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Thoughts on Fei Long that lead into fighting genre thoughts.
de BLOO | 10:30 PM on 10.22.2009 23 comments




[I had a huge brain fart, wrote it down, and later reviewed it. I've added most new stuff in ALL CAPS.]

I've been thinking about Fei Long for awhile now...

....Apologies to Nilcam and the many Fei Long fans I'm sure browse Dtoid, but I mean it when I say that a character like Fei Long should have never been put in the SF series. He was not a good fit for the game for a number of reasons. His look, purpose and move selection betrayed the legacy characters and their respective designs.

Let get this straight, Fei Long is fun to play as or against. He has some great moves and creative combo abilities. However, I find Fei Long symbolic of how little Capcom respected the name of the franchise during its peak years. Fei Long set a precedent that developers should inject concept characters into the middle of a current game rather than be allowed to frame them within a proper sequel. Super Street Fighter II begat a legacy of rehashed sprites mixed in with all new ones. Fei Long is one of the concept characters whose moves, look and purpose had not been refined when he was placed in Super SF II. He was a character that would be forced into canon and game engine. He seems introduced before his time, and represents a dramatic shift in the fictional universe as well as the real world. A world where Capcom was pushing the developers further than the dated SF II allowed and as a result forever changed the potential for the series.

Fei Long also represents a poor era in fighting game character designs, even from within Capcom, the masters of the craft.



Fei Long and characters like him are based on a thinly veiled Bruce Lee. Namco is just as guilty as Capcom is in using a one-to-one copy of the martial arts star with their Marshall Law. Bruce Lee as you may well know was a true martial artist and credited as the forefather of mixed martial arts. People tend to lump all action stars in the same group. They are all mostly pretty actors that get by on wire work and choreography. Movie fans fail to recognize that Bruce Lee was a real fighter before he was an actor. He didn't pretend to know martial arts for a movie role. He was absolutely passionate about fight culture. If anything he had to dumb down his techniques and lightning quick punches for the camera.

Placing an imitation Bruce Lee in a videogame is a design cop-out, no matter how much people try to convince themselves otherwise. It was a way to appease fans that asked for shit like "who would win in a fight, Hulk Hogan or Ryu?"

Giving Fei Long and Marshall Law the same basic move sets, pulled from various Lee films, was not a sign of respect as much as it was pandering to the masses. Both Capcom and Namco should have tried harder but it was Namco that indeed "jumped the shark," they figured that if one Bruce Lee in a fighting game was a good idea then two would be better? Forest Law, the son of Marshall Law, was a carbon-copy clone of Marshall with no redeeming factors or qualities.

Namco failed to respect the legacy of Bruce Lee's son Brandon and failed to show some class with regard to the design and moves of Forest. Whereas Brandon Lee was indeed trying to become a star like his father, he wasn't trying to by copying his father's moves, look or techniques. Brandon tried to distance himself from kung-fu cinema by taking edgier roles in Hollywood. His defining character of the Crow was a world apart from anything Bruce had done. I am not saying that Namco should have put the Crow in Tekken, but the son of Marshall Law should have had nothing in common with his father, if they meant to respect the inspiration and make a solid character.



Let's get back on Fei. Long(:3) betrays the legacy of the character design in the Street Fighter series because there was nothing original in the character, his appearance and mannerisms were all taken from Lee. Fei represents a cast of unfinished designs that should have been meant for SF III.

Him and Cammy/DeeJay/T.Hawk seem rushed to market so that Capcom would not lose it's momentum in the arcade to the upstart,albeit shitty, fighters like Mortal Kombat. Being forced to bring what seems to me like half-finished designs to the arcade caused a rift with the developers and caused many to walk away from Capcom and join rival studios(I wish I had links...). While this talent pool was good for budding franchises and fighting games abroad it also crippled what could have been the greatest trilogy in fighting games, if not all videogame, history.

THINK ABOUT IT SON. The Street Fighter III that we did not see. The one that Fei Long, Cammy, Dee Jay and T. Hawk SHOULD have been destined for.

I'm gonna go ahead and wander off to a somewhat relevant tangent right about NOW.

Fans of the series have made the distinction between the canon of Street Fighter and the real martial artists that inspired it. Having some sense of realism helps separate the SF series from every other fighting game. It is one of the many reasons why SF is one of the best franchises. For no other title can really claim to have been a dramatized account of the battles between REAL martial arts legends. When fans argue who is a fighter, Fei Long or Ryu, they miss the legacy question, the comparison should be between Bruce Lee and Mas Oyama.

http://en.wikipedia.org/wiki/Masutatsu_%C5%8Cyama

Mas Oyama, like Bruce Lee, did not travel the Earth in a vain attempt at proving that his martial art was the best. Both Lee and Oyama spent their formative years traveling and learning everything they could from other martial artists. They traveled EARF, fighting the best fighters they could find. They picked up fighting and training techniques from all over the spectrum, including judo, wrestling, jujitsu, kung-fu, boxing and even strength/weight training. They adapted and incorporated everything they learned in their forms and in the ways they taught. They were doing this decades before the term mixed martial arts was even farted out of a smart ass.



The genius of Capcom was not in putting Mas Oyama in a fighting game but instead making an exaggerated version of those characters that looked like characters from a manga series, with moves and techniques that were over-the-top. The aerial triple kick became the tatsumaki senpuuyaku (hurricane kick), the fireball was born from Oyama's masterful punch "the Godhand." All Capcom did was make the original SF a retelling of the story of Oyama(a very exaggerated retelling) which culminated with him defeating a muay thai legend. Of course even this was exaggerated for the sake of VIDYAGAEMS. Oyama was a strong man but he wasn't towering over his opponents. I imagine that the muay thai fighter he faced was more or less his size. When looking at muay thai fighters in history I see that the majority of them were very lean. An videogame where Oyama defeats a skinny muay thai fighter does not make for an industry changer.



Instead Capcom created dramatic versions of the muay thai fighters, one lanky in a nod of the tradition (Adon) and one that was a fucking tank. Even if the man Oyama fought, known only as "Black Cobra" was bald and wore an eye patch, chances are he wasn't as huge(and overpowered :O) as Sagat. Placing a dramatized version of Oyama against Black Cobra in a videogame made for a much more entertaining experience than Capcom playing it to the "history books". The framework for the SF universe had been set in exaggerated reality that was as much an homage to real fighters as it was entertainment. Unfortunately following versions of SF would begin losing sight of the fighting legacy in favor of entertainment.



Fei Long could have worked had he, like Ryu, only been loosely based on a real person. He would have been a better fit for the franchise had only glimpses of the character had inspired the comparisons to Lee, rather than being a blatant copy. Great character design is hard to come by but Capcom's designers were the best at the time. Had they been given time those designers would have taken a step back and seen that Fei Long was a little too obvious. They would have taken him back to the drawing board. Such was the case while working on Street Fighter EX. They needed a new rival to the strongest, balanced, characters in the game, Ken and Ryu. They thought Bruce Lee was an obvious choice to balance the Oyama of Ryu. Rather than put Fei Long in the game they took cues from Bruce Lee and his contemporary, Chuck Norris, and combined them to create the character of [url]Allen Snider. I contend that Fei Long would have not existed in his current form because he was not original enough. He lacked the creative spark to make him more than a cheap imitation. SF III should have been the first appearance of an Allen Snider-like character with only passing cues from Bruce Lee.

Which leads me to my regular thinking about Capcom, since if you haven't noticed yet, ...I'm a Capcom fanboy.



Street Fighter II was a smash success because it did many things well, not the least of which was filling out a cast that represented other martial arts. However for many both inside and out of Capcom, the biggest hook was the plot. Rather than being strictly a fighting game, SF II's emphasis was on plot. The fighters were now fighting for something more than a title. They were all embroiled in a conspiracy with the criminal syndicate of Shadoloo. This was an interesting angle yet one which should have ended with SF II. Unfortunately because of the success of SF II, every other fighting game, without exception (I'm looking at you SNK and NAMCO), has relied on a dramatic plot to pull the characters together. Usually it is the fighters against some evil shit bent on global domination. Be it a dictator, demon, the good versus evil plot in most fighters today.

Capcom was, and still is, trapped between a rock and a hard place with the SF franchise. The demands from fans and the unpredictable market for fightans made SF:IV a highly scrutinized sequel. Yet, Capcom was responsible for putting the franchise in that position of uncertainty. Capcom failed to deliver the strongest version of Street Fighter they could have. They knew they should have excluded minor upgrades to the SF II title, or to inject unfinished fighters and a plot into Super SF II rather than pursue a proper third title.

As an outsider it is easy for me to call Capcom on what could have and should have been(JUST LIKE EVERY OTHER ONE OF YOU FUCKERS READING THIS!). The reality of the market and management is a different beast. It would have been retarded to have told the Capcom board of directors that the team wants to take some time off to develop a third SF game rather than capitalize on the red hot SF II property. It was so popular then that Capcom and it's licensing partners couldn't keep up with the global demand. They could slap the SF II logo on anything and it would have pushed product off shelves. Having the SF II team stop in their tracks so they could work on something else probably seemed stupid at the time. A break in the revenue stream would have been bad news for the shareholders. Arcade games came and went, keeping the public interested in their game several summers in a row was the best way to ensure profit. Can you really blame them for making sure SF continued to remain top dog?

In the long run that decision ended up weakening the franchise. The Super SF II upgrades felt dated and unfinished, AT LEAST TO ME. By the time SF III came around, without the input of the majority of team SF II, it was met with a lukewarm response. Besides, by then the arcade industry had collapsed in the USA. Capcom did not have a plan in place for this eventuality, a time where SF wouldn't be the hottest property in the fightans.

Capcom, and not the fans, had failed the franchise and buried it in a shallow grave.

But, as SF:IV proves, there is a bit of hope left for us, the fans.














....this shit's pretty long.



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21 comments | showing # 1 to 21
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Mike Moran's Avatar - Comment posted on 10/22/2009 23:28
Mike Moran
Pretty fucking brilliant read, man. You sure know your shit. I had no idea Ryu was based off a real martial artist. What've you got against SNK's emphasis on plot though? Admittedly the storied games really could have used more polish and everyone plays the Dream Match games, but that's SNK's own fault for having an annual series. Not for having a story.
grafkhun's Avatar - Comment posted on 10/23/2009 00:05
grafkhun
Hmmm... yeah I see what you mean with Fei Long, and the other characters you listed, and how Capcom botched SF a bit with the follow up iterations of SF2 and SF3; but I think SF is doing fine now. As are fighting games in general, sure SF may of never had the perfect version or really reached the potential peak it could of, but maybe that's a good thing, so SF wouldn't monopolize the fightans market and cut out all competition.
Steel Squirrel's Avatar - Comment posted on 10/23/2009 00:11
Steel Squirrel
You crazy, dude.

Fei Long is super strong.

It also warms my god damn cockles to see a young lad such as yourself be so into a series (and fighting games in general) that started back in my youth.

Great write up, deBLOO. ;)
Topher Cantler's Avatar - Comment posted on 10/23/2009 00:37
Topher Cantler
Interesting take, and a great read. I'd fap it twice if there was another button.
TheCleaningGuy's Avatar - Comment posted on 10/23/2009 00:38
TheCleaningGuy
Damn, I thought all you did was talk smack and post Capcom-Unity stuff!
jk.:)
Great read, I had no idea where the SF characters came from (aside from Fei Long)! I think this puppy deserves a frontpage just for its fun facts.
Brian Szabelski's Avatar - Comment posted on 10/23/2009 02:00
Brian Szabelski
Wow, I'm going to have to read this all again, but I know you have some valid points in there.

I agree with you on the four Super characters being a bit rushed, but at least one of the four (and you should know which one I'm referring to) was able to be developed into not only a full-fledged character in other games in the series, but became one of the most popular Street Fighter characters, period. So they didn't quite mess it up all that bad, but rushed it? Yeah ... I agree with that.
sleepingagain's Avatar - Comment posted on 10/23/2009 03:54
sleepingagain
promote this!
KD Alpha's Avatar - Comment posted on 10/23/2009 04:15
KD Alpha
Psssh.

The Super characters were extra, yo. At the time, it wasn't "Hey, let's make a new SF game because we can," it was "we should add more variety to this fighting game engine we created because it's incredible and to see it fully fleshed out would be great for the fans." Every iteration of II is just another idea, another implementation of fan feedback and criticism. Fighters are different beasts because if you make the game too complex, not everyone will get it. If you make it simple, you'll lose the hardcore crowd who will push your game into popularity.

If we make a game that's both simple and complex (like II), we can capture a wide audience and build a community based around a concept of personalization with each character. The final product of the 4 Super characters might feel rushed because in comparison to the original cast of 2, they don't feel as fleshed out. Their move sets feel lackluster and don't vary in type (especially Cammy) because they were afterthoughts, not because they were rushed. They've had at least 4 other games to try and rectify this and no real attempts have been made to alter their stories and playability. This is due to fan reception and time being better spent creating more fleshed out characters later on in the series (3rd Strike being a prime example of implementing really fleshed out characters).

The characters from II will always be a little bit more linear because their concepts and move sets are already set. They can do things to alter them or compliment them, but they're all set in place and to try and change them this late in the game would do more damage than it's worth. IV wasn't a bad game by any means. The system is so incredibly deep (I daresay even more than 3rd Strike) and well balanced that it's easy to mistake it for being too simplistic or too "aracade-y" at first glance. It's taken me months to realize just how much time was put into making a well-rounded game. In some respects, it sets in motion a new way to present Street Fighter games, but in other ways it continues upon the success of its predecessors. The one thing I respect about the SF series more than any other is it's continuity. It didn't start throwing crazy things from out of nowhere (KOF series, I'm looking at you with all of your Orochi's and Alternates) just to add more content to the game. Everything that was added was later built upon to a point where if these things weren't in a Street Fighter game it wouldn't feel like Street Fighter.

As for the bit about Fei Long, stop being so butthurt that he isn't top-tier and his flame kick isn't super spamable. He's a solid character who offers some diversity aside from fireballs, uppercuts and teleports. Zangief, for example, wasn't nearly as varied in his move set when he was first introduced. His later iterations paved the way for the Zangief we all hate to fight now. His game is very specific. It was extremely linear at first, but as the series progressed he gained more tools to help cement his place as the most annoying grappler ever*.

Everything had to have a beginning. Street Fighter didn't start off amazing, but it got there with time and I feel they are more in touch with their fanbase than any other developer out there. Their active role in the community they've built shows they not only care, they listen too.

*Fuerte being the only person who could be more annoying than both Zangief and Blanka combined.
c45h's Avatar - Comment posted on 10/23/2009 05:22
c45h
I prefer my Jeet Kune Do characters to be copies of Bruce, since nobody else can do it like him. Long and Law are my favorite characters in their respective games, otherwise you end up with Jacky Bryant from VF, and we all know how lame he is.
Jonathan Holmes's Avatar - Comment posted on 10/23/2009 06:36
Jonathan Holmes
Great read, but you're wrong.

Street Fighter 2 has always been about including "celebrity" look-a-like fighters. As a Capcom fan, you of course know who Balrog/M. Bison was based off of.

Maybe you mentioned that in your post somewhere, but I don't think I saw it.
nilcam's Avatar - Comment posted on 10/23/2009 07:14
nilcam
Great write up! A few things worth mentioning. Fatal Fury came out a few months after SFII and also featured a story about heroes fighting evil. Both games were in development at the same time so I don't think SFII gets sole credit for that.

As for Fei Long in SSFII, I don't think he was the result of laziness. I think he was more the result of arrogance. Capcom knew that SSFII would sell bucketloads so they figured it wouldn't matter if he wasn't designed.Had they put the full SF polish on his character, he's be much better. It seems that he's always treated as an afterthought, except in HD Remix.
Senisan's Avatar - Comment posted on 10/23/2009 07:59
Senisan
Are you gay, son? :P good read, I think fei long was just a product of SFs time and just the nature of a fighting game. Jeet Kune Do is easily one the most interesting philosophies and martial arts out there, so why not put something similar in a fighting game. You want to cover a wide spectrum of fighting styles so there is something for everyone. Also, I get my xbox monday so I expect to see some of your fei in action!
de BLOO's Avatar - Comment posted on 10/23/2009 08:42
de BLOO
KD, stop being a bitch and ask Hamza to take off that underscore already so you can blog and shit son!

Everyone else, I'm realizing a lot just reading the comments. :D
FistfulOAwesome's Avatar - Comment posted on 10/23/2009 09:58
FistfulOAwesome
If you're not BigMex (which I think you're not), then fuck off Thief!

BigMex's original article: http://www.1up.com/do/blogEntry?publicUserId=5533646&bId=8935305
TrickyNicky's Avatar - Comment posted on 10/23/2009 11:14
TrickyNicky
OH. FUCKING. SNAP.
BulletTrain's Avatar - Comment posted on 10/23/2009 12:30
BulletTrain
Intriguing read;

Unfortunately companies don't always make the best decisions. Sometimes they make last minute decisions, and rush product out the door to meet schedule demands.

There will always be rushed and lazy design in fighers. Especially sequels. Just look at T6. I'm a huge tekken fan, and even I notice just how uninspired and uninteresting the last few batches of new characters have been. Lili, leo, lars, miguel; All of them are fun to play, but they could have just as easily been blank polygon models and been just as enjoyable. Their characterization brings nothing to the table.

But bottom line for me, when playing a fighter, the move sets and gameplay matter more to me than the background of the particular fighters. If the character has a good set of moves and is interesting to play as, then I'm content. The background or plot of the character matter little.
chuchoyei's Avatar - Comment posted on 10/23/2009 13:44
chuchoyei
I like the new challengers except for t.hawk he is a terrible desing. However I do agree they dont really fit with the original 12.
And sf3 i love it because it took risks in creating new characters that werent stereotypes, most people didnt like them i love them.
FistfulOAwesome's Avatar - Comment posted on 10/23/2009 14:51
FistfulOAwesome
Once more!

Thief!
Thief!
Thief!
Thief!
Thief!
Thief!
Thief!
Thief!

de BLOO is a no good Thief! He stole from BigMex, nearly word for word! See for yourself here: http://www.1up.com/do/blogEntry?publicUserId=5533646&bId=8935305
KD Alpha's Avatar - Comment posted on 10/23/2009 14:57
KD Alpha
OH SNAP. Thievery? Really?
Kadeem Nate Smith's Avatar - Comment posted on 05/17/2011 13:53
Kadeem Nate Smith
Wow absolutely pathetic and inconsistent. How can you chastise Namco for not including Brandon Lee's "legacy". First of all Brandon Lee had no real legacy. He was nothing compared to his father. No one would even know who he was if he wasn't basking in the former glory of papa. Lets get that striaght. But making Forest law an extention of Brandon? You have to be kidding me.You basically just contradicted the whole foundation of your argument. You vilify each company for "Placing imitations in a videogame as a design cop-out" and yet your solution is basically to copy more. Yeah, nice logic there.

Also if you're going to put down Forest Law's inception, at least do some research to support your claim instead of making outlandish accusations. "Forest Law, the son of Marshall Law, was a carbon-copy clone of Marshall with no redeeming factors or qualities." Hmmm was he? Something tells me someone never played Tekken 1 OR Tekken 2. Marshall Laws move set then was only rather loosely based on Bruce Lee's fighting style (after all it was only their first two games). It was in Tekken 3 (with the introduction of FOREST LAW) that Namco really started embracing Lee's likeliness in its entirety, including aesthetic, fighting style, and mannerisms. Ever since TEKKEN 3 (with the introduction of FOREST LAW) Marshall Law would forever use that new design, in essence one could argue that Marshall is the one who copied Forest. Of course Im pretty sure you wouldnt, seeing as it would be counterproductive to your insipid arguement.

Another thing. It is clear that you seem to be trying to draw a distinction between paying homage, and creating carbon copies as appeasement to fans but in doing so, you only managed to blur it even further with your shoddy explanation. For example, you say Namco and Capcom werent really trying to pay homage to the characters and only threw the lee inspired characters in the game for the fans. Of course you dont support this with any real facts, you basically throw it into the rest of your post and wash your hands of it. Yet when describing Ryu's and Sagat's inception you completely fall over to kiss capcom's ass in saying they did a great job in creating characters only LOOSELY based on Martial Arts legends. This is also not paying homage to the characters. So what to you constitutes paying homage? Adding a character to the roster with the exact same looks, fighting style, mannerisms, and personalities as the original and then naming it after them as well? I really hope you never get a job in this industry. Your argument is all over the place.

In short, this blog was a debacle to say the least. A very sad commentary on the lack of consideration given to actual facts rather than someone's non credible input on the matter. Good day...
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