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Community Discussion: Blog by dredgman | 'Mass Effect' fans provide argument: Video games are not true artformsDestructoid
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My apologies if you're all too familiar with the introductory material. I originally wrote this for a non-gaming audience.
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With the final installment of the popular space trilogy released, developer BioWare has added a chapter to the “games-as-art debate.” Even if they don’t intend to, it’s the irate “Mass Effect” fans who are arguing games can’t be art. Shortly after the release of “Mass Effect 3,” it began getting trashed by the fans on Metacritic. Though the Xbox 360 version has a very positive 93 out of 100 from critic reviews, more than 2,000 fans have awarded it a 4.8 average score out of 10. On PC and PS3, that average drops to 3.7, and almost all of the hate is directed toward the final 10 minutes of the 30-hour game, ignoring the preceding fun, well-crafted experience.

“Unfortunately the game ending as it stands ruins everything,” wrote a Metacritic user who rated the PS3 version one out of 10. To generalize the matter, fans are concerned about allegedly poor writing, plot holes and an apparent lack of choice at the end of a trilogy spanning some 90 hours or more. They’re also upset that their decisions in the game have not made as much of an impact as they would have liked.

A movement calling itself “Retake Mass Effect” raised more than $80,000 for the Child’s Play charity and to increase awareness of the issue before ceasing collections on March 24. The group’s only real directive is to “Demand a better ending to Mass Effect 3,” according to its Facebook page. “We are here to show a company that their devoted fanbase has been hurt.” Publisher Electronic Arts and BioWare have both noticed this uproar. On March 21, BioWare co-founder Ray Muzyka wrote, “Exec(utive) Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey.”

Shortly after this announcement, Retake Mass Effect responded, “Even if they do (make a new ending), it doesn't mean that it will be good.They could slap together a 5-minute epilogue...Until we get an ending worthy of Mass Effect we will Hold The Line!”

Sure, raising money for charity is great, but where do these fans get off making demands? Also, if their current tone is any indication, then it seems unlikely they will ever be pleased. "If computer games are art then I fully endorse the author of the artwork to have a statement about what they believe should happen,” said Paul Barnett, senior creative director at BioWare Mythic. “Just as J.K. Rowling can end her books and say that is the end of ‘Harry Potter,’ I don't think she should be forced to make another one."

Barnett raises a good point. All good things must come to an end, and the final installment of any successful trilogy in any medium often has a difficult time living up to the expectations of fans. Should “Matrix” fans have asked the Wachowski’s to remake “The Matrix Revolutions”? Should readers have raised money to have Stephen King write a new ending to his “Dark Tower” series? Sometimes books and movies end in unfulfilling ways, or raise more questions than they answer as those final credits roll.

Furthermore, there is a certain theory about “Mass Effect 3’s” ending. Most of the angry Internet posters who castigate BioWare’s poor writing seem to ignore this theory. If the theory is true, it’s not only a savagely brilliant ending, but it also nullifies nearly all of the complaints fans are making. Regardless of the theory, fans are only proving that a substantial number of gamers are childish. Some are even returning the game to Amazon and other retailers for a refund. They aren’t being critical. They are being angry consumers who are upset because they feel they didn’t get their money’s worth.

Get over it.

It’s as if the fans are saying, “We can’t handle high art. Please spell everything out for us. Screw your artistic integrity because we’re paying you money. Oh by the way, when does the next ‘Call of Duty’ come out?”

The only viable argument to alter the game's ending comes from Kotaku editor Stephen Totilo. He argued games "are malleable works that benefit from improvement and transformation." Totilo continued, "More than one smart game developer has described the medium as a conversation between game players and game creators."

It's interesting to think of game development as an open conversation between players and studios. Certainly, player feedback does influence future development decisions and even patches to exisiting games. What Totilo fails to understand is that, at least right now, this is not a conversation taking place. The "Mass Effect 3" fans who want a new ending have offered a list of vague demands. They know they want a new ending, but they don't know what they want it to be. Even if the fans could come up with a list of things they are looking for in an ending, it's difficult to imagine they could agree on anything as a collective. Also, giving fans creative control could take the fun and mystery out of a video game if players know how it will end.

The only upside to this debacle is it makes a solid argument for the emotional impact of video games and their power as storytelling media. BioWare, though presently scorned by many of its strongest admirers, created a story—neigh, a universe—that people care deeply about. They care deeply enough to cry out when they feel something is wrong and enough to raise $80,000 for charity. Now if only they could show that same respect for the programmers and the writers—the artists behind the “Mass Effect” canvas. If only they could trust their fellow humans to do something daring with their own masterpiece, maybe then games could truly transcend and become art.



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Legacy Comments (will be imported soon)


Games will never be art, the sooner people realize this the better.
For some reason there is this bizarrely popular misconception that something is either a "product" or "art", as if one invalidates the other. Games, like virtually every single form of artistic expression, can be "art" as well as "products".
Mass Effect made me a better person.
@Kyo - its protected speech, thus, it can be art.
A) You shouldn't say 'Mass Effect fans' because not everyone is bat-shit crazy.

B) The only thing worse than people who think they are owed a happy ending are

C) People who think games should be taken as art instead of just shutting the fuck and enjoying them.

Peace. I'm out.

*drops mic on the floor and walks off*
@CaimDark: How do you define "art" and how do you define "product"? To make one grossly oversimplified point, art is made for the artist, whereas a product is made for the consumer. That we enjoy art is a byproduct of the artist's expression, as is anything the producers of a product receive from the creation of such an object.

@dredgman: It's great that you put some decent thought into this. However, I have two points to make about the piece as a whole:
1. Really needs a better layout. I found the piece as a whole quite taxing on the eyes and the spacing is sclerotic.
2. I think people really need to address what seems to be the main criticism of a lot of ME fans, which is that they didn't get the ending they were promised. There are a lot of good rebuttals to that, but I haven't seen many people raise them yet.
@Caliban

If that's how you define art, anything made with the intent of selling to consumers isn't art. By that definition, games, films, books, music, and even many paintings and sculptures, none of that is art. Then what's left?
I didn't finish reading because getting as far as I did, frankly, was hard enough with your improper use of the enter key.

I'll just say games are art, no debate. It's fact. Movies, books, TV, drawings/paintings are art, but not games? I'm sure there were a few pretentious twits way back in the day who said movies weren't art because they moved. Or even books, especially those that don't contain any pictures whatsoever... are these not art because they're just simply words on paper?

Games are art. Anyone who says otherwise is fooling themselves.

But that doesn't mean I take them super seriously. I don't raise my monocle at every minuet detail about the game I'm playing and say "Hmm.. yes. Yes. Indeed." or "Whababohgoho! I do say! What a load of bullocks this is!". I still "enjoy" them. Even on a juvenile level at times when it comes to games like GTA or Saints Row.

How are the intricately crafted streets, physics and story in GTAIV not art?

How is the uber deep lore of games like Halo, Mass Effect, Elder Scrolls, etc. not art?

Do I need to even mention the recently released Journey?

The whole "products" thing can be applied to any other art form, so there's no going to that for an argument and I can't think of really any other argument against "Games are Art". I would certainly love to hear one.
@SeymourDuncan17: I copy/pasted this from the print version, which does need all those paragraph breaks. I should have checked what it looked like.

@CaimDark: You can still sell art, but I think the biggest difference is whether the artist made it for himself or the manufacturer made it for the consumer.

@Caliban: Thanks. I understand what you're saying, but I don't think the fans were actually "promised" anything. Personally, I love that the indoctrination theory is swirling around and may or may not be true. It's got people talking, and that's more that can be said about a lot of games.
@Kyousuke Nanbu

What a horribly narrow minded comment. It seems you enjoy being quite the contrarian.
@CaimDark: Perhaps I phrased that wrong. Art comes from a fundamental desire to express something. A product comes from a desire to make money.

In the end, true art doesn't really make a lot of money. Sure, if Shakespeare and Austen were still alive today or if the rights to those works were still held by someone they'd be some of the richest people alive, but those works only got that popular by becoming cultural touchstones.

I wouldn't argue that something making money invalidates it from being art, but when you make something thinking "how can I directly appeal to this audience" you aren't telling your own story. You're telling a story you think other people want to hear.
I don't think that the calls for change invalidate the game as art. It is reminiscent to me of Ayn Rand's book "The Fountainhead" in that the argument is more "who owns the art"? Is it the artist who creates the vision, or the consumer who pays for the vision to be created and wants some input or changes to create their own vision?

Is "art" purely an individualistic expression or can it be a collective output. Most games aren't made by one single person - so they are already collectivist in many respects. Does collectivism water down and change the expression of artistic vision, or does the collective minds create a different but still valid expression of art? If so, then does the consumer actually have a right to request that the artistic vision meet their needs.

Rand was an individualist... and the artistic vision of the creator was paramount, but she also spoke to the validity of the collective vision in that it was more inclined to meet the needs of the many. Possibly if a company want to create a profit, they are more inclined towards a collective artistic vision which would certainly allow for changes to be made to the end product.

Personally, I tend to side with Rand and Rourke... that the artist should simply succeed or fail based on their own vision without the collective masses changing it to be more conformist. If the artist fails, they fail... and likely don't sell their work again.
@Elsa: But throughout "The Fountainhead" Rand seems to bitterly attack notions of what most consumers want. Think of the Wynand papers, or Ralston Holcombe and his fellow charlatan architects. The Cortlandt housing project is infinitely more suited to its purpose when it is Roark's vision alone, and when Keating's peers add to it, it becomes tacky and inefficient.

Ultimately, I think ironically Rand defends capitalism in the way many people defend Communism: a great idea in theory, but betrayed in practice because of the fundamental flaws of human beings.

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