hot  /  reviews  /  videos  /  cblogs  /  qposts

FRESH MEAT  
|   FROM OUR COMMUNITY BLOGS


eternalplayer2345's blog


1:12 PM on 04.22.2009

I almost died today in a car accident and it made me realize something. How much you all mean to me!

Today as I was pulling out of my driveway, I got t-boneíd by a pickup truck. Miraculously the truck hit the backseat on the driverís side and not me. The back was completely caved in and if I had been going a little slower I probably would not be here right now. I know, ďI could of have almost died and I didnítĒ, is lame and I should just STFUAJPG! But it really made me think of how much certain things mean to me and I keeping thinking of you guys.

I started coming to Dtoid after finding a link to RFGO on gonintendo.com. At this time in my life I was very depressed and seemed like my life was utterly pointless. But every Tuesday a brand new RFGO would warm my heart and make me have faith in my only life (I am completely serious). Eventually, I started reading destructoid regularly. It was no more than just another site that might get a story posted before Kotaku or IGN and thatís all it was for awhile. Sure I would comment on stories and maybe, much to my delight, get a question answered on Retroforce but I never really became a part of the community. Despite, this just by commenting Destructoid did something amazing. It made me proud to be a gamer for once, I used feel so bad when I would read other websites and look at the absolute clusterfuck that is video game consumers. Every petty fanboy war just made me so freaking ashamed because I thought deep down I was like that. I only saw these kinds of people when I wanted to engage in conversation about games so what else was I suppose to believe? I realized that Destructoid was something different. The posts had personality; the comments were rarely fan boyish and if they were it was usually started by a new person. I canít remember when but eventually I dropped IGN and then turned around and dropped Kotaku after they posted a ďGuide to furriesĒ article. From then on out it was just Destructoid for all my gaming news and occasionally gonintendo if I need a bit more esoteric news.




I was bored one day and I decided for whatever reason to figure out exactly what Dtoid IRC was. This one event changed everything for me and my relationship with Destructoid. IRC was my gateway drug to being a true part of the Destructoid community. I just wandered in one day and started chatting and I made friends fast. It was going pretty normal when it comes to a chatroom, I would just hang out and talk a little bit but there was never anything to separate from other places like IGN or Gamefaqs. IRC was the first time I ever bought something for people I only knew online. I picked up L4D just because of that hype in that room and love playing it with them. Then the day IRC will never forget occurred (see here and here). The fact that Dtoid was the place for me was reaffirmed and again I dove deeper.

I dove deeper with things like twitter, gmail and skype. Destructoid is no longer contained on Destructoid.com. Whenever I get online I usually have a ton of tweets from people that I just have to read. Destructoid officially became a part of my life. While on the subject of twitter, I would just like to mention the thing that separated this website as the true gaming website, the staff. Before Destructoid I would get so excited when Crecente would respond to my comment or something. I thought I was the coolest to be able to talk to someone internet famous like him (I know GIGANTIC NERD). Dtoid is different in the you feel like the editor are actually people. There doing this for the same reason you want to do it, because they like games. I canít tell you how many times Iíve talked to Aerox or Ben about something. I can swear I talk to Stella Wong about every single day. I know for a fact Iíve at least talked once to every person on staff besides Rey I think.

I have so many more memories I could share, the EPIC april fools day skype party with step up 2. (Calling mandi a whore is such a joy). The AMAZINGLY PERFECT Stella Wong buying me a book at the Cherry Blossom Festival. I seriously can not tell you how much I love her for that and because she is like the best person ever. Destructoid just keeps getting better and better for me all the time. I even going to meet another community member for the first time this Saturday, but I canít know because my car is totaled. Even still, nothing can compare to the orgy that will be PAX 2009 and I seriously am counting down the days to that.

Iím sorry if this post is a little scatterbrained or whatever because I am still hurting and not thinking straight a little from that crash. I just felt I had to tell all of you this while I was thinking about it and it was still on my heart. You are the best people ever Destructoid. The saying ďCome to Destructoid, get your life changedĒ Is still to this day completely true. My life is this best itís ever been and a big part of that was all from you Destructoid. I donít care how big you get or how much you change in the future, As long as the spirit that started and keeps this going every day is still there. I will never leave. <3 <3 <3 <3 <3 <3 <3 <3 <3.   read


7:57 PM on 04.12.2009

If you are going to PAX 09 please read this. Details about a possible Destructoid the movie inside.




PAX. Just the letters conjure up memories and anticipation in all of us. PAX is one of the best parts of Destructoid when we all come together in one place to have the time of our lives. I think most of us has seen a video or two of PAX 08 and thought what a small facet of PAX do those videos truly capture. Where was everyone else while Necros was being set aflame? For most PAX happens over three days and is a non-stop experience. PAX 09 will be the last like it after this year it will be split into two different events on the West and East coast. This could be one of the last times we all come together in one place. I thought it would be important to chronicle this important moment in destructoid history. I thought of way that we can do just that. We are going to make a documentary style movie during PAX. A select few editors and community members will be given the opportunity to camcord their respective journeys from their house to Seattle and most importantly all the crazy stuff that happens during PAX. Iím not sure how many people will get to film themselves but I do want those who do to be able to show the world PAX from the perspective of a Dtoider.

This film will have a three fold purpose. First, to chronicle the last big PAX; Second, to show why the community is the best in the whole world and finally, I donít know if this will happen but I want people to be able to point to this film as something that attempts to show why Dtoid is so great. I want someone to ask, ďWhat makes Dtoid so great?Ē And someone point to this film. This isnít just my inane rambling, Hamza is already behind it and wants it to happen but we need you to tell us that you want it to happen as well. The requirements to be a filmer are that youíre going to PAX 09.

We are not sure if this is a requirement yet but it would be preferable if you have an HD camera. Dtoid uses HD nowadays and it would go a lot smoother if the people doing it had one.

So what do you think? Think you have what it takes? Do you think this a good idea? Please leave a comment of what you think because once again we have to judge if people want this to happen. Also leave a comment if you would consider being one the filmers. Donít worry about the HD thing yet, just mention it if you happen to have one.   read


6:26 PM on 04.07.2009

Rant and Rage: Why the Colossus movie is one of the worst ideas to ever happen.

So you just heard about the Shadow of the Colossus movie. You probably cringed just a bit or perhaps you were angry that something like this is happening. But you just accepted it as another example of why game-to-movies are a bad idea. You should feel much more than that, you should be OUTRAGED! "Why?, This is just how the movie industry treats us, hopefully it will change one day but we should just bare it for now" Bullshit! Utter Bullshit, this is something that should affect us deeply as not just gamers but as people who are games enthusiasts. To further my point let me point out some ideas of why this is such a terrible idea.

A colossus movie could never be justified on the screen

We all know the drill no matter how hard Hollywood tries they can never truly capture the experiences you feel when gaming into a movie. Shadow of the Colossus does something when you play it, it makes you feel alone. It puts you in a vast wasteland with nothing but a sword to take beasts that are striking and can be a times terrifying. It transposes you into the shoes of the wander. You arn't just watching him with nothing but a sword and horse attempt to do the impossible, you are the one that is attempting the daunting task. The movie will have you sit in a theater with a hundred or more people watch some actor go through a wasteland alone. You'll probably get some annoying prick behind you will yell at the screen how boring it is. That man is only there because he say a "bitchin" trailer or poster and expected some kinda Hercules versus Godzilla epic. In fact it sounds like minor character are getting a bigger role so that prick doesn't get bored. Even in the comfort of your own home, in complete solitude you could never come close to the same experiences. You can't stop and notice the scenery or get a feel how epic the scale truly is. No matter how many pan shots or fly overs they do, it will feel artifical and you won't feel like your a part of the world.

The person wants to make the movie and has played the game

Lets not focus on the fact that Mr. Mark's last film "Street Fighter: The legend of Chun-Li" was utter shit. That's a given, we all know that. I would instead like to focus on the problem I see here, Justin Mark has played this game. I know he would not be stupid enough to write a script if he never even played it. His friend Ben Fritz also played the game and even talked about how emotional the game is and how it is a big argument for the games as art movement. HOW? How in the fuck then after playing this game and after feeling those emotions did he arrive at the conclusion that this should be a film. At what point in his journey through this game did he think "Damn, that take down was nice but you know, this could be so much better if I wasn't controlling anything and it just sat there and played itself". It's utterly mind blowing to me. It's about the same as somebody seeing the Mona Lisa and thinking "Man, I would love to describe that in a book!" NO,NO,NO,NO,NO! Why? How can you take one story that is beautifully expressed in one medium and slap it on another, what compels someone to think that!

It's plagiarism

We all now what plagiarism is don't we? Taking somebodies idea and claiming them as your own. But this is an adaptation that's different than plagiarism. Oh really? I'm fine when you complement something by making a prequel or side story. That's much better for me personally (though either would be hurtful to Colossus by way of adding unnecessary story to the game). When they expect audiences to feel close to what the game made its players felt, it is plagiarism. Taking the ideas from the game and lying about them. Making them seem like they could be enjoyable and entertaining just as much in the context of a film as a game. But wouldn't that make licensed games just as much plagiarism? I say yes. If to interrupt a film and make it work in a game then yes. Are Movies to games ever good honestly. Sure we have spiderman 2 but that included a ton of crap that was extra. It followed the movie at times but did it honestly expect you to control the game as the scenes verbatim? You fought the same battle sure, but not in the exact same way.

It sets the idea of games as an artistic medium back a couple of years

This is my last point for now, We as gamers generally would want games to be recognized as art. Sure not all of us cry out for the respect but having it wouldn't hurt. We triumph the Braids, Passages, Mother 3s and Colossus's as a testament to video gaming. As an example to of what video games are truly capable of. Intelligent and deeply moving pieces of art that can have profound effect on people if not more so than other mediums. By having this movie take one of the games and turn it into something else is stating that "That was a pretty good story but lets legitimize it by making a film". It doesn't need to be legitimized. The point of making that argument that games are art is that games are possible of standing on their own artistic merits. I'm gonna make the assumption that this movie will be terrible, a little far-fetched but hear me out, what is that gonna saw to the people who don't play games. When people see that terrible movie they are gonna group the game in with the movie. I know that this movie doesn't change the fact that I can still go play the game it would be stupid to say this movie will actually hurt the game. It would be great if this movie bombed and we could point that games are a serious medium because they can't be translated to other mediums. But that doesn't change the fact that this game was meant to be art, it was meant to be a story told only by games. It doesn't hurt the game to make the movie but perhaps even worse it doesn't benefit it in any single way.

Their are other points I could make but for now I will leave at that. I wrote this without letting the news settle so there's still a lot of outrage in their do to just finding out. I'm also sorry if my points or arguments didn't flow because I didn't exactly plan this out. For now I'm hoping that we as gamers can make some attempt to stop this from happening. Rather through a petition or emails or even better make the greatest counter argument we can and then send it to the directors, the writers and the people trying to get this made.   read


1:19 PM on 04.01.2009

Way to revive mom that dies in Lost Odyssey discovered!(spoilers)

Anyone who has played Lost Odyssey for the Xbox 360 knows about the most emotional scene in the whole game. This powerful scene depicts one of the characters named Lirium losing her life. Gamers have sobbed for hours on end after this scene wishing that since the world of Lost Odyssey has items to bring characters back to the dead that you could somehow resurrect Lirium. Well it has just been discovered that you can indeed can resurrect Lirium you just have to play a certain way and go a little bit out of the way.

First things first, you need to have 100 items that heal you, potions or revival items are included. You must not have 100 of one item it must be a ratio like 1 and 99 or 69 and 31. Once you insert disc 2 the code doesnít need anymore input until you get to disc 4. Hereís where it gets a little complicated. Before you fight the final battle in that tower you need to put in the rest of the code. First you need all of the dreams (excluding DLC) and your characters should not be above Level 61. Now go to the item shop in Numara and talk to the shop keeper 567 times. I recommend turning the channel to something interesting while leaving the game on and just pressing the buttons over and over. Remember to keep count though, once this is done he will finally say on the 567th time ďGod Damn it why the hell do you keep talking to me. Jesus Christ, you been here for like two hours doing the same thing over and over! Get the hell out of my store you psycho!Ē He will point to a newly open door in the back that you can now go into.

Upon entering this room it will be a completely white room with nothing but the door you came in and a save point. Hereís where it gets a little complicated. Use the Save point and go back to the Xbox 360 main menu. If you have an Ipod (donít worry if you donít) plug it into the 360 USB port and download the Ipod connectivity thing on Xbox Live that allows you to use your Ipod with the music player on the console. If you donít have an Ipod just try and use windows media player with the console. Now you need to go online and get a play list of really hardcore Metallica. Now once you got a play list that is at least an hour long. Go back to the Xbox and load up Lost Odyssey again. Once back in the white room. Start the very first thousand years of dreams sequence from your main menu. Push guide right as it starts and load up your play list. Now you need to watch every single dream sequence while listening to the songs. Luckily the game realizes what you are doing by now and the text will come at a little more fast paced. Finally after doing all this bullsh errÖtotally necessary stuff. You will start to encounter random battles in the white room!

Here where it gets a little complicated. You need to have Mack in your party as you start battling the monster. Youíll only encounter pink colored Kelelons in the white room that give a 100 exp per match. You need grind so Mack can go from level 61 or below all the way up to level 99. This will take awhile but hey you got a Metallica play list to listen to while your doing it! Once at level 99 Mack will learn the best green magic spell in the whole game the big Mack attack.


(Pictured: Mack performing the BIG MACK ATTACK in the white room)

Now that you know the big Mack attack, it is finally time for the final part of Liriumís revival. Hereís where it gets a tad bit challenging. Go and fight the final boss. If you entered the code correctly (God help you if you didnít). You should be able to fight the final boss with any characters the whole time including mortals. You need to have in your party Kaim, Sarah, Cooke and Mack when you fight the boss.( since they are Liriumís family) When fighting the final boss you may only use the simple physical attacks and healing items only! Once you get the boss down to his final form its time to unleash the BIG MACK ATTACK. Mack being the scrappy kid that he is, will unleash the big Mack attack as the final blow. The boss will die and everything will be peaceful. Out of that huge bubble light thing, Lirium will walk out alive and healthy! Everyone will run up and hug Lirium. Not paying attention to their surrounding the building will collapse on top of them. Everyone dies! Congratulations you just got the BAD ending of Lost Odyssey. What the hell did you expect? Bringing back a character you died in a cutscene? That goes against all Rpg norms but you just had to push it didnít you? DIDNíT YOU?   read


5:39 PM on 03.31.2009

Revanthony calls in to summa after show (shortblog)

We all heard that Anthony got published in the Escapist to the shock of basically no one (brad rice was first!). But he has done something much more relevant to our needs here at Destructoid. By listening to podtoid you might know of the summa aftershow where rob summa engages in a masturbatory process by podcasting by himself and whoever is lonely enough to call in. Rev took this as an opportunity to call in and ask him two questions. The first makes summa seem to be on podtoid and the second was "On a scale of one to ten how old is your current girlfriend. (Note: Anthony uses the fake name Justin so he won't be caught)

http://negativegamer.com/aftershow1.mp3

Thanks to negativegamer for providing the clip and tdiddy for showing it to me.   read


6:01 PM on 03.23.2009

Do Console Rpgs truly have a future? Yes, and it's a fusion

Jimís recent article about how Rpgs are becoming a handheld only affair made me start to think. At first, I thought he was right and the days of the epic fifty-hour Rpg unraveling while you sit on the couch with some drinks and a night to kill was over. But are console Rpgs truly dead? It seems that way with nothing but the same old, same old coming out it can almost feel like the console Rpg is nothing but a relic of the past. So should this generation be the eulogy of these once proud owners of some of the best stories and longest journeys in gaming. No, the Rpg genre needs to evolve but many say that evolving Rpgs has the potential to take the soul out of remove the fifty hours and the turn based and you no longer have an Rpg. Iím talking about a fusion if you will, of the handheld and the console into one new type of Rpg.

I believe Jim hit the nail on the head when talking about how playing on a handheld improved the experience vastly compared to a console with bite-sized grinding sessions and the portability being the new generation of Rpgs. If this is true how we could go about fusing this two types of systems. Letís look at example in gaming history. When the Pokemon craze was catching on Nintendo knew kids would go ape over the chance to battle in 3D. So instead of creating a new Rpg for the N64 they simply created Pokemon stadium, a game that all you did was battle your Pokemon from your Gameboy Rpg in 3D. To accomplish this they packed in an accessory called the transfer pak



This nifty like device allowed you to take your Pokemon you had raised on the Gamboy and transfer them to the n64 to battle in 3D. While this was never expanded upon outside of that concept they unknowingly hit upon what future Rpgs could become. Nowadays we wouldnít need two different games to connect, with the power of the DSi and PSP memory we could easily have bits of that Rpg download and carry it around with us.

Portable Grinding Machine

This seems to be the largest benefit of having a handheld. Those long and tedious grinding sessions can turn into quick little bursts of game play while saving the story and more meaty parts for when you have an hour or two to devote to some handheld gaming. So why not take this core concept and add in a console? Imagine you reach a part in Final Fantasy XIII that is going to take a couple hours of grinding in order to beat boss X or get legendary item Y. This is where you could transfer your characters to your PSP and wait until you have a spare moment to grind a little. The portable version of the game could even look like a 16-bit equivalent of the game with nothing but monsters to grind. This is taking that benefit of handhelds and stripping it down to the bare minimum. This would be best in a situation where you hit a rough spot and need to gain a couple levels, still preserving the nice graphics and immersive battles for the console but the tedium for the small little device inside your wallet or purse.

Handheld From Point A to Point B Machine

If you were to divide up modern Rpgs into a pie chart you might see that the story elements of an Rpg such as the cutscenes and battle that actually effects the story makes up lets say about twenty percent of the actual game the rest is all invested in grinding, side quests and traveling. Traveling in a Rpg is more than likely to come down to go from point A to point B and battling monster constantly trying get there. The overly elaborate dungeons and the quick trips across the entire continent can begin to add up and even put off some. If we could be able to take those boring bits of travel and put them into the easy to swallow package of a handheld it would be a lot more tolerable. You could of course go for the old standby and add an airship to get rid of the pesky traveling but one thing that can plague Rpgs are stereotypes such as airships or whatever magic way of flying around the party suddenly discovers despite it being the middle ages.


Handheld Compliment Machine

The most unlikely evolution to happen would be on a full-on portable version of the console game. A game that could be played in itís entirety on the handheld or the console would present a few problem namely cost to develop such a monstrosity, having enough memory to do this and the fact that it would probably never appeal to a developer. Why make one game twice when you can make two different games. So perhaps this is something we will see much further down the line, an evolution of the evolution if you will. Despite its likeliness, let us examine just what game like this could accomplish. First you would not be tethered in anyway to any particular device this would make the experience totally unique to your needs. You would still have the big and beautiful console experience when you could find the time but if youíre out and about most of your days you could just devote your time to the handheld. While this is most ideal I have to reiterate that the odds of this happening are very very slim and full of too many difficulties to count.

Rpgs have been around for many years and it is possible that they could become handheld-only one day but we are at a time I think, when Rpgs could become one of the most powerful genres. Truly epic stories that are not only cross-platforms but actually spread across different platforms to supply an experience in story that is unique and could become a huge part of your life for awhile. Becoming your leisure at home and your tiny bits of escapism wherever you go.   read


3:28 PM on 03.16.2009

Happy Third Birthday DESTRUCTOID!



I just wanted to say happy third birthday Niero and Destructroid. This website is the best I've ever been to and this community is also the best in the world. Destructoid was able to help me through some low points and my life and I will never forget that. I haven't been around the full three years , I actually only really started posting a year and a half ago and it seems like I wasted so much time that could have been spent here. I just want to say that I absolutely love everyone in the community because they are the greatest. I could not imagine any other website in the world that could inspire me to travel across the whole country to go to a game convention in Washington just to really hang with everyone. But I'm doing it and I can absolutely not wait for so until then Destructoid never stop being the perfect website that you are.

Love,
Eternalplayer   read


2:59 PM on 02.15.2009

The most depressing game gifts ever

We all know that feeling of begging your parents or relatives for the shiny new game for Christmas or a birthday. You beg and plead and drill the name in their head to the point were even you get tired of mentioning it. Once the fateful day comes you are practically shaking with anticipation. You open that gift and get it! An extreme rush of joy comes over you and itís the best day of your life (until the next gift giving day). The sad thing is growing up this didnít always exactly work out the way we plan it and we can get games that canít actually be some of the most depressing gifts ever. So here are seven of the most depressing gaming gifts you can ever get besides the obvious you didnít get one.



1. A Game system with no games

Imagine you unwrap that shiny new gift and OMG ITíS A N64!!!!: D:D You quickly realize that something has gone horribly wrong. You got the new game system but they forgot to get you games for it! Utter disappointment comes crashing down. You are stuck you canít complain because the thing was probably way too much for a gift to begin with. You probably wonít be able to beg for a new game until your parents can no longer bring up that you just had Christmas. So you are forced sit there a stare at the system for possibly weeks on end.



2. No memory card!

Not as bad as not receiving a game but still just as heart breaking. With the fifth and sixth generation of system a new device was suddenly needed to save your progress. Your game gifter isnít likely to be up to date on this knowledge and probably didnít realize you need a memory card. Now you can play final fantasy 7 all you want but youíll be forced to start over and over again and if you try to leave it on youíll no doubt get the fire hazard excuse. Hopefully you have a different game to accompany that RPG or else itís going to be sad day.

3. A game you already own

Maybe your relatives of heard you talking a lot about a particular game and couldnít wait to buy it for you as a gift. Thereís only one small problem, you got that game months ago! Now youíre stuck with yet another copy of super Mario world and absolutely nothing to do with it. If your lucky you could trade it but when do we ever break even on those trade and if the gift giver is actually present feigning excitement is going to challenge your sense of acting.



4. A Game for system you donít own.

Multisystem games have been great for when you only had one system. They however can be a pitfall when it comes to gift. You told them time and time again what game you wanted but if you didnít stress the system you could end with the game you wanted but on the wrong system. Hopefully you can get it exchange, but now you have to wait a day longer for to play that game youíve been waiting for and once youíve been counting down the days until you get it another day can seem like forever.



5. A pc game your computer canít handle

Getting the wrong game can be an easy fix but having to upgrade your graphics card can be an entirely different story. This is very depressing not only did you get exactly what you wanted but you canít even play it! It will probably take A LOT of convincing or just luck to get something that can handle it. The only thing that could make it worse is if multiple things are wrong that make you canít run it. In this situation you might as well go back to bed and cry.

6. The game case is empty!

Iíve actually bought games that are new and are still wrapped only to discover there is no game inside the case! What if that gift gets bought a month and advance and you couldnít even bring it back! This is probably the worst because you get the game and you open it up to find absolutely nothing just and empty holder and manual that teases you like nothing else ever could. Honestly, if this ever happened to me I would probably start to cry.



7. A Gamestop gift card for ten dollars

This is coming for my experience last Christmas. My friend got me a ten dollar gift card to Gamestop. Why I love her to death for thinking of me. A Gamestop gift card was probably one of the most disappointing gifts I ever got. For one nothing new or even used ever costs ten dollars. So I could either look at it like a coupon or a bill for a minimum of twenty dollars or possibly fifty! On top of all that Iím forced to go into Gamestop which is in my opinion the worst place to buy videogames. I still havenít used that card and I doubt I ever will.

Only the last thing ever happened to me and Iím very thankful for that. So has any of you ever had one of these things actually happen or do you have a situation that I didnít think of?

(Thanks goes to ProfPew and EDS for inspiring me to write this   read


12:01 PM on 02.02.2009

10 things you probably don't even care about eternalplayer

10. I'm usually very paranoid about posting cblogs and am almost always feel like they are of poor quality when I post them. Not matter how long or well thought out I must overly correct things.

9. I'm a senior in a christian high school and I know this might make alot of people cringe or whatever but despite them being ridiculously intolerance they can be some of the nicest people in the world.

8.I am a bad procrastinator and usually due my work in at the last minute. I am trying to fix this quickly for college but it doesn't at this time seem likely that I'll be able to.

7. I've only lived one place other than Kentucky my whole life and that was Nebraska. I lived in a enormous skyscrapper and I love living in the middle of a big city down there but I hated how outside the city was nothing but corn fields.

6. I use a very robust vocabulary and it annoys my friends a lot. I know the largest word in the english language and how to spell it! I also hate people who say I'm using big words for the sake of it, because I'm totally not.

5. I was going to start writing for negativegamer.com but after only one feature and a small news story, I realized how hard it for me to be negative. I have yet to tell Wardrox this and I hope he won't be too mad.

4. I'm the only person in my class who does not play some type of sport. I love playing soccer but I never committed enough to actual be on the team. I also am very subconscious about how I play if I do ever play a sport. I tried to take up golf but I just fell out of that for some reason.

3. I am naturally argumentative and can easily get into a debate about anything I disagree with no matter how small and innocent it may be.

2. I am very bad about completing video games, I had a bad habit about dropping games when a newer one come out. I consider it one of my greatest accomplishments that I was able to beat persona 3 :fes in one hundred and ten hours.

1.I love sociology and psychology and plan for sociology to be my major in college. I originally wanted to minor in Japanese but my prospective college does not offer it. I have a fear that I will never learn Japanese in my life.   read


6:57 PM on 01.03.2009

I hugged in between Jim sterlings legs

and now my hair is always in the right place   read


11:28 AM on 12.23.2008

Eternalplayer in "My games of 2008"

I might as well jump on this bandwagon before the absolute deluge of similar blog posts start dropping. 2008 may just be my personal best year of gaming. This is because not only did some truly great games get released this year but I went back and played some of the best games of years past. This list will include the top ten games that I played this year regardless of release.



10.Mirror's edge (demo)



If you had the displeasure of playing mirror's edge, you may be wondering what this is doing on here. Mirror's edge was one of my biggest disappointment this year and was a horrible game, But the demo for the game felt completely different. The demo was like everything mirror's edge promised wrapped up in a free ten minute level. Go download the demo if you haven't already and play until your heart's content but DO NOT be tempted to buy the full game, I don't care how good the demo plays you'll be falling for one of the biggest cons this year.

9.Kirby Superstar Ultra



No one tell Linde, but I bought this game pretty much just because he was so enthusiastic about it during a Podtoid and I had some money to blow. What I got was one of the funnest platformers in awhile and the best Kirby I have ever played. Sure it was easy but arn't all Kirby games? This game includes 12 different games of platforming. Starting with a remake of the original Kirby. The best part of this game was unquestionably "the great cave offense". As Kirby you run through a gigantic cave collecting treasure from gold to Mr.Saturn. The great cave offense is probably my favorite experience playing Kirby ever.

8.Professor Layton



I had never liked a point and click adventure game. Professor Layton changed that. The animation was gorgeous and the story was also interesting. This game shined however in its mindnumbing puzzles. At times I felt like a genius and sometimes I felt like a moron. I cannot wait for the sequel to hit the US even if it is just more of the same.

7.Metal Gear Solid 4



Despite having a PS3, MGS4 was the first and only game I own for the system. Being my first metal gear game I felt like I might be alienated from the game. Despite this, the gameplay was able to hook me. I was able to piece together enough of the story to grasp what I was doing. This first time I played it was just a joy. So much so that I woke up the next day and bought the three other metal gear solid games. I haven't even beat the first yet(curse you psycho mantis!) but after beating the fourth I can say the game may have been short but those few hours were nothing but solid gaming.

6.Super Smash Bros. Brawl



E3 2006 one day after Nintendo's press conference. I had heard rumors of a "secret" game Nintendo was going to unveil but I assumed this where just the desperate cries of Nintendo fanboys that was ever present back then. But this time it came true and Nintendo showed off a trailer that took my breath away. I'm not ashamed to admit that brawl was my most hyped game ever. The Dojo and the journey to release was nothing but a huge hype-machine and I had a front row seat. When Brawl finally hit shelves I realized that this was what I was promised (sans online) but not what I had built up in my mind. Brawl was still a amazing game and one of the best Wii games out there. I loved the subspace emissary. And I put 80 hours of game play into the game, mind you 99% of this was single-player. The music was breathtaking, the game play was amazing and the journey to release was unforgettable.

5.Left 4 Dead



Left 4 Dead was the probably the best multiplayer game I've ever played. It was also the first time I ever really used XBL. Playing with nothing but dtoiders also made it so every game was fun. Though it only has four levels and only two of them have eight player it still manages to never get boring. There is fun to be had rather you are a survivor or a infected. There's just nothing more satisfying then being a boomer and dropping down right in the center of four survivor and exploding. So good.


4.Ikaruga



God Bless Topher Cantler. Listening to retroforce I would constantly hear him talking about Ikaruga. So when this game finally hit XBLA I immediately bought it. Ikaruga was my first real shmup and I'm glad I started hear. With it's black and white bullet hell game play, this is a adrenaline filled rush. With dynamic difficulty that really doesn't change that much depending on setting. It took my 32 hours to beat all five levels in a row on easy and I loved every minute of it.


3.Persona 3:FES



Persona 3: FES is a game I am still trying to beat. After 60 hours of play time though I can say it has been a amazing time so far. The persona system feels like such a fresh break from the norm and the day by day school system is also enthralling. It seems to make me feel a deep connection with the characters. I also love symbolism which made this game all the better to me. Everything means something in this game. Though never forced on you looking up what some things like Tarturus actually mean make you understand the game even more. It also acts as a dark allegory everything from the evokers to the enemies you fight are a very dark and gritty way to get the point across.

2. Lost Odyssey



If you played this game you know what the picture above means. Lost Odyssey was in many ways the exact opposite of persona. Instead of totally unique system of something, Lost Odyssey just stuck to formula and mastered it. There's nothing here that couldn't be done on a SNES when talking about battles. It literally feels like a remake of some SNES RPG which is the greatest praise I can give to it. Why the battles were fun and solid, it was the story that made the game for me. Without a doubt this had one of the best stories I have ever played it a video game and is the best in terms of emotion. I never can cry even in real life circumstances but I do get very teary eyes and I have to say the end of disc one basically had me balling on the inside despite looking just very sad on the outside. Every single aspect of this game was enjoyable and I cannot wait for a sequel or at least another game from Mistwalker.

1. Earthbound and Mother 3




I considering making this two my number one and two but I had too group them together. I case you didn't know mother 3 is basically Earthbound 2

Let's start with earthbound, I've had this game for two years but the first time I tried to play it the it wouldn't save. So bored one day I decided to give it a shot. Every day I would play I had a fear my save file would be erased but by some miracle I was able to play the game all the way through and what a joy it was. Earthbound is just such a charming and quirky game I could not wait to play it everyday. The battle system still held up even by today standards and the story was amazing. Sure it didn't have the emotion but it had the charm. The characters were heart-warming, the enemies unique in every way.

Mother 3 may have been just a unofficial English patch, but it was a job done so well I couldn't tell the difference. I honestly must give a thanks to starman.net for allowing me to enjoy this breath-taking game. Mother 3 took Earthbound's battle system and added a addictive combo system. The story felt much more linear and cinematic but this only served to make Mother 3 different in it's own way. While Lost Odyssey had the most emotional scene for me ever. Mother 3 was able to make me feel emotion the quickest. Despite being 2D, the story was top notch and would really grab you. The character felt more deep than that of Earthbound. The enemies felt a little less charming than the original but this is a minor gripe

Playing these two games in the same year for the first time made this my best gaming year EVER. They instantly both became a part of my top 5 games of all-time.   read


8:55 PM on 11.29.2008

Chrono Trigger impressions from a first time player



For at least the last ten years or so I have always wanted to play Chrono Trigger. It was one of the RPGs that I would constantly hear about by everyone but I didn't have the money to invest in a cart. So of course, I was super excited when Square announced it was finally bringing the SNES classic to the DS. This morning I tore open my Gamefly mailer in excitement (seriously I had to request a new return mailer). I only got to play about two hours so far, but I can already tell what I am getting myself into.

The first thing I was confronted was two options. Do I want anime cut scenes and do I want touch screen functionality?. I figured I wanted the closest experience to the original as possible. I turned off the cut scenes, and the touch screen. Chrono Trigger started off pretty much verbatim like every other JRPG ever. Young boy and a small town going to a festival celebrating what have you. The setting already was starting to feel stale, but quickly my interest was piqued when I had to travel through time to save a young girl. Traveling back in time was fun and it was interesting to see the changes to the overworld albeit very minor. Two hours later, I had rescued a queen and stop her descended from disappearing from the time stream, meet a frog soldier and fought really easy battles.

The battle system wasn't too much like Final Fantasy and it did employ some interesting twists. For starters, even though I had the battles set to "wait" the monsters still moved around a little giving a sense of almost real-time which I thought was nice. I especially liked the combo attacks which reminded me a Tales of Symphonia ( I know Chrono was first, but not in my TIMEline har). I liked it there and I like it here just as much. It didn't feel all that difficult which I'm sure is just because I'm at the beginning. I did not try the active time option yet so I'll be sure to see If I like that later.

From my short time with the game, my favorite part came with the trail. I won't go into much considering other may not have played it yet (Hi Europeans!). But already a decision I made back at the fair had affected the outcomes of my verdict. I thought it was a nice way to make the players aware that his actions have a reaction in this game and I hope this is taken advantage of much more in the later game.

Already I can see what could make this game great and live up to the hype I've heard for years. So far I have no complaints to speak of but I do already feel a kinda fear coming from the multiple endings. I always am afraid I'll cut the game to short or choose the wrong ending. I also am hoping that the game isn't to long so it would be easy to warrant another play through to see a different outcome. Overall, I can't wait to delve even deeper into the world of Chrono Trigger.   read





Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -