What's up, Dtoid? It's been a long while since my last update, and a whole lot of work has been done on our game since the last update. Since the semester is almost over, and our game almost done, I thought now would be a good time to write about how the game is doing.
Progress of the Game So Far:
The game is almost done, we are just tweaking things that make it look more polished, like in game menus, animations, sound effects, etc. The graduating senior in our group has expressed interest in continuing working on the game after the year is over, and if he does, we may just continue working on it until it's actually able to be "released," although I feel that's probably just a distant dream of ours.
Although we can't make a version of the game that is testable without having to compile/run the code itself, eventually we will be able to make a standalone client version, that could be sent to people so they can test it out. When the semester is over, I could pass those out to anybody who wants to try it out, just to see what a semester's worth of work can make.
My Personal Experiences
My role in the game has been largely on the design side of things, which is more my cup of tea. While I also do my fair share of coding, it's been my responsibility to design different abilities, talk to the artist about the game's art style, and things like that. This job is really interesting to me, because it's fun to design abilities based on the limitations of our game (a.k.a, whether we would know how to implement it or not.) Basically, not only do I have to think of a cool idea, I have to also think about how it would be implemented. I posted some of the design drawings i drew, just cause i thought they looked funny.
Some "design" ideas i drew. Mad mspaint skills were definitely involved.
When I started out this year, I was pretty inexperienced about programming in general. Like, I'd done basic programming things, but nothing overly complex. Working on this game has done me more good for my programming ability then any of my classes this year; it's taught me how to program and solve problems that arise in our code, as well as having to work around a game that is entirely online. (It's also infinitely more interesting than any of my other classes; I can't even remember all the times I've put off doing work for another class, because I wanted to finish working on something for our game.)
This used to scare the crap out of me. It still kinda does, but at least now i can handle it.
My next project is going to be trying to find an internship at a game studio this summer. Hopefully I can continue on in the game development track, and be able to work on some sweet video games.
Wish me luck!
My brother is awesome :D