What I don't like about your idea is that it implies that all protest is violent. I dissaprove of portraying protesters as unruly mobs that have to be quelled as it is a necassary part of a democratic society to allow peacefull protest.
My suggestion would be to make npcs or observers that play as peacefull protesters while the rioters are a seperate group. The role of the police would be expanded to protect the peacefull protesters. The rioters perhaps can attempt to incite more protesters to violence.
Some interesting special abilities could include agent provacteurs for the police to deliberatly incite violence (in order to have an excuse to beat down the peacefull) and for the rioters the ability to act innocent and fake injuries to infuriate the citizens.
Personally I think It'd be more interesting than a black and white portrayal of rioting as the real thing is far more complex and messed up with both sides being partly in the right and partly acting outside the bounds of the law while each trying to maintain a righteous image for the media.
My suggestion would be to make npcs or observers that play as peacefull protesters while the rioters are a seperate group. The role of the police would be expanded to protect the peacefull protesters. The rioters perhaps can attempt to incite more protesters to violence.
Some interesting special abilities could include agent provacteurs for the police to deliberatly incite violence (in order to have an excuse to beat down the peacefull) and for the rioters the ability to act innocent and fake injuries to infuriate the citizens.
Personally I think It'd be more interesting than a black and white portrayal of rioting as the real thing is far more complex and messed up with both sides being partly in the right and partly acting outside the bounds of the law while each trying to maintain a righteous image for the media.
@ Aci
But that's why it's a game. It doesn't matter what the real life inspiration is just that the game is fun.
But that's why it's a game. It doesn't matter what the real life inspiration is just that the game is fun.
I suppose I should clear things up. The game is a 'protest sim' but a 'riot sim'. I don't like illegal war and terrorism yet I still enjoy playing Insurgency and CS:S. I chose to use riots because of the interesting gameplay that they would create.
While true that fun is of uptmost importance it doesn't mean that everything else should be ignored. Anyway I already made a case for how to make the game more realistic and multilayered, perhaps you should comment on why you think these ideas would be somehow less fun.
I happen to be a fan of swat 4, paticularly in coop against ai. What I loved about it was that you had to keep yourself alive but also respect the law. There were always bystanders and hostages you had to protect, and even they were not always cooperative with you. The armed suspects could often be persuaded to surrender through threat of force, firing near them or even shooting them in the legs if they were very stubborn. You are rewarded for resolving conflict peacefully and punished for using lethal force.
I think this dynamic of the police trying to protect themselves and citizens while still trying to achieve as peacefull a result as possibe even at risk of thier own lives is much more interesting than good guys vs bad guys and is certainly fun.
Here I am trying to suggest an additional dynamic of protesters who are utilizing thier legal right to free speach and protest but are also frustrated with intimidation from police and a media that only reports sensationalised violent protests.
Surely something about these ideas must speak more to you than yet another cops vs robbers full of senseless violence.
I happen to be a fan of swat 4, paticularly in coop against ai. What I loved about it was that you had to keep yourself alive but also respect the law. There were always bystanders and hostages you had to protect, and even they were not always cooperative with you. The armed suspects could often be persuaded to surrender through threat of force, firing near them or even shooting them in the legs if they were very stubborn. You are rewarded for resolving conflict peacefully and punished for using lethal force.
I think this dynamic of the police trying to protect themselves and citizens while still trying to achieve as peacefull a result as possibe even at risk of thier own lives is much more interesting than good guys vs bad guys and is certainly fun.
Here I am trying to suggest an additional dynamic of protesters who are utilizing thier legal right to free speach and protest but are also frustrated with intimidation from police and a media that only reports sensationalised violent protests.
Surely something about these ideas must speak more to you than yet another cops vs robbers full of senseless violence.
Perhaps a civilian style hostage situation could be created in which the cops have to protect a group of people from the violence of the riot? Although the complex multilayering of morals etc would be very cool and make a good game, just how easy would it be to program that scale of AI in a mod?
The ai would be simple as all they'd do is stand around shouting at the cops while all the action is performed by players. The question is whether a server would be able cope with the additional processing for a decent number of bots.
The server wouldn't be a problem. When I still played CS:S we used to have 30+ bots on a zombie server.

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