. Entitled nicely enough, San Vanelona, this city is open to you mostly all from the start and is breathing with traffic, pedestrians, and yes even security guards. It’s a built to be a skating mecca with various areas which all have their ups and downs and style prefrences. If you wanna bomb some hills, then you can hit up the hills similiar to hills in San Francisco outside of the main city or if you want to take some time to practice you can skate on down to the community center to get down the basics.

The most amazing part of this game is its innovative control scheme which takes full use of the two analog sticks, kind of like in Fight Night Round 3 if you have ever played that game. Simply put, your left stick controls your body and turning while your right stick controls your feet and board movement at all times. If you want to crack an ollie you simply hold down the right stick to begin crouching then you flick it up and watch your character soar in the air. This game certainly has it all, with a create-a-skater feature which is expected to be extremely deep, tons of sponsored pros who are passionate about skating, a film reel mode and feature which allows you to capture footage and make skate parts editing all the angles and timing, and a fantastic online mode in wh, that’s what this game is about.

This simply is going to be the most organic skateboarding experience ever seen in a video game and it is about time. With a demo dropping on August 15 on the Xbox Live Marketplace (sorry PS3 users, no demo yet because of the damn strict and not as easy approving process at Sony) and the official full game dropping sometime on September 12 for Xbox 360, if you care about skateboarding and you butt hurts after a long hard day of shredding, then come home, sit on a nice comfy chair and skate in EA’s dream world without ever worrying about your butt again. This has been one of the most anticipated games for me ever since I began to see its beautiful progression and improvement after its early stages.



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2 comments | showing # 1 to 2
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Neonie's Avatar - Comment posted on 08/08/2007 19:39
Neonie
I have two things to say.

You need to seperate with paragraphs, the wall of text looks intimidating.

And secoundly, I watched the video, and I would of been impressed, but one thing I find really lacking, is I would of been impressed if when the dude feel off the board, he actully got back up, and picked his board up, instead of just instantly being back on his board again.
guy e's Avatar - Comment posted on 08/08/2007 20:18
guy e
yeah i understand the just appearing after falling, it would be cool if you had to fetch your board. but the team really just wanted to focus on skating and that's just kind of a bonus. i bet if they make a skate 2 it will be more like that. in the end, it really doesn't take away from the gameplay, just the aesthetics a bit maybe.
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