Fallout 3 is a game that is so big and open, that most of the time it cannot maintain its substance and style.
The grim post-apocalyptic world and the bizarre underground life presented during the first couple of hours of gameplay, where every choice seems to unveil more of the plot or change it to another direction, creates a very immersive experience. However, not long after you leave your underground life, the game becomes so big and loose that the core essence of the game dissipates and every choice you make is less relevant to the outcome of the game.
Fallout's 3 quests are trite, corny and sometimes simply boring and/or uninteresting. Having a whole world of monotonous errands, accompanied with slow and repetitive conversations with void characters doesn't really compel you to accept quests, which is what gives the game it's life length.
However, as an RPG, what really keeps you on playing is the compulsory urge to level up and improve your abilities and for that you need to kill things. That being said, the combat system in Fallout 3 is really fun thanks to the VATS system, the weapon repair system, the restriction of items to carry around, the health system which can get you sick with radiation or addicted to pills and other RPG mechanics, makes survival engaging.
But, since trying to avoid quests, that most of them take place inside dungeons (inside buildings, sewer systems, mines, etc) and not the wasteland, leaves only the quests that pertain to the core of the story, which renders the game very small and linear.
Big and open yet loose and trite or tight and small, but linear and short. It is up to you to follow the corny and weak side stories or adhere to the more concise and engaging central plot if you don't mind leaving the majority of the wasteland unexplored.
Was this fault of the writers and programmers or is it simply impossible to sustain the essence in a game this big?
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Proofreading is welcome.
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Looks like people need to complain about something these days.
Nice write up though...
Just like Oblivion before it, there is too much world and too much open gameplay (walking, running, fighting random bullshit, stumbling into stuff/dungeons). However, the controls were tight, the gameplay was enjoyable, and even the side-quests weren't too bad (especially when compared to games like Spidey: Web of Shadows). I spent 40 hrs on the game during which I played a good and a bad character. Even with the two combined characters, I still don't think I found half of the stuff hidden in the wasteland and dungeons/sidequests. That is both awesome and frustrating. Maybe it just depends on what kind of gamer you are.
I don't know what it is with the back-lash thing, but it happens everywhere, it seems.
Sure, you could argue that it dilutes the story, and that grinding is 90% of what "you" got out of the game, but this put that at the forefront. Not to mention, due to the vastness of the world, if it's a world you genuinely care about, there is a LOT of hidden stuff out there to discover.
"RPG game" is funny.
Lol, you are right.
Absolutely right, too bad my gamertag doesn't have space for six games instead of five, otherwise you'll see Fallout 3, too.
Seriously, either write some constructive criticism about my review or fuck off.
You mentioned the leveling process as the main draw for FO3- that same level cap is bugging the hell out of me.
The game was released just before I left the states, so I haven't had a chance to play it yet. Therefore, I have no objective opinion on Fallout 3.
Far from being contrarian, I found your criticisms reflective of what the majority of my friends have told me.
I think I may still give this game a rental.
Ignore those complaining about your taste in gaming. They are clearly insecure about their own choices.
Very true...The main plot can be finished in around 12-15 hours. The problem is that there just isn't enough "meat" to warrant the size map. The handful of quests outside the main quest are brilliant, but there just needed to be...more.
That said, the only reason to really explore the entire map is for an achievement. The wasteland is mostly just clearing out areas of anonymous enemies for caps and random items.
I mean, yeah, by and the large the sidequests couldn't compare to stuff like going inside a VR simulation in order to rescue your dad that had been put inside a dog avatar, but I thought everything I did fit in with and added to the atmosphere of the wasteland just fine.
Lastly, why were you trying to avoid anything that took place in the F3 versions of dungeons? Decrepit subway tunnels kick ass.