Wondering hobo on a sabbatical trying to find his degree so he can travel to the land of sushi, kawaii girls, and Ken Kutaragi(you may have won the battle but who haven't won the war Ken ~shakes fist in air malevolently~).
When not writing for
NGG, or
EP, Giantsquid occasionally updates his blog Emergency Trap, watches cheesy scifi movies and shows, talks on the phone(longer than most of the female persuasion), and discusses issues of etymology and linguistics with himself.
He vows to one day get some sun on his ghost white, baby soft skin(but it probably won't happen as long as he has access to a controller and his laptop).
GiantSquid loves RPG's and currently is into old-school ones like
NISA and
Atlus localize to his lovely country of the U.S. from his future home of Japan. Win-win for him. ~Grin~
Send your unfailing love and adoration to him(he loves it and it makes him feel special), but please refrain from sending him used socks, dirty underwear, spoiled milk, or anything else smelly.
But there's a few very good cases where this is pretty important. Like sports games, where you completely disagree with the outcome of a game, for whatever reason. Or in the case where you, sadly, find a glitch in a game that destroys your forward progress.
This sort of comes down to a question of "do you want auto save or not" I don't know about anyone else, but on action games, where you pretty much live or die on stupid decisions like putting valuable point into the decorative duck, as opposed to your main attack I make sure to have two strings of saves going. If I get a feeling I may one day regret my irreversible choices, I'd like the chance to go back to a time before those bad choices.