Hey all, Julius here. Some of you might know me as Diverse, or "that fat white kid who gets too drunk at NARPs". Whatever you might know me from, one thing you should all know is that Anthrocon is taking place RIGHT. FUCKING. NOW. What is Anthrocon? Well it's only the biggest furry event in America, possibly the world! I was tipped off to this by Ali D, so he deserves some credit for this post too!
Now, I'm no furry myself, but I'm well acquainted with them, I've got a few furry friends myself, and the culture always fascinated me. What better way to satiate that curiosity than by attending the largest festival dedicated to and run by furries? Needless to say, I need to go to this and get as many pictures with as many furries as possible. And of course, I can't go in it alone. I'd love it if some of my fellow dtoiders were to attend with me. Or possibly there's already a Dtoid furry group that will be going that I didn't know existed? If you're interested in going, or if you're already going and have room in your entourage for a +1, please let me know. Anthrocon takes places in Pittsburgh, and it's running until the 26th. From what I hear, the city is crawling with Furries, and every bar, restaurant, and social gathering place that isn't the actual convention center is fulled to the brim with furries fully clad in their fursuits and rocking the fuck out. I NEED TO BE A PART OF THIS AND YOU DO TOO. Leave a comment if you're interested in going and we'll see if we can get a Destructoid presence going on at Anthrocon.
Daphaknee, a somewhat minor voice in the indie gaming community, or rather it'd be more appropriate to say she's just close friends with Auntie Pixelante which is what she's mostly known for, made this short fanfic on twitter:
she got this in return:
to which she followed up with this:
"basically these guys are the dumbest fucking videogames 'journalist' and 'designer' ever ever i hope they go to gdc i want to rip them a new one
oh shit never seen a hoo before better fuck my computer better yet fuck eachotehr and choke on one anothers retarded semen really when it bubbles out of your post mortem mouth itll be more beautiful and true than anything either of you have ever ever ever ever said women are so crazy and want people to die oh gosh its just as crazy as killing people in video games gosh that must make you crazy if you talk about death gosh gosh gosh SHUT UP DIE"
Momodora is a charming metroidvania platformer by redein(Guilherme Martins) that has you playing as a nameless girl who's in search of a sacred item that can bring her dead mother back to life. Some of you might recognize the name redein from his previous release Bubblegirl Rozy, which was his contribution to the Action 52 OWNS collective as his remake for Bubblegum Rosie.
As with his previous release, a heavy Cave Story influence is almost undeniable at first glance. Everything down to the tilesets used seem to be directly plucked from the backgrounds of Pixel's classic game. Even the music in the game is made with pxtone, a little music-making program released by Pixel himself. Not that this is necessarily a bad thing, imitation is the sincerest form of flattery after all. I do believe Guilherme will eventually adapt into a style of his own, and I enjoy seeing his work progress through the few games he's created and made readily available on his website.
Gameplay is your usual metroidvania fair. As you progress through the underground caves you'll find a number of weapons to aid you on your adventure, along with different artifacts and hidden objects to collect and fill up your inventory. Some of the weapons and enemies are even direct homages to their Pixel counterparts, like your second weapon being similar to the Polar Star from Cave Story, and a spinning enemy that looks like it came right out of Guxt.
Despite what the "Cave Story ripoff!!" detractors have to say, if nothing else it will serve as a fun time-waster, or at the very least it will give you fond memories of playing Cave Story before you go off and play the real thing.
Jonatan "Cactus" Söderström introduced his latest game to the internet a few days ago with a freshly uploaded trailer onto his YouTube page. Norrland was made for the Kulturbygden in Sollefteå art exhibition, where the theme was "Kärlek i Norrland", or "love up north". After watching the short 2 minute trailer, it seems the game is based around one man's solo hunting trip, and whatever shit he gets himself into. The game is coated with Cactus's trademark retro-era graphics and trippy, filth-covered color choice.
Cactus said that this game is all about the atmosphere and style, so if you're expecting anything else than this game isn't for you. What little we do see of the gameplay from the trailer, it seems to play some part as a scrolling shooter/platformer, with a visual style reminiscent of his previous game, Shotgun Ninja. Although there seems to be more than just a platformer on offer, as an underwater swimming level and a solo climbing section can be seen in the trailer. Cactus also says Norrland explores the prejudice that people bare towards country folk. Seeing how that view will be expressed in this game will be an interesting one for sure.
After the exhibition came to an end, Cactus decided to hand-make ten physical copies of Norrland. He's put all of them up for sale on eBay. Seeing how only ten copies exist and that this particular game is from one of the most prolific and adored indie game developers, these auctions will end with a very high price tag. Are you a bad enough indie gamer to score a copy? Well you have less than a week to decide on whether or not you want to bid! I know I'll be trying to get myself one of these rare discs. Check out the trailer and eBay auctions below.
Out of nowhere, one of the most prolific indie developers in not just the Japanese scene, but on the global indie scale, released two new games today. The first being a complete version of a beta game he released nearly two years ago originally as Teppomanto, and a completely new title named Nozumou.
For Ikiki's first release of the day, Teppoman 2, at first it seemed like nothing much was changed from it's original beta release. After getting more into it though, you will experience a ton of new content, including new wepaons, levels, enemies, and a tighter gameplay experience overall. This updated version sees our old hooded hero with a new affinity for bananas, so your eventual endgame is to penetrate an underground fortress holding a stockpile of our heroes favorite brown bananas. The heroes previous skills are still present in Teppoman 2, and just like the beta build they'll need to be mastered to the fullest. A number of guns and bombs are also available throughout any given level, and proper execution and swiftness will need to be practiced if you want to make a successful runthrough of Teppoman 2.
The second game, Nozumou, is a one player arena-type game where you'll see yourself in control of maddened Sumo wrestler who, for whatever reason, needs to destroy all of the other sumos occupying his ring. Nozumou is pretty straight-forward, and it's all about gaining a high score. Four rice bowls are arranged in the arena, and they can be picked up the increase the size of your Sumo so he can easily defeat his more hefty challengers. I haven't figured out any proper strategy to properly play the game and garner a really high score, but I'm sure that there is one, as there is for everyone of Ikiki's other high-score based games.
Ikiki's trademark and oddly-placed, ill-fitting voice sampling returns for both of his new games. As is his solely-made, uplifting music the perfectly fits his unique art style. It's been quite a while since we last from him, and the indie-scene was a little less fun without his presence. Fans of Ikiki's past action platformers and high-score games will find both of his new releases more than enjoyable. Be sure to grab them both from the download links at the bottom!
That last blog? Just trolling you guys. Here are the real winners. I wrote down each participating member's username onto a small slip of paper, and then put all 500 or so slips of paper into my waste basket, shook it up, and pulled out the names one by one. Here are the winners:
4. WryGuy (seriously don't know how this happened)
Congrats to all the winners! The first three winners, Pappadukes, Phantomile, and Gator-Sax, will also win a Cave Story t-shirt bought for them by me once they're available on Attract Mode. I will contact you three once the shirts become available so I can get your mailing addresses. If you would like to pass up on the shirt, let me know so I can give the prize to someone else. To all winners, PM me your Wii friend code so we can get this transaction done.
Thank you all for participating, and I'm still amazed that the contest was able to amass over 500 comments. If you didn't win, then please don't let your loss discourage you from playing Cave Story. It is a truly fantastic game that all gamers should experience at least once.
I plan on repeating a similar contest like this for the official releases of La-Mulana and Spelunky. So look forward to that!