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ghnvt
7:38 PM on 07.22.2008



GFW Live has been released to the free world...for free, but wait people actually paid for this stuff. I know that we all pay for the Live service on the 360 because we have no other alternative, but on the PC, games have been online for a decade or more. There is this little program out there that some people use call Ventrilo that allows players to play and talk at the same time. Microsoft is finally realizing that NO ONE IS GOING TO PAY FOR SOMETHING THEY CAN GET FOR FREE! I digress, now GFW needs good games to succeed. *Steps off soap box*
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ghnvt
3:11 PM on 07.19.2008



I, as many of you have, played the recently released Too Human demo. My impressions could be stated in one word, meh! I didn't think it was terrible, but I definitely don't think it is a huge success. This game has been Dr. Dyack's science project for over ten years now and it is functional, but some of the design decisions seem to be a little quirky. I love the items and inventory systems along with the points system used in the skills tree. What I do not like is the unresponsive controls. It seemed to me that, as a champion, you pushed the Right Stick to the direction of the enemy. This was about the only instructions that you got during the entire demo. It seemed like Dr. Dyack decided to get this demo out ASAP and didn't give the team enough time to polish it up. As for the the story, I was completely confused and didn't really pay too much attention to it. Overall I would say that the game functions and could be fun for the Diablo, Kill it, Loot It crowd, which includes me. I think what is going to hold everyone back from crowning this game is the repetitiveness of the combat, which in other games like hampers most brawlers. I hope Dr. Dyack tries to keep the "social experiments" of Neogaf to a minimum in the next few months as the SK teams tweak and playtest Too Human before it goes Gold, sometime soon.

As for Dr. Dyack's recent apologies and comments on the Neogaf debacle, I would say, "Dr. Dyack, I understand what you were trying to do, but you might want to be a little more upfront about what you are trying to achieve." Also, I would recommend not doing it so soon to your games release. I will probably pick up this game when the price drops a little bit because I am not going to drop 60 bucks on it. Let me know what everyone else thinks about the demo if you tried it.
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ghnvt
10:25 PM on 07.18.2008



Oh Nintendo, have all those riches gone straight to you head? You promised us that you would please the "Core" gamer. All we got was some damn Animal Crossing and a GTA on the DS (just a logo for that matter). Nintendo has so many great franchises and uses them, basically, as little as possible. Now that you have roped in the new crowd of old ladies and the rest of the "Casual" crowd, you are leaving us with our Gears of War and other games made for the HARDcore gamers. I know that Mario Galaxy was great, but we need games like that at least every couple of months. What do you think we are? Lazy, stupid, or even bad at your games. We need those great franchises or even something new. Overall I would say that this E3 2008 at was one of the least compelling and worst of all for Nintendo. I watched the press event, O-M-G Wii Music, Wii Sports Resort. Come on, I just hope that you use some of those profits to invest in new IPs. That would be the smart things, but I know you have to please the "Investors," who seem to be most important right now. And yes, I do have a Nintendo Wii and I am not a hater, just a disgruntled gamer who wishes he had way to voice his displeasure anyways, but all I have is D-Toid...........................But those fucking Animal's from Animal Crossing are too cute. Keep it up Nintendo and you may loose out on your audience that actually buys games that include your GOOD franchises.
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