So, valve has deleted all items obtained via idling.
There should have been some indication that this was wrong, but really what we got was the exact opposite. First with achievement servers, valve said nothing. apparently it was ok to obtain these achievements via other means. Then with idle servers, for 4 months, valve said nothing. Seemed to me that this was ok too.
It's not really the halos for people who were simple unaware of steamstats that annoys me, or the fact that I lost my 1 hat, it's the fact that most of us deleted lower level items in favor of higher ones. I personally have a grand total of 3 fucking items in my inventory now. All of the regular items I obtained legitimately by achievements, but they are all gone now.
There should be a button on each milestone, if you've unlocked the milestone you can click the button to spawn the item in your inventory at the base level.
Anyway.
This whole thing is moronic really. The system is broken, it takes so long to get a hat even while idling, the time it takes without is multiplied many times over.
I have been idling since a week after the initial hat patch, 4 months ago, every day every night. I just leave my old dell on 24/7 when not playing. When I want to play I exit the program and play on my main pc, then when I was done I would just launch it again on the dell.
Thousands and thousands of hours spent, only 1 hat obtained
A system based completely on chance doesn't work. It is mathematically possible to play until the end of time and never obtain a single item. Even Blizzard realized this was a bad idea with World of Warcraft.
I was originally going to post a scaled version of my steamstats log to show you how many hours were spent rolling the dice and coming up short to beter prove my point, but really, it's just too long.
They should instead just put in some insanely hard achievement for each hat. Like burn 9,000,000 players for the pyro fireman's hat. Or lite up 500,000 spies within 10 seconds of sapping a sentry for the pyro's engineer glove hat. etc..
These are long term goals that are achieved through basic play. PLAY which is what valve apparently wants. They also don't encourage playing like a moron, like ubering spies, as other achievements do..
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Oh man, and you've been idling a lot too Scary, that's gotta suck
I still like Valve in general, but the TF2 team is rapidly losing the plot.
I can't say much, I idled little bit too, but I'm not too bothered about them taking away my one hat, I got what was coming to me. I find it quite humerous how everyone got halo's though, haha.
But whatever you got deleted that you obtained from the idler, well, we all deserved that one tbh, sorry that you deleted previous items for others (for level, which is kinda stupid anyway) but that's how it is.
I'd just like to say, fuck the halo anyway, I HAS ME A MEDAL. <3
The drop rate was actually much lower (about 0.05%) but now because of the idling valve have increased the drop rate to something like 1%.
Also, the idlers should be given dunce hats or devil horns.
This comment annoys me too.
What are they getting this number from? Everyone who has bought the game ever?
I'm sure a majority of the saintly 95% don't even play anymore, or at least don't play much at all. It's also highly likely most people who didn't idle were simply unaware that such a thing even existed. From all the of playing I have done since yesterday it seems like about 60% of players don't have halos and the remaining 40% do.
Really the only people who care about this kind of thing are people like me, who have been playing since beta and play for about an hour every day.
This punishment is inadvertently aimed directly at the very active core.