well the people at best week ever are definately gonna cash in, because seriously, this may be the best week ever. though not nearly as awsome as my new hero, ralph hardy, 27 year old Arwel Wynne Hughes gets his moment in the sun today.
apparently after downing the better part of a 10 liter bottle of wine, Hughes dressed up like darth vader, with a garbage bag for a cape, and unleashed the mutherfuckin fury on on members of the Jedi Church. since the force was weak due to heavy intoxication, and light sabers are still fictional, he opted to use the next best thing, a metal crutch.
this happened in the Whales (get him on the podcastle!), and according to a 2001 U.K. census, it appears that 0.7% of the population claim jedi as their religon. god save the queen.
Prepare to meet your new hero. His name is Ralph, Ralph Hardy to be exact.
He's a 13 year old boy living in Newark Texas. Who just happened to scam his fathers existing credit card company into printing a card for young Ralph, tied to the same account. Like any good boy, he then went on a $30,000 shopping spree, consisting of electronics, junk food, and other goodies that make 13 year old boys happy. the story culminates in Ralph and his friends getting a motel room in which they would eat their junk food, play halo, and order prostitutes. we know ralph is a hardcore gamer, because apparently, uncertain of what to do with said prostitutes he used them to play halo with him. way to go buddie!
when asked why he ordered the prostitutes, he states something along the lines of 'i thought it was the thing to do when you win a WoW tourney'. epic.
it gets better....
when the working girls were suspicous about ralphs young appearance, he informed them that he suffered from restricted growth and was working with a traveling circus.
ralph, my hats off to you. you sir, are an american hero.
Title: Kaboom
Console: Atari 2600
Company: Activision
Created By: Larry Caplan (programmer) & David Crane (graphics)
You read that right, 2 people made this game, from suit to nuts. You look at the size of the teams making today's blockbuster games, and a team can easily top out at over 100 employees.
*fun fact, this image is 1.8K, the entirety of Kaboom! was only 2k. who is driving? bear is driving! how can that be?*
Kaboom! places you in the role of a 3 tier barrel. Your job? Catch the bombs dropped by the creatively named Mad Bomber. Any missed bombs would remove a tier from your barrel, starting form the bottom and working its way up. That's it, thats all there is to it. But the mechanic and controls made this simple experience ridiculously addictive.
gimmicky controllers are nothing new, despite the wii trying to convince you otherwise. Kaboom was controlled with the atari 'paddle' which was basically a cheap plastic spinner, not unlike those found on arkanoid cabinets. atari was kind enough to bundle the two together, b/c they realized gaming is more fun with friends.
while simple, the controller worked well, and made for a very enjoyable experience. the level of difficulty ramped up at a pretty steep pace, but kept the game from being dull (no one enjoys playing 10 stages of fairly simple gameplay to be challenged later on). anyways, this game kept me entertained for years, and figured i'd give it some props.
try out the flash version the look and sounds are very faithful to the atari original, but paddles > mouse.
*bonus content*
while googling images for the paddle controller, i came across the amiga joyboard came bundled with skiing game mogul maniac. which allowed the player to controller a skier by shifting their weight. sounds similar to something new and exciting from nintendo.
the death of EA's chicago studio made me a sad panda, they were responsible for the fight night series, a game thats been callusing my thumbs for almost 5 years now. furthermore, Iron Mike Tyson will be added to the game's roster.
highlights:
-physics based animations
-some rabble rabble about inside fighting, perhaps hugging will not always save you from being knocked out.
games expected to be released in 2009, which sucks, because i don't wanna wait that long.
in game audio? we can only hope they match the eloquence and class of the once great warrior.
not much is known at this point, and its not yet available but an industrious group/gentleman by the name of Bushing released this video to the world.
The interface is intuitive and clean, has the ability to load multiple homebrew apps, and is that an N64 emulator i see in there?
i'll be watching the forums like a hawk. all of this will most likely be installable without any hardware modifications.
my DO WANTAMETER is officially busted, and i will now be walking around the office looking like a bottle of rubber cement spilled on the front of my pants, but oh so worth it.
i caught the itis. i said to myself, self, you are not gonna do any gta iv posts, everyone else will and no one cares what you think. then self said, but you don't wanna work, c'mon, just a tiny post. so rather than post my impressions (do like), lets do some speculation on possible locations for the downloadable content that we'll be treated to towards the end of the summer.
Atlantic City: New Jersey Location: south of Alderney
Possible fake Names: Rut Vegas, Shitlantic City,
What it's got going for it: Gambling and hookers. For those not in the know, atlantic city is the east coasts answer to vegas, but replace the glitz and glamor with coke and hookers. seriously. this location could be placed in the game as-is, and would stand out as the worst neighborhood in the GTA IV universe. gambling mini-games. the steel pier, offering the opportunity for carnival style mini games. a boardwalk, beach front properties, hotels ranging from shanties to 5 star shit your pants nice (borgata). accessible by both water and land, to me, this is the natural choice.
Long Island Location: East of Dukes and Broker (spans the same size as both north to south)
Possible Fake Names: Strong Island
What it's got going for it: NOTHING! i keed, its just where i grew up, so i rightfully dislike it. long island's got it all, and rockstar knows how to crap 50 lbs of monkey shit into a 5 lb bag. we could have the affluent northern nassau county, the middle of the island is middle class to lower middle class, and certainly isn't without its share of crime, and when you get all the way out east, you've got the hamptons. playground to the super rich over the summer. it could definately open up a world of opportunity.
Grenwich CT Location: north of Bohan
Possible Fake Names: vinceville, cuntneticunt
What its got going for it: Very affluent suburbs. home of the wwe and the grenwich mean street posse. other than that, just a nice suburban area off the thru way for manhattan commuters that don't want to live in NY.
Albany Location: north of Alderny
Possible Fake Names: Craptown
What its got going for it: It's the capital of new york, filled with politicians, and could expand upon the story that way. its also got its share of poverty and crime. the city itself though, lacks personality, and wouldn't fit in with the bustling world of gta unless some major liberties were taken with the surroundings.
Philadelphia Location: west of Alderny
Possible Fake Names: cheesesteaktown, iladelph
What its got going for it: this would rock so hard. so much americana in such a small area. and cheesteaks. and charles barkley. the rivalries that could take place between two large metropolitan areas would be epic. choosing sides. traffiking drugs. all cool things if you ask me. but a city like this couldn't stand on its own, and would require its own suburbs, and a ton of work. its nice to dream.
other possibilities:
someplace foreign accessed by international airport in liberty city. but i hope this isn't the case. hopefully the DLC will flow seemlesly with the game, allowing you to cross into new areas without loading or cut scenes. if its, drive to the airport to fly to LA or Madrid or anyplace, i'm gonna be bummed.
so what are you hoping for? what do you want to see? i know we're all just discovering liberty city, but there's nothing wrong with wanting more, and wanting it now.
well we all knew the twilight princess hack was just the beginning, and we're starting to see some interesting stuff on the wii. looks like Waninkoko has found a way to put your own VC titles on your wii. using his WAD Installer its now possible to create custom VC games (smash bros brawl, uniracers, or earthbound anyone?)
the above video shows the WAD Installer in action.
didn't know whether or not to post this, but its news. do with it what you will. please don't ask any stupid questions, there are forums elsewhere on the web where you can ask stupid questions and get flamed.
alright, brace yourself for a very scatterbrained posting for a change. this game is nothing shy of fan-fucking-tastic, but i can't find any real info on it online, nor can i read japanese, so bear with me.
here's all i know for a fact, courtesy of K.L.O.V.
game: guwange
mfg: atlus
year: 1999
2 player vertical shmup
ok, everything beyond this point is my interpretation of the game, because as mentioned earlier, i don't read japanese.
the first thing you'll notice if you ever have the pleasure of firing this game up, is that the art is downright impressive. this game was made in 1999, and one of the finer examples of what pixel based graphics should be. attention to detail on the levels and characters is respectable, even 10 years later.
the game is set in feudal japan (i think) and rather than controlling a ship, you select from one of 3 warriors, that behave exactly like a ship. the gimick here is that each character is equipped with some form of a spirit (sure, i'll call it a spirit). When you hold the shoot button, the spirit is released, and your control is transferred from the avatar (ship) to the spirit, which is capable of absorbing bullets, deals more damage than your standard weapon, and yields more collectables. the spirit can also reach elevated items (your on foot, so if an enemy is up on a wall, your standard shot will not reach them). the dynamic is simple, but really adds an interesting aspect to the game. when you unleash the spirit of the character, your avatar only moves slightly, so dodging bullets becomes pretty tough.
there's the risk reward. either your shooting standard weapons, with full mobility, or the spirit is out there, and your mobility is sacrificed. thats really all i can say, that and if you are a fan of shmups, particularly cave/atlus games, you need to find a way to play this! i wish i could help, all i could say is some that rhymes with:
'this rame is grayable in tame version 0.89 and higher'
i've been wanting to post about this game for a while now, but didn't know how. i just think you should know about it. the few times i tried, all i could think of is the video below. which you must watch. and love. jimmy james ftmfw.
i'm not gonna lie, a lot of whats posted here doesn't make sense to me, but a few other community members may be able to make heads or tails of it. it was released by 'brakken' on tehskeen forums (i have no clue what they are either).
it installs using 'chain loader' which appears to be what the twilight princess hack is now being referred to.
ah a little google can go a long way. everything you need to know about the twilight princess hack can be found in the following wiki along with a nice little video showing you how to git 'r done.