I really liked Indigo Prophecy, but I have to agree with your assessment of the end. As I sometimes say, "it got all anime on us" all of a sudden. The opening scene is totally brilliant, and the scene maybe halfway through where Lucas's apartment disintegrates all around him was incredibly tense.
The game did a pretty good job of giving you the illusion of multiple outcomes, though I'm not sure how much certain things really changed the story, for example failing to capture Lucas's face in a police sketch. It felt very cool, though.
The game did a pretty good job of giving you the illusion of multiple outcomes, though I'm not sure how much certain things really changed the story, for example failing to capture Lucas's face in a police sketch. It felt very cool, though.
Lucas Kane is one of my favorite video game characters. I liked all the small, little things around his apartment that told you about his life and he felt like the average guy that you would just know. I felt like he was a friend reaching out to me for help after his life goes to hell. I grew to feel extremely sympathetic towards him to the point of purposely causing Tyler and Karla to fail. I wanted Lucas to prove his innocence, so I interfered with the other character's plots to make sure that happened...Then, well...The end DID ruin that.
Anyway, I personally did not have much of a problem with the QTEs.If you think about it, it is not mcuh different than any other rhythm-based game. Instead of matching the pattern up to music, you are matching it to an event. Though I will say the simplicity of the 'Simon Says' style QYE that Quantic Dream used is rather primitive, especially after looking at what they accomplished with Heavy Rain's QTEs. Now while I understand Heavy Rain came out much later than Indigo Prophecy (thus allowing them to learn from past mistakes and improve), the QTEs could not have been difficult for them to sit down and thing, "How can we make this 'feel' real?"
I do feel that there was plenty of wasted potential with the game, especially with how they decided to end it.
Also, it wasn't a life bar. It was mental stability bar. If any of the three characters became too stressed, they either gave up, ended up in an asylum, or jump from their balcony like I happened to make Lucas do. -cough-
Anyway, I personally did not have much of a problem with the QTEs.If you think about it, it is not mcuh different than any other rhythm-based game. Instead of matching the pattern up to music, you are matching it to an event. Though I will say the simplicity of the 'Simon Says' style QYE that Quantic Dream used is rather primitive, especially after looking at what they accomplished with Heavy Rain's QTEs. Now while I understand Heavy Rain came out much later than Indigo Prophecy (thus allowing them to learn from past mistakes and improve), the QTEs could not have been difficult for them to sit down and thing, "How can we make this 'feel' real?"
I do feel that there was plenty of wasted potential with the game, especially with how they decided to end it.
Also, it wasn't a life bar. It was mental stability bar. If any of the three characters became too stressed, they either gave up, ended up in an asylum, or jump from their balcony like I happened to make Lucas do. -cough-
I really want to play this game. It sounds so interesting.
Also, Angel Badalamenti- is that Angelo? If so, holy yes.
Also, Angel Badalamenti- is that Angelo? If so, holy yes.
It's been so long since I beat that, but I can still remember that heinous part where you're a child sneaking through a military base. Must have been burned into my memory.
Also sex on a subway train car...
Also sex on a subway train car...
@smurfee mcgee - The game is worth playing at least to see the brilliant beginning sequence, and also to see where "Heavy Rain" sort of grew out of. After playing both, it's easy to appreciate all of the improvements "Heavy Rain" made over this, even though they play very similarly at times.
@Frank Jaeger - Oh, that military base...*shudders.* I don't recall the sex on a subway, though.
@Frank Jaeger - Oh, that military base...*shudders.* I don't recall the sex on a subway, though.

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Before they made the fantastic "Heavy Rain," David Cage and Quantic Dream made "Indigo Prophecy," also known as "Fahrenheit" in Europe."Indigo Prophecy" is disappointing because it seemed so promising from the outset. In fact, Game Informer ranked “Indigo Prophecy’s” 10th on




