Quantcast
Destructoid - galagabug 's Community Blog




About Me
quick and dirty:

consoles:
xbox360 (2)
xbox (2)
wii
ps2
psx
dreamcast (3)
n64
snes
nes
atari 2600
vectrex

handhelds:
gameboy (1st gen)
gba (1st gen)
psp

other:
moon patrol upright converted for MAME
custom mame console.

i play games.
i write code.
i enjoy building cabinets, consoles, controllers.




Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii:
Gamertag:
Following (23)
Aaron Mxy Yost
atheistium
Aziel13
BahamutZero
bhive01
BlindsideDork
BluDesign
bluemeep
boltox
Brandon Undead
covah
Cowzilla3
DtoidNewYork
MaxVest
Mikey
Nick Chester
Phist
SLiFE
Snaileb
superflossy
tazarthayoot
tehuberone
Topher Cantler
M.I.H. - Jet Set Radio
galagabug | 12:38 PM on 03.06.2008 18 comments


M.I.H. stands for make it happen.


The Jet Set Radio series has seen two damn solid releases, as Jet Grind Radio on the dreamcast, and Jet Set Radio Future on the XBOX. For those unfamiliar with the series, you're part of a gang that cruises neo-tokyo on rocket powered roller blades spraypaintin walls. while on the surface, it may not sound like the greatest thing since cinnamon flavored meth, the style and presentation of the series always made it just that.

Jet Set Radio pretty much put cell shading on the map. When the first screenshots surfaced, you couldn't help but let out an 'oh shi!', and then finally seeing it in action sealed the deal. fluid animations. a very stylish locale. unique characters, from the other members of your gang to the pirate radio pimpin professor K all made for a memorable experience. The original had one of the best J-Pop soundtracks ever.

I haven't heard much about the series since Jet Set Radio Future was bundled with Sega Rally for an old Xbox package. I think now is the perfect time to bring it back.

since the wii is already behind in the graphics department, cell shaded games seem to work well. most of the people on this site were pleased with the presentation of no more heroes. the motion controls would be perfect for 'tagging'.

sega, we know you know your way around the wii at this point. how about a box set for like $40 with Jet Set Radio and Jet Set Radio Future with some motion controls tacked on? How about a brand new entry to the Jet Set Radio series? I'm pretty sure new gamers would love the style, and those of us who had the pleasure of playing past iterations would eat it up.

MAKE IT HAPPEN!



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

17 comments | showing # 1 to 17
prev next

A New Challenger's Avatar - Comment posted on 03/06/2008 12:56
A New Challenger
When I finally bought a new copy of the Dreamcast game a couple months ago and played it for the first time, I soon decided it would be a perfect fit for the Wii as well. You could even use an SD card to import new sprays!

The gameplay is fun enough, merely okay in the original, but the game oozes style. The soundtrack is fantastic.
Tubatic's Avatar - Comment posted on 03/06/2008 12:57
Tubatic
I'll buy one.
B-Radicate's Avatar - Comment posted on 03/06/2008 13:04
B-Radicate
While I agree that Jet Grind Radio was awesome back on the Dreamcast, I hafta disagree with the Xbox version being equally awesome. The main aspects that made the original awesome (i.e. actual tagging controls AND uploadable tag art) were fucking ridiculously cool.

The fact the sequel on Xbox made tagging a one button affair AND removed the ability to upload your own art really hurt the experience for me. I only played 2 or 3 levels before tossing it aside because it was too lame. The tension of tagging a big piece while the cops were coming after ya was totally lost in the sequel.

Plus, I disagree a further sequel should come out on the Wii. While the game play may have suffered the second time around, there's no denying each iteration was a visual powerhouse for their respective hardware at the time of their release. Each was brimming with colorful graphics and loads of action on screen. Putting a JGR game on the Wii would pretty much be the same thing all over again.

I'd rather see it rock the 360 (already home to many Dreamcast series) and really blow me away with the graphics. All they have to do to bring me back to the series is add the Dreamcast's controls for tagging. I don't need waggle whatsoever.

In fact, I think waggle could hurt the experience. The on foot controls were sorta clunky as is, and every "traditional" game I play on Wii has similar problems (see: Scarface, U R MR GAY). They need to put it on a system with a controller that is easier to play with when it comes to 3rd-person action games.

Despite the fact I disagree with you on so many points, I am glad to see someone else on this site loves JGR. It's still one of my most memorable gaming experiences.
Spitfire's Avatar - Comment posted on 03/06/2008 13:20
Spitfire
I would LOVE to see this game on the Wii and would throw money down in a heartbeat if they ported the Dreamcast and Xbox games also. I never had an xbox to play JSRF.

Im not sure how great the Wii-mote would be, hold sideways and use the d-pad to control? Maybe the Classic controller could be used for other games than VC? Its got joysticks that could be used like the Dreamcast controller - albeit I think the button layout sucks with the dual sticks, I would still give it a go.

Add in custom sprays kick ass soundtrack or the ability to use your own songs, and I think it could do well, better than Ninjabread Man at least.
A New Challenger's Avatar - Comment posted on 03/06/2008 13:34
A New Challenger
Spitfire apparently forgot about the nunchuk.

If a sequel did come, I don't think it would be to the 360. Mostly I'm campaigning because I already own a Wii :P but given the sales of the previous one on Xbox and assuming the audience is roughly the same for Microsoft's current machine I don't think Sega will take the risk. Hell, the first sequel was a big enough risk anyway, after the sales of JGR.

I disagree about the clunkiness of Wii controls for 3rd person action games. Resident Evil 4 worked beautifully, after a minor period of adjustment to how it handled aiming.
galagabug 's Avatar - Comment posted on 03/06/2008 13:39
galagabug
@B-Radicate: i agree that at the time JSR did push the envelope graphically, but how much can cel shading benefit from making the jump to HD? i really like the whole cell shaded presentation, and i think its a large part of JSR's charm. If this game were to be ported, or made available on the wii, i think tagging would definately benefit from waggle, its really the only gameplay mechanic in the existing JSR world that would do so. simple commands like those from NMH would be a lot of fun to get some paint on teh walls. having to waggle precisely with the cops on your tail would probably up the intensity quite a bit from making a few gestures on the analogue stick. the single button tagging from JSRF i kinda blocked from my memory :( if it were to be made available, i'd hope for the tagging from JSR.

as for the wii controller and really any 3d game, the wiimote and nunchuck are not as intuitive as nintendo would like you to believe, especially to those of us who never gave up on gaming, and think the 2 analogue stick method of input is fine. but i've also seen newbs handle the wii better than i do, even on the challenging stars in Mario Galaxy. which i guess is what they were after.

honestly, i'd take this however i could get it. if they put it on the ps3 with mindblowing visuals and some sixaxis tagging, it would be a console seller for me.
vexed alex's Avatar - Comment posted on 03/06/2008 13:40
vexed alex
I would love to see this game brought into the current-gen world. Keep the same art-style, of course.

I didn't love the game, but I enjoyed it. Some of the music got on my nerves and made me wish for custom soundtracks.

But, no. Your motion control idea? I disagree.

:)
A New Challenger's Avatar - Comment posted on 03/06/2008 13:44
A New Challenger
In addition to the motion controls, the Wii also has a pointer function which is distinct from the motion sensors. Why do people seem to forget this? Point 'n spray would be the way to go IMO. Make it directional like the Dreamcast game but pointing on the screen instead of fiddling with a stick.

Shaking the Wii remote to prep a new can of paint could be kinda neat, or possibly annoying.
vexed alex's Avatar - Comment posted on 03/06/2008 13:45
vexed alex
Meh. Gimmick.
Big Z's Avatar - Comment posted on 03/06/2008 14:01
Big Z
I'm all for seeing another Jet Set Radio game. In defense of JSR Future, you could make your own sprays, but I never bothered because I'm a terrible artist. Having never played the Dreamcast classic I can't really say anything more here other than how much I enjoyed Future on my Xbox. To anybody who thinks this sounds interesting you can easily, EASILY find the old Sega Rally/Jet Set Radio Future bundle in small mountains at your local GameStop for three dollars or so.
Simon's Avatar - Comment posted on 03/06/2008 14:02
Simon
I loved both the jet set radio games, and would loved another one, on any of the consoles, as long it the soundtrack was as great as the others
galagabug 's Avatar - Comment posted on 03/06/2008 14:23
galagabug
what happened? remember when the wii was announced and everyone was pumped? then games got their hands on it and starting calling motion controls waggle. you've reduced the play mechanic to a gimic. in life, if you have a negative predisposition to anything, its going to impact your experience.

wow, this isn't really directed at anyone in particular, but at the 'hardcore' gaming community as a whole. seriously, regardless of what i'm reading, or where i'm posting, someone always says 'waggle, no thanks.'

i agree, that in most cases, execution of motion controls on nintendo's platform have not been, ummm, good. but i'm optomistic that there will be a game that gets it right, and i think this game could definatey be one of them. motion controls naturally lend themselves to already familiar gameplay.

i like 'A New Challangers' idea of shaking the wiimote to prep your paint. i like hearing the 'shhhh' of the paint coming out of the can thru the wiimotes speaker. it adds a level of immersion that wasn't once there. i was blown away by NMH when my cell phone calls came thru the wii mote. yes, i'm a loser, and i'd put it up to my ear, but little things like that put me in the shoes of my avatar. i like it.

if motion controls were more precise, or the wii was more powerful in the graphics department, do you think this argument would change? do you guys hate the sixaxis too? is it just movement that you despise? i don't understand all this negativity. enlighten me.
vexed alex's Avatar - Comment posted on 03/06/2008 14:28
vexed alex
I'm saying waggle, no thanks because I own a Wii and have experience with it and I just don't like it. I'm sorry if my opinion is different to yours.

Shaking your Wiimote around to tag sounds stupid to me.
Tubatic's Avatar - Comment posted on 03/06/2008 14:58
Tubatic
I have a Wii, and I'd enjoy a follow-the-lines spray can mechanic. I'd even appreciate it if they made it hella difficult shapes that you had to trace quick. Point and click definitely works.

And yes, lets shake the spray can. With the nunchuck setup you could even skate and tag simultaneously.

I agree with galaga. Where is all this waggle dislike coming from? WarioWare, Zack and Wiki, Metroid Prime 3: its been done right, regardless of the countless examples of it being done wrong.
Rider Chop's Avatar - Comment posted on 03/06/2008 15:06
Rider Chop
hell yeah! make that shit happen!

what was the last jgr game released? that shit gba port.
galagabug 's Avatar - Comment posted on 03/06/2008 15:12
galagabug
@vexed alex - i also own a wii. i've played some really bad games on it. i've also played a few pretty good ones.

yes, you are entitled to your opinion, but right now all you have is a statement. i'm not looking to be an ass, but rather i am geniunely interested in where the negativity comes from. what is it about motion controls you don't enjoy? is it just that you don't think it would work in the world of JSR? have you ever used a gesture based device that you had a positive experience with?
ShadokatRegn's Avatar - Comment posted on 03/06/2008 15:12
ShadokatRegn
After playing JSRF for the Xbox when it was bundled with the system, I actually put myself on a Dreamcast hunt and bought a DC just for Jet Grind Radio...It would be nice to see this series in the mainstream again - it had a ton of gameplay, plus it had a load of extra shit to do that could easily qualify as Achievement points.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!