I was reading an interview with Crystal Dynamics Creative Director, Eric Lindstrom in my latest copy of Play Magazine. After being asked about the realism in the game, Lindstrom replied:
Taking any character into a realistic organic setting has its obvious challenges; transitioning from video game rules to real-world rules. Will Lara only be able to carry a realistic number of items in her backpack? How Will she heal? Are you going to do away with any interface altogether? How far are you taking the realistic nature of the game?
When we talk about realism on the team, we usually call it "grounding" because it isn't about avoiding the impossible in the real world, it's about taking people into a realm of th epic and fantastic in a way that doesn't break their suspension of disbelief. The most important role that realism plays in the game is to connect the player to the experience on an emotional level, not to replicate reality, which can sometimes even distance the player if adhered to too strictly. So players can expect a heightened level of realism to their immersion, but only in all the places where it's fun and rewarding.
In a day in age where the gaming industry seems to be obsessed with making graphics and environments as realistic as possible, I find Lindstrom's take refreshing. I hope that we can be more aware of the distinction between realism replicating real life and realism in our interaction with a gaming experience. I am more a fan of the latter. I prefer my gaming to be of the more imaginative, fantastic and other-worldly type, yet at the same time, these types of games need to be realistic as far as you, the gamer, buying the experience. If a gamer is not able to become immersed in the world she is presented, gameplay will inevitably become frustrating. I hope that as video game development progresses, more developers come to understand that realism is about the connection to the world of the game, not just reflecting real life. I've got enough of that every day.
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best quote, ever. I wouldn't want to play a game that limits me to much it isn't fun anymore.