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moon patrol upright converted for MAME
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skate it balance controls revealed
galagabug | 9:47 AM on 07.08.2008 11 comments


its no secret that i liked skate. a lot. as i eagerly look forward to skate 2, the promise of balance board controls on the wii have me looking forward to getting a double dose of skate in the forthcoming months. earlier today, (don't wanna do it, don't wanna do it) joystiq had a pretty detailed post on what we have to look forward to.



so manuals are performed by leaning forward or back on the balance board, you turn by leaning to either side, and positioning your body forward or backward while keeping your feet perpendicular will send the board into a powerslide. so far, sounds pretty much like skateboarding to me.



the balance board appears to have 6 sweet spots for dictating the trick. nose and tail are for nollie and ollie respectively, while the vertical corners are for spinning your board (shuv-its, varials), and the sides are for kickflips and heelflips. again, very much like the real deal. one thing that is not explained is what will case the board to 'pop'. logistically, i'd imagine one foot would dictate whether you are popping off the nose or the tail, and the second would dictate the rotation of the board, but again the pop is not defined.

the balance board experience will not be wiimote free, as the controller is used to handle grabbing your board. using the left and right options on the dpad will cycle through flip tricks (prob change varial/shuv-it to more complex tricks like 360 flips, laser flips, etc). personally, i would handle this through combinations of where the feet are located (front foot on kickflip, back foot on varial would produce a varial flip, pop handled by wiimote a button). either way, i'm intrigued. still have no idea how spinning will be addressed, but i'm sure they have a trick or two up their sleeves.

this looks promising, and i'm psyched. gonna have to start hunting down used copies of wii fit, or find a way to get a balance board separate. i had fun with top skater back in the day, this looks like a giant leap forward.



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9 comments | showing # 1 to 9
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galagabug 's Avatar - Comment posted on 07/08/2008 10:02
galagabug
i hate you so much bbc code. so much.
Teta's Avatar - Comment posted on 07/08/2008 10:16
Teta
This looks amazing, the only thing that bothers me is how the balance board is static, and feels awkward when you lean your body weight to one side without tilting the board.
(ok maybe english wasn´t on my side trying to explain that feeling).
Justice's Avatar - Comment posted on 07/08/2008 10:18
Justice
It looks like it'll be a lot of fun to play, hopefully it's easy to distinguish between the zones when actually playing it.
galagabug 's Avatar - Comment posted on 07/08/2008 10:29
galagabug
teta- english was fine, you're never gonna get the feeling of trucks underneath you, but there was a shitty video on kotaku that i didn't bother including b/c it was shitty. its just leaning, put your weight on your toes, put your weight on your heels. looked real natural.

also the 'pop' aspect is addressed by applying downward pressure to the balance board.
perri's Avatar - Comment posted on 07/08/2008 10:43
perri
I'm really looking forward to playing this- not sure about a purchase... Nice experiment though.
king3vbo's Avatar - Comment posted on 07/08/2008 10:47
king3vbo
Looks interesting
F Whipple's Avatar - Comment posted on 07/08/2008 12:39
F Whipple
well i'm interested now
Phist's Avatar - Comment posted on 07/08/2008 12:47
Phist
If the "pop" doesn't feel anything like popping with analog sticks (skate), then the controls won't feel right. I'm really curious now.
MATTFOO's Avatar - Comment posted on 07/08/2008 17:25
MATTFOO
niggas gonna twist their ankles with this.
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