Aaand Plants vs Zombies 2 is out! So to celebrate, I dug out a 4-year old fan art I did for the first game.
Anyway, much of PvZ 2's buzz centers on the big bad world of free-to-play and how PopCap (or EA) will nickel-and-dime the beloved franchise to death -- a valid concern given our love for the first game and the inexplicable hatred to F2P games in general (much of the blame is directed at Zynga).
With the reviews coming in one by one, PvZ 2 appears to have proven all the cynics wrong. It's fun like the first game (that should be a given), but the F2P aspect doesn't seem to be as vicious as, say, Candy Crush. It's optional and you can complete the game without spending anything, they say. I've played up until the first half of the Ancient Egypt world, and while it's gently introducing all sorts of purchaseable stuff -- and filling the game with HUD elements -- it doesn't seem to be in such a rush to sell you anything.
Which is good for us, but I can't say if it's any good to PopCap.
On the other hand -- and I'm putting it out there for the sake of discussion -- giving away a polished game for free with almost optional in-app purchases doesn't make any business sense. If this is King.com, they'd give you a minimum of 5 lives per session, make you wait to generate each life, make each plant consumable, etc.