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5:32 PM on 03.12.2010


Porygon (Japanese: ポリゴン Porygon) is a Normal-type Pokťmon. Porygon is the first artificial Pokťmon that was ever created. It was created by Pokťmon Lab according to a Pokťmon Report found in Silph Co. Porygon has a pink polyhedral body with a blue stomach, blue triangular prism feet and a blue rectangular prism tail. Porygon has a pink, polyhedral head that ends in a blue beak and has hexagonal eyes. It does not breathe. Porygon is made completely out of programming code. Built into this code is a Silph copyright protection preventing duplication through electronic means.

At the time PETPM (People for the Ethical Treatment of Pocket Monster) heralded the invention claiming it would finally put an end to the tyranny of capturing and battling pocket monsters. They claim pokemon would return to the wild and live in perfect harmony. Because a Zangoose has never killed a Seviper /sarcasm

However all Poke Hell broke loose when the fear of most computer scientist happen, Porygon tried to build a more intelligent version of itself and starts a chain reaction overthrowing all men and pokemon alike. The first thing it did was launch an attack not only pokemon trainers but young japanese youth as well, a GIF of the event that coused many to suffer seizures follows

Due to this Humans, have locked away porygon in the furthest reaches of cyperspace. Although there are a small group of conspiracy theorist out there who believe it was not porygon that caused this explosion of color but a pikachu. These porygon sympathizes are basically the KKK/Al- Qaeda of Kanto.   read

8:50 PM on 08.24.2009

Why I Love Destructoid

this, this and this


8:04 PM on 08.21.2009

Remakes and Why We Love Them

Tuesday morning, I had just woken up and I decide to check out Destructoid to start off my day. Scrolling casually while glancing at headers and reading blurbs, I try to see every news post I had missed while a slumber then something catches my eye. ďPersona 3 Portable Announced, adds new characterĒ. For a second, I have to register this and then quickly click on the story. Reading it, I discover that one of my favorite games is coming to the PSP and adding the ability to play as a female. I literally am overcome with joy! I was throwing the idea of buying a PSP since persona one is coming out but now I am practically sold! The whole day I have a much better mood knowing this little tidbit of news. I try to imagine what will change with this new female character and what else could be added!

I have already mentioned that P3 was one of my favorite games of all time. I had first gameflyíd it and loved it so much I bought a copy and proceeded to waste 120 hours of my life playing through it. The copy is sitting with the rest of my games next to my wii. There is nothing wrong with it, no scratches, and no problems with it playing on my PS3. So why should I be so excited for this remake? Why when I am perfectly able to play the game right now, am I eagerly anticipating itís release even willing to put down two hundred plus dollars to buy a system to play a game I already own? This got me thinking about remakes. How is it that I and other gamers can get so excited for something like this? Looking at the comments for the initial announcements I wasnít the only one excited. A few commenters I know had played the game too because I had talked to them about the game. So knowing Iím not alone, why is it exactly that we as gamers are so eager to get excited about remakes. I think there are four main reasons for this phenomenon: replacement, additions, renewed relevance, reliability and reimagining.

Let us first start off with the two most understandable reasons, replacements and additions. Replacements is a very simple concept, the remake is able to replace the original of the game. Whether the disc is broke, the Nintendo seems to refuse to play Adventure Island or you had a nasty habit of selling all your game once the next generation came about; remakes allow you the convenient access to a game from yester year with a cheaper price tag than tracking down the original most of the time. One example I can bring up is the recently re-released Marvel Vs Capcom 2. I own MVC2 for the Dreamcast, but I had two problems. The disc had a nasty gash on the label side of the disc and a replacement on the Dreamcast would have cost me upwards of $70. Luckily since it came out on XBLA, I was able to snatch it up for $15 and start playing! As a cool bonus it also had online play! Which of course falls under the idea of an addition, Persona 3 Portable is probably most exciting because I get the chance to play through the eyes of a female character. As long as the additions do not seriously hamper the original core of the game, I can think of no reason having additions to a beloved game not exciting anyone.

Renewed relevance is something that appeals to people who were huge fans of the first offering. When a remake comes out a lot of new people will be experiencing it for the very first time, and suddenly the game that you had loved for ages is cool and exciting to talk about again. Iíve noticed talking to other gamers that the window to talk about new stuff isnít very large and if you donít share an interest in the same game it probably wonít be brought up. I would get a lot more interesting conversations talking about Shadow Complex in IRC than Jet Set Radio Future. There may be a person who likes JSRF and we could talk about that for a bit but Shadow Complex would most likely draw a much bigger response leading to more people to talk to. I imagine if something like Earthbound was released on virtual console, I would be so happy that there would be more people eager to discuss one of my favorite games of all times. The feeling of renewed relevance is probably never the sole component in exciting some one about a remake but does contribute to a small part of it.

Remakes can also be tantalizing is the fact that they are reliable purchases, meaning you know itís going to be good. When a game receives a remake it most likely was popular and is a safe investment for the publisher, which usually translates to itís a game that was really fun. People complain that it seems like gamers get more excited for a remake than a brand new IP, while it would be stupid to flat out ignore the new IP, I think it is reasonable to be a bit more excited for a remake. If itís something you played you know what exactly you are getting. Let me put it this way knowing how Mirrorís Edge turned out would you have rather had that or a remade Skate or Die? Even though Mirrorís Edge was a exciting new idea it turned out to be not so great but a remade pseudo 3d skate or die sounds great, WHERE IS IT EA?

While this could technically fall under the idea of an addition, I am going to keep it separate. Reimaging is basically giving the original game a graphics overhaul, video games tend to progress faster than any other medium. The visualís of games a scant six years ago are even a bit lack luster by todayís standards. Since we are only just now having realistic graphics and are minds are no longer filling in spot the graphics canít a game getting new graphics will likely be an increasingly common thing. For me I see two different types of reimaging that are possible. Games that are redone graphically due to the low quality of graphics in the time period they were released and games that are redone simply for the sake of vanity. While a Final Fantasy VII remake doesnít actually exist there is a good reason while people were flipping out when that PS3 tech demo was showing. Anyone who has had the chance to play through seven recently knows that while the core game play is still amazing, the graphics are so dated and the 3d models so poor that it is almost laughable when you sit and actually look at the characters. A new set graphics wouldnít improve the game but it would make it easier to look at. An example of vanity would be the HD 8/16-bit game mock-ups. Does Super Mario World really need a graphical boost, of course not, it looks perfectly fine the way it is. But damn if it donít look fucking gorgeous with HD sprites.

I know that some people are critical of gamers for getting really excited about a remake and then barely noticing something new and original. I donít really think that itís entirely their fault. Hopefully the reasons above should give some insight as to why we tend to do that. If a new IP is up to snuff weíll know about it and hopefully that word of mouth we cause will help it a long. I just donít think remakes should take blame for a new IP failing. You wouldnít necessarily blame a DVD of a new movie failing because Rocky just got released on Blu-ray, would you?   read

5:48 PM on 07.09.2009

Materialistic gaming: Katamari, Mother 3 and others

(Contains major spoilers for Mother 3)

A materialistic mindset is ingrained in todays gamer. No matter what type of game we are playing it is always a good thing to have everything, all the money, all the summons, all the weapons and all the powerups. Since the early days of eating that one piece of fruit for more points to getting those one hundred coins for an extra life, games taught that the more you get and the more have the better youíll be.

The only time we have to pause and get rid of things is to discard them when they are no longer of use to us or the game has set in place a limited amount of things you can have at once. There are however some games that go against the grain and try to teach against this idea of materialistic thought. I would like to highlight two games that are anti-materialism in two very different ways.

The first game I would like to bring up in Katamari Damacay. While this game would seem to personify the ideas of materialistic thought it actually tries to show what materialism can lead to. The goal of Katamari is to gather as much as you can and as fast as you can, absolutely everything is obtainable if you have the right sized katamari.

So how can a game like this be anti-materialism? Katamari actually has a message against capitalism and by association materialism; eventually you are supposed to realize the pointlessness of your task. You never have enough in Katmari, itís just trying to get one thing after another, stopping nowhere eventually rolling up the earth or even the solar system. Collecting more and more lead you no where in the game and you were just doing it for the sake of it. Unfortunately this message was lost on almost of all us until the creator had to say something; it seems he made our pointless task to damn fun for us to notice anything wrong with it.

While Katamari takes the direct approach of trying to create a contrast by directly showing anti-materialism through gameplay, Mother 3 seeks to exemplify this through its story. Mother 3 takes place on Tazmily Island, a small island in the middle of the ocean with a peaceful village. Residents enjoy a simple life with one another in a tropical paradise. One day a shady salesman starts peddling a new item called the happiness box. The islanders soon become obsessed with the happiness box waiting to do nothing but bask in its glory and to get the newest a lasted model of it. Unable to cope with their island life because their obsession demands the latest and greatest they move to new pork city (not a typo, a parody of New York) to be at the forefront technology. Their obsession leads them to leave a paradise to a grimy city all for the sake materialism. To have as much as the can and the newest they can. It is important to realize that although happiness boxes look like television sets or computer monitors, the creator left them intentionally ambiguous as they could be a stand in for anything we become obsessed with.

(Happpiness box seen at top right)

You may say thereís nothing wrong with being slightly materialistic, and that is true. Itís practically the American dream to start from nothing and build your way to the top eventually having all your desires comes true. Consider this though; if we take the happiness boxes in Mother 3 and replace them with video games I think we begin to see the creatorís message more clearly. Most of us would admit to being slightly interested in games more than the average person or average gamer. It seems like we always want more, perhaps itís due to the way most games are or because of todayís culture but we are always looking forward to that next new game. Once it does get released we are satisfied until something else catches our eye or we become bored of it. This isnít something that we need to specifically stop doing, more so I think itís something we should think over more. Do we really need the special edition or to have a game day one? Is it bad that nearly every month thereís something else you feel you need to buy? I could never answer these questions but I hope that games like these and others like it would start taking a serious look at this semi-culture of materialistic thought that has arisen in gaming to somewhat a larger degree than other mediums.   read

9:07 AM on 05.31.2009

My E3 2009 predictions (in pictures, 100% accurate)

So here's my E3 2009 predictions

Let's start out with what will be talked about at e3 probably this

and all the companies will want to talk about this

specifically on the nintendo side they'll talk about that thing above, who's they well...


and unfortunately her

I would put money on him too

On the microsoft side you have

Him, talking about

and this

however you can expect sony to be yammering on about

this thing

yup that too

hitting a little closer to home

this guy

and they will all be at this

Ok, that's it.........I'm hungry   read

10:24 AM on 05.02.2009

Why the wheelman commercial caused me pause

Before I start please direct yout attention to this commercial for The Wheelman.


I know that this is old but I've wanted to do this for months and can finally get around to it.Do you notice anything about this commercial? It doesn't feel quite right does it? It feels like this is some advertisement for a movie and not a video game. But what is it exactly that causes this commercial to seem so out of place? If you notice this commercial chooses to focus on aspects that you normally see in movie trailers. For example it decides to show video of explosions and other typical movie like flare. If you are advertising a video game wouldn't you want to see the main character atleast jumping out from the explosion instead of just showing the explosion by itself? But the most obvious thing in the trailer that stands out is Vin Diesal. It is clear the publisher wanted to draw players in with Vin but is this something we should be worried about?The video decides to start by panning to the game's main protagonist, Milo Burick. Milo is Vin Diesal in ever way because he was based off of him, this is something strange. You cannot look at Milo and not think of the actor behind him, this is nothing new especially considering the chronicles of Riddick games. But I feel that was a different situation, Riddick was already established as Vin Diesal while Milo was forced to be like him.

Another potential problem that arises is dissociation with the character. In most action type games is it is common to either feel as though you are the character or you are temporarily stepping into the shoes of the character. With someone like Vin Diesal it would be impossible to imagine yourself as him and for the stepping into the shoes part, it would not seem real enough. The escapism aspect of this game is lost with you thinking of Vin and not Milo or you during the course of the game.

It no secret that video games are as popular as movies even outselling them sometimes. I'm surprised this trend hasn't really take off yet but doesn't seem odd that not to many actors have yet attempted to capitalize on games more. Ignoring movie games because they tend to focus on the story or character instead of the actor. The Wheelman presents a perhaps look into the future to games. How often are we going to start seeing games that are built up around the actor instead of the other way around. Boom Blox was made by Steven Speilberg, despite this it seemed to fail to capture the game sales but still publishers are beginning to look at celebrity attachments more and more. Littlebigplanet had Stephen Fry doing the narrative. Beyonce and the rhythm heaven commercials too, she may not appear in the game but don't you think that the game may moved more copies is she had applied vocals to the game? It has yet to be proven that celebrity attachment increases interest any a game but consider for a moment if it did? It would no doubt be the new hotness in the game industry right after the quick time event tangent. "Need a little more spice to your game?Throw in a celebrity or two to give it that much needed broad appeal!"

People often complain about games becoming a bit too hollywood or mainstream but it will get much worse if celebrities start making appearances in the game just for the sake of it. I'm fine with celebrities in games but The Wheelman feels like it was made to be a controllable Vin Diesal action movie. The creator must have realized because half way through development they decided to just be direct with their intentions and just announce a Wheelman movie based off of the game. While it is too early to tell if this trend picks up it would be wise to be caution of new games that promise celebrities, or else you may have Ashton Kutcher in the next Final Fantasy and NO ONE want that to happen.   read

1:12 PM on 04.22.2009

I almost died today in a car accident and it made me realize something. How much you all mean to me!

Today as I was pulling out of my driveway, I got t-boneíd by a pickup truck. Miraculously the truck hit the backseat on the driverís side and not me. The back was completely caved in and if I had been going a little slower I probably would not be here right now. I know, ďI could of have almost died and I didnítĒ, is lame and I should just STFUAJPG! But it really made me think of how much certain things mean to me and I keeping thinking of you guys.

I started coming to Dtoid after finding a link to RFGO on At this time in my life I was very depressed and seemed like my life was utterly pointless. But every Tuesday a brand new RFGO would warm my heart and make me have faith in my only life (I am completely serious). Eventually, I started reading destructoid regularly. It was no more than just another site that might get a story posted before Kotaku or IGN and thatís all it was for awhile. Sure I would comment on stories and maybe, much to my delight, get a question answered on Retroforce but I never really became a part of the community. Despite, this just by commenting Destructoid did something amazing. It made me proud to be a gamer for once, I used feel so bad when I would read other websites and look at the absolute clusterfuck that is video game consumers. Every petty fanboy war just made me so freaking ashamed because I thought deep down I was like that. I only saw these kinds of people when I wanted to engage in conversation about games so what else was I suppose to believe? I realized that Destructoid was something different. The posts had personality; the comments were rarely fan boyish and if they were it was usually started by a new person. I canít remember when but eventually I dropped IGN and then turned around and dropped Kotaku after they posted a ďGuide to furriesĒ article. From then on out it was just Destructoid for all my gaming news and occasionally gonintendo if I need a bit more esoteric news.

I was bored one day and I decided for whatever reason to figure out exactly what Dtoid IRC was. This one event changed everything for me and my relationship with Destructoid. IRC was my gateway drug to being a true part of the Destructoid community. I just wandered in one day and started chatting and I made friends fast. It was going pretty normal when it comes to a chatroom, I would just hang out and talk a little bit but there was never anything to separate from other places like IGN or Gamefaqs. IRC was the first time I ever bought something for people I only knew online. I picked up L4D just because of that hype in that room and love playing it with them. Then the day IRC will never forget occurred (see here and here). The fact that Dtoid was the place for me was reaffirmed and again I dove deeper.

I dove deeper with things like twitter, gmail and skype. Destructoid is no longer contained on Whenever I get online I usually have a ton of tweets from people that I just have to read. Destructoid officially became a part of my life. While on the subject of twitter, I would just like to mention the thing that separated this website as the true gaming website, the staff. Before Destructoid I would get so excited when Crecente would respond to my comment or something. I thought I was the coolest to be able to talk to someone internet famous like him (I know GIGANTIC NERD). Dtoid is different in the you feel like the editor are actually people. There doing this for the same reason you want to do it, because they like games. I canít tell you how many times Iíve talked to Aerox or Ben about something. I can swear I talk to Stella Wong about every single day. I know for a fact Iíve at least talked once to every person on staff besides Rey I think.

I have so many more memories I could share, the EPIC april fools day skype party with step up 2. (Calling mandi a whore is such a joy). The AMAZINGLY PERFECT Stella Wong buying me a book at the Cherry Blossom Festival. I seriously can not tell you how much I love her for that and because she is like the best person ever. Destructoid just keeps getting better and better for me all the time. I even going to meet another community member for the first time this Saturday, but I canít know because my car is totaled. Even still, nothing can compare to the orgy that will be PAX 2009 and I seriously am counting down the days to that.

Iím sorry if this post is a little scatterbrained or whatever because I am still hurting and not thinking straight a little from that crash. I just felt I had to tell all of you this while I was thinking about it and it was still on my heart. You are the best people ever Destructoid. The saying ďCome to Destructoid, get your life changedĒ Is still to this day completely true. My life is this best itís ever been and a big part of that was all from you Destructoid. I donít care how big you get or how much you change in the future, As long as the spirit that started and keeps this going every day is still there. I will never leave. <3 <3 <3 <3 <3 <3 <3 <3 <3.   read

7:57 PM on 04.12.2009

If you are going to PAX 09 please read this. Details about a possible Destructoid the movie inside.

PAX. Just the letters conjure up memories and anticipation in all of us. PAX is one of the best parts of Destructoid when we all come together in one place to have the time of our lives. I think most of us has seen a video or two of PAX 08 and thought what a small facet of PAX do those videos truly capture. Where was everyone else while Necros was being set aflame? For most PAX happens over three days and is a non-stop experience. PAX 09 will be the last like it after this year it will be split into two different events on the West and East coast. This could be one of the last times we all come together in one place. I thought it would be important to chronicle this important moment in destructoid history. I thought of way that we can do just that. We are going to make a documentary style movie during PAX. A select few editors and community members will be given the opportunity to camcord their respective journeys from their house to Seattle and most importantly all the crazy stuff that happens during PAX. Iím not sure how many people will get to film themselves but I do want those who do to be able to show the world PAX from the perspective of a Dtoider.

This film will have a three fold purpose. First, to chronicle the last big PAX; Second, to show why the community is the best in the whole world and finally, I donít know if this will happen but I want people to be able to point to this film as something that attempts to show why Dtoid is so great. I want someone to ask, ďWhat makes Dtoid so great?Ē And someone point to this film. This isnít just my inane rambling, Hamza is already behind it and wants it to happen but we need you to tell us that you want it to happen as well. The requirements to be a filmer are that youíre going to PAX 09.

We are not sure if this is a requirement yet but it would be preferable if you have an HD camera. Dtoid uses HD nowadays and it would go a lot smoother if the people doing it had one.

So what do you think? Think you have what it takes? Do you think this a good idea? Please leave a comment of what you think because once again we have to judge if people want this to happen. Also leave a comment if you would consider being one the filmers. Donít worry about the HD thing yet, just mention it if you happen to have one.   read

6:26 PM on 04.07.2009

Rant and Rage: Why the Colossus movie is one of the worst ideas to ever happen.

So you just heard about the Shadow of the Colossus movie. You probably cringed just a bit or perhaps you were angry that something like this is happening. But you just accepted it as another example of why game-to-movies are a bad idea. You should feel much more than that, you should be OUTRAGED! "Why?, This is just how the movie industry treats us, hopefully it will change one day but we should just bare it for now" Bullshit! Utter Bullshit, this is something that should affect us deeply as not just gamers but as people who are games enthusiasts. To further my point let me point out some ideas of why this is such a terrible idea.

A colossus movie could never be justified on the screen

We all know the drill no matter how hard Hollywood tries they can never truly capture the experiences you feel when gaming into a movie. Shadow of the Colossus does something when you play it, it makes you feel alone. It puts you in a vast wasteland with nothing but a sword to take beasts that are striking and can be a times terrifying. It transposes you into the shoes of the wander. You arn't just watching him with nothing but a sword and horse attempt to do the impossible, you are the one that is attempting the daunting task. The movie will have you sit in a theater with a hundred or more people watch some actor go through a wasteland alone. You'll probably get some annoying prick behind you will yell at the screen how boring it is. That man is only there because he say a "bitchin" trailer or poster and expected some kinda Hercules versus Godzilla epic. In fact it sounds like minor character are getting a bigger role so that prick doesn't get bored. Even in the comfort of your own home, in complete solitude you could never come close to the same experiences. You can't stop and notice the scenery or get a feel how epic the scale truly is. No matter how many pan shots or fly overs they do, it will feel artifical and you won't feel like your a part of the world.

The person wants to make the movie and has played the game

Lets not focus on the fact that Mr. Mark's last film "Street Fighter: The legend of Chun-Li" was utter shit. That's a given, we all know that. I would instead like to focus on the problem I see here, Justin Mark has played this game. I know he would not be stupid enough to write a script if he never even played it. His friend Ben Fritz also played the game and even talked about how emotional the game is and how it is a big argument for the games as art movement. HOW? How in the fuck then after playing this game and after feeling those emotions did he arrive at the conclusion that this should be a film. At what point in his journey through this game did he think "Damn, that take down was nice but you know, this could be so much better if I wasn't controlling anything and it just sat there and played itself". It's utterly mind blowing to me. It's about the same as somebody seeing the Mona Lisa and thinking "Man, I would love to describe that in a book!" NO,NO,NO,NO,NO! Why? How can you take one story that is beautifully expressed in one medium and slap it on another, what compels someone to think that!

It's plagiarism

We all now what plagiarism is don't we? Taking somebodies idea and claiming them as your own. But this is an adaptation that's different than plagiarism. Oh really? I'm fine when you complement something by making a prequel or side story. That's much better for me personally (though either would be hurtful to Colossus by way of adding unnecessary story to the game). When they expect audiences to feel close to what the game made its players felt, it is plagiarism. Taking the ideas from the game and lying about them. Making them seem like they could be enjoyable and entertaining just as much in the context of a film as a game. But wouldn't that make licensed games just as much plagiarism? I say yes. If to interrupt a film and make it work in a game then yes. Are Movies to games ever good honestly. Sure we have spiderman 2 but that included a ton of crap that was extra. It followed the movie at times but did it honestly expect you to control the game as the scenes verbatim? You fought the same battle sure, but not in the exact same way.

It sets the idea of games as an artistic medium back a couple of years

This is my last point for now, We as gamers generally would want games to be recognized as art. Sure not all of us cry out for the respect but having it wouldn't hurt. We triumph the Braids, Passages, Mother 3s and Colossus's as a testament to video gaming. As an example to of what video games are truly capable of. Intelligent and deeply moving pieces of art that can have profound effect on people if not more so than other mediums. By having this movie take one of the games and turn it into something else is stating that "That was a pretty good story but lets legitimize it by making a film". It doesn't need to be legitimized. The point of making that argument that games are art is that games are possible of standing on their own artistic merits. I'm gonna make the assumption that this movie will be terrible, a little far-fetched but hear me out, what is that gonna saw to the people who don't play games. When people see that terrible movie they are gonna group the game in with the movie. I know that this movie doesn't change the fact that I can still go play the game it would be stupid to say this movie will actually hurt the game. It would be great if this movie bombed and we could point that games are a serious medium because they can't be translated to other mediums. But that doesn't change the fact that this game was meant to be art, it was meant to be a story told only by games. It doesn't hurt the game to make the movie but perhaps even worse it doesn't benefit it in any single way.

Their are other points I could make but for now I will leave at that. I wrote this without letting the news settle so there's still a lot of outrage in their do to just finding out. I'm also sorry if my points or arguments didn't flow because I didn't exactly plan this out. For now I'm hoping that we as gamers can make some attempt to stop this from happening. Rather through a petition or emails or even better make the greatest counter argument we can and then send it to the directors, the writers and the people trying to get this made.   read

1:19 PM on 04.01.2009

Way to revive mom that dies in Lost Odyssey discovered!(spoilers)

Anyone who has played Lost Odyssey for the Xbox 360 knows about the most emotional scene in the whole game. This powerful scene depicts one of the characters named Lirium losing her life. Gamers have sobbed for hours on end after this scene wishing that since the world of Lost Odyssey has items to bring characters back to the dead that you could somehow resurrect Lirium. Well it has just been discovered that you can indeed can resurrect Lirium you just have to play a certain way and go a little bit out of the way.

First things first, you need to have 100 items that heal you, potions or revival items are included. You must not have 100 of one item it must be a ratio like 1 and 99 or 69 and 31. Once you insert disc 2 the code doesnít need anymore input until you get to disc 4. Hereís where it gets a little complicated. Before you fight the final battle in that tower you need to put in the rest of the code. First you need all of the dreams (excluding DLC) and your characters should not be above Level 61. Now go to the item shop in Numara and talk to the shop keeper 567 times. I recommend turning the channel to something interesting while leaving the game on and just pressing the buttons over and over. Remember to keep count though, once this is done he will finally say on the 567th time ďGod Damn it why the hell do you keep talking to me. Jesus Christ, you been here for like two hours doing the same thing over and over! Get the hell out of my store you psycho!Ē He will point to a newly open door in the back that you can now go into.

Upon entering this room it will be a completely white room with nothing but the door you came in and a save point. Hereís where it gets a little complicated. Use the Save point and go back to the Xbox 360 main menu. If you have an Ipod (donít worry if you donít) plug it into the 360 USB port and download the Ipod connectivity thing on Xbox Live that allows you to use your Ipod with the music player on the console. If you donít have an Ipod just try and use windows media player with the console. Now you need to go online and get a play list of really hardcore Metallica. Now once you got a play list that is at least an hour long. Go back to the Xbox and load up Lost Odyssey again. Once back in the white room. Start the very first thousand years of dreams sequence from your main menu. Push guide right as it starts and load up your play list. Now you need to watch every single dream sequence while listening to the songs. Luckily the game realizes what you are doing by now and the text will come at a little more fast paced. Finally after doing all this bullsh errÖtotally necessary stuff. You will start to encounter random battles in the white room!

Here where it gets a little complicated. You need to have Mack in your party as you start battling the monster. Youíll only encounter pink colored Kelelons in the white room that give a 100 exp per match. You need grind so Mack can go from level 61 or below all the way up to level 99. This will take awhile but hey you got a Metallica play list to listen to while your doing it! Once at level 99 Mack will learn the best green magic spell in the whole game the big Mack attack.

(Pictured: Mack performing the BIG MACK ATTACK in the white room)

Now that you know the big Mack attack, it is finally time for the final part of Liriumís revival. Hereís where it gets a tad bit challenging. Go and fight the final boss. If you entered the code correctly (God help you if you didnít). You should be able to fight the final boss with any characters the whole time including mortals. You need to have in your party Kaim, Sarah, Cooke and Mack when you fight the boss.( since they are Liriumís family) When fighting the final boss you may only use the simple physical attacks and healing items only! Once you get the boss down to his final form its time to unleash the BIG MACK ATTACK. Mack being the scrappy kid that he is, will unleash the big Mack attack as the final blow. The boss will die and everything will be peaceful. Out of that huge bubble light thing, Lirium will walk out alive and healthy! Everyone will run up and hug Lirium. Not paying attention to their surrounding the building will collapse on top of them. Everyone dies! Congratulations you just got the BAD ending of Lost Odyssey. What the hell did you expect? Bringing back a character you died in a cutscene? That goes against all Rpg norms but you just had to push it didnít you? DIDNíT YOU?   read

5:39 PM on 03.31.2009

Revanthony calls in to summa after show (shortblog)

We all heard that Anthony got published in the Escapist to the shock of basically no one (brad rice was first!). But he has done something much more relevant to our needs here at Destructoid. By listening to podtoid you might know of the summa aftershow where rob summa engages in a masturbatory process by podcasting by himself and whoever is lonely enough to call in. Rev took this as an opportunity to call in and ask him two questions. The first makes summa seem to be on podtoid and the second was "On a scale of one to ten how old is your current girlfriend. (Note: Anthony uses the fake name Justin so he won't be caught)

Thanks to negativegamer for providing the clip and tdiddy for showing it to me.   read

6:01 PM on 03.23.2009

Do Console Rpgs truly have a future? Yes, and it's a fusion

Jimís recent article about how Rpgs are becoming a handheld only affair made me start to think. At first, I thought he was right and the days of the epic fifty-hour Rpg unraveling while you sit on the couch with some drinks and a night to kill was over. But are console Rpgs truly dead? It seems that way with nothing but the same old, same old coming out it can almost feel like the console Rpg is nothing but a relic of the past. So should this generation be the eulogy of these once proud owners of some of the best stories and longest journeys in gaming. No, the Rpg genre needs to evolve but many say that evolving Rpgs has the potential to take the soul out of remove the fifty hours and the turn based and you no longer have an Rpg. Iím talking about a fusion if you will, of the handheld and the console into one new type of Rpg.

I believe Jim hit the nail on the head when talking about how playing on a handheld improved the experience vastly compared to a console with bite-sized grinding sessions and the portability being the new generation of Rpgs. If this is true how we could go about fusing this two types of systems. Letís look at example in gaming history. When the Pokemon craze was catching on Nintendo knew kids would go ape over the chance to battle in 3D. So instead of creating a new Rpg for the N64 they simply created Pokemon stadium, a game that all you did was battle your Pokemon from your Gameboy Rpg in 3D. To accomplish this they packed in an accessory called the transfer pak

This nifty like device allowed you to take your Pokemon you had raised on the Gamboy and transfer them to the n64 to battle in 3D. While this was never expanded upon outside of that concept they unknowingly hit upon what future Rpgs could become. Nowadays we wouldnít need two different games to connect, with the power of the DSi and PSP memory we could easily have bits of that Rpg download and carry it around with us.

Portable Grinding Machine

This seems to be the largest benefit of having a handheld. Those long and tedious grinding sessions can turn into quick little bursts of game play while saving the story and more meaty parts for when you have an hour or two to devote to some handheld gaming. So why not take this core concept and add in a console? Imagine you reach a part in Final Fantasy XIII that is going to take a couple hours of grinding in order to beat boss X or get legendary item Y. This is where you could transfer your characters to your PSP and wait until you have a spare moment to grind a little. The portable version of the game could even look like a 16-bit equivalent of the game with nothing but monsters to grind. This is taking that benefit of handhelds and stripping it down to the bare minimum. This would be best in a situation where you hit a rough spot and need to gain a couple levels, still preserving the nice graphics and immersive battles for the console but the tedium for the small little device inside your wallet or purse.

Handheld From Point A to Point B Machine

If you were to divide up modern Rpgs into a pie chart you might see that the story elements of an Rpg such as the cutscenes and battle that actually effects the story makes up lets say about twenty percent of the actual game the rest is all invested in grinding, side quests and traveling. Traveling in a Rpg is more than likely to come down to go from point A to point B and battling monster constantly trying get there. The overly elaborate dungeons and the quick trips across the entire continent can begin to add up and even put off some. If we could be able to take those boring bits of travel and put them into the easy to swallow package of a handheld it would be a lot more tolerable. You could of course go for the old standby and add an airship to get rid of the pesky traveling but one thing that can plague Rpgs are stereotypes such as airships or whatever magic way of flying around the party suddenly discovers despite it being the middle ages.

Handheld Compliment Machine

The most unlikely evolution to happen would be on a full-on portable version of the console game. A game that could be played in itís entirety on the handheld or the console would present a few problem namely cost to develop such a monstrosity, having enough memory to do this and the fact that it would probably never appeal to a developer. Why make one game twice when you can make two different games. So perhaps this is something we will see much further down the line, an evolution of the evolution if you will. Despite its likeliness, let us examine just what game like this could accomplish. First you would not be tethered in anyway to any particular device this would make the experience totally unique to your needs. You would still have the big and beautiful console experience when you could find the time but if youíre out and about most of your days you could just devote your time to the handheld. While this is most ideal I have to reiterate that the odds of this happening are very very slim and full of too many difficulties to count.

Rpgs have been around for many years and it is possible that they could become handheld-only one day but we are at a time I think, when Rpgs could become one of the most powerful genres. Truly epic stories that are not only cross-platforms but actually spread across different platforms to supply an experience in story that is unique and could become a huge part of your life for awhile. Becoming your leisure at home and your tiny bits of escapism wherever you go.   read

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