Yes I know Capcom usually does DLC with it's games like Mega Man 9 and Lost Planet, however those content are pretty decent and pretty cheap. However the street fighter 4 DLC is CRAP and so is the pricing.
First is Chapionship Mode:
"Championship Mode expansion will contain
* Replay Mode - Record, upload, and download top matches to share with the Street Fighter IV community. Players can analyze top tiered fighters matches, leave voter feedback for others, and share their own triumphant victories.
* New Points System - Two new points systems to measure your skill (Championship and Tournament Points)
* Enhanced Tournament Matching System - Skill level matching system offers improved tournament match making for beginners and mid-level players. Competitors earn Grade Points (GP) to earn entry into more advanced tournaments."
Now this isn't really a problem for me since it has some extra modes BUT the question is why the hell isn't this included in the 60 dollar retail disc. And a move like this smells like a Scamo move to me since it seems like it would be something already included in the disc.
Now here is what really grinds my gears:
"Five costume packs containing alternative outfits for five characters will release weekly for 320 MS points on the Xbox Live Marketplace and $3.99 in the PlayStation store. The release schedule follows
* 2/17 - Brawler Pack DLC Pack will include alternate costumes for: Zangeif, E.Honda, Rufus, El Furete, and Abel.
* 2/24 - Femme Fatale Pack will include alternate costumes for: Chun-Li, Cammy, Sakura, Rose, and C.Viper.
* 3/3 - Shoruken Pack will include alternate costumes for: Ryu, Ken, Akuma, Gouken, and Dan.
* 3/10 - Shadowloo Pack will include alternate costumes for: Seth, M.Bison, Sagat, Balrog, and Vega.
* 3/17 - Classic Pack will include alternate costumes for: Guile, Dhalsim, Fei-Long, Blanka, and Gen."
4 bucks for costume packs Really Capcom?!?! And if you want the full set it will cost you an additional 20 dollars what the heck is up with that? Alternate Costume packs are usually a inclusion in every fighting game for free.
The game is going to be 800 wii points and will have 2 optional map packs for 200 points each.
Now for the awesome part: Bubble Bobble Plus has 400 stages and this number includes a remake of the original Bubble Bobble. On top of that you also get rearranged stages, four player co-op. Now we need more retro revivals like this!!!! I wonder how many maps will be in a map pack but 400 levels for 800 wii points is just an awesome value.
And for you high score whores it will also include worldwide online leader boards. And for the people who don't believe that it's coming worldwide the German USK already rated it.
EA and Spielberg announced a sequel to one of the Wii's best games ever. This time they are crafting 400 levels such as in outer space and underwater (I bet Chad is hoping for Dolphin themed levels) and is apparently making the multiplayer more explosive and better.
Also there's one nice big feature in the sequel, an online component that "enables users to download additional levels from Electronic Arts as well as other 'Boom Blox Bash Party' players" I can only wonder how awesome they are going to improve the online level sharing from the first Boom Blox and it's cool that the developers will support the game with new levels over time which just increases the longevity of the game and keep the game fresh I suppose and more community features are welcome in my book since people can get pretty damn creative just look at the first Boom Blox, Blast Works, Little Big Planet.
For the people who don't want to spend 40 dollars on FF:CC Echoes of Time for Wii, this is the trailer to the game every body wants.
It seems like this is a proper way to make an Action RPG on the Wii while making use of the Wii's strengths especially with pointer controlled telekenesis. If you can you should watch the HD quality version where it's less blurry. After playing Infinite Undiscovery I was worried about an Action RPG from Square-Enix but after this trailer, THIS CHANGES EVERYTHING! Man if third parties actually put some effort in a Wii game the results can be phenomenal.
For the lazy here are some few notes:
- Action-RPG gameplay
- Hot graphics
- Telekineses mechanic for battle/puzzles
- Lots of story and voice
- Sweet harmonica music
- Motion QTE scenes (maybe like RE4?)
Players: 1 - 2 (co-op) Blocks: 188 Price: 500 Nintendo Points
Control Schemes Supported: Wiimote (on it's side), Wiimote + Nunchuk, Classic Controller
Planet Pachinko is a game where you play as a family of robot trying to save their dog in the temple of pachinko. In each level of the temple of pachinko you are basically inside a giant pachinko machine and the objective of each stage is to destroy a certain amount of pachinko balls while surviving.In each level the pachinko balls shoot out at a rapid pace and randomly so there isn't any real set patterns and consequently there isn't any set strategy except run aimlessly and hold down on the attack button if you stay in a area too long then a turret of 3 lasers start shooting either vertically or horizontally which is annoying and frustrating since not only you have to dodge these fast lasers but also the pachinko balls that just keep raining down, when you advance to the next level the only difference is you have to destroy more pachinko balls and the frequency of pachinko balls shooting down increases but sadly it just feels like your playing the same level with minor variations. There's also boss battles at the end of each "world" unfortunately there's not much skill with these boss battles except just to try to kill the boss before you exhaust all your lives. When you beat a boss your reward is rescuing a space animal, but what the space animal is just concept art of a weird looking animal that was probably drawn by a four year old (it's a simple crayon drawing on white construction paper).
A neat thing is since you play as a family of robots whenever you die you alternate to the next family member and since there are three family members you have three lives, additional lives can be earned when you reach a certain score. Also if you are playing single player and reach a certain amount of points you get a NPC helper in the form of another member of the robot family and for some reason you shift control to the new robot which throws you off because all of the sudden you control a new character while the camera seems to focus on the character that you were controlling about five seconds ago. The NPC helper is somewhat useless because of the poor AI but thankfully it will help you from time to time and if it dies, it doesn't make you lose a life.
Graphically this game is very basic, the backgrounds of the pachinko machines are somewhat neat and follow a certain type of theme based in the "world" that you are in. However everything else looks bland and uninspired. Everything in the games presentation just proves that this game is very low budget. The music in this game while it's repetitive it has this nice retro and upbeat vibe, while there isn't a lot of variation in the soundtrack it's catchy.
Control wise this game is fine but it just feels loose, you get a typical 2d formula with your traditional jump, primary weapon fire,secondary weapon fire, melee attack (although it's pretty much useless) and a weapon switch. While all 3 control schemes are fine it's recommended to use either the wiimote+nunchuk or classic controller because it's easier to switch weapons with these control configurations.
The game shoehorns a story in the worst way possible with the worst way possible text that you can't skip and these scenes occur right before entering a new "world", right before a boss battle and right after you beat a boss. The story is just horrendous with atrocious dialog and is just essentially mind numbingly bad which makes you wish that you could just skip these segments.
In conclusion this game had a interesting concept and it would seem like it would be a fun game, but the game falls flat on it's face because it is full of design flaws, chaotic gameplay which is at times very frustrating and has things that are just there for the sake of being there and ultimately its just poorly executed. The game is only $5 and you can do a lot worse with $5 however I wouldn't recommend a download.
+ Catchy soundtrack
- Game feels unfinished
- A lot of features like the story seem forced
- No strategy in the gameplay
- Camera gets confused easily
- Ultimately it's way too chaotic and is a mess
- It feels like your playing the same level again throughout the whole game
- Extras are atrocious
We all usually hear about how the Wii is killing off gaming with all it's casual games an what not, but in reality it's bringing in a new audience and like the NPD showed Nintendo is bringing in a good healthy market share to the industry.
However I think the real root of all evil in what is bringing video gaming to it's death is this abomination . If you thought the Spike VGA awards are trash, this is a billion times worse. The World Cyber Games which apparently died spun off into a shitty reality show called WCG ULTIMATE GAMER about finding the best all around video gamer in America. So they are mixing the real world with a gaming competition WONDERFUL and the introduction video looks beyond ridiculous especially when the contestants are crying about how this is too hard.
So fellow D'toiders what's your opinion on this festering mess?