I am generally not the kind of person who goes into an Internet rage when somebody says they don't like what I like. I understand that we all have varying tastes and opinions.
Instead, what happens for me, is when I feel I have found a truly special and exceptionally enjoyable game, but I see other people deciding to ignore it or claiming they dislike it, I actually get sort of depressed - especially when the justifications presented are flimsy. Not angry, depressed.
At least, that's the best way I can describe it. It really does make me feel sad.
Not sad because they dislike something I like. But sad because they're missing out. I actually pity that person and the hole they're putting in their life for no reason.
This post is directed to anybody who considers themselves a "Zelda Fan". If you don't fit this description, just go ahead and press Back or close this tab and go read something else.
If you are a fan of Zelda, regardless of whether your favorite entry is A Link to the Past, Majora's Mask, or Link's Awakening, you need to play Skyward Sword. Don't have a Wii? Buy a Wii. This game is worth it if you're a Zelda fan.
I know what you're thinking - but Flint, those damn motion controls!
Listen, I get it. I understand not being keen on the idea of motion controls. Especially when so many motion-controlled games do it so poorly. I understand the comfort of just lounging on the couch and getting lost in a game without having to move your forearms. I am an extremely lazy person. I get it.
I'm not going to waste my time trying to explain how Skyward Sword does motion controls right or whatever. Instead, I'm going to ask that you pause for a moment and, just briefly, forget that Skyward Sword requires motion controls. Got it? Okay.
Skyward Sword is arguably the best Zelda game to come out in many years. I predict it will go down in history as one of the best ever. At the very least, it sets the bar for future Zelda titles very high. Everything about it (remember, we're ignoring the motion controls for the moment) is beautiful. The story, the music, the puzzles, the items, the graphics. We see the classic characters we've known for 25 years developed like never before. Nearly every dungeon puzzle is new to the series - I'm roughly 30 hours in (still not done, btw) and haven't lit a single torch or pushed a single ice block. At the end of the day when you go to bed, you will close your eyes and see the gorgeous painterly and colorful imagery of the game's world and characters.
The game is more challenging than any of the recent predecessors. Your hearts are a precious commodity. Your shield, a fragile companion. You will buy more Red Potions than you've bought in any previous game. You will be required to think in dungeons. You will get stuck. But when you figure it out, oh the satisfaction. Every single cutscene will have you smiling or picking your jaw up off the floor. You will laugh. You will likely even cry. You will get mad, not at the game, but at the villains. You will share Link's desire to rescue Zelda to a degree that no prior game has inspired.
You will have such an emotional attachment to Skyward Sword that you won't want to stop playing. I haven't touched Skyrim since Skyward Sword came out.
Hopefully I've conveyed just how magical of a Zelda game Skyward Sword is. Hopefully, you now long to experience this game that I've described to you. When I snap my fingers, you will remember that the game requires Motion+ controls.
Here's my problem: as much as I try to empathize with my fellow gamers, I just cannot understand why someone who would otherwise be all over this game would dismiss it because of the control scheme. When I see somebody complain about Skyward Sword's motion control requirement and lament how they will never play it because of this, I get truly, legitimately sad. That just doesn't seem like a logical, rational conclusion for a person to make. It is unfair to yourself as a Zelda fan to deprive yourself of Skyward Sword's overall experience purely because of a dislike of motion controls.
The motion controls do have a learning curve. It requires you relearn some mechanics. But it also adds depth to the combat. You need to think. You need to be cautious. You need to master the game in the same way Link needs to master his skills throughout his journey. I assure you it is absolutely nothing but rewarding. If you like Dark Souls, you must appreciate what this does to a Zelda game.
But above all else, the ultimate point I'm trying to make with this post is this: any discomfort or frustration you might feel (or think you will feel) as a result of being required to move your arm while playing the game will be vastly overshadowed by everything else the game has to offer. You won't care that you're using motion controls because you'll be too busy falling madly in love with the characters, the story, the music, the graphics, and the puzzles - the overall soul of Skyward Sword. You might even fall in love with the controls as well; who knows! Some people have said that moving around is "distracting" and takes them out of the game, making them "aware" of their bodies while playing. But I propose that not even a house fire will be able to take you out of the game's immersion. There is so much to get lost in, so much to admire and explore and master. You might find yourself paying attention to your arm movements in the early hours of the game as you learn the basics - I won't deny that it's new. But provided that you enter the game with an open mind and be prepared to take a few beatings early on, you'll quickly forget that you're moving your arm. Ultimately, there is so much to get lost in, so much to admire and explore and master - I ask that you please trust me when I say "distraction" by motion controls shall not be an issue.
Skyward Sword is a love letter from Nintendo to Zelda fans. Dismissing the game because of the motion controls would be like throwing the letter in the trash without reading it because Nintendo wrote it in cursive.