I'm a big fan of horror games, because they are genre that works fine in film, but simply works a hundred times better in interactive form. I can say with certainty that no movie will ever be able to scare me the way
Fatal Frame 2 has, and none will be able to create a sense of atmosphere as perfect as that in
Silent Hill 2. Oh sure, movies might be able to do better jump scenes, (more on that later,) but when it comes to sheer pants wetting psychological terror, film will never be able to hold a candle to the potential of the interactive medium. It's like a haunted house, but with all the pacing of a horror film and all of the infinite potential of animation. Until virtual reality comes around, nothing will be able to deliver scares as well as video games.
Unfortunately, despite the fact that I love the horror genre so much, I happen to be a world class pansy. Horror games and films always freak me out, and frequently keep me up with nightmares. This is especially true of works in the zombie sub-genre, (even stuff like
Zombieland sometimes,) which is even more unfortunate considering that I absolutely adore zombie fiction. Now, a lot of this probably stems from the traumatizing events of my first foray into hardcore gaming, (which you can read about in the bio on the right side of my blog,) but there is no denying that even before then I was a bit of a scaredy-cat. When I was 5 I had nightmares about the snow ghost from
Scooby Doo, so suffice it to say that I have never been the bravest of souls.
But my crippling, sleep depriving psychological issues are not the only reason I have a love hate relationship with the horror genre. There are also a number of things that flat out annoy me. For one thing, almost all horror games have horrible control schemes. Running around is usually a pain, especially in games like
Silent Hill, the old
Resident Evil games, and
Fatal Frame, and don't even get me started on the combat. I realize these are supposed to be ordinary people, not soldiers, but last I checked most ordinary people don't have parkinsons. Fighting in these games is usually an awkward clusterfuck that makes you wonder how your character can be the only survivor when he can't even figure out how to swing a baseball bat effectively. The only game that gets a pass on this is
Fatal Frame, because using an old fashioned camera is about as awkward as is depicted in the game.
Another issue is that a lot of these games rely far too much on jump scenes to scare you. Scenes where a zombie jumps out of a closet beside the main character in a movie work well because they give the audience a good fright and occasionally serve to give the story some progression. They don't work as well in a video game setting, however, because when a player gets jumped by an unseen enemy and it kills him it feels cheap. It's even worse when save spots are few and far between, because then you have to replay up to an hour of gameplay just to get back to the spot where the jump scene killed you. When the game dumps a surprise instadeath on the player, it's not scary. It's not fun. It's just agitating.
The thing that bugs me most about horror games is that most of them are just shit. Not only are games like
Siren and
Alone in the Dark not scary, they exemplify bad design. With fucked up story progression, horribly confusing level design, and absolutely abysmal play mechanics, most of the horror games coming out these days are simply not worth playing. There is hope, however, as more developers are finally starting to get how to make horror games scary. A perfect example of this is Dead
Space, which manages to maintain a fucking scary atmosphere the whole way through while having above average combat mechanics. It's a game where you're constantly paranoid, checking “dead” bodies and vents everywhere you go to make sure nothing gets the jump on you. When the enemies do show up, it feels like a bit of a relief. The developers understand that the scariest stuff is the stuff not on screen, and they frequently fuck with your head to keep you on edge. Of course, the story is a bit of a letdown, but it just goes to show that you don't need shitty play mechanics to make a game scary.
Despite all my gripes about the genre, I still love it, (the big goof,) and I'm gonna keep playing horror games as long as I can. I'll probably lose a lot of sleep, I'll probably smash a lot of controllers in frustration, and I'll DEFINITELY need some spare underwear, but at the end of the day I'll still have a great time. Here's to many years of psychological scarring. WOOOO!
I like horror games as they force you to confront your fears in a way, and I like doing that in and out of the virtual world, especially recently with great changes in my life.
I had a chance to buy SH3 recently, and I really,really like it, the story is phenomenal is SH2, yet I like SH3 better due to improved controls and a slightly better sense of what you are supposed to do to progress. I also like the fact the fog is mainly gone from the game as I never did feel scared by the fog in SH2, and thought it was one (of the very few) cheap scare tactics the devs used.
But the story, setting and puzzles were great. I just did not connect to James as I did with Heather.
I am sad that truly great psychological horror games are nearly dead these days, but there are some great ones on the PC, and even dementium on the DS does a good job of scary atmosphere and events. Best scary game I played for a while.
I am going to get dead space very soon, I never got a chance to play it.
The confusing narrative was intentional. It was supposed be like a shattered pane of glass (the whole game is about merging timelines and prophecies) and the orientation skills were put to the test because far too many horror games give you the safety net of having a map. Yes, the combat was awful and there's no real way to defend it, but for an overall unnerving experience, Siren was a decent attempt.
As decent as Dead Space was, it did nothing new for the genre. What it did right was take existing survival horror ideas and refined them...but it wasn't original in the slightest.
Like Stevil, I also think the Siren saga (ok, the PS3 one is more like a remake of the first one rather than being a "Siren 3") is one of the best survival out there. Guiding a little girl through a Shibito infested hospital really gives SURVIVAL horror it's meaning. Another thing that plays with my nerves : the Shibito are invincible. They never stay down more than a couple of minutes. You have to move fast, with stealth, and know your way. Survival.
I understand most people get frustrated with the horrid control schemes used in this genre, but to me, it reinforces the stress induced by this kind of games. Games like Silent Hill or Resident Evil would've never been able to scare me if I could turn around and move as fast as in Dead Space.
In Resident Evil 1/2/3, when a few zombies comes from a "bad" angle, I really feel this "Oh no, oh no, oh no, I don't know if I'll be able to turn around in time, better run !" feeling rising from my stomach to my accelerating heart.
I really liked Dead Space. Possibly because I like space. And dead things that ain't quite dead. But never it was able to scare me. A monster is near ? No problem, the music warns you, and the sound is so incredibly well rendered that you can pinpoint the exact location of the Necromorph, and tell if it's a Slasher, Leaper or Baby. The second mood-killer in this game relates to the control scheme itself. It's way too easy. You get the best weapon in the game straight from the beginning, and you can be in a room with tons of Necromorphs, it poses no problem. Run around till they are close to each other, Stasis on the pack then blast their legs off to buy you some time. Rince and repeat. The only "difficulty" of the Impossible mode is the fact that enemies can kill you with 2/3 hits. But again, Stasis solves this problem quite effectively. The moments of Dead Space I found the scariest were the rooms without oxygen. You can't hear a thing, and you gotta move fast before suffocating. Survival. All that said, Dead Space is a solid piece of software. But along with Resident Evil 4/5, they go in the Action/Horror shelf. Not the Survival/Horror one.
I totally agree with you on the Jump Scenes though. Works really well in movies, performs poorly in games. The only successful use I can think of would be in Condemned 2. The first time I played it and got caught by one of the hanging garbage bags got me screaming a loud "OH F*CK !", waking up 2 of my neighbours. Neat.
Well. It's only my opinion, and I understand a lot of people don't get along with the control schemes. It's slow, unrealistic, and going back and forth à la SH123/RE123 can be pretty boring. Boring to the point of ruining part of the athmosphere, and extremely frustrating in many situations.
Man... Maybe I'm a masochist or something...
Also, nice write-up.