For a pop-culture junkie loudmouth (Quentin Tarantino?) such as myself, I've noticed that while movie watching can turn into Mystery Science Theater like riff marathons that only 5 people on this earth will get I've noticed that the use of music has seeped into the equation of things that have become recognizable and applicable to daily situations. For myself whenever danger or situations most undesirable come into the picture I can't help but hum the theme of the mighty Tank from Left 4 Dead. You see, most people see Left 4 Dead as a great multiplayer experience which it is, but I find it's success as a game has alot more to do with it's music and use of audio clues to make the game more exciting.
For me, the Left 4 Dead series is Valve's magnum opus. Sure we could cull quite a list games that Valve has put out as their best, and while I'd mostly agree it's the added presentation of musical cues that for me that make Left 4 Dead not only their best game in my eyes but their most unforgettable, which is important.
Important why? Let me loosely quote Star Wars composer John Williams for an idea
"When we look at a Bank on any given street in the United States we see just an average everyday Bank that does business as usual. It's the use of music that can help derive a base for context on that same Bank. So looking at that Bank while hearing music filled with dread makes that same Bank look like a place of misdeeds and wrongdoing"
Not only does music allow for us to assign a feeling towards something, it allows us to properly assess how we should be feeling about a situation. It really is why movies with great scores are so successful. A great actor can give a heart wrenching performance and a director can capture the moment beautifully but it's all these things with that emotional context that gives the moment the weight it needs.
In that same way it's how Left 4 Dead works beautifully. Valve have constructed a game based upon team work on both ends of the spectrum but it's the use of the idea that these are infact "movies" that frees them up creatively. Instead of trying to tell a story of real people trying to survive a zombie apocalypse, which is what allows them at first to break some "realism" rules with the Special Infected, it meant they could beef up the presentation to better mirror a movie like experience. In the first game, which Valve has a commentary for they basically relay that music was very important to that experience, so that the use of environments and "The Director's" monitored progression, the music could help signify any trouble players would encounter.
It's now whenever I step into any game of Left 4 Dead and I hear those mischievous piano keys I know basically a Boomer is close. You become alert and need to keep your distance while you search out the source of the sounds because it's not only the keys, the Boomer blurps, blorps and even cries out in pained agony as if the body he inhabited was barely holding him together and most times when seen early one good shot is all it takes to burst him like a bubble.
The Smoker and Hunter have similar but different piano key musical cues to warn Survivors but it's the details in the use of sound effects like the coughing and weezing of the Smoker and the snarl of the Hunter that furthers the experience with each emitting different sounds due to various situations. The Witch has a chorus that much like a see saw goes up and down a scale, intensifying the closer you get to the Witch. It's literally a brilliant way to use music in a game. Another quick highlight for me is the shrill chorus you receive upon being covered in Boomer Bile (ie. Hunker down for the Horde) however none of that compares to The Tank.
The Tanks theme has come to signify for me personally a sense of heightened danger with pure adrenaline and really summarizes for me why I go back again and again to Left 4 Dead. It literally brings goosebumps on my arms in the heat of battle because it's become synonymous with battle and possible death in game. Out of the game the Tank's theme has made it's way into my stratosphere as a sense of foreboding in both serious and comical ways. When I sit down to watch a movie and something bad happens or more appropriately a giant monster is attacking the movie's protagonist, if I don't vocalize it I definitely have it playing in my head. It's something movies caught on to along time ago and Left 4 Dead highlights so well. Besides, what other game could provide such an appropriate ringtone for any number of Ex-Girlfriends out there, am I right?
Ya know, I noticed the music and sounds but never really noticed them. The tinkling piano bits, the tension of the sudden introduction of the score and what it signified. It really is a some pretty badass music.
I've never noticed there were other subtle "theme songs" for the special infected. I've always loved the Tank's though. And you're right about that adrenaline-feeling you get when that theme plays. It's pure awesome.
I knew you'd write about Left 4 Dead, gareth. Good blog, too. You're absolutely right on all counts about the music in the game. It's atmospheric, distinctive, stylish, and adds to the gameplay too.
Yeah, I relied on those cues for the harder difficulties. A few seconds head-start is all you need to huddle up and survive an onslaught.
I still have to shake my head when people are shocked at an enemy's 'sudden' appearence; even though I've shouted "Horde!" or "Tank!" way in advance because I heard the opening notes earlier. I'm suprised people still haven't figured out how vital the score is in this series after two games!
I think you'll find that the Sony PlayStation 3 has more than enough top quality games to cover both your audio, graphical and technical needs. I look forward to their amazing upcoming line-up including Killzone 3, Little Big Planet 2 and InFamous 2, just to name a few.
sure? I think this should be forwarded to that 30 dollar XBL 12 Month Gold Account thread though.
Also, you deliberately threw your chances at winning a PS3 Didn't YOU? DIDN"T YOU!?!? haha, sorry to hear you didn't win a PS3, I still would like to play PS3 with you guys at some point.
Great read! I think Valve, being the mad scientists they are, knew that they had to use every facet of our senses to scare the bejesuz out of us. Now, if only we had smell -o- vision....on second thought, I'd probably be unable to complete a campaign if that were the case.
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You should hear Nintendoll's vocal rendition of the Witch's theme, it's pretty amazing lol. Nice blawg.
Great write up dude!
I still have to shake my head when people are shocked at an enemy's 'sudden' appearence; even though I've shouted "Horde!" or "Tank!" way in advance because I heard the opening notes earlier. I'm suprised people still haven't figured out how vital the score is in this series after two games!
Duh-duh-da-duh-duuun...
Great stuff, sir.
sure? I think this should be forwarded to that 30 dollar XBL 12 Month Gold Account thread though.
Also, you deliberately threw your chances at winning a PS3 Didn't YOU? DIDN"T YOU!?!? haha, sorry to hear you didn't win a PS3, I still would like to play PS3 with you guys at some point.