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My name is Hector.

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SUUUUUUUPPPPER STREEEEEEEET FIGHTERRRRR FOOUURRRRRRR[duh]
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SSF4 will NOT use GGPO.
de BLOO | 7:34 PM on 12.01.2009 21 comments




I know I'm making a blog a day now, but this is pretty important.

Remember that old post I made?

I've got bad news.

Capcom V.P., Christian Svensson, says no games currently in development will be using GGPO technology for online networking, including Super Street Fighter 4. Excluding Final Fight on XBLA/PSN, which is just a port in essence.

Here are his comments from the Capcomunity.

With the recently announced Final Fight for PlayStation Network and XBox Live Arcade having GGPO, is it safe to assume all games released around this time or any after wards will be using GGPO?

Sven: Probably, but to set expectations, there's nothing in development using it currently. We had to port GGPO to the XBox 360 and PlayStation 3 which was not trivial. Being able to get value from that exercise in future projects would make sense.

If not, will it at least be a new standard for downloadable games on XBLA and PSN that has online to use GGPO?

Sven: I'm afraid of the word "standard" because it brings with it an absoluteness that just isn't appropriate in the world of game development. Suffice to say, our US team now has considerable experience working with GGPO tech and I'd suspect it will be a candidate for future XBLA/PSN efforts coming out of this office, but it will always be case by case.

We've worked closely with Tony on this project (and he's generously helped give guidance on prior projects too). Trust me when I tell you, There are a lot of advocates of the technology in this office (me being one of them).

Will Super Street Fighter 4 be using GGPO?

Sven: I suspect the first statement above is sufficient to provide the answer to this question.

[source]


Well I'm glad. I know I said GGPO was great, but the more I played online with it, the more I started to hate it.

It basically lies to you, in many moments, especially in trading or wake up situations. And when it's very laggy teleporting is fucking worse than in SF4.

I'm sure the team in Japan is making something better, or at least on par with GGPO.



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17 comments | showing # 1 to 17
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Wedge's Avatar - Comment posted on 12/01/2009 19:53
Wedge
Suuuure they are.

W'ever though, as long as they don't make the current code WORSE, I don't care too much. It works fine within the west coast at least, and isn't too bad out to the middle of the country...
Jon B's Avatar - Comment posted on 12/01/2009 20:00
Jon B
Dedicated servers would fix this.



...but no seriously, GGPO was pretty horrid at times, so anything is welcome.

Well, anything better.
Danmartigan's Avatar - Comment posted on 12/01/2009 20:08
Danmartigan
Hmm yes, rollbacks vs. input lag. Both are annoying, but really when you compare the input lag of SFIV to something like Tekken 6, they actually did a pretty good job with SFIV.

Who knows, maybe with more testing they will be able to make it even better. Then it will be the greatest online fightans ever made.
armless-phelan's Avatar - Comment posted on 12/01/2009 21:36
armless-phelan
I don't play fighting games online. Call me crazy, but sitting (or standing for the arcade-bound) next to someone is a much better environment for fighting games.
RAB's Avatar - Comment posted on 12/01/2009 23:55
RAB
With the way Capcoms been dancing around the topic of online netcode, I wouldn't be suprised to find out they used the same netcode as Vanilla sf4. It's a shame they won't be using GGPO, considering that Capcom bought the rights to use it from Tony Canon, but yeah, hopefully they find something more practical. Chances are they just didn't want to spend the time and energy to give it a try because they were worried it would end up not working.
TheCleaningGuy's Avatar - Comment posted on 12/02/2009 01:06
TheCleaningGuy
Everyone should be looking to Blazblue for its take on netcode, in my opinion. It blows my mind whenever I use it.
Char Aznable's Avatar - Comment posted on 12/02/2009 11:59
Char Aznable
Ken is a bitch in your header image there. Well, he's a bitch in general, but still.
Kyousuke Nanbu's Avatar - Comment posted on 12/02/2009 12:40
Kyousuke Nanbu
I thought GGPO was supposed to be amazing and all the fighting game nerds would spaz out if a fighting game didn't use it.
RAB's Avatar - Comment posted on 12/02/2009 13:26
RAB
@Kyosuke
they are. Go check out the "GGPO for SSF4" petition thread on SRK. People are having a shit-fit, some even going as far as to say they won't be buying the game now.

http://forums.shoryuken.com/showthread.php?t=210431&page=20

Personally I'm not very familiar with GGPO because my PC couldn't handle it, but alot of my friends do and they're definitely bummed.
To be completely honest, I've heard just as much bad stuff about GGPO as I've heard good stuff. Alot of people I know say that it fucks up their execution, while others swear by it.
RAB's Avatar - Comment posted on 12/02/2009 13:28
RAB
also yeah, Ken is definitely a little bitch.
Danmartigan's Avatar - Comment posted on 12/02/2009 14:32
Danmartigan
I'm telling you people, there are only two ways to make the netcode work. Rollbacks (GGPO) or input lag (SFIV). Input lag is caused by keeping every move in sync, where as rollbacks gives the illusion that you are executing a move when in fact it might revert you back to something completely different (like getting hit) instead.

I'm not sure rollbacks would work with SFIV's link combos. But then again I sort of hope they relax the links a little bit so we can see more reliable / exciting combos across the board. At any rate, SFIV works pretty damn well from the west coast to texas... I just hope they are able to improve the east & west coast matches.
Everyday Legend's Avatar - Comment posted on 12/02/2009 14:43
Everyday Legend
@ Danmartigan

I'm hoping for the same thing from link timing in Super. Open that fucker up a little bit, as it stands it's restrictive as hell and not that much fun to try to pull combos - and it always involves some FADC crap. It's not exciting, it's boring and tedious - two words that can't be put in the same sentence with Street Fighter...but look, they are just that as of right now.

As long as the game loosens up a bit, I'd be very happy.
Dan CiTi's Avatar - Comment posted on 12/02/2009 14:54
Dan CiTi
Didn't BlazBlue use GGPO? Anyway, Ono seems to be confident in saying every aspect of online will be improved from SFIV, including netcode.
de BLOO's Avatar - Comment posted on 12/02/2009 17:00
de BLOO
@RAB

Kyo is just trolling, I'm sure it's pretty obvious to most people at this point that that's his contribution to anything he doesn't like.

@Solgrim and Char

There's the door bitches ------>

:3

@Arm

I agree arcades are the best place to play these types of games, but I'd love to play other Dtoiders like Solgrim, Char, RAB, KD Alpha, Senisan(East coast guy; plays with empire arcadia dudes at tourneys) and many others I forget right now with a stable connection.

Yes we can't physically see each other so it's a little less as "real" as playing in an arcade, but we have shit talking :D and we always strive to get better to beat our friends for bragging rights. So it's similar at best, and thus interest in how a netcode will run is something I(and many others) like to keep tabs on previous to a games release.
ipadshouse's Avatar - Comment posted on 08/27/2010 09:13
ipadshouse
In a move that might potentially make a lot of fans happy, Capcom seems to be open to using GGPO with Street Fighter 3 Third Strike Online Edition — or at least they're not ruling it out completely.
Windows 7 Upgrade
harryman1986's Avatar - Comment posted on 09/01/2010 23:45
harryman1986
Will Super Street Fighter 4 be using GGPO? What kind of question is that, I mean seriously? We all know the answer to that, don't we ;)

<a href="http://www.yeastinfectionsymptons.net/">Yeast Infection</a>
harryman1986's Avatar - Comment posted on 09/01/2010 23:46
harryman1986
Will Super Street Fighter 4 be using GGPO? What kind of question is that, I mean seriously? We all know the answer to that, don't we ;)

<a href="http://www.yeastinfectionsymptons.net/">Yeast Infection</a>
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