You place some children in a sandbox and they see infinite possibilities. maybe its a bakery where they'll whip up some serious pies and cakes. maybe they'll build a series of castles, with intricate moats and underground passageways. not me. i can do two things. build piles, and dig holes.
what does this have to do with gaming?
everything! i was watching some shit, who knows it was after work and i was under the influence. and i saw someone ranting about how gamers want more freedom, they want huge open worlds where they can generate content. i want that too, or at least i think i do, but then i realize, i don't have an inch of creativity in my body. you can give me everything, i'm gonna dig holes, and make piles.
i've completed the career in skate 3 times now. i've seen the entire world, i know where the spots i like to session are, and they offer me a free skate mode, where i can tune AI activity and do as i please. what do i choose to do? start the career again and do the same rigid goals. skate the same spots. i need to be told what to do. i need a challenge, so i get that feeling of reward when i complete it. i'm not content with just exploring. i think its part of who i am as a gamer. i never spent time in the arcades exploring a maze in pacman. i didn't play contra to take in the scenery or appreciate shooting guns. i played to beat the challenge set out before me. if there's no challenge, nothing to compete with, the game won't hold my attention.
could you play a game with no clearly defined goals? would it hold your attention for more than a few minutes?
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What gamers have as sandbox games usually have a goal, or something to do.
See how many tricks you can pull on a street bench. Or drive and jump as high as you can, or maby kill as many whores as you can with a bat. You stablish the goals and rewards, just like playing in real life.
I do enjoy sandbox games a lot.
i'm not saying sandbox games are bad, i loves me some gta. i'm just sayin, when the story is over, i am not entertained by just getting my stars up and running around. i need to progress. even if it was a mini-game like blow up 10 helicopters, i have a goal, and that would keep me entertained.
More and more, trying to complete all the goals / missions feels like work. Or worse, it can feel like an artificial motivation to play inserted by developers who weren't really sure how to make the game "fun".
I guess I had become conditioned to expect the straightforward objectives and goals found in most games, but Oblivion has shown me a new way to play. It's definitely been a refreshing experience so far.
I´ve always played imaginary goals in GTA with my friends.
Like, who can get further without crashing, or things like that.
It would be nice to have like premade options like:
kill, jump, faster, further, etc.
Then set points, or lenght, or kills idk.
And st a phrase for completed.
allowing users to generate games in a sandbox environment is one of the next 'huge things' (think achievements, like rock your gaming world). being able to create mini-missions and share them with friends/community can add so much replay to a title, i don't even wanna think about it. i just want it. now!
Not sure if they're going to have stuff like that in it, but I'm definitely looking forward to Little Big Planet :D
Or more fun was trying to drive planes on public roads. Ride cars off the side of the mountain in SA.
Landing the Lear jet on the dirt airstrip.
Getting a speed boat into the quarry.
Storming Area 52 and making it out alive...
Man I miss that game.