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About
Hello, my friends. How are you doing tonight? What's that? It's not night? Are you sure? Do me a favor. Check your face. Sunglasses? No? Is your name Ray Charles? Christ, what's going on here? Screw it. I had an awesome "about me" planned, but until you are willing to just admit that it, in all actuality, is indeed nighttime, you can go straight to hell.

But I will throw out some of my favorite games.
Chrono Trigger
Final Fantasy VI
Red Dead Redemption
Harvest Moon SNES
Portal 1 and 2
Illusion of Gaia
Katamari Damacy
Any Metroid game

There are more, but these are definitely my top games of all time.
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I have two passions in life: video games and fine literature. For years now, I’ve waited for a good meeting point for these two art forms, with no luck. To me, it seems like classic literature is a ripe crop ready for video game developers to come a-picking. There are some of the greatest stories that have ever been conceived of, already fully fleshed-out and ready to be digitized. Of course, not every novel would translate well. My favorite work of prose, Vladimir Nabokov’s still controversial Lolita, would be the most disturbing videogame this world has ever seen. But there are many that would work perfectly and even fit it with some of the styles that are prevalent today. While this is a fairly obvious fact, there have been few attempts, and no true successes. This can easily be seen by taking a look at the highest profile game based on a work of classic literature; Visceral Games’ 2010 game Dante’s Inferno.

Dante’s Inferno is based on, obviously, 14th Century poet Dante Alighieri’s epic poem The Divine Comedy. The Divine Comedy is a work that has many levels: that of a political satire; that of a theological allegory; that of a man’s search for meaning to his life. It is a masterfully crafted story, full of subtlety and imagination, and, as such, is one of the most highly regarded works of literature of all time. Dante’s Inferno took a decidedly different path on the story. Dante is a general in the Crusades, as opposed to a poet. He is raging against the demons of the Inferno, rather than being led through as a passive observer, searching for a way through life, as he is in the poem.

The largest departure, however, is the character of Beatrice. In reality, Beatrice was Dante Alighieri’s muse, a woman (technically, girl) that he worshipped from afar, although they only met twice during the course of his life. In The Divine Comedy, Beatrice is Dante’s salvation; she initiated Dante’s trip through the three realms of the afterlife, and ultimately is his guide through the realm of Paradise, where Dante finds the answers he has been looking for. However, in the videogame, Beatrice is the standard “damsel in distress” figure; Dante, who was in a relationship with Beatrice when she was taken by demons, tears through the Inferno to save her from Lucifer. Gone is the idea of Beatrice as savior; Dante is actually her savior. This, in my eyes, is the major issue. I understand that certain liberties must be taken to make a decent game; I can see that a wisp of a poet does not make for a good lead videogame character, at least by today’s standards. But the issue of Beatrice is a complete subversion of the source material; it carries a completely different message than the original story. This, and the complete lack of artful storytelling, is why I feel that it fails as a good interpretation of classic literature.

There are few other attempts worth talking about. American McGee’s Alice is a pretty interesting take on Alice’s Adventures in Wonderland, but it changes the story and meaning of the book to such an extent as to make it almost unrecognizable. However, a majority of videogames that are based on books are, in reality, based on movies, such as The Lord of the Rings games and Mary Shelley’s Frankenstein. While a few of the LotR games are decent, they draw most of their inspiration from the movies, which have already taken liberties with the novels. However, there were some made in the mid-80s and the early 90s which were based on the books. I have yet to play these, so I’d love to hear from someone who has. Other than that, classic literature seems to have a negligible part to play in the videogame medium, other than working as an artistic inspiration.

However, I believe that there are a multitude of works that could make wonderful games, with minimal tweaks. Here are just a few examples:

The Odyssey- This would lend itself to a God of War style game. It already has the levels and bosses laid out: the Cyclops, Circe, the Lotus-Eaters, etc. This one is a pretty obvious choice.

1984- A book about a dystopian future where everything and everybody is tightly controlled, both in mind and body. With just a few tweaks, this could fit right in with all the other dystopian games we have.

All Quiet on the Western Front- This would make a wonderful first-person shooter, similar to Call of Duty. It would concentrate much more heavily on the impact that war has on the soldiers, and how it changes a person when it's all over. It also has potential for an ending that could blow Red Dead Redemption out of the water.

The Count of Monte Cristo- A classic tale of revenge, this could easily be adapted to an extremely interesting RPG or adventure game with the potential of having one of the best main characters ever.

And there are many more where these came from: The Iliad, Heart of Darkness, The Three Musketeers, Gulliver’s Travels, Don Quixote, The Epic of Gilgamesh, and pretty much anything by Shakespeare. Any of these could easily be adapted while keeping the soul of the story intact. And I’m quite sure that there are many more that I can’t recall at the moment.

I respect creativity and innovation, and that’s one of the things I love about videogames; the industry is still pumping out new ideas all the time. However, there’s something to be said about the classic stories. They have been read as long as they have for good reason; they speak to people. They make their readers contemplate their own situation, and, sometimes, re-think their lives. A great piece of literature can literally change your life, however cliché it sounds. I honestly think that the videogame industry is missing a great opportunity by overlooking the classics as a game concept. Fine literature has the potential to help create a gaming experience that is all too rare; a game that speaks to your soul; that can change the way you think about things. All I’m trying to say is, why not?



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Useless little bit for you the game Brutal Legend actually slipped a huge classical Literature reference past people without them noticing.
Ophelia as like the Hamlet character she throws herself into the waters. And the reference is further confirmed by her choice of super weapon the large willow like tree. Its very much a nod to Hamlet where Ophelia throws herself into the river from the branches of a large willow tree. So while classic literature isn't being a direct influence it is hiding out there in games.
That's pretty interesting. Never got around to playing Brutal Legend. I realize that it's hiding in a lot of games; I'd just like to see more games just go for it directly. I'm actually working on a piece about the startling similarities between Mega Man and Dante's Inferno.
I always thought that, regarding Dante's Inferno, the game had very little to do with the book. I never played though the whole game, but it seemed to me that they mostly decided to ignore the book and just use character names and some demon ideas. Maybe it changes later into the game, but I gave my friend back the game before I got very far.

I'm also surprised there's no mention to Bioshock in your post. While it isn't based on Atlas Shrugged directly, it is certainly related enough to fit within your topic.

I really liked your blog post though. I hope you write more on the topic.
Damn, Bioshock. I knew I was forgetting some obvious ones.
Bioshock had some wonderful Ayn Rand references... and actually Assassin's Creed Brotherhood referenced Machiavelli's works quite a bit (and included him as a character in the game). If you're interested I did a blog about it (http://www.destructoid.com/blogs/Elsa/games-that-tickle-my-brain-literally--191881.phtml).

I love it when literary references are made in games... though in terms of a book (or series) being made into a game, I think I'd love to see what someone could do with Stephen Donaldson's series "The Chronicles of Thomas Covenant the Unbeliever". It would be fascinating to have an anti-hero... and also one that doesn't really believe in the fantasy world he is inhabiting. There is a lot that could be done to relate this to gaming... how we are the main characters in a fantasy world, but is that world at all real? I love how the books make the reader start to believe in the world before the main protagonist does. The anti-hero aspect is also very interesting... it would be nice to see something different in games rather than the clear cut "good guy" or "bad guy".

Nice blog!
I remember reading a news article where someone at visceral games decided that they should totally make a game based on Macbeth and I just wanted to smack the shit out of him. Shakespeare would be a great place for better developers to move into though. I think a JRPG style retelling of Midsummer Night's Dream would be awesome. Games like Eternal Sonata always make me think of Midsummer Night's dream when I look at them anyway. It could be really awesome.

Also, if you're interested in the Divine Comedy in games, this guy over at giantbomb wrote a great thing about the Divine Comedy and ODST that you might enjoy.

http://www.giantbomb.com/profile/gamer_152/bungies-inferno/30-95081/
I don't read enough books, especially the classics, but it does sound like there are tons of opportunities to work literature into games. I get the feeling that most developers/marketing branches don't respect gamers' intelligence enough to make a video game that isn't bursting with action though. Some day though.
I don't mean to be nitpicky with this, but it may assist in the enjoyment of American McGee's Alice a bit more. Both Alice and Alice 2 take place after the books. The intro to the first game goes over that a bit. She has her adventures through Wonderland and the looking glass, and then when she returns home is when the game start.

Something to know is Silent Hill 3 had a puzzle in the hard difficulty where to be able to finish it, you needed to have an intimate knowledge of Shakespeare plays. Speaking of which, I have a feeling A Midsummer Night's Dream would make an interesting point and click adventure.

Also, great blog. I had to give faps for this. Lit and games are two big hobbies of mine, and I'm glad there's people who still read in the world.
While I can't claim to be well-read when it comes to the classics, I do love to read and write, and love to look at the places where games can complement their core mechanics with a good narrative influence.

Dante's Inferno was clearly a missed opportunity - you highlight some areas where it seems like they could have stuck closer to the basic themes of the piece but swerved to accommodate the basic hack and slash that they wanted to build. I feel like just applying a little bit more imagination in their approach to things would have enabled them to have a much stronger story even if the game was still 90% about attacking demons.

The Persona and SMT games, for example, do a wonderful job of blending a huge tapestry of ancient mythological deities with the psychological environment that their main characters operate in. You can take them at face value as dungeon crawlers, but if you choose to dig in to the concepts their Personas and demons represent - hunger, death, evolution, fear, lust, rebirth - you'll find that they lash together in ways that make perfect sense, and you walk away feeling that the game is deeper, rather than a shallow attempt to cash in on a revered fictional setting.

I have always wondered what it might be like to perceive the world through the analytical eyes of one of Dune's Mentats, or to evolve through different universes like Michael Moorcock's Eternal Champion, or to have the strategic acumen of a member of the Battle School.

@Elsa OMG someone else who has actually read the Thomas Covenant books! It would be tough to capture his precise vision, I think - and the main characters are disempowered so frequently that I think you might not want to even let them be playable, it'd be so frustrating. But its such a richly detailed world with so many cool characters, I'd be first in line to buy a game based there, regardless.

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