“We are so sorry for confusing you. The wrong information about the FFT release date is spreading around somehow... It says the release date is to be September 15th but it's completely wrong. The release date is still "TBD". For my apologies, I caught the producer Takehiro Ando and got a brand-new screenshot."
Is anyone else supremely disappointed by Galactrix DS? I bought two copies for my buddy and I and we planned our whole night to play after the wives were asleep.
In multi-player the FPS is low, like, stuttering horrible low. So you have plenty of time to see the jaggy graphics moving slide-show fashion around the screen.
Luckily, you'll only see those graphics if you can get the stylus to cooperate.
Example: Tap. hmm. Tap. HMM. TAP. *#$%$%^!! PRESSS WITH FORCE. Oh there we go. ...and this was after re-calibrating several times.
Oh and is anyone else sick to shit of trying to select a point on the flying/over map only to have the little ship fly around? Select planet, try to select 'get mission' *ship flies screwball towards upper left corner. Over and over.
I can't tell you how frustrated I was trying to select the text that pops up from the little pop up menu on planets. You have to tap pixel-precise on the tiniest little area. I remember being able to play the first one with my thumbs.
Overall I like the mechanics of the game, it's definitely a step up. Unfortunately the DS version is beyond (ACCESSING DATA) piss-poor.
CoD4 was patched last night. The ACOG and scoped rifles are de-nerfed but the knife is now concentrated fail. They also added an awesome chase/kill cam to all explosive weapons so you can watch a pretty cool 3rd person perspective of yourself being exploded by an airstrike or frag.
The host bailing out and killing the game has been fixed in a host-reassignment type halo3 netcode fix.
"New Kill Cams
We’ve added new Kill Cams for everything. So now those “WTF!” grenades that seemingly come from no where, you can see that a guy threw it over the house, it hit a tree branch, bounced off a rock, into a tiny window, where you happened to be pointing out of, and say…… whoa. Follow behind RPGs and M203’s kill cams, claymores, Airstrikes where you can follow the bomb from the plane until it hits you.
Now you won’t have to be dropped back by yourself when a host leaves. Instead, everyone will stay together, a new host will be assigned, and the game will auto-start back up. Keeping everyone together, no more re-inviting, re-joining games because some host leaves. This has been a tall order and something that we’ve put a lot of work into which has allowed us to really optimize online play all around not just specifically with Host migration.
Improved Sniper / ACOG Accuracy:
Sniper and ACOG scopes have been tweaked and are really improved. I use to not snipe at all (mainly because I’m a horrible sniper), but now it’s so much more fluid and natural, while still having the same difficulty to use, it has no more “WTF I know I hit that guy!” moments.
Upgraded Spectator Cam:
Now when you’re in spectator mode you can follow them in 3rd person, switch to their first person view, or rotate the camera in a full 360 degrees around whoever you’re watching.
Quick Mute Option
Users will now be able to quick mute players on the fly by pulling up the scoreboard in-game or via the lobby by simply going to their name and hitting the mute assigned button. As quickly as calling in and designating an airstike. So no longer getting killed while trying to make your way through the Xbox blades for the mute option so you can shut up the guy who always seems to find it funny to sing into his mic or cover up for his lack of skill by telling you how to play Domination his way.
In addition to these feature additions there will also be:
Improved Network Performance For Larger Games
* 18 player games now require more bandwidth to host, resulting in smoother performance for players.
Optimized Server Selection for First Match
* Server selection is now optimized to select best bandwidth servers associated by LSP.
Fixed “Playlist Older Than Host” Error
* Player will no longer get error when entering games.
Additional Start Spawn Locations in All Maps
* Added a minimum of 9 extra start spawns on each side of all maps.