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About
Nerd. Dork. Geek. Singer. Gamer. DJ. Husband-to-be. I'm lots of things.

I've lived 100% of my life in Texas. That year and a half in Oklahoma don't count because, well, it was Oklahoma.

When I'm not working or spending time with the wife-to-be, then I'm gaming (unless it's one of those rare occasions that I actually spend some time practicing my djing). I love all types of games except sports games. I especially love RPGs and action games.

I currently do administrative work for a major university, but I hope to eventually get an MBA and work in the game industry on the business side of things.
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I play different games for different reasons, similar to how I like to watch different movies based on my different moods. When I play an action game like Uncharted or Devil May Cry, its usually because I'm in the mood to relieve some stress by causing explosions and killing anything that moves. When I play a platformer like Mario or Ratchet and Clank, its for the environments and silly characters. And when I play a role-playing-game, I go in for the story, just like I would if I were going to see a drama. This is why Eastern RPGs will always be my preference over Western ones.

To me, the main appeal of Japanese RPGs lies in a single word that has, over the last several years, gained a rather negative connotation: linearity. I certainly understand how non-linearity has it's appeal. You get dropped into a virtual sandbox and can do just about whatever the hell you want. That's the great appeal to games like Fallout 3 and The Elder Scrolls (which I also enjoy). However, in a genre that is supposed to be rather story heavy, I feel that non-linearity is more of a hindrance than a boon. The question is: Why?

Let me go back to my movie analogy for a moment. When you go to see a drama, why are you there? I like to go see dramatic films for the engaging and emotional plots and (here's my key point) the excellent character development. It is exceptionally difficult, if not impossible in most cases, to do that in a Western RPG. Look at a game like Oblivion. Sure, it has a good story, but can you really relate or empathize with any of the characters. More importantly, can you do that with your character. In non-linear, Western RPGs, like Oblivion or Fallout, I would posit that, no, you can't because your character is you. When playing Oblivion, I play as myself (I even get to choose what I look like). I make decisions that I would personally make in whatever situation that it throws me. Even if I try to adopt a persona, like an evil badass or selfless saint in Fallout 3, I'm still playing as myself, just a slightly altered version of myself. Therefore, there is no character, only me.



That's what makes Japanese RPGs more emotional and engaging. When I play a JRPG, I don't play the game and make the decisions that I, myself, would make. I play as the character. How would Squall or Tidus respond to this situation? How will it affect the other characters? One of the most linear RPGs of the current generation was the rather maligned Final Fantasy XIII. Despite it's faults it still has a story that is easy to follow and characters with varying personalities that get fleshed out throughout the course of that story. A much better example would be Valkyria Chronicles. Throughout the campaign, you are playing through a book of historical battles that took place during the fictional world's equivalent to World War 2. The game is so linear that, during your first play-through, you are completely unable to go back to prior levels to attempt better scores or times. I think that was a brilliant decision on Sega's part, forcing the player to go through the story first. This allows the player to see the story and character development completely uninterrupted by sidequests or repeating missions.



I know that there are Western RPGs that probably have much better plot and character development just as there are Japanese RPGs with the opposite. However, when you're playing the next Mass Effect or Final Fantasy or Elder Scrolls or White Knight Chronicles (sorry, it took me a bit to think of another JRPG that wasn't SquareEnix), ask yourself a question. Who am I playing as? The character? Or myself?




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That is interesting. It's a completely different kind of appeal being able to play as yourself. I suppose it depends what you prefer, I do really love being able to shape the world as I please, but I think I love even more being able to really appreciate a character in their own right.

I guess there are some games that make a compromise, like Mass Effect which has a sort of a canon to it, so that the character has actual dialogue and actions instead of being an essentially "silent protagonist". It's cool to be that person, but with your own sense of morality.

Good blog man, well-written.
Keelut: Thanks! This was my first actual gaming blog, so I was a little apprehensive about it. I don't have a lot of experience with Mass Effect, but my understanding is that it really is a more balanced mix of Eastern and Western RPG styles. I think what I should have said is that with JRPGs you get more of an "outside-looking-in" feel as opposed to just being the character. I really do think that that changes the whole feel of the game.
I do enjoy JRPGs such as the ones you describe, where you are playing the game to watch the main character's story unfold rather than essentially playing as yourself.

However, I've also played plenty of JRPGs which use the silent protagonist. Characters like the hero from Dragon Quest VIII (probably other DQ games too, I've only played one) or the protagonists from the Persona series don't really seem to have a story of their own, and instead you step in to fill their shoes and choose responses for them. And then of course, there are JRPGs such as Demon's Souls where you create your own character, and there isn't really much story there.

Interestingly though, I can't think of many examples of Western RPGs where you're playing as a character rather than yourself. Nothing is coming to me at the moment, but then again I guess I haven't played too many Western RPGs. JRPGs just seem to have more variety.
interesting thoughts!
... and I think you've nailed one of the reasons I tend to prefer Western RPG's to JRPG's. In most JRPG's you are indeed generally playing as another character and learning about their story... but unfortunately it's usually the story of a teenage boy's quest for vengence with a love interest along the way. Never having been a young teenage boy, I find it hard to relate! In most WRPG's there has almost always been not only the option to play as my own gender (female) but also as an older, adult character. :(
bbain: That's actually an interesting point about RPGs that use the silent protagonist. However, even in games like Dragon Quest (which I believe all use the silent character) and Legend of Zelda, you have such strong supporting characters that I think they can give you all the references you need to determine how your character would normally behave. They say things like "that was really brave thing you did" or "that decision is so unlike you", and it gives you a more inside look into the player-character. Demon's Souls is definitely an anomaly. Honestly, I consider it to be a Western RPG that just so happened to be made in Japan.

Elsa: Don't worry. You didn't miss much from not having the teenage boy experience :P.
Great post! You bring up a great point, and one that has troubled me for a while as most of us rush to embrace the more open, Western style RPG. There's a reason that games like Oblivion or Fallout 3 don't engage us in the same way as one of the top JRPGs of the last decade (or two).

It's great to have freedom and full control over my own avatar sometimes. But I interact with myself all day long, sometimes it's nice to share a space with completely different characters and watch see things unfold from many different perspectives, not just mine.
Excellent post!

I tend to prefer WRPGs to JRPGs for much the same reasons Elsa does -- I wanna play as myself, but myself AS A BADASS :)
You mentioned Valkyria Chronicles! I agree with you largely. In my own reply to this post I said that JPRGs feel more epic than western ones and I think that's because you are playing as a character unlike in Oblivion (which I do enjoy playing) where you are playing as 'yourself'.
VALKYRIA CHRONICLES MEANS FAPPED IRL
Lol Dixon, are you implying you're not a badass in everyday life?

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