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[ dronkmunk's blog ]

8:09 AM on 02.02.2009

Xbox Live is Tearing My Family Apart
dronkmunk 9 comments




When Xbox Live was created, it widened the accessibility of multiplayer game to audiences of people all over the world. You longer had to be 'hardcore' to pwn nubs that lived in another city, state, or country; thus, players had more people to compete and cooperate with. Of course, most of those people turned out to be assholes, but that is another post unto itself and one that has been written many times already. All in all, the multiplayer aspect of multiplayer gaming is arguably more rewarding than the single-player experience, because it always feels better to defeat actual human beings than a CPU controlled enemy.

Especially when that person is family. I have a brother in his teen years, and he eventually acquired his very own Xbox. He had come over to my apartment on many a weekend to play mine, and decided that he needed to upgrade from the old ps2 that I had given him with an Xbox of his own. Neither of my parents had a high-speed internet connection in their homes though, so I would still see him every weekend as he would drop by to play online.

We would pass the controller back and forth, watching each other getting shot in the head in Call of Duty 4, or get ripped in half by chainsaw bayonets in Gears of War. We observed each others successes and failures while developing strategies for one another, cracking jokes, and telling stories. It was also my time to catch up with how his life was unfolding, and gave me the ability to stay involved.

One day, my father got High-speed internet at his house. Not long after that, my brother brought and kept his Xbox over there. I purchased a subscription to live for 3 months for him. Night after night, we would arrange to be on Xbox Live at the same time so that we could play together. It was all good for a while, and I especially liked the fact that we could be on a team together in Call of Duty 4 that consisted only of myself, my brother, and other Xbox owning friends that we both had.

After a while though, I started to realize that the only time that my brother and I spent together was online. Less and less would he and I share any actual physical space. The time we spent in an actual room together was usually due to circumstances beyond our control, and very short lived. We would split apart as soon as possible so that we could go to our respective couches and spend time together that way. And that was fine with us.

Soon I noticed that something was missing, however. Gone were the moments of true bonding, as most of our conversations only pertained to the task(s) at hand, and while we still joked around, we were never really able to get personal as we always had other people in our conversations. It was ironic to me that the very thing that was meant to bring us together began to separate us.

Eventually my brothers live subscription ran out, and with him being a 7th grader, wasnt able to re-subscribe on his own. He began coming over again and we were able to pick up where we left off. We also do other activities like going to movies and concerts. I am sure in the future, his subscription will be renewed and we will get to team up again when Call of Duty 6 or some other hot multiplayer title hits the streets. But I will be sure to work in real one-on-one quality time with my bro, because I want to be more to him than just another NPC.
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8:06 PM on 01.07.2009

Nintendo Enuii
dronkmunk 9 comments


I was wondering if anyone had made the connection...


Nintendo Ennuii
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11:38 PM on 12.12.2008

Video-Game Related
dronkmunk 3 comments




You have heard about the full co-op. You've caught wind of customizable characters and the overwhelming amount of things to do in Saint's Row 2 already.

I am still somewhat skeptical of the projections of this game's success. Don't get it twised; Valve can do no wrong. But that is only because they haven't done any wrong yet. Here's hoping this game delivers, and is not immediately flooded with Team Killers. Oh, you know the team killers are going to come all over this game just like they do your momma!

Then I remembered that combos are absolutely vital. When you go through the game trying to make every attack an 8x, the face of the game becomes entirely different, and strategy becomes a factor. It is quite challenging at times to find 8 enemies on screen, especially with 3 or 4 missiles coming at you.

Pretty sure I am going to be home-bound most of this weekend because our local casino here in Minneapolis, Mistake Lake, took all my money away. Tonight, I thought I would host some Friday Night Fights. I wanna start off with CoD4 on Xbox 360. So for those of you unfamiliar with the drill, leave your gamertag down below in the comments and I will sweep through here later and add ya.

Anyway, RezHD is a fantastic game. I know I expressed some concern that perhaps I had just wasted some money directly after purchasing it, but soon afterward I found myself enjoying it quite a bit once the game started making sense. I blew through all of the 5 areas and got to work on some of the Beyond modes.

I have even wished my 12 year old sibling good luck on his SATs and choice of college and career. Not because I plan to still be immersed in GTA IV six years from now, but after to so much exposure to the antics of Niko and his Cousin Roman, the other citizens of Liberty City.. after all the crime and sex and murder, and FUN, that I am about to subject myself to.. I might not have the mental capacity to do such in the next 6 years. I expect to have more brain damage than Little Jacob and to be just as unintelligible. And most likely, I wont have time to post anything here in the meantime. Its time for me to STFUAJPG, and I believe that time has come for many of you as well.
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10:31 AM on 12.09.2008

Confirmed: GTA IV is GOTY
dronkmunk 20 comments



Hed Asplode @ This Bullshit

TIME Magazine has given Grand Theft Auto IV their Game of the Year, awarding it the number one game for
2008. Here's the list:

1. Grand Theft Auto IV (PS3, 360, PC)
2. Braid (360)
3. LittleBigPlanet (PS3)
4. Rock Band 2 (360, PS3)
5. Gears of War 2 (360)
6. Dead Space (360, PS3, PC)
7. Star Wars: The Force Unleashed (Wii, 360, PS3, DS, PSP)
8. Hunted Forever (free Flash)
9. Fieldrunners (iPhone)
10. Spore (PC)

Of course, this list is BULLSHIT because I'm not seeing Fallout 3 anywhere, but I do see Spore and Hunter
Forever(?)

Full Article

Stolen Verbatim from PlanetGTA
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9:55 AM on 12.02.2008

WWII As Online Multiplayer Chat
dronkmunk 7 comments





Found this on Reddit this morning. It's moderately amusing, and kinda long (twss).
Plus, I haven't posted in a while, and I could really use some attention. Also, vagoos.
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10:05 AM on 11.07.2008

Presiential Election as RPG
dronkmunk 7 comments




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8:21 AM on 10.08.2008

GTA IV PC Trailer
dronkmunk 2 comments


This one uses "Mama," which you may remember from Liberty Rock Radio. That being said,
good to see that they still know how to make a compelling trailer.


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8:27 PM on 10.03.2008

Some APB news you don't even know about!
dronkmunk 5 comments


I just received an email from the good people at Realtime Worlds. I suppose its because they are my sole friend on Facebook, and feel chummy enough with me to share their latest developments. I have pasta'd the entire thing here so you can read it and because I am lazy.

Greetings All,

Firstly let me thank everyone who has so far registered their
interest in Realtime Worlds and APB: All Points Bulletin. It’s great
to see so much interest at this stage and hope we can grow that
interest over the coming months. Anyone who still hasn’t registered
and would like to receive news direct to their email can sign up at:
http://www.realtimeworlds.com/index.php?id=399&pid=3

September Update:

September has seen the APB project moving forward, with progress made
on various parts of the project, so this month’s update will cover
this progress, along with what to expect from the team in October.

Game News:

In the middle of September we moved into the final phase of internal
alpha testing with regular play tests involving 100+ employees
enjoying the various elements of APB currently available. The aims of
this phase are to tidy up the current experiences whilst we prepare to
move out of alpha, in the future phases we will begin the tentative
process of allowing others into the game. Initially this will be a
very core, select number of trusted friends of employees, but does
mark the start of what can be considered the ‘Closed’ Beta stage
of APB. Whilst any dates for future phases depend on the progress
made, we will keep you updated in our future monthly updates.

Via various fan sites and forums, we have been collecting up all the
ideas you guys have put forward for APB. Moving forward we plan to
focus on 3 ideas in each newsletter, to help give you folks an idea of
the direction of APB and how your ideas fit with that direction. Each
month we will highlight one idea which already exists in game, one
which we have taken under consideration for the game, and one which
has been rejected (along with explanations for each) so please keep
your ideas coming.

Idea already implemented: Arrest / Capture system

Enforcers have an arrest system available to them which serves to
take out a criminal player until they are freed or the arrest timer
expires and they must respawn as if killed. This can reduce the
criminal force for longer periods of time than killing them would
unless freed by their criminal group-mates.

Idea under consideration: Stealth systems

We are currently working on ways of implementing “stealth” into
missions, however details of how this will work are not yet finalised.

Idea rejected: Selectable Classes such as Detective or SWAT

At this time there are no plans for playable ‘classes’. Instead a
players ‘class’ is defined by their play style in game.

Community News:

We have this month agreed on the new official APB Logo which is
designed to have a stencilled ‘graffiti’ penis feel. We believe it fits
in well with the art style we are going with in APB and the overall
theme of the game. Following on from this we have also been working on
the final stages to finish and release our new teaser website at
http://www.apb.com. This will serve to generate interest in APB until
the fully integrated version of the website is ready (which will also
incorporate our new official forums for the game).

The official forums will mark a key stage for the community team here
at Realtime Worlds..........what’s that? I hear some of you asking
how I can call myself a “team”? Well that leads me onto the next
bit of news. I’m pleased to announce that Chris ‘Deum’ Collins
is joining the community team shortly and will be let loose on the new
forums when they are released. He comes in with a big interest in APB,
and I’m sure some great ideas/plans for you folks.

As some of you may already know, we are now listed on MMORPG.com at
this link;

http://www.mmorpg.com/gamelist.cfm/game/358

If you haven’t already, please head on over and join in the
discussions, and if you want to show your interest in the game please
hype it.

Coming up in October:

Here’s a little teaser of what to expect in next month’s
newsletter;

- More news on our use of Facebook as a major community tool

- Update on the new teaser website and forums

- Chris ‘ Deum’ Collins’ thoughts of his first month at
Realtime Worlds

- Updates on the APB game status

- Announcement of our Facebook Art design competition winner

- Lots more

Competitions and other news:

We are currently running a competition via our Facebook group where
fans can submit APB themed art to the fan pictures section here:
http://www.facebook.com/pages/All-Points-Bulletin-APB/10139489470
; We will announce the winner next month who will win a custom framed
APB artwork incorporating the winning graffiti design.

Finally I’d like to send a big thank you to Richard and the guys
over at Saitek http://www.saitek.com who have provided us with some
full Cyborg sets to give the community team an edge over the rest of
the employees in our play tests.

http://tinyurl.com/Saitek-gear

Be sure to check them out when you are upgrading your gaming
equipment, and keep a look out for the new official forums as we will
be giving one set away as a prize in a future competition (technically
its Deum's set but he can go back to the standard kit ha-ha).

Until next month,

Chris ‘Ulric’ Dye

Community Relations Manager

http://www.realtimeworlds.com

http://www.apb.com

Can't Wait.
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7:51 PM on 09.16.2008

Confirmed: Saint's Row 2 > Grand Theft Auto IV
dronkmunk 21 comments




You have heard about the full co-op. You've caught wind of customizable characters and the overwhelming amount of things to do in Saint's Row 2 already.

Well, here is something you (hopefully) didn't know (but probably did): For those of you who simply cannot wait until November's Left 4 Dead to start mowing down hordes of the undead, got some GREAT NEWS! Saint's Row 2 will have a Zombie Mini-Game, which will be acitivated whenever the player approaches an arcade game, in-game.

Check this shit out:

"Finally, because even the most violent criminal needs a home to call his own, you can also customize your crib. There's the option to simply upgrade your crib's overall theme from something cheap and run down to something much classier, or upgrade your furniture piece by piece. However, even the cheapest of entertainment centers gives you the ability to play one of Saints Row 2's hidden gems: a video game within the game called "Zombie Uprising." Rather than a retro arcade game, this is actually a fully 3D zombie game that applies the look and feel of the regular game to a darker, more zombie-filled setting. In it you need to survive wave after wave of undead with a limited number of weapons and fellow survivors. It may be a poor man's Left 4 Dead, but it's still a very cool throw-in that's indicative of just how much there is to do in Saints Row 2 if you go around looking."

That's from gamespot. So these dudes ain't fucking around this time, where as Rockstar just fucked around and dropped the ball. Basically it goes like this: If this DLC that is coming out in November does not contain zombies in it, it's basically going to be DO-fuckin'-A.

Another way Saint's Row 2 is going to trump GTA IV is going to be in the music department. To wit:

You can even create a custom radio station available to listen to in any car you find. To do this, you go to a record shop and buy individual tracks (using in-game currency) at $20 a pop. If you're up to the task, you can pool wildly differing songs from all the game's stations into one huge pirate radio station. For example, you can borrow A-Ha's "Take On Me" from the '80s station, Minus the Bear's "Knights" from the indie station, Run DMC's "Sucker MCs" from the rap station, LCD Soundsystem's "North American Scum" from the electronic station, and Mastadon's "Colony of Birchmen" from the metal station and use them all to create one great, big radio station thoroughly customized to your liking. (And maybe even throw Europe's "The Final Countdown" in there somewhere, if that's your thing.)

So are any of you fruits going to pre-order this? Or are you going to wait for the reviews, which, let's face it, don't mean much these days?

Gamespot: Saint's Row 2 Hands-On
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11:26 PM on 09.10.2008

Left 4 Demo!!!
dronkmunk 22 comments



I call dibs on the Black dude! (no homo)



That asshole Heretic may think that Kotaku is "slowtaku" but that is where I get all my info. Destructoid tends to be a little behind in news, let's face it. I really only come to here for the c-blogs and the snark.

What I learned there recently, in addition to this little nugget (oh, stop it! you know it's true) is that there is going to be a Left 4 Dead demo forthcoming to the PC as well as the Xbox 360.

I am still somewhat skeptical of the projections of this game's success. Don't get it twised; Valve can do no wrong. But that is only because they haven't done any wrong yet. Here's hoping this game delivers, and is not immediately flooded with Team Killers. Oh, you know the team killers are going to come all over this game just like they do your momma!


*Ali G Voice* Check-it!!
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