I do love my horror games, ever since I played RE3 when I was 10. It wasn't emotionally scarred by it, but I do remember at the time I loved the game because it was challenging, has a GREAT villain in the form of nemesis, and did scare a fair few times when it appeared out of bloody nowhere. I still love that game and the inclusion of the devastating magnum made me like it better then 1 or 2.
I like horror games as they force you to confront your fears in a way, and I like doing that in and out of the virtual world, especially recently with great changes in my life.
I had a chance to buy SH3 recently, and I really,really like it, the story is phenomenal is SH2, yet I like SH3 better due to improved controls and a slightly better sense of what you are supposed to do to progress. I also like the fact the fog is mainly gone from the game as I never did feel scared by the fog in SH2, and thought it was one (of the very few) cheap scare tactics the devs used.
But the story, setting and puzzles were great. I just did not connect to James as I did with Heather.
I am sad that truly great psychological horror games are nearly dead these days, but there are some great ones on the PC, and even dementium on the DS does a good job of scary atmosphere and events. Best scary game I played for a while.
I am going to get dead space very soon, I never got a chance to play it.
I like horror games as they force you to confront your fears in a way, and I like doing that in and out of the virtual world, especially recently with great changes in my life.
I had a chance to buy SH3 recently, and I really,really like it, the story is phenomenal is SH2, yet I like SH3 better due to improved controls and a slightly better sense of what you are supposed to do to progress. I also like the fact the fog is mainly gone from the game as I never did feel scared by the fog in SH2, and thought it was one (of the very few) cheap scare tactics the devs used.
But the story, setting and puzzles were great. I just did not connect to James as I did with Heather.
I am sad that truly great psychological horror games are nearly dead these days, but there are some great ones on the PC, and even dementium on the DS does a good job of scary atmosphere and events. Best scary game I played for a while.
I am going to get dead space very soon, I never got a chance to play it.
I actually think Siren was one of the better survival horror games out there. It was probably the last game I was truly terrified of playing. The sequels rectified all the mistakes in the original, but they removed the scares in the process. I liked that it was a challenge and some of the level designs were amazing, especially towards the end when the Shibito start turning the town into some kind of nest.
The confusing narrative was intentional. It was supposed be like a shattered pane of glass (the whole game is about merging timelines and prophecies) and the orientation skills were put to the test because far too many horror games give you the safety net of having a map. Yes, the combat was awful and there's no real way to defend it, but for an overall unnerving experience, Siren was a decent attempt.
As decent as Dead Space was, it did nothing new for the genre. What it did right was take existing survival horror ideas and refined them...but it wasn't original in the slightest.
The confusing narrative was intentional. It was supposed be like a shattered pane of glass (the whole game is about merging timelines and prophecies) and the orientation skills were put to the test because far too many horror games give you the safety net of having a map. Yes, the combat was awful and there's no real way to defend it, but for an overall unnerving experience, Siren was a decent attempt.
As decent as Dead Space was, it did nothing new for the genre. What it did right was take existing survival horror ideas and refined them...but it wasn't original in the slightest.
Sweet post ! Even though I disagree with a few points.
Like Stevil, I also think the Siren saga (ok, the PS3 one is more like a remake of the first one rather than being a "Siren 3") is one of the best survival out there. Guiding a little girl through a Shibito infested hospital really gives SURVIVAL horror it's meaning. Another thing that plays with my nerves : the Shibito are invincible. They never stay down more than a couple of minutes. You have to move fast, with stealth, and know your way. Survival.
I understand most people get frustrated with the horrid control schemes used in this genre, but to me, it reinforces the stress induced by this kind of games. Games like Silent Hill or Resident Evil would've never been able to scare me if I could turn around and move as fast as in Dead Space.
In Resident Evil 1/2/3, when a few zombies comes from a "bad" angle, I really feel this "Oh no, oh no, oh no, I don't know if I'll be able to turn around in time, better run !" feeling rising from my stomach to my accelerating heart.
I really liked Dead Space. Possibly because I like space. And dead things that ain't quite dead. But never it was able to scare me. A monster is near ? No problem, the music warns you, and the sound is so incredibly well rendered that you can pinpoint the exact location of the Necromorph, and tell if it's a Slasher, Leaper or Baby. The second mood-killer in this game relates to the control scheme itself. It's way too easy. You get the best weapon in the game straight from the beginning, and you can be in a room with tons of Necromorphs, it poses no problem. Run around till they are close to each other, Stasis on the pack then blast their legs off to buy you some time. Rince and repeat. The only "difficulty" of the Impossible mode is the fact that enemies can kill you with 2/3 hits. But again, Stasis solves this problem quite effectively. The moments of Dead Space I found the scariest were the rooms without oxygen. You can't hear a thing, and you gotta move fast before suffocating. Survival. All that said, Dead Space is a solid piece of software. But along with Resident Evil 4/5, they go in the Action/Horror shelf. Not the Survival/Horror one.
I totally agree with you on the Jump Scenes though. Works really well in movies, performs poorly in games. The only successful use I can think of would be in Condemned 2. The first time I played it and got caught by one of the hanging garbage bags got me screaming a loud "OH F*CK !", waking up 2 of my neighbours. Neat.
Well. It's only my opinion, and I understand a lot of people don't get along with the control schemes. It's slow, unrealistic, and going back and forth à la SH123/RE123 can be pretty boring. Boring to the point of ruining part of the athmosphere, and extremely frustrating in many situations.
Man... Maybe I'm a masochist or something...
Like Stevil, I also think the Siren saga (ok, the PS3 one is more like a remake of the first one rather than being a "Siren 3") is one of the best survival out there. Guiding a little girl through a Shibito infested hospital really gives SURVIVAL horror it's meaning. Another thing that plays with my nerves : the Shibito are invincible. They never stay down more than a couple of minutes. You have to move fast, with stealth, and know your way. Survival.
I understand most people get frustrated with the horrid control schemes used in this genre, but to me, it reinforces the stress induced by this kind of games. Games like Silent Hill or Resident Evil would've never been able to scare me if I could turn around and move as fast as in Dead Space.
In Resident Evil 1/2/3, when a few zombies comes from a "bad" angle, I really feel this "Oh no, oh no, oh no, I don't know if I'll be able to turn around in time, better run !" feeling rising from my stomach to my accelerating heart.
I really liked Dead Space. Possibly because I like space. And dead things that ain't quite dead. But never it was able to scare me. A monster is near ? No problem, the music warns you, and the sound is so incredibly well rendered that you can pinpoint the exact location of the Necromorph, and tell if it's a Slasher, Leaper or Baby. The second mood-killer in this game relates to the control scheme itself. It's way too easy. You get the best weapon in the game straight from the beginning, and you can be in a room with tons of Necromorphs, it poses no problem. Run around till they are close to each other, Stasis on the pack then blast their legs off to buy you some time. Rince and repeat. The only "difficulty" of the Impossible mode is the fact that enemies can kill you with 2/3 hits. But again, Stasis solves this problem quite effectively. The moments of Dead Space I found the scariest were the rooms without oxygen. You can't hear a thing, and you gotta move fast before suffocating. Survival. All that said, Dead Space is a solid piece of software. But along with Resident Evil 4/5, they go in the Action/Horror shelf. Not the Survival/Horror one.
I totally agree with you on the Jump Scenes though. Works really well in movies, performs poorly in games. The only successful use I can think of would be in Condemned 2. The first time I played it and got caught by one of the hanging garbage bags got me screaming a loud "OH F*CK !", waking up 2 of my neighbours. Neat.
Well. It's only my opinion, and I understand a lot of people don't get along with the control schemes. It's slow, unrealistic, and going back and forth à la SH123/RE123 can be pretty boring. Boring to the point of ruining part of the athmosphere, and extremely frustrating in many situations.
Man... Maybe I'm a masochist or something...
I couldn't make it all the way through Pet Semetary until I was in high school and even then I looked away during some parts. You aren't a bigger scaredy cat then me my friend, don't even try.
Also, nice write-up.
Also, nice write-up.

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers



