There are a lot of things I have a love hate relationship with, my cat, hot weather, Fall Out Boy, cheesecake. But I have never loved/hated anything as much as Valkyria Chronicles. On one hand it has incredibly high production values and giant anime tits but on the other hand it has the pace of a snail and anoying combat.
Let's first talk about what I loved. I loved the shiny graphics, the music, the sound effects,
the giant breasts of Selvaria Bles. Basically: the cosmetic stuff. I couldn't get over how awesome a lot of the character designs looked (though specifically
Alicia and
Brigitte)
The first few missions were pretty good only a few hickups but then I got to a level where I had to assault a base and this is where I would hit a brick wall, hard, my brain juice splattering onto passers by and bits of skull skidding across the floor. Now let me tell you, I'm the kind of guy who loves RPGs (and some turn based games for that matter) I was brought up on Advance Wars and Final Fantasy and have recently fallen in love with the Persona and Disgaea series.
The problem I had with the combat in this game is that it's just plain awkward, it's an old person driving in front of you, it's making small talk with your hair dresser, it's those annoying taps that you have to push down and only pass water for 3 seconds. "Why is it bad?" I hear you ask? "Metacritic says it's awesome" well I'll tell you. The pacing is just absolutely terrible, the game deals you out huge chunks of gameplay and then a chunk of cutscene. I know this comes with the territory, it being a turn based game, but Disgaea does not suffer from this problem, the battles are fast paced and fun and the game alternates from gameplay to story quite often.
The gameplay is just so slow! It's like trying to roll a fat person up a hill. In this 'assualt' mission (I use that term loosely) it took me about 3 turns to get my two squads anywhere near any enemies. And the first enemy I encountered killed my scout because I sent her round a corner without knowing he was there and the asshole gunned her down in about a second. Now... the only way I could have known that that enemy was there would be to have played that mission before and the game asks you to choose your squad without telling you what enemies you're going to encounter (a pretty big flaw considering the rock paper scissors combat) so half your squad is taken up by classes you don't really need.
FInally the story. It might have actually been good if all of the main characters weren't so cliche. You have the big bearded tuff guy, the tomboy who is not really a tomboy, the sweet inocent girl who gets killed etc etc. I mean, what I really didn't like was how some of the story was told, in certain parts it would just be a floating character head in a square with some mouth flaps, then that square would fade out and another would fade in with the other character's reply. Now... WHY could they have not just kept both portraits up at the same time? Or even better just had all of the characters standing around (like in Persona 4) and bring up a portrait of them at the bottom of the screen when they spoke? It would have kept a better flow to the conversations and wouldn't have pulled me out of the world.
I honestly really wanted to like this game, but at the moment it's on the way to
CeX with Dissidia to be traded in for Tekken 6. Let's hope Valkyria Chronicles 2 can fix some of the issues with the first game.
X-D
And the story is cliche?
Did you realize that depending on what characters you choose to be in your team, their interactions change. Some hate each other, others like each other and their performance on the battlefield reflect this. The main story, IMO, was leagues better than any other strategy game out there with the possible exception of Front Mission 3.
Also, Disgaea?I'm a fan of that too,but really? You're really going to compare the two? That's like comparing apples and oranges. The story of Disgaea is a mess of slapsticky scenarios instead of a real story.
Did you even finish the VC?
Makes me wish somebody would make a new Jagged Alliance.
well I'm not going to adress the first point because it's fucking insane, but I will tell you that the whole point of a strategy game is strategy. Now, clearly the type of game you like is the type of game where each battle basically has vun unt precisely vun solution, no exceptions. Games that are set up like puzzles in that you need to play exactly the way the designer intended in order to succeed.
Valkyria chronicles is miles above those games because it allows for dynamic strategy without sacrificing challenge. Instead of forcing you to pick certain units and make certain moves to succeed, valkyria chronicles just drops you into a battle, usually against seemingly impossible odds, and lets you do your own thing. Want to snipe every enemy before they get in range? that's often doable. want to stealth your way through the entire section and silently capture your objective? that's also a possibility. Of course, none of those tactics are guaranteed to succeed, but there are always multiple ways of accomplishing a mission. It's a bit like the hitman games in that you need to plan your moves carefully, but you always have multiple correct options.
The game also focuses on more realistic tactics. like setting up ambushes, or sniping from a distance. The bit where your scout got gunned down is of course a classic example of CHECK YOUR FUCKING CORNERS. That's basic fucking tactics.
Honestly, your complaints seem to stem from your own ineptitude. this is tactics 101. REAL BATTLES DON'T HAPPEN ON A GRID. REAL GENERALS DON'T TELL YOU WHAT UNITS ARE ON THE FIELD BEFORE THE BATTLE STARTS. of course, real battles also aren't turn based but FUCK YOU.
I hated that losing a battle essentially sent you back to square one (or the last place you saved) without giving you anything to show for the time you just wasted. Theoretically, you could save every turn, but if you did, you could just as easily save yourself into a corner where you're damned no matter what you did. Considering how long these battles could carry on, it was absolutely enraging to lose your progress without having any XP or money to show for it.
In conjunction with this, and in contention with the other comments, I would argue that this game DOES force your hand with what units you choose. There are a lot of stages where the best strategy is simply to have the best soldier allocations, or to advance through the stage in a very particular way... And how are you going to find that out? By going in, dying, and ending up having lost that time.
I made it just over half way through this game, but reached a point where you had to successfully cross this bridge where enemy tanks out of your range were essentially sniping you the whole way. My last point of contention? Your tank gets blow up, that's IT.Can you guess how many times I died that way?
I ended up shelving it in rage at these design choices and at my own ineptitude. Which is a shame, because I would have loved to see how the story panned out.