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3:15 PM on 04.06.2009

Hear Me On Dead Pixel Live Tonight

I'll be doing an interview on Dead Pixel Live tonight at 7:30 EST. Officially the topic is Remote Masseuse, but I'm sure we'll end up talking about XBox Live Community Games in general. The host of the show has a game out himself, Revenge of the Ball, and spent much of last week complaining about the service.

If anyone isn't familiar with Dead Pixel Live (I have no idea how many listeners they get, they seem to have a pretty large audience), it's broadcast live Monday-Thursday from 6:30-8:30 EST. It's a pretty damn solid show. I'd recommend you give it a listen, and not just because I'm going to be on it.

Feel free to post questions or requests in the comments, I'll do my best to work them in.   read


1:41 PM on 04.02.2009

XNA Not Total Flop: Remote Masseuse Sales Numbers

Allow me to start by saying that I'm going to try really, really hard to keep this post humble and try not to sound like I'm bragging....

For those that don't know, I'm the developer of Remote Masseuse. There has been a lot of negative press about XBox Live Community Games this week. Sales figures were revealed on Friday, and it's not pretty for most developers. Most notably, Weapon of Choice failed to reach 10,000 sales in the four months since Community Games launched. This was a disappointment for the developer.

It's clear that until Microsoft does more to promote the service, and adds the ability to rate games, XBox Live Community Games is not a viable release platform for developers that are looking to make a meaningful profit. Sales numbers have not been released for some of the most popular titles on the service, so it's certainly possible that someone like the creator of RC-AirSim is rolling in the cash. RC-AirSim has been at the very top of the sales charts since its release, and certainly has brought in some major cash.

Remote Masseuse has also appeared on Major Nelson's top ten list for a long time. Most weeks it's been right near the middle of the list, around 6th or 7th place. Maybe someone can infer how much RC-AirSim made based on that. Since I've just received the numbers for March 31st, the last day of the quarter, I'm ready to finally write this post releasing the information to the world (although Gamasutra posted estimates I provided).

I'd like to keep some secrets, so I won't reveal exact numbers. All these totals are as of March 31st.

Released: Feb 11
Demo downloads: Over 58,000
Purchases: Over 3,900
Earnings: Over $6,500



It's worth noting that sales were very strong the first week after release, and dropped pretty quickly after that. It's still doing fairly well, over $60 a day in earnings. The blue line in the above image is daily sales, which you can see spike every weekend. The black line is a 14-day moving average, which shows that sales have leveled off and appear to be rising, although I doubt that trend will continue.

These numbers present a problem. As happy as I am about them, I have to admit that I feel badly for the developers that spent months (or maybe even years) of their lives creating games that they had hoped would make them some meaningful scratch. Some of them did it for the love of games, which is the only right reason to do it if you ask me. But even for them it's got to be deflating to see a application that was developed on a short timeline do so well. My earnings for Remote Masseuse amount to over $200 per hour of development time, and rising each day.

Should Remote Masseuse do as well as it has? Sure. Obviously there's a market for it. But I think all the quality games on the service (and believe me, there are some really good ones) should be doing even better! There is no reason that wonderful games like Weapon of Choice, ZP2K9, or Biology Battle shouldn't be reaping the fruits of their labor. People worked hard on those games, they deserve to be rewarded for them.   read


1:36 PM on 02.20.2009

FNF: 360 Massage Edition 2!

It was so popular last week, it's back! We're all a little tense (due to the economy), and I've got the perfect solution. Remote Masseuse is only 200 (that's $2.50!) and provides tension relief.

Just ask these guys!

[embed]122318:17689[/embed]

Just like last week, I'll fire up a party on XBox Live and we can all massage one another. Share the love, massage a Dtoider!

To join us, just download your copy of Remote Masseuse, get in touch with me to join our party, create a new public session in the game, and start sending out invites.

Time: 10:00 PM EST
Gamertag: entrager

Google Image search showed me this when I searched for "manssage". Make sure you turn ON safe search when you do that.... I can't unsee what I've seen.
  read


12:00 PM on 02.13.2009

FNF: 360 Massage Edition (pictures NSFW)


This twisted idea comes to you from the IRC chat. Blame them.

What a special treat! Let's all get together and enjoy some massage time. I'll fire up a party on XBox Live and we can all swap time with one another, giving massages.

To join us, just download your copy of Remote Masseuse, get in touch with me to join our party, create a new public session in the game, and start sending out invites.

Besides inviting each other to our Dtoidly love-fest, be sure to invite friends and randoms you've run across in recent games. A good time will be had by all.

Time: 10:00 PM EST
Gamertag: entrager

Also, never search for "two women massage" on Google image search. You get this:
  read


10:10 AM on 02.13.2009

Jim Sterling XNA Review Get?

I've emailed Jim to see about getting Remote Masseuse reviewed. I have no idea how it's even possible to review something like that, but we'll see what Jim comes up with. If he has time for it that is. He's probably too busy reviewing real games.

In the meantime, post your own review in the comments. It ought to be good for some righteous lols. That right, righteous.... pretend it's 1989.   read


9:22 AM on 02.03.2009

Puzzle. Puzzle? Problems!

It appears as though at least half of the people that have volunteered to help playtest Puzzle. Puzzle? Puzzle! aren't able to install it. XNA Game Studio is supposed to package everything together to make it work automatically, but apparently it's not. Sad panda. Has anyone played with XNA and have experience distributing their game to other Windows boxes? AgentMOO?

I also haven't been getting updates out as fast as I would like. I've been doing a lot of lower-level coding on it that doesn't present a noticable difference at the moment, but will make it easier to put it all together later. I'm also just not able to put as much time into it as I had hoped, but that can change shortly.

I do plan on having an update tomorrow. I'm toying around with tweaking the gameplay a little to make it less Tetris-like and more Bust-a-Move-like.   read


3:41 PM on 02.02.2009

10 Things You Don't Care To Know About Me

10) Despite my low profile, I've been reading Dtoid almost daily since November 30 2006. I know the exact day because it happens to be the day I was laid off from my job at the time. I literally made my post here as I was being called into the meeting in which half my office was let go.

9) I guess this is a sub-item of 10, but I've listened to every single episode of Podtoid, Retroforce GO, and Podcastle.

Now that my Dtoid presence has been established...

8) I live near Denver, CO... pretty much as far away from anyone else on Dtoid as I think is possible. Denver rocks though, I never want to move.

7) Besides video games another hobby of mine is poker. I go through phases where I'll play nearly nightly for a month or two. I've managed to do pretty well but my risk aversion keeps me from playing at stakes high enough to make any real money. I've played in person with several notable players including Howard Lederer, Gavin Smith, and Phil Gordon.

6) My other hobby is beer. I brew beer about once a month and attend a bunch of tastings and events. I'm currently studying to become a certified beer judge. Before you ask, I can't name a favorite. Most people don't realize it but beer is as varied (if not more so) than wine, beer snobs treat beer the same way wine snobs treat wine. I'm one of them.

5) My dog's name is Bowser. He's a boxer. Yes, he's named after Nintendo's Bowser... not Bowzer the singer from Sha Na Na.

4) My job requires that I see porn nearly daily. I work for an Internet advertising company and a sizable chunk of our money comes from porn advertising. And you thought your job was bad-ass.

3) I turned down a job as the interface programmer for Pain (on PSN) in order to take the advertising job.

2) I've been married nearly 5 years. My wife doesn't game much. She loves the NES, but now and then I'll get her to play something modern. She likes to watch me play games though, which is great. Whenever I'm playing Left 4 Dead FNF, she's likely right beside me.

And most improtantly:
1) I'm a father! My son is 13 months old. He's the most important thing in my life, of course. I could go on forever about him, but I spare you.   read


1:51 PM on 01.28.2009

Puzzle. Puzzle? Puzzle! Is Too Hard

I managed to get a build of Puzzle. Puzzle? Puzzle! together last night, but decided not to release it for playtesting because it's too damn hard! I have a couple ideas about how to improve it. I'll try to get those implemented today and release it in the next few hours. If I can't get it done, I'll just put forth the hard version.

Several people expressed interest in playtesting. I'd like to keep it to around 5 people right now. Those people, unless I don't hear from them, are: Nademagnet, Affable Robot, GOS-CPT-Stewart, Scary Womanizing Pig Mask, Tubatic, and The Bez. I need all those people (except Nademagnet) to email me at entrager [at] gmail [dot] com so I can get the playtest to you.

If anyone else is interested, please email me. It's not possible to distribute a game that can be played on an XBox 360, unless you have an XNA Creator's Club account. The playtest is a Windows build. I believe the only requirement is Windows XP SP2 or higher. You *should* be able to use a USB XBox 360 controller to play it, but I don't have one to test that with.

A few notes based on comments from my other posts:

On punctuation: I know it's supposed to be Puzzle! Puzzle! Puzzle! I came up with Puzzle. Puzzle? Puzzle! I like it, and Chad and Colette both thought it was funny. For now, that's what I'm going with.

On music: Aurion commented on my first post about the project offering some Korg DS-10 music. Do want! Please email me. Anyone else that wants to offer 8-bit (or maybe 16-bit) music, please let me know.

On art: I could use a hand with some sprites. If anyone wants to volunteer their help, it would be appreciated.

That's it for now. I look forward to hearing from playtesters.   read


2:37 PM on 01.27.2009

Puzzle. Puzzle? Puzzle! Playtest Nearly Ready

When I posted last week I was hoping to have a playable version of Puzzle. Puzzle? Puzzle! ready to go sometime over the weekend. I wasn't able to put as much time into is as I had hoped, so that slipped.

However, it's pretty much ready! I have a couple minor issues to work out, and it'll be ready for some early impressions. I'm looking for a couple of people to give it a try and give me a little feedback and/or ideas.

It's really, really rough right now. All that's really in place is core gameplay mechanics. It's boring. I'll refrain from posting screenshots until it's more polished.

I'm looking for 5-10 people to incorporate into the playtesting process. If you want a go at it either post here, PM me, or email me at entrager [at] gmail [dot] com. If you emailed last week, I've already got you down.   read


1:51 PM on 01.23.2009

Puzzle Puzzle Puzzle Blogging GO!

For those that don't know, I'm working on creating Puzzle Puzzle Puzzle for RetroforceGO. It wouldn't be right to leave the community out while I work on it! If anyone has ideas for the game or wants to contribute (especially music!) please let me know. Post here or email me at entrager [at] gmail [dot] com.

I've already done a fair amount of work, and I actually think I'm a day or two away from having all the core game mechanics in place. True to the inspiration, it's a lame puzzle game with little imagination. If anyone wants to help playtest it, email me and I'll send it your way once it's playable... hopefully this weekend.

The goal is to release it on XBL Community Games, which shouldn't be too hard. The approval process is incredibly simple, the game basically just needs to work.   read


2:38 PM on 01.06.2009

Tyra is one CRAZY BITCH

[embed]117105:16805[/embed]
[embed]117105:16806[/embed]
Dance crazy bitch, dance.   read


3:22 PM on 12.18.2008

The Wizard: Where Are They Now?

Chad's amazing Memory Card today led me to watch the power glove scene on YouTube. I found a comment there where someone wondered what ever happened to the actor that played Lucas. His name is Jackey Vinson. Who knows where he is now?

I'm glad I tried to find out, because I found a great article: http://www.shamoozal.com/nerdlog/2008/01/07/the-wizard-where-are-they-now/

Interesting points: The girl that played Haley is hot now. But most importantly, did anyone else notice that one of Lucas' "henchmen" is Tobey Maguire!? ZOMG Spiderman with a mullet!

  read


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