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The future of gaming is doomed.
exanimo | 5:47 PM on 03.16.2008 19 comments


Before I start writing my first serious work of c-blogging (sorry, egg), I would like to apologize beforehand for not having a "gamer" sense of humor to my writing. This includes the overuse of sarcasm and the predictable comparisons of certain things with a random tangent of incomprehensible, trivial gibberish. I am a boring English major that writes very boring things. I know many will not like this, but it’s something that I’ve noticed over the years and is my personal opinion.

It is seen more and more over the years, examples as to how and why the human race is being dumbed down. The evolution of mass media has created a very visually oriented people. This is seen in different types of mindless art that most people partake in. Movies full of action with no substance, incoherent modern art, and repetitive music. It seems that media, mixed with big business is forcing people to give into worthless pop culture. More specifically, this can be seen in visually appealing, yet destitute games. Examples of this can be seen in the evolution of popular games such as Team Fortress/Team Fortress Classic, StarCraft, System Shock, and high profile console games.

Walter Benjamin looked at the phenomenon of mass mechanical art reproduction and saw it as a way of being able to decentralize the hierarchy of art. The form of art being looked at here is from a gamer’s perspective, the video game. Over the years, games have been getting more and more easily attainable for more and more people. The fact that these games can be easily played by everyone is a great idea. Most people can now pick up a controller or keyboard/mouse and be fairly decent at most new games. Now the problem arises as to how this affects gaming in general.

To have massive amounts of people to become involved in a game there needs to be a shorter learning curve and easy feel to it. However, this takes away a very crucial aspect of gaming, the depth to it. Depth to anything leaves things open to interpretation and always makes something better. In this case, depth is a solid story line, changing gameplay, interesting characters, et cetera. When a games learning curve gets shorter, the depth also decreases. It ruins the longevity and the competitive side to a game. This competitiveness and longevity is what makes a game timeless. By making one think deeper about it, and more challenged by a game makes it that much better.

Team Fortress has an incredibly deep gameplay for a first person shooter. The class based system made for good team work and strategizing. When Team Fortress 2 was released, fans of the original Team Fortress were incredibly disappointed, mostly because the lack of grenades. People argued that the element of grenades separated players of different skills too much and kept new players away from the game. The removal of the grenades, bunny hops, and other elements took away the depth of the game. The lack of depth can be seen in league play. The amount of Team Fortress players found in a league is far greater than the Team Fortress 2 players. There is no challenge to Team Fortress 2, no reason to come back other than to be with the community.

When there is mention of great real time strategy, StarCraft is always at the top of any list. The balance and gameplay involved is second to none in the real time strategy genre. The micromanagement involved and the strategy makes the game truly great. This is proven by the fact that the game is still played competitively even after 10 years. Every match there is always changing and evolving gameplay and strategies, this shows just how deep the game is. Recently brought up on a Korean show devoted to StarCraft and StarCraft matches was the much anticipated sequel. Many professional Korean players were allowed to play a beta version of StarCraft 2. The players expressed worry in the way the game was played. The lack of micromanagement and simplified gameplay did not allow for any deep gameplay. Their worries were consolidated when Blizzard explained to them that they were looking to simplify the gameplay. Players wondered whether StarCraft 2 would be played professionally with this type of play.

Reasons behind this change are based off of the gamer community and big business. Because gaming has experienced a boom in recent years there is a definite trend showing that more people are gaming, and more people are becoming better. Because of this there is a growing gap between the hardcore gamers and the conventional gamer. To keep people coming back to a game, businesses seem to have dumbed their games down. What is not helping this is big industry companies such as Electronic Arts buying out many companies. These buyouts disallow smaller companies to create new and original games. Like all things, it becomes a need for money rather than a want to progress.

People today seem to be mesmerized by great graphics now rather than gameplay. This is due to the nature of our society and media. It can be seen in the lack of depth in games of being released today, especially console games that aim only to show the visual strength of the console and end up being short and repetitive. There is still hope with avant-garde and truly original and revolutionary games being released like Psychonauts and Portal. We need to see more games like these, otherwise there is no say as to what will happen to the future of gaming.



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19 comments | showing # 1 to 19

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topgeargorilla's Destructoid Blog
English major, eh?

I wrote an essay on "Visions of the Daughters of Albion" by William Blake in comparison to "Vindications of the Rights of Women" by Mary Wollstonecraft.

I got a B.

:(
Robert Janelle's Destructoid Blog
You lost my after the first paragraph...
The Incredible Edible Egg's Destructoid Blog
Sorry, I got caught up on the word "clogging". Thats a form of dancing
UselessKor's Destructoid Blog
Holy shit TLDR.
MaxVest's Destructoid Blog
Successful video game writing (or indeed editorial writing of almost any kind) has less to do with one's major or style of humor, and more to do with a thoughtful observation supported by evidence and organized reasoning. It's not clear to me how the central portion of your essay supports the thesis in any way.

Also, Plato was afraid that reliance on writing would cause people's memories to atrophy, leading to... umm... something that he said... I'm sure it was pretty profound.
ajaxender's Destructoid Blog
Team Fortress 2 is one of the most entertaining games ive ever played. The gameplay is great, the classes are near-perfectly balanced, and the overall look and feel of the game has immense charm.

No depth? You call grenade spam and bunny hopping depth? Only your english major prevents me from calling you an idiot. Heres a few points:

1) Sounds like someone is butthurt that TF2 is not a direct clone of TF classic.

2) Grenade spam has its own class now! Have you even played the game?

3) Theres nothing stopping you from constantly jumping... i do it, it works fine.

TF2 has incredible depth. Why? Because it has 9 unique classes. Some classes overlap roles, its true, but each is by far the best at one. Your team has to be effective not only in their playing, but also in what classes they pick. There is a way to defeat any defense, or hold back any offense.

Theres no challenge to TF2... what are you smoking? Are you some type of elitist prick? The challenge is beating the other team, not playing the damn game in the first place!

The numbers are most likely because TF2 is less than 6 months old, while TFC has been around for what, 7 years? More? Not to mention, TF2 requires substantially better hardware to run well, which always pisses people off (because no-one wants their games to run better, be more complex, and look nicer... yeah right).

In conclusion - you seem to be stuck in the past. Get over yourself, and enjoy new games for what they are, not expecting them to be exactly the same as what came before. Also, complex != good. TF2 is a good example of this. Its simple, but effective. If you dont like it, go back to TFC. Its not like it magically disappeared.
exanimo's Destructoid Blog
LMFAO MAX, <3 YOU!! I guess because it's kind of a vague subject, and it's not one of my better essays by far. Just a vent really. I can see where Plato is coming from. Our minds need mediocrity sometimes, it helps us relax. I just think we're over doing it sometimes.

"Also, Plato was afraid that reliance on writing would cause people's memories to atrophy, leading to... umm... something that he said... I'm sure it was pretty profound."
Fucking great <3.
MaxVest's Destructoid Blog
Well, then, if you came to vent about games, you landed in the right place.
UselessKor's Destructoid Blog
In all seriousness though, I can complete agree with you Exan. By and large society is repeatedly being compelled to compromise and reduce expectations about what is made to "expand" their imagination. Case in point: Do small children care about the difference between a cardboard box and a fisher price toy when they're stimulating their imaginations? The answer is obvious, but if a similar choice was offered to an adult, the divisions would be stunning.
Holyetheline's Destructoid Blog
I really loved this article and I definitely agree with you. Lately I find myself just playing Tetris Attack/Planet Puzzle League... In the past 11 years I still love that game, Much like Starcraft, for it's ever changing gameplay and competitive tactics.
tincow's Destructoid Blog
You're all over the map with this post, there are several seemingly contradictory points. For example, you are worried about whether Starcraft 2 will be 'professionally played' by a bunch of Koreans with too much time on their hands...

...then later you are praising Portal..a game which is actually promoting simple games with very forgiving learning curves and have enjoyable story lines? (Ditto Psychonauts, which was basically just your standard platformer with a good story and some concepts slightly ahead of it's time?)

Confusing.
PrinceofCannedPeaches's Destructoid Blog
No, you're approaching this wrong: you remember No Country for Old Men? That's like saying that by making that movie consumable, popular, appealing, they've stricken away its artistic value. That is a complete fabrication. There's depth to anything simple. There will always be, or should always be, nuances to everything that a developer has simplified that give it the depth it needs.

If a game fails to do that, maybe then its inadequate, but you can't rightly say that popularity, that ease of use, and artistic or narrative value are mutually exclusive. Yes, many people are gladly willing spoon down ridiculously unintellectual fare on a daily basis, but its more than possible to make something more philosophical still popular.
Aziel13's Destructoid Blog
you forgot Niero's robot war
I mean robot war
I mean war
animateria's Destructoid Blog
I must disagree with the depth of video games becoming shallow.

First off, players of a niche market do not like their beloved series to change at all. Original Counter Strike players moaned over the changes in Counter Strike Source. Starcraft players will not like the change in SC2 because a lot of units have been cut or changed drastically, as well as the change in aspects gameplay. This goes especially for pros who make a living off this stuff. They do not like change because it will reset the field, their futures are uncertain.

From what I've read and heard, SC2 is still micromanagement happy, with new units that add new possibilities to strategies. It still favors people who can control every aspect of the battlefield defensively or offensively.


Examples can go both ways anyways.

Simulation racers are getting more and more complex and realistic. The learning curve to play these games are also getting higher. Which is why they added options to help new players with driving aids (colored lines, shift points, TCS etc.). However these aids hinder upper level racing (they don't cater to individual driving styles or traffic etc) and will be turned off by dedicated players.

SKATE was a departure from Tony Hawk, it gave the skateboarding genre the depth it was missing.


From Guitar Hero to Rock Band. Harmonix created a group experience rather than just a focus in gameplay.

Burnout: Paradise showed what online games may be in the future by integrating single-play and online-play in one mode. The group challenges are an interesting experiment to see how much gamers are willing to cooperate, which surprised me how much gamers are willing to do some of the more intricate group challenges.


Games like MGS4 seem to be a step up from last-gen games, in terms of graphics and depth. Spore is looking to be unique and very deep. LittleBigPlanet is a experiment in social gaming, sharing user maps in a form of youtube with rankings. Sins of a Solar Empire and other Civ type games are extremely deep and complex. Console RTSs are becoming a viable option. Sam & Max shows that Adventure games are still possible.

I also don't think your examples really work to your point. SC2 isn't even out. TF2, grenades were gone because of nade spamming, people knew the entrances that people used and would constantly chuck grenades, how is that depth?

Anyways, gaming isn't doomed, its still learning new ideas. The indie gaming market is suddenly becoming a viable option for small developers, and giving consumers new experiences that would not have been available otherwise.
jorge's Destructoid Blog
I preordered Wii Fit.
Koobert's Destructoid Blog
Yeah, remember when games were great literary works like Pong and Space Invaders?

You know, PC gaming editorials of the eighties were full of this editorial, almost verbatim. They wrote that gamers these days were missing out, the intellectual craft needed for a Zork or Hitchhiker's Guide to the Galaxy was outright missing in these graphics-obsessed days of EGA and multi-screen Sierra games.

Hell, what about those new fangled Lucasfilm games like Maniac Mansion? You don't have to type anything at all, just click randomly to solve the adventure. Where is the intellect and artistry in that?

My eyes glaze over whenever anyone writes "gamers / kids / people these days" about anything, as if there was a halcyon era of yore where gamers did nothing but play Civilization, toast the merits of Chrono Trigger, and root out the deepest meanings of Day of the Tentacle. People are as dumb now as they were then, and there will always be games, books, television shows, movies, and art made for the dumb people, as well as for the intelligencia.

Part of democratizing any artform is that it will obviously be reduced to more palatable chunks, which can have a positive as well as negative effect on the woks produced thereafter. What they lose in profundity via simplification can be regained through the use of thematic undertones, characters with hidden depths, or gameplay elements that broaden with experience and ability.

That is to say, smart designers can make games for dumb people that are still worthwhile. They have to tick the boxes so that the dumb people are satisfied, but surround those rote elements with detail, thought, and surprises that will win over the smart folk too.

And people have always been, and will always be, dumb.
exanimo's Destructoid Blog
I wrote this essay to do one thing and one thing only, get an idea out there. I know it's impossible to get everyone to agree with something. We're all too different.

I like and hate responses, I like them because it gives me a feedback and a different way to look at things, I hate it because it makes me so damn nervous. I'm not going to counter argue anything because what I wrote, is what I wrote and it's open to interpretation. Thanks for the response!
Mxyzptlk's Destructoid Blog
I disagree for the most part, but nice essay.
nopk's Destructoid Blog
@MaxVest
No. You can be the best writer with the most profound ideas and thoughts in the world, but no one will want to read what you have to say. Being entertaining and a good writer are two different things.

@Examino
I agree with the article. I have an artsy friend who does.. artsy things. But I don't get the whole... artsy thing. Like, since when was purposefully bad, being good?

Also, although I do enjoy breaths of fresh style and ideas like TF2, Portal, and The Club; I do enjoy the reincarnations of existing ideas, just done well.

Take Lost Odyssey for example. It did nothing to reinvent the RPG genre, but I'll be damned if it wasn't one of my top five games of the yaer


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