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what's the secret, 5th Cell?
garganroo | 8:33 AM on 09.17.2009 7 comments


I have to admire the Scribblenauts team -- coming up with the rumored 22,000+ items is indeed a gargantuan task to complete. Hell, compared to what I did below -- roughly 50 items overall -- took me an hour to finish. It's fun, sure, but it's a pain in the ass.
5th Cell, you gotta tell me your secret.



Initial impressions on the game: I think Scribblenauts will go down in history as one of those games with great gameplay but was unfortunately wrapped around a too-simple premise. The puzzle/platformer aspect, I think, is holding back the much-touted emergent gameplay system. Let's see if the devs can use this for another type of game. Oh, and it's a really great idea to present the entirety of the gameplay right at the title screen; I'm having more fun just summoning items without the restricting goals.

Of course, that's just an impression. :-)



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7 comments | showing # 1 to 7

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TheToiletDuck's Destructoid Blog
The controls piss me off though. No don't run over there pick up the piece of glue dammit!
DJDuffy 's Destructoid Blog
aww cute drawing! <3 Yea, it is amazing they came up with so much content so quickly, isn't it? Yea, the controls are pretty strange too.
PappaDukes's Destructoid Blog
I'm diggin' your art style. Very nice work!
Krow's Destructoid Blog
Cute drawing indeed. Come to find out, though I can't source it, they came up with a sort of 20 questions system that could build on itself as they went. They'd put a new word in and it would go through a list of criteria "Is it electrified, will attack the player, etc." The more you know!
Holyetheline's Destructoid Blog
I haven't played this game yet but I'm keepin' my eye on it. Nice art.
garganroo's Destructoid Blog
yeah, the controls could've been better I think. They should have just assigned L to switch between camera/character control. Maybe they're too focused on the number of items than the usability? Anyway, they should port this game to other systems with DLC! :D
DaedHead8's Destructoid Blog
@krow

That's really interesting, I love hearing details on a game's creation.


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 about me



garganroo likes to sleep in the bus every morning. collects bus tickets for 3 years now. likes penny-arcade, kotaku, destructoid, discovermagazine (!), gamasutra, and lostgarden. oh, and he also works as a game designer for a certain company, so please just ignore him if he starts babbling about things between his weekly fan art update.

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