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(# 0) on 02/24/2008 20:56
ZZZZZZZZZ
(# 1) on 02/24/2008 20:56
(# 2) on 02/24/2008 20:58
(# 3) on 02/24/2008 21:34
(# 4) on 02/24/2008 22:22
(# 5) on 02/24/2008 22:22
Okay, so my response -
I, too, share in your discomfort with the idea that corporations have the ability to dictate just what is considered 'messagable' - and the Syndicate Wars tagline "Corporate Persuasion through Urban Violence" comes to mind quite freely.
However, when you say that, "now three companies essentially determine what will be produced, and thus attempt to define the medium for us", the stress should be put upon <i>attempt</i> to define. No corporation, government, person, or bureaucrat, has any ability to tell me what I'm going to like, or dislike. They all have some control over what is produced, but it is ultimately <i>my</i> choice to see what I want in their (crappy) products.
And that's where outsiders and indie games come in. You say that we need a console "for the people"? Well, we already have hundreds. And there are thousands of people out their creating for them. Atari 2600 cart programmers. PSP devtoolchain. Nintendo DS Homebrew. XBOX Media Center. Hacked NES roms. The list is endless. I daresay that every console out there has some kind of SDK that has been built by devoted hackers and released to the general public. For every corporation out there that wants to prevent users from making their own content and having their own personal enjoyment with console, there are 100 coders willing to devote their time to crack it and create the development tools for it.
So to say that you're spelling out the ideal in a concrete form is true, but that ideal has already been in everyday practice for 30 years at least. I can remember borrowing free Apple //e programming books at my library, taking them home, then typing in the BASIC programs line-by-line all night. The power to create has always been in the hands of individuals and communities. The only thing the corporations have done is create even more tools for people to exploit and enjoy.
You really should read "Society Must Be Defended" by Michel Foucault. I think he puts to rest the idea of complete domination by any institution - and instead argues that these institutions MUST survive in order to make life meaningful for those who have the courage to make microcosmic communities-of-meaning (he calls them "practices of freedom") for themselves. Just like your blog.
(# 6) on 02/24/2008 22:51
Ultimately what I would like to focus on is a standardization on our part of a means of creating an external autonomous network that allows all of these projects to be centralized and expand on the ability to create more work and reach a greater wealth of people. Certainly the PC is capable of doing the job, but when I make note of the aesthetic advantage of a console, it doesn't necessarily mean that the console alone is superior for the task of running games, but that there is an identification with a console that perhaps only console fans can comprehend.
The specific identification of a single modified system to accomplish this creates a sense of community through the aesthetic of the device itself, and the software the would fuel it and the network that flourished on it. Also I don't advocate abandoning the industry as it exists now, but creating a parallel system that seeks to redistribute the share of power and decision making in a way that has not been available to us up unto this point in time.
What we would be pursuing is a deeper investment in the community, which I am quite sure you would be in favor of if only we could sort out the finer details of delivery and connection.
(# 7) on 02/25/2008 01:24