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Community Discussion: Blog by eternalplayer2345 | Materialistic gaming: Katamari, Mother 3 and othersDestructoid
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(Contains major spoilers for Mother 3)



A materialistic mindset is ingrained in todays gamer. No matter what type of game we are playing it is always a good thing to have everything, all the money, all the summons, all the weapons and all the powerups. Since the early days of eating that one piece of fruit for more points to getting those one hundred coins for an extra life, games taught that the more you get and the more have the better you’ll be.

The only time we have to pause and get rid of things is to discard them when they are no longer of use to us or the game has set in place a limited amount of things you can have at once. There are however some games that go against the grain and try to teach against this idea of materialistic thought. I would like to highlight two games that are anti-materialism in two very different ways.

The first game I would like to bring up in Katamari Damacay. While this game would seem to personify the ideas of materialistic thought it actually tries to show what materialism can lead to. The goal of Katamari is to gather as much as you can and as fast as you can, absolutely everything is obtainable if you have the right sized katamari.

So how can a game like this be anti-materialism? Katamari actually has a message against capitalism and by association materialism; eventually you are supposed to realize the pointlessness of your task. You never have enough in Katmari, it’s just trying to get one thing after another, stopping nowhere eventually rolling up the earth or even the solar system. Collecting more and more lead you no where in the game and you were just doing it for the sake of it. Unfortunately this message was lost on almost of all us until the creator had to say something; it seems he made our pointless task to damn fun for us to notice anything wrong with it.



While Katamari takes the direct approach of trying to create a contrast by directly showing anti-materialism through gameplay, Mother 3 seeks to exemplify this through its story. Mother 3 takes place on Tazmily Island, a small island in the middle of the ocean with a peaceful village. Residents enjoy a simple life with one another in a tropical paradise. One day a shady salesman starts peddling a new item called the happiness box. The islanders soon become obsessed with the happiness box waiting to do nothing but bask in its glory and to get the newest a lasted model of it. Unable to cope with their island life because their obsession demands the latest and greatest they move to new pork city (not a typo, a parody of New York) to be at the forefront technology. Their obsession leads them to leave a paradise to a grimy city all for the sake materialism. To have as much as the can and the newest they can. It is important to realize that although happiness boxes look like television sets or computer monitors, the creator left them intentionally ambiguous as they could be a stand in for anything we become obsessed with.


(Happpiness box seen at top right)

You may say there’s nothing wrong with being slightly materialistic, and that is true. It’s practically the American dream to start from nothing and build your way to the top eventually having all your desires comes true. Consider this though; if we take the happiness boxes in Mother 3 and replace them with video games I think we begin to see the creator’s message more clearly. Most of us would admit to being slightly interested in games more than the average person or average gamer. It seems like we always want more, perhaps it’s due to the way most games are or because of today’s culture but we are always looking forward to that next new game. Once it does get released we are satisfied until something else catches our eye or we become bored of it. This isn’t something that we need to specifically stop doing, more so I think it’s something we should think over more. Do we really need the special edition or to have a game day one? Is it bad that nearly every month there’s something else you feel you need to buy? I could never answer these questions but I hope that games like these and others like it would start taking a serious look at this semi-culture of materialistic thought that has arisen in gaming to somewhat a larger degree than other mediums.
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tl;dr
tl;dr =(
wat!? i read it, it's good. you people have A.D.D. ...hell, I have ADD and i still liked it. Anyway! I get depressed when i read articles like this (not speaking to your writing, just to the subject matter) because i always felt guilty playing katamari - there was always this weird feeling in the back of my head that the consumerism - no, the mindless consumerism - was touching on the edges of my very real and very debilitating phobia, which I will write more about this week.

Thanks, actually, reading this has given me a few things to write about.

<3 ep
I'm glad someone came back to read it! =)

Maybe I will too... but right now I'm about to leave the office. woot.
Fuck you guys, that was awesome. (And wierdly timely do, as I as just thinking about Katamari in this regard after watching that HAWP espiode) Only thing I would add is how in New Pork almost all the buildings are just cardboard cut out, which sort of symbolizes how artificial and empty the newfound "satisfaction" really is. That and how the materialism destroys the natural paradise itself until Lucas resets existence, as represented by the original Mother 3 logo which has the mechanical influence tainting it slightly, and the final one after the credits, restored to pure woody glory. Fantastic post Eternal!
Every TL;DR post is just IRC giving my lickings for whining :P
@SWPG The HAWP episode made me think of Katamari like this and partly inspired this.
Nice guys, shit all over a good blog because you're to worthless and stupid to read it, its not even that long.

And good write-up, have you any more examples of materialism in games? I'm curious to here more on this subject.
TL;DR (Too Long, DID read)

Mother3 did an amazing job narrating the evolutive and realistic choice of the habitants of Tazmilly without knowing what their lifestyle would really drive them to.
I wish we could support them by buying a NTSC mother 3...oh well.

@Kyo

*too
Great write-up! Everyone should take some time and read it, it's not even that long.
Good article. Nice perspective at looking at these two games.

I just enjoyed rolling and collecting junk in Katamari. Your article helped me look at it in a different light.

For Mother 3, great story, great characters, but repetitive battles, not my cup of tea. I'm surprised Nintendo did not bring a game this well written to the U.S.
This has made me much more interested in playing Mother 3.

Good read, EP!
I really enjoyed the part I read. Sadly though, I've still not been able to play Mother 3 so I stopped before spoilers got me. Still, I dig the Katamari bit.

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