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Teh Bias: Big Heroes
Freedom: A Closer Look at Enslaved
Motion Control: Show me what you've got

Welcome, wanderer.

I am old beyond time.
(Not actually true, but I'm 35, so I ain't young. I still get carded every single time I go to the liquor store or buy cigarettes, and they always make a big deal about it when they read my birthdate off the ID, so I guess that's good.)

I am omnipresent.
(Okay, not true either. But I've lived in a lot of places. Currently adjusting to living in a smaller town after coming from a huge one.)

I have watched your kind over the years, learning.
(Well, I can be a little antisocial; I'm an introvert. Social situations exhaust me. But I'm actually pretty friendly and have learned, with painstaking practice, to hold up my end of a conversation.)

I have watched you evolve.
(I like all sorts of games. I have some over-analytical tendencies, and when no one's looking, you might actually catch me playing with a notebook and pen at my side, taking notes. I love to see games do new things, create new systems and new ways of playing. Games like Catherine, Journey, or Child of Eden - or even little indie strangenesses like Passage and One Chance - always get my imagination fired up.)

I have participated in your rituals.
(Music - Electronica, darkwave, ambient, 80s, chillout, punk, rock, conscious hip-hop, some folk and indie. See last.fm for things I tend to listen to; the profile's out of date, and of course doesn't account for any non-digital music I own.)

I have absorbed your literature.
(Books - Stephen R. Donaldson, Michael Moorcock, Gene Wolfe, Warren Ellis, Stephen King, Chuck Palaniuk, Hunter Thompson, Richard Morgan, Neal Stephenson, William Gibson, Lovecraft, Haruki Murakami, Jeff Lindsay, Mervyn Peake, Borges, Harlan Ellison, Emma Bull, Neil Gaiman, Orson Scott Card, Banana Yoshimoto, bros Hernandez, Nancy Collins, Jessica Abel, Brian Wood, Mary Roach, Mary Karr, Jane McGonigal - and many more.)

I have aided your heroes.
(Fondly remembered games - Final Fantasy series and FFT, Persona series, SMT and DDS, Portal, Bioshock, Batman Arkham Asylum, Fallout, Silent Hill, Valkyria Chronicles, Culdcept, Baroque, Katamari Damacy, Odin Sphere, The Red Star, Rez, The Longest Journey and Dreamfall, Soul Calibur, Panzer Dragoon, Oblivion, Planescape Torment, Dragon Age, Mass Effect, Civilization, Limbo, Puzzle Quest, Demon's Souls, Okami, Parappa the Rapper, any and all co-op beat 'em ups, PixelJunk Monsters, and I'm probably forgetting tons worthy of mention).

I have chosen you to hear my words and bear them to all who will listen.
(Kind of!)

Welcome, wanderer. Make yourself at home.
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The Future: Game of Life
fulldamage | 10:02 PM on 01.24.2010 13 comments




You’re driving to work. (Yes, sadly this is in your future.) The SO calls (this may or may not be in your future) to remind you to pick up a quart of milk on your way home. The phone is actually built into your car, hands-free, with a mike in the steering wheel. She can send the address of the store, and the location will pop up on you car’s GPS minimap along with an alarm that will ring you when you start your evening commute.

Just then some asshole cuts you off without signaling. You brake, and simultaneously hit the “fuck you buddy” button, which is situated comfortably between the sunroof and cruise controls. The button lights up whenever your car’s camera and proximity sensors detect that you’ve been cut off. It’s doubly irritating because these same sensors in asshole’s car should have informed him not to switch lanes, and he clearly ignored them for the sake of a 4 second time gain.

Once pressed, the button uploads to the auto maker’s server, and outputs via a variety of third-party applications to your Facebook, Twitter, and Live accounts. Driverscores are displayed on Live, accessible to everyone on the network; your car’s HUD informs you that this guy is a natural griefer, and your thumbs-down will be added to his growing list of poor reviews. Good driving, proper signaling, and sticking to the speed limit are all strategies for building a higher driverscore, which can result in bonuses and cheaper DMV fees.



The HUD system in your car’s windshield can display other drivers’ names, driverscores, and statistics reactively, as the car’s internal cameras track where your eye is focusing, and match it to the positional data of the surrounding vehicles. Moreover, when you turn on the “assistance” feature, then it will help to guide you to proper driving with proper incentives. Virtual pickups will appear in areas where you should go, granting you points for making your turns and lane changes in the right places – in addition, lights on the corresponding controls in your car will illuminate when a recommended maneuver occurs – the speedometer will show what the recommended speed is, and will grant you a bonus for maintaining it.



Operating from satellite data, the car’s computer knows where you should position your car in order to reduce traffic congestion and accidents, and the better you react to its instructions, the more points you receive. Chaining together correct maneuvers and combos can enable you to unlock other incentives, like free smog checks or HUD skins – for those who want to drive to work in space, weaving in and out between lanes of gargoyles, dodging potholes that look like banana peels or green shells. As people tag more transitory features, like potholes and deep puddles, the data improves. It turns out all we needed to make people drive better is trophy support for our actual cars. Who knew?



Arriving at work, you breeze past the receptionist whose name and face you can never remember. It doesn’t help that she changes them every week or so. A light web of holographic tattoos crisscrosses her face invisibly, projecting new temporary tribal designs or tweaking her features each time she updates her live Avatar and screenname. In the bigger cities, given names have fallen into the same layer of personal information as social security numbers – good for identification on forms, but when you actually refer to someone, you go by their current screen name if you want them to respond to you.



You reach your desk, and as you get in range of the webcam at your station, Outlook clicks to life. You have eight active quests (which at the turn of the century were still being called “tasks”). You need to finish three of them today in order to keep your performance meter above 80%, which is what you need in order to score a bonus at the end of the quarter. If you finish five tasks, you’ll score a combo bonus, which will net you a Starbucks gift card if you do it enough times. If you finish all tasks, you’ll gain an experience level, which comes with the ability to add another active task to your queue, and one perk you’ve been waiting for, the ability to delegate one additional task to someone else while still receiving a percentage of their completion credit. You’re convinced that, given enough time, you can arrange this system so that you can level while doing whatever the hell you want. But enough musing; the clock is ticking, and it’s time to get to work.

--

As game fans, we spend a lot of time thinking about games, playing them, talking about them, and comparing them – and with each passing year, more and more people pick up a controller or a mouse and keyboard to become gamers. But, if you look around, you’ll see not only more games and more gamers, but more places where game technology is influencing how we live and behave. Game-like systems of incentivization are showing up all around us – and if you’ve spent a lot of time gaming, you’ll have a better natural understanding of how to make these systems work for you, now and in the future. But just be careful; if you don’t stay on your toes and stay well-informed, you’re going to find these systems playing you, instead of the other way around.



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12 comments | showing # 1 to 12
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DF's Avatar - Comment posted on 01/24/2010 23:23
DF
A future where life is gaming? Sign me up.
fulldamage's Avatar - Comment posted on 01/24/2010 23:30
fulldamage
@Doomsday Forte

Mind you, the griefing will be terrible. But I'm looking forward to things as well. ^_^ They already have some cars that have a windshield HUD.
Roager's Avatar - Comment posted on 01/25/2010 00:11
Roager
Life Griefing would require someone to be a pretty severe asshole. But it's still kind of interesting to see how gaming tech/design could impact people's lives elsewhere.
fulldamage's Avatar - Comment posted on 01/25/2010 02:33
fulldamage
@Roager LOL I agree, but that's kind of the definition of 'asshole,' isn't it? Anyway, I think that one of the things gaming does best is to develop systems for rewarding people for things - and I think it can be applied to a pretty wide variety of things! Like, I'm not a great cook - but if my kitchen was smart enough to award me points for getting the occasional meal right, I might try harder, rather than just grabbing a burger and a beer instead.
Sean Carey's Avatar - Comment posted on 01/25/2010 11:38
Sean Carey
I enjoyed this post! Nice work.
Elsa's Avatar - Comment posted on 01/25/2010 12:28
Elsa
I voted up... but really there was no sense in it because this will very soon be on the Frontpage.

Incredible blog... and what you've said is so very true about gaming and real life starting to cross streams. The graphics were also perfect for this blog.

Overall, one of the best blogs I've read for this month's topic! AWESOME!
fulldamage's Avatar - Comment posted on 01/25/2010 13:52
fulldamage
@walkyourpath

Thanks, it was fun! (I usually swear I'm going to write a Musing at the top of the month and then totally fail, so I was just happy to knock one out for once.)
fulldamage's Avatar - Comment posted on 01/25/2010 13:58
fulldamage
@Elsa Hey thanks! Your post for this topic was kickass as well, like most of your writeups. (That photo of the 1990 Radio Shack celphone still kills me, that think looks like you could order a missile launch with it...)
Beyamor's Avatar - Comment posted on 01/25/2010 17:49
Beyamor
Achievement whores will burn a new hole in the atmosphere by driving around the city through the night, racking up points?

A very cool idea, I liked this.
fulldamage's Avatar - Comment posted on 01/25/2010 19:09
fulldamage
@Beyamor Thanks for reading!

Oh man, that would so happen. But maybe there'd be a penalty for creating a larger carbon footprint. Maybe they'd nerf your experience if you drive too long, early-WoW style...
Neilie Johnson's Avatar - Comment posted on 02/04/2010 12:39
Neilie Johnson
I could totally see all of this happening and the funny thing is, I've always been amazed at how I'll push myself to reach another level or gain a certain status in a game, but in real life I'm often an unambitious slug. I guess the secret to fame and fortune for me is incorporating those types of gamey reward mechanics into my real life
fulldamage's Avatar - Comment posted on 02/09/2010 12:40
fulldamage
@Neilie Johnson

Hi you!

It's so weird how something as arbitrary as a virtual "achievement" or "badge" can tap into that Pavlovian response area of your brain. In some ways, it's just a matter of acknowledging that many people are easily manipulated, and that it's advantageous to try and come up with ways of manipulating them into constructive behavior.

(I will regret these words when the robot uprising begins.)
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