I know I'm making a blog a day now, but this is pretty important.
Remember that old post I
made?
I've got bad news.
Capcom V.P., Christian Svensson, says no games currently in development will be using GGPO technology for online networking, including Super Street Fighter 4. Excluding Final Fight on XBLA/PSN, which is just a port in essence.
Here are his comments from the Capcomunity.
With the recently announced Final Fight for PlayStation Network and XBox Live Arcade having GGPO, is it safe to assume all games released around this time or any after wards will be using GGPO?
Sven: Probably, but to set expectations, there's nothing in development using it currently. We had to port GGPO to the XBox 360 and PlayStation 3 which was not trivial. Being able to get value from that exercise in future projects would make sense.
If not, will it at least be a new standard for downloadable games on XBLA and PSN that has online to use GGPO?
Sven: I'm afraid of the word "standard" because it brings with it an absoluteness that just isn't appropriate in the world of game development. Suffice to say, our US team now has considerable experience working with GGPO tech and I'd suspect it will be a candidate for future XBLA/PSN efforts coming out of this office, but it will always be case by case.
We've worked closely with Tony on this project (and he's generously helped give guidance on prior projects too). Trust me when I tell you, There are a lot of advocates of the technology in this office (me being one of them).
Will Super Street Fighter 4 be using GGPO?
Sven: I suspect the first statement above is sufficient to provide the answer to this question.
[
source]
Well I'm glad. I know I said GGPO was great, but the more I played online with it, the more I started to hate it.
It basically lies to you, in many moments, especially in trading or wake up situations. And when it's very laggy teleporting is fucking worse than in SF4.
I'm sure the team in Japan is making something better, or at least on par with GGPO.
W'ever though, as long as they don't make the current code WORSE, I don't care too much. It works fine within the west coast at least, and isn't too bad out to the middle of the country...
...but no seriously, GGPO was pretty horrid at times, so anything is welcome.
Well, anything better.
Who knows, maybe with more testing they will be able to make it even better. Then it will be the greatest online fightans ever made.
they are. Go check out the "GGPO for SSF4" petition thread on SRK. People are having a shit-fit, some even going as far as to say they won't be buying the game now.
http://forums.shoryuken.com/showthread.php?t=210431&page=20
Personally I'm not very familiar with GGPO because my PC couldn't handle it, but alot of my friends do and they're definitely bummed.
To be completely honest, I've heard just as much bad stuff about GGPO as I've heard good stuff. Alot of people I know say that it fucks up their execution, while others swear by it.
I'm not sure rollbacks would work with SFIV's link combos. But then again I sort of hope they relax the links a little bit so we can see more reliable / exciting combos across the board. At any rate, SFIV works pretty damn well from the west coast to texas... I just hope they are able to improve the east & west coast matches.
I'm hoping for the same thing from link timing in Super. Open that fucker up a little bit, as it stands it's restrictive as hell and not that much fun to try to pull combos - and it always involves some FADC crap. It's not exciting, it's boring and tedious - two words that can't be put in the same sentence with Street Fighter...but look, they are just that as of right now.
As long as the game loosens up a bit, I'd be very happy.
Kyo is just trolling, I'm sure it's pretty obvious to most people at this point that that's his contribution to anything he doesn't like.
@Solgrim and Char
There's the door bitches ------>
:3
@Arm
I agree arcades are the best place to play these types of games, but I'd love to play other Dtoiders like Solgrim, Char, RAB, KD Alpha, Senisan(East coast guy; plays with empire arcadia dudes at tourneys) and many others I forget right now with a stable connection.
Yes we can't physically see each other so it's a little less as "real" as playing in an arcade, but we have shit talking :D and we always strive to get better to beat our friends for bragging rights. So it's similar at best, and thus interest in how a netcode will run is something I(and many others) like to keep tabs on previous to a games release.
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