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About
Are you a rebel? No? Okay then you can read this if you want to then. I am a gamer. Yep and that is pretty much it.


In all seriousness I am a guy that plays games more than 40 hours a week and still holds a full time job. I love gaming of all kinds (literally) and I love to write about games and make videos of myself either playing games or talking about them. It is kind of my entire life really...Is that sad?!? Oh well I am proud to be pathetic :D
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fzzywarbals
7:24 PM on 06.17.2012



Indie games could very well be the only hope we have to capture the imagination desperately needed in gaming. They can also just become over saturated and bland just like our current MMORPG crisis.

A few years back I picked up a little game on XBLA called Alien Hominid. I don't know how many people remember that title today but back when it was released around other arcade classics like Pac Man and Tapper, it was kind of unique. At the time I wasn't aware that the title had already been released on PS2 and Gamecube. It was just this cool perfectly priced arcade job that had a distinct classic appeal. It was new but it wasn't...new. It was like a blast from the past and one that I was very satisfied at dropping my 800 points on. It brought me back to the days of playing Metal Slug at the local arcade at Vallco Mall, right down the road from Infinity Loop and the headquarters of Apple. At the time the indie scene was in it's infancy. This was before the indie giant Braid was released. The train took off after that and since then there has been a ton of great content under 20 bucks.

Just a few days ago I got a chance to watch Indie Game The Movie. I had been dying to see it for a while, and I have now watched it 4 times! It was love story to people like me. Watching it and seeing the pure love put into these creations was nothing short of inspiring. The Indie Standard though that games like Braid, Fez, and SMB set is not always matched by a lot of indie development.

I own an Android. My now aptly named "Play" store is filled with indie developed games. 90% of these games are horrible, 80% of them are tower defense (j/k) and there are like 238 more coming out on Monday I hear (j/k again :P). The fact is though most of the games on the store are pure filler. 5 minute uninstalls and only a few random gems. Most games don't even bother to take advantage of the touch screen properly. Instead they mount buttons on the screen and expect you to play around your own thumbs. This is poor designing and a pure lack of creativity.

This of course is supposed to be our future though...right? I mean they have been saying for years that tablets are the future. I personally don't think that is true but I do believe that the importance of these new devices need to be met with some sort of golden standard. Like Mario is the standard of platformers that companies like Team Meat need to reach. Today devs need to be inspired by the best indie games. Games like Spacechem and Frozen Synapse, and Orcs Must Die, and Superbrothers. This should be the Indie Standard.

We really need to avoid over-saturating the storefronts, even for $.99.



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I don't know that Indie games are the answer.... some of the triple A games released are actually very different. Borderlands is a good example of a triple A game that blended RPG tropes with an FPS game. Additionally they created a very unique and different graphical look for the game. MAG was also a big game that did something different... it gave people power within the game to encourage teamwork. Squad leaders, Platoon Leaders and the Officer in Charge were designated leaders with special abilities.. in the case of the squad leader they could assign an objective and their squad mates got double XP for any activities done near the objective. The game also allowed for 256 players in a single game on a console - quite a technical leap and something that console gamers had never experienced before.

Indie games do add a new element to gaming, but I certainly don't think that they are the answer to creativity... many of the bigger games are very different, very creative, and they take risks.

In regards to tablet gaming... I suspect that services like OnLive may expand tablet gaming quite a bit eventually. They are still trying to get their app approved, but what they aim to do is allow people to play streaming games - the normal games we play on a console or PC. Some will have touch controls incorporated, but most would use a bluetooth controller... so you could use the iPad basically as a console and plug it into your TV for normal big screen gaming... or you could sit it in your lap and use the controller with the iPad as your screen.

When Apples allows a bluetooth controller to work with the iPad I think we may well see big changes to the variety of both Indie and triple A games on tablets.
Good blog! I actually literally just finished watching Indie Game: The Movie for the first time, and thoroughly enjoyed it.

The way I see it, the mobile platform is just like the Wii a few years ago: home to great games, but home to even more of the filler, rip-off, poor quality games. The most popular platform will always have those games because cheeky developers that make that crap always aim for the platform that will make them the most money. Its also where the biggest population of "casual" gamers are, whom are much easier to fool into buying their games. Just like the Wii with its endless mini-game compilations and the PS2 before that. The matter is of course worse on mobile because as you say, it is almost completely independent. There are less restrictions than ever before, which can be good or bad.

I'm not really qualified to judge the quality on mobile app stores, since I don't own a modern mobile capable of playing modern mobile games. I'm simply taking your word for it and going by what I've heard of the reputation of the indie mobile scene. I still remain faithful in indie devs, as for every hundred Tetris clones we filter through, there'll always be one game that is pure genius. Also, I feel like a disgusting man for not playing Braid or Fez yet.

For now at least, PC, XBLA and PSN are our best havens for indie games.
@Elsa- I love a good triple title don't get me wrong. I actually just finished a session of Borderlands with my gf just a few minutes before I wrote my blog entry. Let's break this one down a bit. You mentioned MAG which was a very ambitious release. Now flash forward a few years after its release and take a look at Planetside 2. Number one it is going to be FTP, which is becoming a real common route for a lot of indie devs on the PC market today. MAG would be that much better if it were released today as a FTP title. That is a point I left out of my entry sadly. Proper FTP framework effectively defeats piracy and gives gamers something to eat, while just making them pay for the condiments and re-fills. This year there are over 20 ftp games in development that have done amazing things with gameplay and most of them have done quite well for themselves.

@ReeceH92- Don't feel disgusting bro! I'll say this Braid and Fez are works of art. I have beaten Braid a few times but I have only played Fez for about 30 minutes :(. My xbox has been dead for quite a while and I only got a taste of it over at my friends house last month. I really want to get deeper in that games mysteries, but I have no funds to purchase a new console. I will wait for the inevitable release on STEAM, probably by the holiday season. If you own a PC btw STEAM always has Braid on sale. I believe I saw it there last week for 5 bucks!
@Elsa- I love a good triple title don't get me wrong. I actually just finished a session of Borderlands with my gf just a few minutes before I wrote my blog entry. Let's break this one down a bit. You mentioned MAG which was a very ambitious release. Now flash forward a few years after its release and take a look at Planetside 2. It is going to be FTP, which is becoming a real common route for a lot of indie devs on the PC market today. MAG would be that much better if it were released today as a FTP title. That is a point I left out of my entry sadly. Proper FTP framework effectively defeats piracy and gives gamers something to eat, while just making them pay for the condiments and re-fills. This year there are over 20 ftp games in development that have done amazing things with gameplay and most of them have done quite well for themselves.

@ReeceH92- Don't feel disgusting bro! I'll say this Braid and Fez are works of art. I have beaten Braid a few times but I have only played Fez for about 30 minutes :(. My xbox has been dead for quite a while and I only got a taste of it over at my friends house last month. I really want to get deeper in that games mysteries, but I have no funds to purchase a new console. I will wait for the inevitable release on STEAM, probably by the holiday season. If you own a PC btw STEAM always has Braid on sale. I believe I saw it there last week for 5 bucks!
Good blog!

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