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About
I've been gaming since 1987. I used to be a big Nintendo fanboy, then Square jumped the shark, so I followed. Eventually I realized neither Square nor Nintendo were the only companies out there worth following and my collection more or less speaks for itself now. I love to meet up with people on XBL, though I haven't done much online with the Wii. I've also been writing game review articles since 2004 on the old Project Wonderboy, then Morphine Nation, and now back to the new Project Wonderboy and various other sites.

I also help out in writing for a local videogame store website (VGMX). Not much else to say, really, when it comes to gaming. I wouldn't consider myself an expert, but I would say I'm experienced.

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For me, stealth is a very mixed bag. I really appreciate games that allow you to use stealth, but don't completely shove it down your throat with unnecessary and unforgiving trial and error sequences. The early Splinter Cell games were a perfect example of this in action. It's very hard to get stealth "right," especially because you need the enemy AI to act appropriately to what we would expect in real life, but I think I've found three games that seem to match this well. Don't forget that I attach videos to the pics!

Metal Gear Solid 2



I would normally say the Metal Gear series overall, but I wanted to highlight this one for a few reasons. First, let's talk about the MG games up to this point. You have the original NES version (the MSX version is better), where you just have to watch line of sight and not use noisy shit, evading enemies is fairly easy, but it's also easy to die. You have Metal Gear 2 (MSX), where there are noisy surfaces, you can crawl to mitigate noise, you can hide under things, and overall stealth is a much more desired trait.

And of course, you have the original Metal Gear Solid where there's an incorporation of all these elements along with pressing against surfaces, tapping on walls, the cardboard box (which was also used in the last one), more noisy surfaces, footprints in the snow, and all kinds of clever shit. In my opinion, MGS2 is the apex of Hideo's stealth action genre. Now, I say this not having played MGS4, so keep in mind some of what I discuss may in fact be better in the 4th game.

Everything that occurs in the previous MG games is taken into account, plus there's a new hoisting/hanging system. You also have the ability to make people surrender at gunpoint, but different guards will react differently. You can drag around bodies and hide them. Furthermore, you can hide yourself in more locations, but this comes at a price: smarter AI. For the most part, the AI does what it's done all along: moves in on your location and prepares for a shootout.

However, let's say you've fled to a locker room and the alarm has gone into caution mode. They will start checking lockers. They will start checking in usual hiding spots. See, in MGS, they didn't do this. As long as you hid somewhere they didn't see you enter, you were safe. In this one, they're more self aware and as a result, it becomes harder to hide. The reason this is especially good is because stealth isn't just about hiding; it's about never being found in the first place.

They won't necessarily find you every time and it's not as trial and error, again, as earlier Splinter Cell games, but it still makes for some damn fine stealth and more than a few hair raising moments when you're wondering exactly where they're going to check.

Deus Ex - Human Revolution



The original Deus Ex was a game that prided itself on stealth. That makes sense. The same team behind Deus Ex also made the Thief series, which is a game that's so heavy on stealth that if you're even a little unaware, you're completely and thoroughly fucked. Of course, Deus Ex was also a game that featured shootouts, continuous improvement of the character in a variety of ways, and so on, so really you didn't even NEED to use stealth if you didn't want to, but it was preferred.

I was sure that Human Revolution was going to get this wrong, yet they managed to blow me away. First, the stealth is very traditional. Not a whole lot is done that's new other than cranking the enemy AI. Suffice to say, firefights are almost never a good idea. It's not that you can't win them...it's that the enemy AI is that good. Regardless of whether you're fighting street punks or a small army, you're in a world of fuck if you get in a firefight.

Nevermind that, guard patrols actually make sense, they don't always face just the one direction, and you have a lot of paranoid guards, too. They're smart enough to check everywhere and while you can flank them, they watch for that, too. Overall, the system in DX:HR is a very smart system built on a very classic formula. I'd say it's easily the best traditional stealth engine on the market.

Splinter Cell - Conviction



...which brings us to the best modern stealth engine. Conviction really surprised me. See, I really enjoyed Double Agent before this, but it was set up very much like the previous Splinter Cell games, just with less trial and error, which is really all the formula needed. Conviction, however, blows you away with all kinds of new and interesting mechanics that don't just work, but manage to keep the game hardcore while adding a layer of casualness to it that only adds to the gameplay.

How is this possible? Firstly, we do away with the whole "stealth gauge" thingy. If you're running, you can be detected because of sound. Keeping your head low keeps you in better stealth, but if you're just moving at a normal pace they also can't hear you. Simple. You know they can't see you if you're hidden in a dark area because everything goes black and white except the enemies, which pop out vibrantly.

This is an interesting effect because it immediately lets you know without cross-referencing a bunch of gauges and stuff that they can't see you. Furthermore, it allows you to hone in on them with that much more ease. Another nice touch is if you're detected, then run into hiding, your last known location will pop up as a frozen silhouette, which you can use to your advantage for flanking purposes.

A lot of really clever stuff like that was done in the game which added to the already high production values and made the game more playable without seeming too easy or too punishing. All in all, Conviction is easily the best modern stealth engine on the market and I highly recommend it.

Conclusion



Of course, I also highly recommend all three of the titles today. Sure, I get that MGS2 is a bit dated, but it's still worth playing through if you never did. Stealth has become a major factor of today's gaming, so it's worth looking into as a new genre. Now if only Tenchu could make a major comeback...



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I love stealth games. It's a shame Conviction didn't get the detention it deserved because it was not a proper "Splinter Cell" game. It had a lot of great new mechanics like Text on the Wall, Mark and Execute, and Last Known Position. I really couldn't get into Deus Ex, but I appreciated the stealth in that game. It's the first game I played where a stealth works on a first person view. I'm not going to say much about MGS just to say that I LOVE that series.
I'm currently replaying MGS2 (HD Collection) and I agree with you.

Also it's probably the most mental of the MGS games, seriously how many games lets you kiss posters, take pictures of marines in their underpants and my favorite quirk, pressing R2 during codec conversations to hear Raidens thoughts!

"You're a real egotistical woman" cracks me up everytime.
I love all of these games, And I really did like conviction, I like to think of its gameplay as Active stealth, you know using stealth to your advantage but still making a ruckas! It was a joy to play, even if it was really short.
I love stealth games and your list is definitely a mix of casual and hardcore. Although it seems like you have played it, I thought the third Splintercell, Chaos Theory, was a great mix of stealth and action while giving some headway. It was strict, but allowed mistakes and gave you time to adapt. Another stealth game I thought was great was the first Chronicles of Riddick game. Although it may have been a little strict when you got caught.
@Absolutehell, yeah, I still have Double Agent and Chaos Theory. While I think DA was better, CT was pretty badass, too. I felt like the first two SC games were just too much. Couldn't even figure out how to get out of the first area in Pandora Tomorrow! Riddick was pretty good too, but I felt like you could still get by with minimal stealth in that one.
Mmmm, stealth

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