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2:35 PM on 08.28.2009

Soon to be NES owner...games?...help!

Hey guys, I'm getting my Nintendo Entertainment System today in an hour or so and I just wanted some help picking out some games for the system.

I plan on buying Batman, Dropzone, and Back to the Future right away. However, I'm stumped as to what other games I should get.

I'm looking for some games with some good multiplayer action, but really I'll look into just about any suggestion I'm given. Please help me out and let me know so I can get some good ideas. Thanks! :)

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10:29 AM on 08.12.2009

A Worthy Follow-Up to Remote Masseuse

My sophomore XBox Live Indie Game has been released. It's very unfortunate for Agent MOO that my release came out at the same time as his. Agent MOO, I apologize for the dramatic impact it will have on your sales. Just don't come asking for reparations.

The trailer says it all.

UPDATE
Apparently I didn't make it clear enough that this is a joke. Yes, it exists. Yes, I hope people buy it. Should it exist? Probably not.

There's a story behind it though. I was actually working on a series of drinking games for XBLIG. I made a menu screen that looked like beer. I scrapped the project due to a lack of available time, but decided to release just the menu background when MS made it possible to release 80 point games.

Don't like it? Don't buy it.

[embed]143878:21377[/embed]   read


3:58 PM on 08.06.2009

Thanks to Brad (and his pecs) for the Remote Masseuse Review

I already emailed him, but I wanted to publicly thank Brad for the Remote Masseuse review. It's a shame you didn't like it, but you were doing it wrong.

As I mentioned in the comments for the review, I'll post a redemption code here for every 10 diggs the review gets. So get on it fellow Dtoiders!

http://digg.com/xbox/Destructoid_Review_Remote_Masseuse

And for your entertainment, I found this by Google image searching "remote masseuse".
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4:58 PM on 07.31.2009

L4D2 Feature Request: Dogs That Can't Look Up

How bad-ass would it be if L4D2 included zombie animals? I want to see a special infected dog that can't look up. You can avoid it by staying on higher ground.

That is all. I'll go back hiding/posting exclusively about Remote Masseuse now.

I found this image by Google image searching "dogs can't look up"...

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9:33 AM on 05.26.2009

Remote Masseuse: iPhone Edition


I'm surprised it made it through Apple's approval process. But, finally, 3 weeks after originally submitting it to Apple, the iPhone version of Remote Masseuse came out on Friday. Get it here! What do you have to lose, your dignity? $1? It's only $1 you cheap bastard, buy it! While you're at it, buy the XBox 360 version too. I'm a whore.

Want to know more? Check out remotemasseuse.com. Yes, it exists. I know... it's sad.

I don't feel terribly compelled to write about it at the moment. It may be worth noting that this is the first XBox Live Community Game to make the transition to iPhone. At least as far as I know it is. It's also the first iPhone app from the Dtoid community... again, as far as I know.   read


12:53 PM on 04.07.2009

My Interview on Dead Pixel Live

The interview yesterday went very well. If anyone cares to hear it, download it here or get episode 230 of Dead Pixel Live on iTunes. My interview begins at right around 1 hour and 6 minutes into the recording.

I think the host's intention in having me on was to mostly vent about how horrible it is that Remote Masseuse and other apps are outselling pretty much every game on the XBox Live Community Games. Turns out I agree with him, and we had a really great interview. I even ended up convincing him that there's room on the XBox for both apps and games, if only Microsoft would help facilitate that.   read


3:15 PM on 04.06.2009

Hear Me On Dead Pixel Live Tonight

I'll be doing an interview on Dead Pixel Live tonight at 7:30 EST. Officially the topic is Remote Masseuse, but I'm sure we'll end up talking about XBox Live Community Games in general. The host of the show has a game out himself, Revenge of the Ball, and spent much of last week complaining about the service.

If anyone isn't familiar with Dead Pixel Live (I have no idea how many listeners they get, they seem to have a pretty large audience), it's broadcast live Monday-Thursday from 6:30-8:30 EST. It's a pretty damn solid show. I'd recommend you give it a listen, and not just because I'm going to be on it.

Feel free to post questions or requests in the comments, I'll do my best to work them in.   read


1:41 PM on 04.02.2009

XNA Not Total Flop: Remote Masseuse Sales Numbers

Allow me to start by saying that I'm going to try really, really hard to keep this post humble and try not to sound like I'm bragging....

For those that don't know, I'm the developer of Remote Masseuse. There has been a lot of negative press about XBox Live Community Games this week. Sales figures were revealed on Friday, and it's not pretty for most developers. Most notably, Weapon of Choice failed to reach 10,000 sales in the four months since Community Games launched. This was a disappointment for the developer.

It's clear that until Microsoft does more to promote the service, and adds the ability to rate games, XBox Live Community Games is not a viable release platform for developers that are looking to make a meaningful profit. Sales numbers have not been released for some of the most popular titles on the service, so it's certainly possible that someone like the creator of RC-AirSim is rolling in the cash. RC-AirSim has been at the very top of the sales charts since its release, and certainly has brought in some major cash.

Remote Masseuse has also appeared on Major Nelson's top ten list for a long time. Most weeks it's been right near the middle of the list, around 6th or 7th place. Maybe someone can infer how much RC-AirSim made based on that. Since I've just received the numbers for March 31st, the last day of the quarter, I'm ready to finally write this post releasing the information to the world (although Gamasutra posted estimates I provided).

I'd like to keep some secrets, so I won't reveal exact numbers. All these totals are as of March 31st.

Released: Feb 11
Demo downloads: Over 58,000
Purchases: Over 3,900
Earnings: Over $6,500



It's worth noting that sales were very strong the first week after release, and dropped pretty quickly after that. It's still doing fairly well, over $60 a day in earnings. The blue line in the above image is daily sales, which you can see spike every weekend. The black line is a 14-day moving average, which shows that sales have leveled off and appear to be rising, although I doubt that trend will continue.

These numbers present a problem. As happy as I am about them, I have to admit that I feel badly for the developers that spent months (or maybe even years) of their lives creating games that they had hoped would make them some meaningful scratch. Some of them did it for the love of games, which is the only right reason to do it if you ask me. But even for them it's got to be deflating to see a application that was developed on a short timeline do so well. My earnings for Remote Masseuse amount to over $200 per hour of development time, and rising each day.

Should Remote Masseuse do as well as it has? Sure. Obviously there's a market for it. But I think all the quality games on the service (and believe me, there are some really good ones) should be doing even better! There is no reason that wonderful games like Weapon of Choice, ZP2K9, or Biology Battle shouldn't be reaping the fruits of their labor. People worked hard on those games, they deserve to be rewarded for them.   read


1:36 PM on 02.20.2009

FNF: 360 Massage Edition 2!

It was so popular last week, it's back! We're all a little tense (due to the economy), and I've got the perfect solution. Remote Masseuse is only 200 (that's $2.50!) and provides tension relief.

Just ask these guys!

[embed]122318:17689[/embed]

Just like last week, I'll fire up a party on XBox Live and we can all massage one another. Share the love, massage a Dtoider!

To join us, just download your copy of Remote Masseuse, get in touch with me to join our party, create a new public session in the game, and start sending out invites.

Time: 10:00 PM EST
Gamertag: entrager

Google Image search showed me this when I searched for "manssage". Make sure you turn ON safe search when you do that.... I can't unsee what I've seen.
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12:00 PM on 02.13.2009

FNF: 360 Massage Edition (pictures NSFW)


This twisted idea comes to you from the IRC chat. Blame them.

What a special treat! Let's all get together and enjoy some massage time. I'll fire up a party on XBox Live and we can all swap time with one another, giving massages.

To join us, just download your copy of Remote Masseuse, get in touch with me to join our party, create a new public session in the game, and start sending out invites.

Besides inviting each other to our Dtoidly love-fest, be sure to invite friends and randoms you've run across in recent games. A good time will be had by all.

Time: 10:00 PM EST
Gamertag: entrager

Also, never search for "two women massage" on Google image search. You get this:
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10:10 AM on 02.13.2009

Jim Sterling XNA Review Get?

I've emailed Jim to see about getting Remote Masseuse reviewed. I have no idea how it's even possible to review something like that, but we'll see what Jim comes up with. If he has time for it that is. He's probably too busy reviewing real games.

In the meantime, post your own review in the comments. It ought to be good for some righteous lols. That right, righteous.... pretend it's 1989.   read


9:22 AM on 02.03.2009

Puzzle. Puzzle? Problems!

It appears as though at least half of the people that have volunteered to help playtest Puzzle. Puzzle? Puzzle! aren't able to install it. XNA Game Studio is supposed to package everything together to make it work automatically, but apparently it's not. Sad panda. Has anyone played with XNA and have experience distributing their game to other Windows boxes? AgentMOO?

I also haven't been getting updates out as fast as I would like. I've been doing a lot of lower-level coding on it that doesn't present a noticable difference at the moment, but will make it easier to put it all together later. I'm also just not able to put as much time into it as I had hoped, but that can change shortly.

I do plan on having an update tomorrow. I'm toying around with tweaking the gameplay a little to make it less Tetris-like and more Bust-a-Move-like.   read





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