Useless little bit for you the game Brutal Legend actually slipped a huge classical Literature reference past people without them noticing.
Ophelia as like the Hamlet character she throws herself into the waters. And the reference is further confirmed by her choice of super weapon the large willow like tree. Its very much a nod to Hamlet where Ophelia throws herself into the river from the branches of a large willow tree. So while classic literature isn't being a direct influence it is hiding out there in games.
Ophelia as like the Hamlet character she throws herself into the waters. And the reference is further confirmed by her choice of super weapon the large willow like tree. Its very much a nod to Hamlet where Ophelia throws herself into the river from the branches of a large willow tree. So while classic literature isn't being a direct influence it is hiding out there in games.
That's pretty interesting. Never got around to playing Brutal Legend. I realize that it's hiding in a lot of games; I'd just like to see more games just go for it directly. I'm actually working on a piece about the startling similarities between Mega Man and Dante's Inferno.
I always thought that, regarding Dante's Inferno, the game had very little to do with the book. I never played though the whole game, but it seemed to me that they mostly decided to ignore the book and just use character names and some demon ideas. Maybe it changes later into the game, but I gave my friend back the game before I got very far.
I'm also surprised there's no mention to Bioshock in your post. While it isn't based on Atlas Shrugged directly, it is certainly related enough to fit within your topic.
I really liked your blog post though. I hope you write more on the topic.
I'm also surprised there's no mention to Bioshock in your post. While it isn't based on Atlas Shrugged directly, it is certainly related enough to fit within your topic.
I really liked your blog post though. I hope you write more on the topic.
Bioshock had some wonderful Ayn Rand references... and actually Assassin's Creed Brotherhood referenced Machiavelli's works quite a bit (and included him as a character in the game). If you're interested I did a blog about it (http://www.destructoid.com/blogs/Elsa/games-that-tickle-my-brain-literally--191881.phtml).
I love it when literary references are made in games... though in terms of a book (or series) being made into a game, I think I'd love to see what someone could do with Stephen Donaldson's series "The Chronicles of Thomas Covenant the Unbeliever". It would be fascinating to have an anti-hero... and also one that doesn't really believe in the fantasy world he is inhabiting. There is a lot that could be done to relate this to gaming... how we are the main characters in a fantasy world, but is that world at all real? I love how the books make the reader start to believe in the world before the main protagonist does. The anti-hero aspect is also very interesting... it would be nice to see something different in games rather than the clear cut "good guy" or "bad guy".
Nice blog!
I love it when literary references are made in games... though in terms of a book (or series) being made into a game, I think I'd love to see what someone could do with Stephen Donaldson's series "The Chronicles of Thomas Covenant the Unbeliever". It would be fascinating to have an anti-hero... and also one that doesn't really believe in the fantasy world he is inhabiting. There is a lot that could be done to relate this to gaming... how we are the main characters in a fantasy world, but is that world at all real? I love how the books make the reader start to believe in the world before the main protagonist does. The anti-hero aspect is also very interesting... it would be nice to see something different in games rather than the clear cut "good guy" or "bad guy".
Nice blog!
I remember reading a news article where someone at visceral games decided that they should totally make a game based on Macbeth and I just wanted to smack the shit out of him. Shakespeare would be a great place for better developers to move into though. I think a JRPG style retelling of Midsummer Night's Dream would be awesome. Games like Eternal Sonata always make me think of Midsummer Night's dream when I look at them anyway. It could be really awesome.
Also, if you're interested in the Divine Comedy in games, this guy over at giantbomb wrote a great thing about the Divine Comedy and ODST that you might enjoy.
http://www.giantbomb.com/profile/gamer_152/bungies-inferno/30-95081/
Also, if you're interested in the Divine Comedy in games, this guy over at giantbomb wrote a great thing about the Divine Comedy and ODST that you might enjoy.
http://www.giantbomb.com/profile/gamer_152/bungies-inferno/30-95081/
I don't read enough books, especially the classics, but it does sound like there are tons of opportunities to work literature into games. I get the feeling that most developers/marketing branches don't respect gamers' intelligence enough to make a video game that isn't bursting with action though. Some day though.
I don't mean to be nitpicky with this, but it may assist in the enjoyment of American McGee's Alice a bit more. Both Alice and Alice 2 take place after the books. The intro to the first game goes over that a bit. She has her adventures through Wonderland and the looking glass, and then when she returns home is when the game start.
Something to know is Silent Hill 3 had a puzzle in the hard difficulty where to be able to finish it, you needed to have an intimate knowledge of Shakespeare plays. Speaking of which, I have a feeling A Midsummer Night's Dream would make an interesting point and click adventure.
Also, great blog. I had to give faps for this. Lit and games are two big hobbies of mine, and I'm glad there's people who still read in the world.
Something to know is Silent Hill 3 had a puzzle in the hard difficulty where to be able to finish it, you needed to have an intimate knowledge of Shakespeare plays. Speaking of which, I have a feeling A Midsummer Night's Dream would make an interesting point and click adventure.
Also, great blog. I had to give faps for this. Lit and games are two big hobbies of mine, and I'm glad there's people who still read in the world.
While I can't claim to be well-read when it comes to the classics, I do love to read and write, and love to look at the places where games can complement their core mechanics with a good narrative influence.
Dante's Inferno was clearly a missed opportunity - you highlight some areas where it seems like they could have stuck closer to the basic themes of the piece but swerved to accommodate the basic hack and slash that they wanted to build. I feel like just applying a little bit more imagination in their approach to things would have enabled them to have a much stronger story even if the game was still 90% about attacking demons.
The Persona and SMT games, for example, do a wonderful job of blending a huge tapestry of ancient mythological deities with the psychological environment that their main characters operate in. You can take them at face value as dungeon crawlers, but if you choose to dig in to the concepts their Personas and demons represent - hunger, death, evolution, fear, lust, rebirth - you'll find that they lash together in ways that make perfect sense, and you walk away feeling that the game is deeper, rather than a shallow attempt to cash in on a revered fictional setting.
I have always wondered what it might be like to perceive the world through the analytical eyes of one of Dune's Mentats, or to evolve through different universes like Michael Moorcock's Eternal Champion, or to have the strategic acumen of a member of the Battle School.
@Elsa OMG someone else who has actually read the Thomas Covenant books! It would be tough to capture his precise vision, I think - and the main characters are disempowered so frequently that I think you might not want to even let them be playable, it'd be so frustrating. But its such a richly detailed world with so many cool characters, I'd be first in line to buy a game based there, regardless.
Dante's Inferno was clearly a missed opportunity - you highlight some areas where it seems like they could have stuck closer to the basic themes of the piece but swerved to accommodate the basic hack and slash that they wanted to build. I feel like just applying a little bit more imagination in their approach to things would have enabled them to have a much stronger story even if the game was still 90% about attacking demons.
The Persona and SMT games, for example, do a wonderful job of blending a huge tapestry of ancient mythological deities with the psychological environment that their main characters operate in. You can take them at face value as dungeon crawlers, but if you choose to dig in to the concepts their Personas and demons represent - hunger, death, evolution, fear, lust, rebirth - you'll find that they lash together in ways that make perfect sense, and you walk away feeling that the game is deeper, rather than a shallow attempt to cash in on a revered fictional setting.
I have always wondered what it might be like to perceive the world through the analytical eyes of one of Dune's Mentats, or to evolve through different universes like Michael Moorcock's Eternal Champion, or to have the strategic acumen of a member of the Battle School.
@Elsa OMG someone else who has actually read the Thomas Covenant books! It would be tough to capture his precise vision, I think - and the main characters are disempowered so frequently that I think you might not want to even let them be playable, it'd be so frustrating. But its such a richly detailed world with so many cool characters, I'd be first in line to buy a game based there, regardless.

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