Voice chat? Wiispeak? XBox headsets? All of that has to go. Maybe not for the entire world, maybe there are a select few who we can trust to use that dangerous technology, but giving out casual voice chat to any and all users of a console is just pandering to idiots. And I know they're idiots because I've been online with them. How could they be anything other than idiots? My entire interaction with my gaming brethren has been constant streams of profanity, racial epithets, and sexual bigotry. If this is the entirety of my interaction with you, if the only thing I will ever know about you is that you like to use m*thaf*kkinn*gguhf*g*ss as a punctuation mark, then that's it. You're a moron. I won't ever care to know about your sister's cancer operation or your silver medal in the high dive. I don't want to find out that you had a really hard time coming to terms with your parent's divorce or that you start laughing uncontrollably when there's a lightning storm outside. All I know is that you irritate me. You are subhuman and I want to never have anything to do with you.
This morning an SUV, horns blaring, cut me off getting on to the highway. When I looked over, swearing, I saw a gray-haired lady dressed for her job as a secretary at the church, or whatever, and was suddenly taken aback. Was it bad of me to be angry at someone's silver haired grandmother, a woman late for work driving dangerously to make up time? Someone who might have just heard some awful news and was trying to cope? Not at all; all I know is that some senile bitch in a too-big car almost got me in a wreck. That's all I will ever know of Mrs. SUV and I'm deluding myself if I attempt to develop some feeling or relationship on anything beyond that.
We all make snap decisions in our interactions with other people. We call them first impressions. Perhaps after years of episodes of GI Joe and Pokemon that taught us it's who's on the inside that counts, we figure that our initial impressions on other people aren't as important. They'll learn to like us once they get to know us right? Wrong. I won't get to know you. I'll cut you off at the knees right there. If your SUV clips the guard rail, then I'll feel my suspicions confirmed: You shouldn't be on the same road with me.
This sword cuts both ways and I have to be aware of what snap judgments are going to be made about me. The anonymity of the internet and online games is a fallacy that’s abused every day. With voice chat, I am even worse than anonymous; I am partially human. Rather than the blank slate of the truly anonymous, I have presented a part of myself that other people will fill around until they have developed an identity for me, usually cobbled together from stereotypes. If I apologize to my teammates, then I may become the bitch. If I complain, I'm the whiner. If I tell someone that they shouldn't say "n*ggac*cks*kkinb*tch" I'm overly sensitive. If I don't say it myself, I'm the pussy.
I've never heard a woman's voice on chat and I'm not surprised. There are studies that show some women do enjoy these testosterone baths we entertain ourselves with, but everyone is always asking "where all the women at?" Maybe she knows that if she says "Fragged ya!" aloud and exposes herself as female, she will be immediately made the target of every perverse sexual advance that her "playmates" can concoct. And those are the ones that "like" her. The guy who just got pwned is going to go consult his hentai anime collection until he can come back with some really explicit things to threaten her with.
(A shooting game developed by TANAKA U)
The Think B 4 U Speak campaign is a lovely idea. I want to see real change made in how people casually insult others before they learn what they are even saying. I still grimace when anyone says "retard" because I worked with disabled kids for years and saw how it's hard for them to just be themselves, let alone be accepted. It would be great to educate people to know how hurtful their words can be. But that requires education, and education takes time and money. Y'know what's cheap? Silence. It's cheaper than another headset and mic, cheaper than bandwidth and programming subroutines to carry the voice data across the country. Fast, cheap, efficient silence.
But how will we know who's got the flag? I dunno. How did you figure it out when you were playing Team Fortress or Unreal Tournament? How did you signal your team to breach the door in Rainbow Six? Or call everyone to stick together in CS? With key-bound sound clips, text messages, quick key responses, a dot on a mini-map. Did these interface items somehow become less efficient? When this was the only way to communicate, it had to be efficient. Like the telegraph, or txt spk today, the designers and users made the system work for them.
Story time: The first time I was playing UT2K3 with someone who had voice chat was the worst experience I ever had with the game. One guy had it, so he declared himself team captain because he could give us the best directions. What he offered was nothing but whining criticism when anyone else died or meaningless calls of "Over there! There! He's right there!" If I remember, that's the last time I played UT2K3 online. And it was probably the beginning of the end for me gaming with strangers. Unsurprising.
(T-Shirt from Zazzle)
It's just smack talk right? You're just trying to intimidate the other guy right? Bullshit. You didn't win because the other guy got mad. You won because he didn't play as well. What you are doing is providing a cheerleading squad for yourself. While you're at it, go steal that cardboard standee display for WET, sit it on the couch next to yourself, and when you score a head shot look over at the shiny cardboard eyes of Rubi and tell her "That's right. I'm the best there is." Then maybe you can pretend she answers in a sultry girl voice "Ooh honey. And it's because your dick is so big." Then you might as well forget about the war we're fighting over here on your television set and go make out on your living room floor with the mock-up picture of the imaginary woman . . . Anyway, the point is that we don't need smack talk. We were able to play games without it for years and talking like that in a real sporting event gets you an unsportsmanlike conduct warning. So what will you be missing if you have to shout "PWN3D yU!" to the empty air of your living room, rather than over the headset? Nothing apart from the ire of those who wish you would just STFU.
When I do play online now, I play only co-op games like L4D or Gears where all the humans are supposed to be working together. I play this way because it at least tempers the open hostility gamers feel toward one another and, needing to co-operate, I'll have to withhold judgment of the players who join up with me until I get a real sense of who they are. Even with that though, I insist on being able to play with at least one friend of mine rather than just a collection of strangers so I'll have a sane voice to listen too among the multitudes.
And yes, I will swear, and my brothers and friends will swear, but we've already taken the time to know that we're real people. I'd like to meet more real people because they're the ones I want to talk to when I'm gaming. They're the guys I want to pretend are sitting next to me on the couch after we finished collecting our paper route money and have the whole afternoon to kill before dinner time. I don't want screaming and swearing and first impressions. I want you to be real people too.
(Xbox Live)
Though a nice thing to wish for, you won't get it. I had a passing theory writing an article a while back that people use online gaming as a release from their own unhappiness. They feel entitled to lash out at other people and treat them like shit because... well because everyone always feels entitled to something.
Play with friends. Most people don't even deserve to play online competitive games. They can't handle losing. Terrible combination.
Excellent blog!
To be honest, in online gaming you tend to get what you give.
By that I mean that if you focus the conversation on the game, what's happening, then that tends to be the conversation you get. I have to admit that I'm not at all beyond yelling at incompetence... but I keep it game related. For example if some new squad leader doesn't set Fragos in the MAG beta, yeah, I'll yell at him/her and give them explicit directions on how to do it. Sometimes people just don't know ... and can't ask because they're not on mic.
There's a mute function.. if you don't like what someone's saying it's generally not difficult to mute them. For the most part I rarely have problems on the mic and in general I LOVE it when people actually co-ordinate as a team - that's what really makes online gaming fun (and different than simply playing with A.I.)
I always play online games with a mic and I tend to meet some awesome people even in random games. I do get asked if I'm a "girl"... but in general, if I don't make a big deal out of it, neither do they. It's not often I'm harassed anymore. Occasionally it happens... but not as often as it used to. My response is usually "yes, I'm a girl... lots of girls play, it's just that many use gender-neutral nicks and don't use mic". Then we get back to game talk.
I like mics. Online gaming SHOULD have mics. Otherwise you might just as well be playing with bots. In fact I find it frustrating to play a game like BF 1943 where the mics consistently fail after a game or two and it's dead silent... it's just no fun and I might just as well be playing UT3 or KZ with bots. :(
Good read. I've noticed lately on some of the TF2 pub servers I frequent that there are indeed some women who use the voice chat feature. Luckily I haven't heard nearly the amount of smack-talk on TF2 as I have on other games. Maybe it's the PC platform, or the game, or just the community but it's wonderful to hear good communication in a game rather than the crap the I usually hear on console games.
I really don't know.
It's next to impossible to get an accurate sense of the person on the other end of the line, and as a result we tend to treat them as sub-human and one-dimensional. I'm not comfortable with that and am ashamed when I contribute to that behavior. I imagine it's far worse with live audio, but what can we do? It will happen as long as some line of communication is open.
A few days ago, Michi (you know who he is, right?) posted another blog entry. The firefight that erupted was pretty spectacular, and I joined in for a while. I'm still not certain that even people like him deserve that treatment.
Smack talk is fun. I dont indulge in this guilty pleasure often but when I do it feels good, it adds to a game. Its one of the reason I have an xbox and not a ps3. A room full of mics can be a fun little verbal fight, or a good coordinated team. If you want the PS3 "lonely empty room" experience then just turn the volume down on the ear piece and enjoy silent repeating tedium.
To be honest I really dont like the Think B 4 U Speak concept. Its just getting all upity because others are not using words the way you want. As I see it, retard has a similar meaning to a lot of other words which get used a lot but dont cause such offense, and it is because of this offense that it has the power that I would have chosen to use if for.
Yeah, pretty much the only reason I don't play with randoms and I always mute other people is that majority of the time you'll get just flat-out assholes or jerks. On Xbox Live I'm usually in a party and if I'm playing with friends, we just keep to ourselves. Such a shame really, how we avoid using the mic instead of popping it on our heads right away.
I never understood smack talk. It's stupid, inane, and extremely annoying, to the point where I no longer use my mic when gaming online. Sometimes when I kill somebody who's been killing me a lot, I'll go "HA", but that's about as far as I go.
@Lurfadur:
It's probably the game. Every girl gamer I know absolutely loves Team Fortress 2. And Portal. And Katamari Damacy.
Thanks for the comments all!
I do agree with a lot of what's been said, on both sides of the argument, and I'm always glad to hear about meeting good people through online team-ups. I just wish it could be more common. For me, the smack-talk and looped audio clips and other griefing has been what I hit first, and I have to convince myself I'm ready to wade through it before I even login.
My downstairs neighbor is on Live often, and on one occasion I was about to start matchmaking when I heard him screaming and swearing at the top of his lungs about being chainsawed. I popped in Fallout instead.