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Idea for an online multiplayer hl2 mod...
exodus1925 | 4:59 AM on 04.02.2008 10 comments


First off, I have no experience in modding or even how to create a proposal so this post will no doubt be full of flaws that you can pick up on, I just thought that it was a kind of neat idea that might be quite cool if it was made. Thats the hater-covering spiel out of the way, here's the concept:


Basic Idea

The basic idea of this game revolves around clashes between the public and the police in riots.


(Taken from http://www.thescore.ca/sixpack/Riot-cops-with-guns-Reuters2.jpg)

The concept of the game is a realistic fps, team-based game using control points on the map that have to be defended by the occupier and attacked by their enemy. The capture points would be very similar to the capture points in DoD:S and the Insurgency mod (units have to be on that turf for a certain amount of time which decreases if more units are on it and is blocked if an enemy is on the same point)

The damage would be realistic, for instance a few hits from a riot baton would render a rioter unconcious (or 'dead' for the sake of respawning purposes)




Gameplay

The game would focus on intense melee combat between the Police force and the Riot force.

Riot Force Objectives

The objectives of the Riot Force team would be to push the Police back to their end of the map by securing control points along the way. As each control point is secured, the Police's spawn point moves back further until they reach the Police station which can be heavily defended to create an exciting ending to each map.

Police Force Objectives

The objectives of the Police Force team would be to stop the rioters gaining ground and, if they did capture any control points, the objectives could be changed by the captain to regain the lost points.



Weapons

Weapons would mostly be melee, with the exception of a few gun-type weapons. Projectile weapons would be iron-sighted.

Riot Force Weapons

Anything that the Riot Force could find on the ground or in nearby shops could be picked up and thrown at Police. There would be select pieces of piping, bricks, wood etc that could be used as a melee weapon (much like Condemned: Criminal Origins). However, if a rioter took out a cop, they could steal their riot baton etc.

Each rioter would start off with the weakest melee weapon and one bottle to throw.

Police Force Weapons

The Police force would be able to customise their weapons in the start up screen. The most common weapon would be the stun baton and shield which would be used together with a 'right click for shield left click for attack' concept.
The projectile weapons would be a couple of rubber bullet firing snipers or shotguns and 1 tear-gas grenade launcher per team.

Each police character would start off with a baton.


Units

When a player joined a game they would be confronted with a team selection screen, enabling them to choose Police, Rioters, Spectator and Auto-assign.

When the player selected their team they would then be asked which Unit (for Police or Gang for Rioters) they would like to join. Much like in Insurgency, each Unit would have different weapons to select depending on the level. For instance, one Police Unit may be exclusively melee.

Once the player had selected which unit they wished to be in they could customise their character.

Rioter Customisation

The rioters customisation would be mostly aesthetic.

Police Customisation

When playing as the Police, you would be able to select what armour you wished to wear (altering the speed at which your character could move) and what combination of weapons you wished to carry. For instance, you would not be able to carry a riot shotgun and shield with baton together, if it came to melee fighting you would have to rely on fellow officers to defend you.

Using the unit command concept similar to Insurgency, one player per unit could issue orders to the rest of their unit.

Maps

Maps would consist of heavily built up urban environments such as city streets, shopping centers and housing estates.
There would be more than one linear way to reach each control point, such as back alleys, sewers or straight down the main route!
The Rioters would start at one end and the police would start at the nearest control point to them, immediately placing players into combat. This would also allow the Police to be pushed back by the Rioters. (Something would need to be done to account for spawning camping etc but this is just a preliminary idea!)
The final Police location would typically be the Police station which would be the final stand of the Police. It could also be any well defendable area of the map. This would allow for exciting final stands and skirmishes.


Balancing

How are Rioters better than Police?

Faster respawn
Could be more of them
Move faster due to less armour
'Rage strength'?

How are the Police better than the Rioters?

Better armour
Initially better weapons
Only the Police can issue orders to their units, the Rioters are too much of a rabble to allow this.


Further Ideas to Consider

Rioter versus rioter: The Police have to stop two rioting groups from attacking eachother in a three way large scale clash. Will the police join forces with one riot group or will they be raped by both riot gangs.

Recreating Historical Riots: Using accurate maps and perhaps changing the character skins, you could create re-enactments of existing riots. What about the Rage Against the Machine riot after they played outside the Democratic Convention 2000 Or riots in Ireland with IRA etc? Have to be careful here about pissing people off though!

Rioter Guns: It might be cool in integrate guns for the rioters such as haphazardly crudely made rifles, illegal handguns, sawn-off shotguns etc.



Anyway thats my idea, just thought it would be kind of cool to see made and if I had ANY 'mad 1337 skillz' at doing so I would probably give it a try.



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10 comments | showing # 1 to 10

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tazarthayoot's Destructoid Blog
I'd just beat up the weaker civilians with my club.
BlindsideDork's Destructoid Blog
So would I...if by club you mean male genitalia.
Aciesethon's Destructoid Blog
What I don't like about your idea is that it implies that all protest is violent. I dissaprove of portraying protesters as unruly mobs that have to be quelled as it is a necassary part of a democratic society to allow peacefull protest.

My suggestion would be to make npcs or observers that play as peacefull protesters while the rioters are a seperate group. The role of the police would be expanded to protect the peacefull protesters. The rioters perhaps can attempt to incite more protesters to violence.

Some interesting special abilities could include agent provacteurs for the police to deliberatly incite violence (in order to have an excuse to beat down the peacefull) and for the rioters the ability to act innocent and fake injuries to infuriate the citizens.

Personally I think It'd be more interesting than a black and white portrayal of rioting as the real thing is far more complex and messed up with both sides being partly in the right and partly acting outside the bounds of the law while each trying to maintain a righteous image for the media.
NotAZombie's Destructoid Blog
@ Aci

But that's why it's a game. It doesn't matter what the real life inspiration is just that the game is fun.
exodus1925's Destructoid Blog
I suppose I should clear things up. The game is a 'protest sim' but a 'riot sim'. I don't like illegal war and terrorism yet I still enjoy playing Insurgency and CS:S. I chose to use riots because of the interesting gameplay that they would create.
Aciesethon's Destructoid Blog
While true that fun is of uptmost importance it doesn't mean that everything else should be ignored. Anyway I already made a case for how to make the game more realistic and multilayered, perhaps you should comment on why you think these ideas would be somehow less fun.

I happen to be a fan of swat 4, paticularly in coop against ai. What I loved about it was that you had to keep yourself alive but also respect the law. There were always bystanders and hostages you had to protect, and even they were not always cooperative with you. The armed suspects could often be persuaded to surrender through threat of force, firing near them or even shooting them in the legs if they were very stubborn. You are rewarded for resolving conflict peacefully and punished for using lethal force.

I think this dynamic of the police trying to protect themselves and citizens while still trying to achieve as peacefull a result as possibe even at risk of thier own lives is much more interesting than good guys vs bad guys and is certainly fun.

Here I am trying to suggest an additional dynamic of protesters who are utilizing thier legal right to free speach and protest but are also frustrated with intimidation from police and a media that only reports sensationalised violent protests.

Surely something about these ideas must speak more to you than yet another cops vs robbers full of senseless violence.
exodus1925's Destructoid Blog
Perhaps a civilian style hostage situation could be created in which the cops have to protect a group of people from the violence of the riot? Although the complex multilayering of morals etc would be very cool and make a good game, just how easy would it be to program that scale of AI in a mod?
Aciesethon's Destructoid Blog
The ai would be simple as all they'd do is stand around shouting at the cops while all the action is performed by players. The question is whether a server would be able cope with the additional processing for a decent number of bots.
NotAZombie's Destructoid Blog
The server wouldn't be a problem. When I still played CS:S we used to have 30+ bots on a zombie server.
exodus1925's Destructoid Blog
Cool, sounds like it could be done then! :)


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