games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Those About to Die: Game Companies
etirflita | 1:58 AM on 04.18.2009 4 comments


For every game that you can't put down, for every game that you can't get away from your steampunk custom rig [read: amazing work] to use the necessities in time, for every game that you feel glued to and compelled to beat, there's a talented team of individuals who poured their heart and soul into the development process. In light of recent events, this is a dedication to those incredible people.



A name is a name, right? When I was young, I would get a game based on the picture on the box. "Cool, that space janitor is using a plunger on an alien's face, maybe the game won't suck." It was playing Russian Roulette every time (though in this example to say Space Quest is an empty chamber is an understatement). It didn't take long before I had played several legitimately awful games and realized that those names I kept seeing on the boxes and intro screens were a mark of the game's quality. Certain names kept appearing on good games. Names like "Westwood".


Westwood Studios is a company I am personally very fond of. They gave me so many beloved games that I don't even know how to begin thanking them. As a huge science fiction fan, I was granted access to two universes that were almost sacred ground: Blade Runner and Dune.

Blade Runner adhered to the point-and-click adventure mold while creating memorable gameplay variations on the standard. As a blade runner, the main character had an entire police training simulation set up at headquarters to try his hand at, after all, he didn't want to "retire" a civilian by mistake. Even the photograph "enhancing" mini-game was engaging and a treat to stumble through.

Dune II was one of the first real-time strategy games I ever played (the Ancient Art of War at Sea being the first), and truth be told, my introduction to Dune as well. I was fascinated by the scurrying to collect as much spice as possible before Shai-Hulud came and took my spice carrier. The petty squabbles between houses and the military fallout that followed was something that you couldn't expect in an adventure game. If even one of my men died there would be retaliation. My addiction to this game was only to be expected from the company that brought us the Command and Conquer games.

Westwood also brought me fantasy games that I loved: the Lands of Lore series and the Legend of Kyrandia, and if that weren't enough, they helped bring me one of the greatest genesis games: The Lion King.

When Westwood Studios was closed down, I was truly saddened to hear the news.


Working Designs, though not a developer, helped bring quality games that I might not otherwise have played to the US. I have been an RPG fan since I first discovered Shining Force, and now I can't be torn away from the genre (turnbased, real-time, strategy, I love them all). Working Designs brought me what was traditionally a Japanese-only genre and localized the games with a loving care even to the point of infusing them with humor designed for a western audience. I would never have experienced games like Lunar: the Silver Star, Lunar:Eternal Blue, Alundra, Popful Mail, Growlanser Generations, or Dragon Force if it weren't for Working Design's dedication to localizing these classics.

Working Designs took something that wasn't being done properly (faithful translations), and set a standard for the industry. As a fan of niche titles and RPGS, I am forever grateful.


HENSHIN A GO GO BABY! Clover's passing is recent, but serves as a great example of how when a company's name dies, it doesn't mean that the talent dies with it.

I remember getting Viewtiful Joe on my Gamecube on my birthday of the year it came out. From the moment I put it in the system, I was hooked. With my parents at choir practice and the television free, I jumped at the opportunity to play. Rain started pouring down outside, but I didn't care, I was kicking ass in slow motion. Then the lightning came. Suffice it to say that my system stopped before I did. Not only did I lose power mid-game, but my church was struck by lightning and burned to the ground (my parents were okay, it took a while to burn but the fire station a block away couldn't get enough water pressure to put the blaze out). That night with one single game, Clover had become so amazing that it took a catastrophe to pull me away.


After Viewtiful Joe came Okami and God Hand, games that were so different from each while at the same time so different from everything else on the market. While we no longer have Clover around, it seems that Platinum Games is doing just fine at creating games that explore new control schemes and push the envelope of what a game should be.


After killing countless of goons, gun-toting baddies, paraplegic anthropomorphic mushrooms, dragons, aliens, and avatars of plumbers, I feel no remorse. These were cleverly concocted obstacles to my gaming success, but nothing more. What brings a tear to my eye is the parting of cherished game developers.

These game studios may be forever gone, but the talented people who are left behind, these ronin of the digital age still give me hope. After all, what is a name?



  related blogs:
 

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

4 comments | showing # 1 to 4

prev next

Chaoticwolf's Destructoid Blog
Clover Studios was amazing. Glad that Platinum Games is continuing where they last left off.
Naim Master's Destructoid Blog
That was a pretty good read , on topic , why didn't ya cry about Ensemble?
etirflita's Destructoid Blog
First off- thanks for reading

There have been so many great studios closed down within the past year or so because of how lovely the economy is. Ensemble brought us a nice last hurrah with Halo Wars, while companies like Bottle Rocket didn't even get the chance to release their labor of love. Thinking of all the developers who are out in the cold, I can't wait for things to swing the other way.

There is such an overabundance of talented and experienced individuals out there that aren't being put to good use that it makes me just wonder what games we could have otherwise. I hope a lot of them turn to digital distribution (through Steam, Wii Ware, PSN, or XNA/XBLA), bypassing the major publishers that can't afford to take chances on new IPs, while still delivering creative content to the gamers who crave it.

I'm just glad games like Brutal Legend aren't getting lost in the shuffle- Tim Schafer has made a living off specializing in original, creative, and endearing software for many years, and I wish him and all people like him in the games industry the best of luck in these hard times.
Naim Master's Destructoid Blog
I got bad new for ya son , sooner or later , Tim's gonna get bankrupt (and when it happens , I hope that he'll start making some downloadable titles) , the industry simply can't hold that much of creativity and awesomeness , fingers crossed for Brutal Legend bigger mainstream appeal (heavy metal jokes, gore , Jack Black) delay his innescapable fall ...


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Currently playing:

PC
-Aion: The Tower of Eternity

PS3
-Little Big Planet
(PSN)
-Silent Hill
-Marvel vs. Capcom 2
-Puzzle Quest: Challenge of the Warlords
-WipeOut HD

Platinum Trophies:
-Uncharted: Drake's Fortune
-Prince of Persia
-Infamous
-Burnout Paradise

and Some Favorites
Skies of Arcadia
Grandia 1+2
Xenogears
Castlevania: Symphony of the Night
Lost Odyssey
Silent Hill 2
Shadow of the Colossus
Legend of Zelda: Majora's Mask
Legend of Zelda: a Link to the Past
Vagrant Story
Chrono Trigger
Secret of Mana
River City Ransom
Little Ninja Brothers
Eternal Darkness
Metal Gear Solid
Uncharted: Drake's Fortune
Chronicles of Riddick: Escape from Butcher's Bay
Shenmue 1+2
Shining Force 1+2

Starting Off Strong "Series"
Vagrant Story
Three Descents

List Blogs
10 Games That Influenced Etirflita
6 Characters I Wouldn't Want To Meet
3 Dream Games

Looking Back
That One Mook: Bogimoray
Those About to Die: Game Companies
Weddings and Funerals in 2008
Listening to Games?
I, The Author: Gamer as Designer
Wipeout: Distinguished Features

Things that have been FPed
Monthly Musing April 2009
Monthly Musing May 2009

 xbox 360 gamertag
 friends' updates
Clayton S Chan's Profile Clayton S Chan
How to Win a Raffle Drawing: A Public Service Announcement.
eboku01's Profile eboku01
How Back to the Future Ruined Christmas Dreams.
etirflita's Profile etirflita
My Dream Games (and the reality I face)
Jim Sterling's Profile Jim Sterling
Church attacks Resident Evil, Capcom fights back
Jonathan Holmes's Profile Jonathan Holmes
You will not survive this: Super Meat Boy boss reveal
kauza's Profile kauza
Top ten games for people who hate Thanksgiving
kitae's Profile kitae
Mass Effect 2: What would you like to see in future videos?
Naim Master's Profile Naim Master
Aborto's Ultimate Tag Team Contest : I'm the clear winner
Pariah's Profile Pariah
Freezepop and I w/pics....NVGR?
Zippyduda's Profile Zippyduda
So, MGS: Risings' release date. [Shortblog]


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006