Hello, I'm Lewis, I'm a lot like you, only I'm probably not.
I got into gaming as a child, when I was handed the portable version of crack cocaine, known colloquially as Tetris. I would spend hours trying to make blocks form lines so they would disappear never to return. At the age of 8 I had my first existential crisis as to what happens to blocks that disappear. My desire to avoid death has since made Wario Land 2 one of my favourite games of all time, as Wario was immortal and this stopped me questioning my own mortality. Pokemon too fitted into this realm of immortal beings where only fainting occurred after heavy amounts of electricity as opposed to permanent void dwelling.
After I graduated from the philosophical quandaries posed by hand held gaming I obtained a PS1 and fell in love with games like Spyro, Crash and Rayman 2, a game so deceptively fucking terrifying that I have reoccurring dreams about the giant spider. And the king of nightmares. And the robot pirates. I don't care what any of you say, Rayman 2 is NOT for children.
I have a deep love of humour in games, with some of my favourites being no More Heroes, Brutal Legend, Team Fortress 2, Portal and Super Mario Galaxy. Sometimes I like to play bad games too, such as Alone in the dark, which is as hilarious as it is depressing. I have aspirations to become a writer, comedian and maybe one day game designer, but such things are simply the wet dreams of a desperate teen. Odds are I'll end up working in an office chewing on pens longing to go home and half write a blog.
Sonic 3 for many stands as a beacon of 2d glory, a monument to not only SEGAís blue blur but to the platformer genre as a whole. Expansive levels with multiple paths that lead to set piece scenarios and unforgettable finales, Sonic 3 really was the first true blockbuster game. One of the major factors that mad Sonic 3 so enchantingly different from itís predecessors was the introduction of a new villain, that of the mischievous and roguish Knuckles.
No I didnít type that wrong, mischievous and roguish are the best way to describe the character of Knuckles in Sonic 3. From his ever present smirk to his snarky chuckle as he rips the chaos emeralds from you at the very start of Sonic 3, Knuckles is presented to the player as a good-for-nothing bandit who is in bed with Dr Robotnik. So where did that Knuckles go?
Where did this guy go?
See Iím fairly certain that Sonic 3 (and to a lesser extent Sonic & Knuckles) made it very clear that the one thing Knuckles couldnít really be was stoic. So why is it that from Sonic Adventure onwards we get this utterly po-faced, miserably determined guardian? Itís not like Knuckles was presented this way in anything else prior to that, even in his brief stint in Sonic Underground has snarky, cheeky voice that comes across more as a stroppy teenager than an ancient guardian.
Iíve only recently began to realise this when I started playing Sonic and the Dark Brotherhood on DS and realized just how boring and flat a character Knuckles has been forced to become. His determination to just get on with the quest made him a sort of solemn nanny, and not really the kind of gjuy Iíd like to have in my party. This shocked me a great deal, as I remember Knuckles almost always being my favourite, but upon looking back Iíve come to realise that it is old Knuckles, that of the chuckle, the smirk and the smash and grab, that was my favourite, not this tedious Batman wannabe.
Lewis Dunn writes for the satirical gaming site Pixel Grater http://pixelgrater.com/