Even with all it's flaws, I still like this game. Of course it is much worse than the first game and it has aged really badly, but still it is not that bad a game as everybody loves to shit talk about it.
i never played this game. i really stayed away from the whole Castlevania series. not that vampires scare me (honest) but i always got over-agitated with side-scrolling jumper games. those ledges were too short or too far apart. besides, those bats looked like too blocky for my elitist tastes. half the time i thought it was an escapee from Space Invaders coming to exact revenge for being left in my past.
I went back and played this a few months ago, and just gave up about 40 minutes into it. I couldn't figure out what to do after a certain point, and didn't really care enough to find out.
I mean, it's not BAD, but it's not the most fun NES game for me, either.
I mean, it's not BAD, but it's not the most fun NES game for me, either.
I remember borrowing this game from a friend of mine and being absolutely confused as to what I was supposed to do in this game because it wasn't like the first Castlevania.
After wandering around lost for a while, I called the Nintendo Helpline (long distance to Redmond, Washington), and got the code to get all of Dracula's body parts, and proceeded to beat the game.
I didn't like the game back then, and I still don't like it. Castlevania III was where it was at.
After wandering around lost for a while, I called the Nintendo Helpline (long distance to Redmond, Washington), and got the code to get all of Dracula's body parts, and proceeded to beat the game.
I didn't like the game back then, and I still don't like it. Castlevania III was where it was at.
Yeah, Nintendo power made a HUGE difference in enjoying this game. I remember me and a friend using the map from the centerfold of Nintendo Power to work our way through the game.
The day/night thing was pretty amazing, and blew my mind back then. Aside from, I think, NES Ultima, you just didn't have a concept of time passage in game, at least at the day/night level, and only a few generations ago (N64, Dreamcasty era) did that really comeback into fashion (Shenmue sticks out for me)
The item usage was also pretty slick, where you were collecting these quest items, and then turning around and using them. It wasn't even about beating bosses, more so about finding the items and continuing this ridiculous quest.
Going back though, without Nintendo Power, its a tough ride. Still a game I'm proud to have on my Wii Channel list.
The day/night thing was pretty amazing, and blew my mind back then. Aside from, I think, NES Ultima, you just didn't have a concept of time passage in game, at least at the day/night level, and only a few generations ago (N64, Dreamcasty era) did that really comeback into fashion (Shenmue sticks out for me)
The item usage was also pretty slick, where you were collecting these quest items, and then turning around and using them. It wasn't even about beating bosses, more so about finding the items and continuing this ridiculous quest.
Going back though, without Nintendo Power, its a tough ride. Still a game I'm proud to have on my Wii Channel list.

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