This one comes from the German PC Games Magazine. I found this info on NMA: (Some minor spoilers follow)
*Opening sequence: Courier is executed with a headshot. No ambush.
*Character look creation: Mitchell holds a mirror in front of your face "I hope I put you back together properly so you recognize yourself."
*Character creation: G.O.A.T. is replaced with a psychoanalysis test.
*Weapons: picture of a hunting rifle included. Available modifications are scope, larger magazine and a 3rd one for faster load between shots.
*Weapons: picture of a normal and a unique 9mm Pistol. Shown mods: scope and magazine enlargement.
*One gun shown with both scope and enlarged magazine.
*Weapons: The unique pistol has a unique skin, engravings and a picture of Virgin Mary on the grip. This could mean that every unique weapon has its own skin. "These rare guns not only look UNIQUE, but have unique properties."
*Weapons: Concept art of a guy in the trenchoat from the teaser wielding a Fallout 3-style minigun (It's a little bit smaller though)
*Goodsprings: When you leave the Powder Ganger Quest unsolved, you'll encounter them later when they are more powerful.
*Goodsprings: You can convince Mayor Trudi to ambush the Powder Gangers with a sufficient sneak skill.
*Some choices you make during the game reveal their consequences far later.
*Some NPC companions will have their own quests too, not only Raul.
*Radar: A new yellow bar for companions is added by Obsidian.
*"Caps" are mentioned as currency, not poker chips or dollars.
*Hint that weapon modifications can be found in the wastes. (May be speculation)
*Some statements hint that the NCR and the Brotherhood of Steel somehow work together - you easily gain access to Helios 1 by having a good reputation with NCR and BOS
*Dialogue with Fantastic in Helios 1 can be influenced with a high barter skill.
*Game world will be as big as the one from Fallout 3.
*Avellone on game development: "We are currently working on the dialogues and places. The rest looks pretty good for now."
New information revealed (with some very minor spoilers):
*The Brotherhood of Steel is back, but the core story revolves around the NCR and Caesar's Legion.
*SPECIAL now has descriptions - eg CHA 10 = Cult Leader, EN 1 = Basically Dead.
(Those descriptions for Strength: 10 - Hercules' Bigger Cousin 9 - Doomsday Pecs 8 - Circus Strongman 7 - Beach Bully 6 - Barrel Chested 5 - Average Joe 4 - Lightweight 3 - Doughy Baby 2 - Beached Jellyfish 1 - Wet Noodle)
*You get a Vault 21 jumpsuit from the doc who revives you, along with a pistol and a Pip Boy 3000.
*Weapons can be modified, but modifications only have positive results. The magazine implies you won't need to make a choice between different mods, because they won't be mutually exclusive.
(And a little later the magazine contradicts itself by writing that adding a larger magazine increases reload times.)
*Every weapon has a special attack, not just the golf club. It seems that Fore! does not mean groin shots are back for every weapon.
*Guns have different knockback amounts, pistols don't do much, shotguns blast people away.
*There's a town-specific reputation, and Obsidian has 'hinted' that the reputation will impact endings.
*Karma has been overhauled, tracking the factions and ideologies that you agree with.
*Nightkin are back, as blue-skinned Super Mutants who've gone schizophrenic through Stealth Boy use. They attack you while cloaked, deactivating cloak at the last minute to hit you with a club.
*The Tabitha situation can also be resolved by convincing Tabitha to revolt against the other Super Mutants.
*Helios One is not only a power plant, but also the location of the controls of a solar weapon developed by Poseidon Energy which you can employ yourself.
You guys must have really liked my last post. 12 faps, wow, how did that happen? I even got a sultry email from a french spambot that couldn't keep herself from sending me a desperate and fake sounding message at 6 in the morning.
Anyway, I have more info for you noodle-heads, once again courtesy of NMA.
This time, the info comes from PSM Magazine:
*It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.
*Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.
*Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).
*The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.
*There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.
*NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't not mentioned in the presentation.
*"In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."
*When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.
*The New Vegas strip is still in construction but will have gambling, variety shows and concerts.
Electrical power is key in the faction struggle.
*Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.
The soundtrack will blend "Rat Pack style tunes with more Western numbers".
New Vegas doesn't tell a single-player story, but weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.
On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.
Details have surfaced for Fallout: New Vegas, thanks to PC Gamer magazine. Screenshots of the article can be seen here, here, and here. I had no idea it would look so close to Fallout 3.
However, it seems the gameplay will have some significant changes. Here is the new information from the PC Gamer article:
There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.
Normal mode is more similar to Fallout 3 gameplay.
The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.
You are not a vault dweller but are given a Pip-Boy by someone who is one.
There is a screenshot of a vault suit as well.
There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.
There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.
The Hoover Dam is in the game and is supplying electricity to the city.
There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion
The Geckos are back.
There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.
Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.
Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.
The only picture of New Vegas itself is concept art and not a screenshot.
Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels
A character generation shot showing a "vigour machine" instead of the skill book
NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.
There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.
NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.
Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.
There is a Reputation system in addition to Karma.
First-person action RPG with the same engine as Fallout 3.
Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.
Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.
All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.
Bartering is not just lower prices but negotiating for better rewards.
Weapons also now have knock-back upon death, with shotguns sending people flying.
Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".
You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.
"Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.
There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.
There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.
There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".
On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".
From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"