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3:07 PM on 06.05.2010

Fallout - New Vegas: Gameplay

[embed]175566:30365[/embed]

Enjoy, although it does look kinda meh. You know what's going to be missing from this game? The DC Subway tunnels...I wonder what they are going to use for Dungeons.   read


9:36 AM on 02.25.2010

Yet Another Fallout: New Vegas Preview

This one comes from the German PC Games Magazine. I found this info on NMA: (Some minor spoilers follow)

*Opening sequence: Courier is executed with a headshot. No ambush.

*Character look creation: Mitchell holds a mirror in front of your face "I hope I put you back together properly so you recognize yourself."

*Character creation: G.O.A.T. is replaced with a psychoanalysis test.

*Weapons: picture of a hunting rifle included. Available modifications are scope, larger magazine and a 3rd one for faster load between shots.

*Weapons: picture of a normal and a unique 9mm Pistol. Shown mods: scope and magazine enlargement.

*One gun shown with both scope and enlarged magazine.

*Weapons: The unique pistol has a unique skin, engravings and a picture of Virgin Mary on the grip. This could mean that every unique weapon has its own skin. "These rare guns not only look UNIQUE, but have unique properties."

*Weapons: Concept art of a guy in the trenchoat from the teaser wielding a Fallout 3-style minigun (It's a little bit smaller though)

*Goodsprings: When you leave the Powder Ganger Quest unsolved, you'll encounter them later when they are more powerful.

*Goodsprings: You can convince Mayor Trudi to ambush the Powder Gangers with a sufficient sneak skill.

*Some choices you make during the game reveal their consequences far later.

*Some NPC companions will have their own quests too, not only Raul.

*Radar: A new yellow bar for companions is added by Obsidian.

*"Caps" are mentioned as currency, not poker chips or dollars.

*Hint that weapon modifications can be found in the wastes. (May be speculation)

*Some statements hint that the NCR and the Brotherhood of Steel somehow work together - you easily gain access to Helios 1 by having a good reputation with NCR and BOS

*Dialogue with Fantastic in Helios 1 can be influenced with a high barter skill.

*Game world will be as big as the one from Fallout 3.

*Avellone on game development: "We are currently working on the dialogues and places. The rest looks pretty good for now."   read


10:22 AM on 02.15.2010

Fallout: New Vegas OXM Preview

OXM Magazine did a preview of Fallout New Vegas. Found this on NMA

There
are
also
scans
to
be
had

New information revealed (with some very minor spoilers):

*The Brotherhood of Steel is back, but the core story revolves around the NCR and Caesar's Legion.

*SPECIAL now has descriptions - eg CHA 10 = Cult Leader, EN 1 = Basically Dead.
(Those descriptions for Strength: 10 - Hercules' Bigger Cousin 9 - Doomsday Pecs 8 - Circus Strongman 7 - Beach Bully 6 - Barrel Chested 5 - Average Joe 4 - Lightweight 3 - Doughy Baby 2 - Beached Jellyfish 1 - Wet Noodle)

*You get a Vault 21 jumpsuit from the doc who revives you, along with a pistol and a Pip Boy 3000.

*Weapons can be modified, but modifications only have positive results. The magazine implies you won't need to make a choice between different mods, because they won't be mutually exclusive.
(And a little later the magazine contradicts itself by writing that adding a larger magazine increases reload times.)

*Every weapon has a special attack, not just the golf club. It seems that Fore! does not mean groin shots are back for every weapon.

*Guns have different knockback amounts, pistols don't do much, shotguns blast people away.

*There's a town-specific reputation, and Obsidian has 'hinted' that the reputation will impact endings.

*Karma has been overhauled, tracking the factions and ideologies that you agree with.

*Nightkin are back, as blue-skinned Super Mutants who've gone schizophrenic through Stealth Boy use. They attack you while cloaked, deactivating cloak at the last minute to hit you with a club.

*The Tabitha situation can also be resolved by convincing Tabitha to revolt against the other Super Mutants.

*Helios One is not only a power plant, but also the location of the controls of a solar weapon developed by Poseidon Energy which you can employ yourself.

*You can now choose the main character's age.   read


9:44 AM on 02.10.2010

EVEN MORE Fallout: New Vegas Info



You guys must have really liked my last post. 12 faps, wow, how did that happen? I even got a sultry email from a french spambot that couldn't keep herself from sending me a desperate and fake sounding message at 6 in the morning.

Anyway, I have more info for you noodle-heads, once again courtesy of NMA.

This time, the info comes from PSM Magazine:

*It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.

*Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.

*Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).

*The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.

*There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.

*NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't not mentioned in the presentation.

*"In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."

*When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.

*The New Vegas strip is still in construction but will have gambling, variety shows and concerts.
Electrical power is key in the faction struggle.

*Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.
The soundtrack will blend "Rat Pack style tunes with more Western numbers".
*
New Vegas doesn't tell a single-player story, but weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.
*
On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.

Screenshots of the article:
Here, here, here, take that, take that, hyah, hyah!

[img]   read


1:55 PM on 02.08.2010

Fallout: New Vegas Details (VOTE UP, PLZ)





Details have surfaced for Fallout: New Vegas, thanks to PC Gamer magazine. Screenshots of the article can be seen here, here, and here. I had no idea it would look so close to Fallout 3.

However, it seems the gameplay will have some significant changes. Here is the new information from the PC Gamer article:

There is an optional hardcore mode, the character needs to drink water, ammo has weight, healing isn't instant etc.

Normal mode is more similar to Fallout 3 gameplay.

The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents.

You are not a vault dweller but are given a Pip-Boy by someone who is one.

There is a screenshot of a vault suit as well.

There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.

There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.

The Hoover Dam is in the game and is supplying electricity to the city.

There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion

The Geckos are back.

There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.

Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.

Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.

The only picture of New Vegas itself is concept art and not a screenshot.

Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels

A character generation shot showing a "vigour machine" instead of the skill book

NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.

There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.

NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.

Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.

There is a Reputation system in addition to Karma.

First-person action RPG with the same engine as Fallout 3.

Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.

Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.

All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.

Bartering is not just lower prices but negotiating for better rewards.

Weapons also now have knock-back upon death, with shotguns sending people flying.

Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".

You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

"Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"

Vault 21 is in the game

This is all courtesty of NMA[img]   read


1:41 AM on 11.10.2009

Call of Duty Modern Warfare 3: Realistic Warfare (nonblog)

[embed]154682:24695[/embed]   read


11:43 PM on 08.24.2009

Why I Love Inglourious Basterds



Ever since the age of 12 when I tricked my grandmother into taking me to the theater to see Pulp Fiction, I have
been a fan of Quentin Tarantino; however plagued I have been with doubts about his actual talent level ever
since its follow-up, Jackie Brown. While that film has only appreciated with age, when I first saw it I
wondered if he would ever be able to attain the greatness of Pulp Fiction ever again. The Kill Bill films and
Death Proof were dumb fun, and never aspired to any higher goal than that, but to me they lacked what I
would call The Tarantino Charm (Kill Bill 2 had its moments for me, though). This is why I am beyond thrilled to
report that his latest film, a revisionist World War II shoot-em-up called Inglourious Basterds, is indeed a
glorious return to form for the greatest director to emerge in the last 15 years.

I don't know what it is about his style, but Tarantino's movies always make me feel like I am watching
something that was made 30 years ago, and in a good way. I think it has to do with the lighting that he uses,
as well as tricks such as the accidentally-on-purpose film blemishes that were found throughout Grindhouse.

The trademark dialogue is back too; the characters don't necessarily talk like real people, however they do talk
like characters in movies should. He even finds a way to show off his genius by shoehorning in a few
references to 1940's pop-culture, reminiscent of the table full of gangsters sitting around ruminating on
Madonna in Reservoir Dogs. As a matter of fact, if Inglorious Basterds recalls any of Tarantino's earlier work,
it would be that film.

Basterds opens with a French peasant farmer chopping wood in an idyllic farmland while his daughter dries
clothes on a nearby clothesline. She is alerted by the sound of an approaching Nazi Caravan, and from then
forward the film achieves a level of tension that does not relent until the beginning of the next chapter, of
which there are five. This tension often returns though, and is rampant throughout Basterds. It is most thick in
scenes that have the involved characters sitting at tables and speaking quietly; voices, for the most part, are
raised only in the films few moments of celebration.



Tarantino continues the fascination with blondes he's seemingly had since Jackie Brown, centering the film
around the sublimely beautiful Melanie Laurent. Laurent plays Shoshana Dreyfus, an escaped Jew living under
an assumed name in Nazi-occupied France, and whose movie theater the Nazis want to use for the climatic
premiere of their latest propaganda film Nation's Pride. In another subplot that converges with all of the others
that the film offers up, Shoshana is relentlessly courted by the film's star, Fredrick Zoller, who happens to also
be a Nazi war hero himself.

The character of Shoshana is more central to the plot even than the eponymous Nazi-hunting Basterds (led by
an hilariously scene-chewing Brad Pitt as Aldo "The Apache" Raine), who get sort of get shuffled off the side
and are barely tangential to the plot. This works however because it turns Inglorious Basterds into a very
different movie than you expect going in, and the results are a pleasant surprise to say the least.
Consequently, when the Basterds are on screen, they quite literally steal the show.



Christolph Waltz portrays the film's most repulsively alluring character, Nazi detective Col. Hans Landa, with a
terrifying smugness. His presence on screen will cause many to shift in their seats; no matter how pleasant
his demeanor or how much he smiles, he has an underlying menace that simply cannot be concealed.

QT even sneaks in some effective stunt casting: see if you can identify who is behind the two disembodied
voices heard in the film. Also amusing is the cameo by Mike Myers, playing a British Officer (imagine a rejected
Austin Powers character) who briefs Michael's Fassbender's film critic-turned-spy while Winston Churchill
sits in a corner and looks on silently. It is a very effective scene that, like many in Inglorious Basterds (and
Tarantino films in general), stop the story completely without slowing the film down. All in the name of
providing exposition to give the following scenes more meaning.

And Basterds is Quentin Tarantino's most meaningful and sophisticated film yet. Nation's Pride is a film-within-
a-film that seems to consist of nothing but a Nazi sniper in a tower taking head-shot after head-shot at
defenseless American Soldiers. The fictional audience simply laps up the display of gratuitous violence, not
unlike the audience that I sat in the theater with did during the film's ultra violent feel-good climax. It's at this
moment that Inglourious Basterds poses a question about violence-as-entertainment that seems like it's barely
meant to register; don't blame yourself for having too much fun to think about it.

Grade: A   read


11:00 PM on 08.17.2009

The Moon...& Africa (My D9 Review) NVGRSFWZOMG



I had a bit of a sci-fientific weekend, which I was not a expecting. I had planned for the last week to see District 9, a semi-dystopic/apocalyptic what-if about humans on earth learning to co-exist with stranded aliens who want nothing more than to return to their home planet. While the concept held a lot of promise, the execution proved to be less than stellar; especially in comparison to the other movie that I saw this weekend, Moon.

The back-story of District 9, which is told in a sort of documentary style, goes like this: a mysterious alien ship arrives within the stratosphere of Johannesburg, where it hovers for three years with no indication of its purpose or intent. The African Government finally intervenes and busts open the ship, revealing an entire race of starving aliens who are taken off the ship and placed in slums to reside temporarily where they come to be referred to by unhappy locals as the pejorative "prawns." The aliens inexplicable love of cat food is exploited by merchants who sell them vittles in exchange for lots of cash and weapons from the ship. For some reason, they are also able to pimp out human prostitutes to the aliens as well. Whatever. I was willing to overlook silly details such as this given the premise of the film. At first.

District 9 is centered on Wikus, a field operative of a fictional agency called the MNU (Multi-National United), which aims to confiscate as many alien weapons and technology as possible for military use, which it turns out, only the aliens have the ability to use. Wikus is sent into the alien ghetto to round up as many “prawns” as he can for shipment off to concentration camps, and here the film arbitrarily switches between documentary and narrative storytelling.

At first a sympathetic character, Wikus before long succumbs to the xenophobia and hatred of the alien race shared by his fellow South Africans. While raiding one house, occupied by an alien named Christopher Johnson and his son, Wikus finds a cylinder filled with a curious black liquid that sprays all over him. This liquid happens to be an energy source that Chris planned on using to power the ship back up so that he can get his alien brethren home. This liquid turns out to be the deux ex machina (see Quantum Flux) of the film which catalyzes a major plot point in District 9. You see, not only is the liquid some sort of the fuel for the ship, but it also has the ability to fuse human DNA with Alien DNA. This is one of many eye-rolling contrivances in District 9 that is hard to swallow.


Once he begins to transform from man to prawn, Wikus is forcibly withheld by the MNU for testing with the already confiscated weapons. When they find out that Wikus has the ability to operate the alien guns, they plan to keep him indefinitely before he finds an opportunity to escape. He becomes a fugitive being tracked by the MNU, and one big bad mercenary in particular. His infamy is widened by news reports that he is part alien because he had sex with an alien, complete with photographic evidence. Because that makes sense.
Wikus is also wanted by the local African warlords, portrayed as barbaric cannibals, who believe if they eat the aliens, they will inhabit the alien DNA which will in turn give them the ability to use alien weapons. Sigh.

Wikus, now realizing the folly of his prejudiced behavior, eventually teams up with Chris Johnson, and together they break into the MNU labs and steal the precious liquid, which will not only get Chris and his son home, but will also somehow transform Wikus back into a human so that he can return to his wife and children.

And it continues to get sillier from there. I’m all for suspending disbelief, but I haven’t been challenged so aggressively to take a film seriously like this since I watched Haute Tension. Especially for a movie that attempts to be allegorical about race relations on earth, namely Apartheid, it is especially audacious.

At the halfway point, D9 sadly turns into a sort of low-budget version Transformers, albeit with half a brain. Shame on Peter Jackson for putting his name anywhere near this; District 9 makes Lord of the Rings look like a historical tome. Please wait for the DVD.



We had some free time, so afterward we snuck into Moon, which I had heard of, but was not aware of the exact plot. Being a fan of the lead, Sam Rockwell (Confessions of a Dangerous Mind), was the only motivation I needed. The movie centers around an astronaut, also named Sam, on a three year solo-mission to harvest an energy source called Helium 3 from the moon. The movie begins as Sam is reaching the last two weeks of his mission, and his understandably anxious to return to his family. He is kept company only by a robot named GERTY, who I expected to turn evil and try to kill Sam a la HAL 9000; however this is not the case.

The real plot kicks in as Sam goes on a reconnaissance mission to retrieve more Helium 3. A hallucination causes an accident which knocks him unconscious, and he wakes up an unspecified amount of time later with little memory of what happened. He tricks GERTY, who is put under instructions from home base not to let Sam outside, into letting him leave the spacecraft. Sam takes the rover back out on the surface of the moon to try to investigate the site of his accident and makes a startling discovery. To go any further would ruin the experience, and this is a film that I do not want to spoil.

While District 9 sets its sights on making a statement about the connectedness (or lack thereof) of humans, Moon explores what happens when that connection is broken, and questions whether or not that connection even actually exists; it also manages to take a few jabs towards the end at the lengths of corporate greed. Although a little slow in parts, I really enjoyed watching Sam’s story unfold, as he himself became increasingly unraveled. Catch it while you can.   read


8:09 AM on 02.02.2009

Xbox Live is Tearing My Family Apart



When Xbox Live was created, it widened the accessibility of multiplayer game to audiences of people all over the world. You longer had to be 'hardcore' to pwn nubs that lived in another city, state, or country; thus, players had more people to compete and cooperate with. Of course, most of those people turned out to be assholes, but that is another post unto itself and one that has been written many times already. All in all, the multiplayer aspect of multiplayer gaming is arguably more rewarding than the single-player experience, because it always feels better to defeat actual human beings than a CPU controlled enemy.

Especially when that person is family. I have a brother in his teen years, and he eventually acquired his very own Xbox. He had come over to my apartment on many a weekend to play mine, and decided that he needed to upgrade from the old ps2 that I had given him with an Xbox of his own. Neither of my parents had a high-speed internet connection in their homes though, so I would still see him every weekend as he would drop by to play online.

We would pass the controller back and forth, watching each other getting shot in the head in Call of Duty 4, or get ripped in half by chainsaw bayonets in Gears of War. We observed each other’s successes and failures while developing strategies for one another, cracking jokes, and telling stories. It was also my time to catch up with how his life was unfolding, and gave me the ability to stay involved.

One day, my father got High-speed internet at his house. Not long after that, my brother brought and kept his Xbox over there. I purchased a subscription to live for 3 months for him. Night after night, we would arrange to be on Xbox Live at the same time so that we could play together. It was all good for a while, and I especially liked the fact that we could be on a team together in Call of Duty 4 that consisted only of myself, my brother, and other Xbox owning friends that we both had.

After a while though, I started to realize that the only time that my brother and I spent together was online. Less and less would he and I share any actual physical space. The time we spent in an actual room together was usually due to circumstances beyond our control, and very short lived. We would split apart as soon as possible so that we could go to our respective couches and “spend time together” that way. And that was fine with us.

Soon I noticed that something was missing, however. Gone were the moments of true bonding, as most of our conversations only pertained to the task(s) at hand, and while we still joked around, we were never really able to get personal as we always had other people in our conversations. It was ironic to me that the very thing that was meant to bring us together began to separate us.

Eventually my brother’s live subscription ran out, and with him being a 7th grader, wasn’t able to re-subscribe on his own. He began coming over again and we were able to pick up where we left off. We also do other activities like going to movies and concerts. I am sure in the future, his subscription will be renewed and we will get to team up again when Call of Duty 6 or some other hot multiplayer title hits the streets. But I will be sure to work in real one-on-one quality time with my bro, because I want to be more to him than just another NPC.   read


8:06 PM on 01.07.2009

Nintendo Enuii

I was wondering if anyone had made the connection...

[embed]117298:16836[/embed]   read


11:38 PM on 12.12.2008

Video-Game Related

[embed]114577:16371[/embed]

You have heard about the full co-op. You've caught wind of customizable characters and the overwhelming amount of things to do in Saint's Row 2 already.

I am still somewhat skeptical of the projections of this game's success. Don't get it twised; Valve can do no wrong. But that is only because they haven't done any wrong yet. Here's hoping this game delivers, and is not immediately flooded with Team Killers. Oh, you know the team killers are going to come all over this game just like they do your momma!

Then I remembered that combos are absolutely vital. When you go through the game trying to make every attack an 8x, the face of the game becomes entirely different, and strategy becomes a factor. It is quite challenging at times to find 8 enemies on screen, especially with 3 or 4 missiles coming at you.

Pretty sure I am going to be home-bound most of this weekend because our local casino here in Minneapolis, Mistake Lake, took all my money away. Tonight, I thought I would host some Friday Night Fights. I wanna start off with CoD4 on Xbox 360. So for those of you unfamiliar with the drill, leave your gamertag down below in the comments and I will sweep through here later and add ya.

Anyway, RezHD is a fantastic game. I know I expressed some concern that perhaps I had just wasted some money directly after purchasing it, but soon afterward I found myself enjoying it quite a bit once the game started making sense. I blew through all of the 5 areas and got to work on some of the Beyond modes.

I have even wished my 12 year old sibling good luck on his SATs and choice of college and career. Not because I plan to still be immersed in GTA IV six years from now, but after to so much exposure to the antics of Niko and his Cousin Roman, the other citizens of Liberty City.. after all the crime and sex and murder, and FUN, that I am about to subject myself to.. I might not have the mental capacity to do such in the next 6 years. I expect to have more brain damage than Little Jacob and to be just as unintelligible. And most likely, I won’t have time to post anything here in the meantime. It’s time for me to STFUAJPG, and I believe that time has come for many of you as well.   read


10:31 AM on 12.09.2008

Confirmed: GTA IV is GOTY


Hed Asplode @ This Bullshit

TIME Magazine has given Grand Theft Auto IV their Game of the Year, awarding it the number one game for
2008. Here's the list:

1. Grand Theft Auto IV (PS3, 360, PC)
2. Braid (360)
3. LittleBigPlanet (PS3)
4. Rock Band 2 (360, PS3)
5. Gears of War 2 (360)
6. Dead Space (360, PS3, PC)
7. Star Wars: The Force Unleashed (Wii, 360, PS3, DS, PSP)
8. Hunted Forever (free Flash)
9. Fieldrunners (iPhone)
10. Spore (PC)

Of course, this list is BULLSHIT because I'm not seeing Fallout 3 anywhere, but I do see Spore and Hunter
Forever(?)

Full Article

Stolen Verbatim from PlanetGTA   read


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