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About Me
I am a College teacher in Annapolis, MD. I am a fan of the Green Bay Packers and play video games as a hobby.
I am very interested in the growth of video games and think it is the next media form of artistic expression.
I find Destructoid to be one of the better video game websites to be pushing the boundaries on issues in the video game world and appreciate most of their content.

Currently Playing: Forza 3 Demo, Halo ODST, Madden 10 and struggling to finish the Witcher.
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Renter's impressions of operation Flashpoint : DR
dyeah | 9:49 AM on 10.11.2009 4 comments


I rented this game on Friday. ( BTW, I am disappointed with blockbuster's new rental policy: 5 days and then they charge 1 dollar a day thereafter).

I got as far as mission three so far. To summarize my thoughts.


I liked the intro video. It was a minimalist video of the history of the island up to the conflict. I thought It was creative and entertaining. By the end, I was excited to start the first mission.
I really enjoyed the tutorial mission. As a matter of fact, I replayed it once to try to obtain the secondary objectives. I was really getting the impression of freedom to choose how to approach a a given scenario. The AI was subpar however. One of my troop mates hit me with a rocket launcher twice in the back of the head - not a good sign. Also, the radial command interface is awkward but I found myself getting used to it by the end of the mission.

Mission 2 was a great change of pace. This was a stealth mission under the cover of night with a sniper rifle. My first play through, I was itching to snipe me some enemy. Upon shooting, an attack helicopter started laying the pain on my squad. The ground shook and I really got the feeling of disorientation and that I was overpowered by the enemy. The stealth aspects worked well here. Slow and steady wins this race. Great mission.

Mission three is where I have decided to return the game. It starts off well enough. I am supposed to take out some SAM sights leading up to a village. It is a shame I did not get an option to choose a sniper rifle at the beginning because it is obvious that sniper rifles are the way to succeed in these long range conflicts. Then I am given orders to defend this village. What ensues is continual 15 minutes of failure. In defending the village, enemies approach in waves in similar fashion to call of duty. Since I suck, every play through end with me getting overwhelmed and eventually killed while I am trying to reload or switch my weapon. Maybe I am just not smart enough, but the AI is ineffective and i cannot seem to hit anything with my long range rifle while the enemy peppers me like swiss cheese. At the end of the day, I felt this was another variation on the infinite spawn, which I have always hated. I have not felt the sensation to put the game back in the disc tray since.


I really wanted this game to be good. I wanted another Far Cry 2 but in the end I felt disappointed . . and I suck.


Anyone else have any thoughts on this promising game?



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4 comments | showing # 1 to 4
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Elsa's Avatar - Comment posted on 10/11/2009 15:47
Elsa
This game was of interest to me until I heard of the difficulty levels and the use of a squad. Do you command your squad? I hate games that do that. I have trouble enough figuring out what I'm doing, never mind keeping an eye on what my AI squad mates are doing. :(
dyeah's Avatar - Comment posted on 10/11/2009 15:55
dyeah
Elsa, The game is squad based and the command tree is much more elaborate than the GRAW games. That being said, if you can get 3 others to play co-op than you can eliminate this interface entirely.
Velt's Avatar - Comment posted on 10/11/2009 16:17
Velt
Well I played more than mission three and survived so far... yes, if you go to my blog I did a semi.review of the game and the game is good, the AI is not so good. Is less buggy than ArmA2.

It has a kind of trial and error formula. Sometimes just send an order to the guys like defend the spot and forget about them until the mission is finished.

Most of the time you are engaging on long distances and you have to take a lot of factors into account like: the distance is more than 100m so the bullet drops and I have to aim a little bit higher.

Overall the game is good, they say is even better in co-op.
dyeah's Avatar - Comment posted on 10/11/2009 18:16
dyeah
Velt. I will check out your review as well. The AI and checkpoints are not exactly helping this game but I think, at its foundation, it is quite an ambitious game.

People often discuss the uncanny valley in terms of graphics but I think AI is another area where a game suffers if it attempts to rely too heavily on the computer behavior code. In this game, sometimes I am impressed with how adaptive the computer behaves. At other times I am completely taken out of gameplay by the shoddy behavior.
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