I was dissappointed, even after I started to give it a chance. Try as it might, the game kept losing me, just like Final Fantasy 8.
However, seeing that this was your first RPG experience, I can absolutely see being blown away and impressed by the experience. The game was adequately righteous in its own right, and would an amazing first experience, as you described. But after years of JRPG, this game falls in my "How I started to lose my tolerance for JRPGs" column.
However, seeing that this was your first RPG experience, I can absolutely see being blown away and impressed by the experience. The game was adequately righteous in its own right, and would an amazing first experience, as you described. But after years of JRPG, this game falls in my "How I started to lose my tolerance for JRPGs" column.
Tubatic,
I can't say I disagree with you about FF8. I played it shortly afterwards and it still stands as my least favorite FF game. Amazing as it may seem, I actually have very little tolerance for rpgs made after the PSX era. I would site FFVII as the critical faltering point of the jrpg (popularity has not helped the genre). Not that FFVII was bad, just that it mainstreamed the games into moneygrabs and turned Final Fantasy into a cash cow. There are but a few gems to be had after it and I believe Chrono Cross is one of the finest and Dragon Quest VIII is definitely the best game since. I understand that *first* experiences stay with you longer, but I do not find myself liking hardly any of the rpgs in the last 6 or 7 years, so I'm tempted to say that I'm not a graphics whore or anything of the sort. I just enjoy good quality and engaging games, of which this is a fine example.
btw - the one fault of Chrono Cross - which may be the reason you're having difficulty getting back into it, is the time delay found between battles. The game was pushing the PSX pretty hard and those loading times really break up the action. That's why I'm so horny for a re-release.
I can't say I disagree with you about FF8. I played it shortly afterwards and it still stands as my least favorite FF game. Amazing as it may seem, I actually have very little tolerance for rpgs made after the PSX era. I would site FFVII as the critical faltering point of the jrpg (popularity has not helped the genre). Not that FFVII was bad, just that it mainstreamed the games into moneygrabs and turned Final Fantasy into a cash cow. There are but a few gems to be had after it and I believe Chrono Cross is one of the finest and Dragon Quest VIII is definitely the best game since. I understand that *first* experiences stay with you longer, but I do not find myself liking hardly any of the rpgs in the last 6 or 7 years, so I'm tempted to say that I'm not a graphics whore or anything of the sort. I just enjoy good quality and engaging games, of which this is a fine example.
btw - the one fault of Chrono Cross - which may be the reason you're having difficulty getting back into it, is the time delay found between battles. The game was pushing the PSX pretty hard and those loading times really break up the action. That's why I'm so horny for a re-release.
When I first got it when kit was released, the story was a bit confusing the first time around. After I beat it and played through a second time to pick alternative routes, it made a lot more sense and I grew to enjoy it more than I had initially. I know I couldn't pick it up again today simply because the magic system was quite irritating.
Nah there's plenty of other things that lost my attention.
- The number of enemies: felt very grindish partway through.
- The combat system: I remember getting to a point, perhaps because of all the enemies, where I just wanted to melee out of everything. Having plenty of enemies could be ok, if the combat held my attention more. Trying to remember back, I think the animations for moves seemed to be too drawn out, compared to their output
- The number of playable characters, and how they were disposable: Big casts are great (see Final Fantasy 6), but having so many that carried so little weight to the outcome left the experience as a little unfocused.
- Travel: the act of travel felt like a chore. I may be bringing more negativity to aspect than warranted, I'll admit, but the game world didn't feel as accessible as it could have been.
- The power-sucking powerup system: This is where I'm getting fuzzy. Didn't Chrono Cross have a system where you accumulated certain amounts of different skills? Similar to FF8, I'm not a fan of that sort of skill progression.
- General connection to the characters: While I appreciated that the characters are very unique from most any other RPG, I somehow had less of a connection to these characters than many RPGs. Not even in relation to Chrono Trigger, I think, I just don't have fond memories or connections to the characters.
I've got my old saves though. Knowing now, how the game realyl does sort of connect to Chrono Trigger, I've got a little interest in just giving it another go one day. Unfortunately though, I really have developed a lowered tolerances for RPG experiences, which I do lament from time to time.
- The number of enemies: felt very grindish partway through.
- The combat system: I remember getting to a point, perhaps because of all the enemies, where I just wanted to melee out of everything. Having plenty of enemies could be ok, if the combat held my attention more. Trying to remember back, I think the animations for moves seemed to be too drawn out, compared to their output
- The number of playable characters, and how they were disposable: Big casts are great (see Final Fantasy 6), but having so many that carried so little weight to the outcome left the experience as a little unfocused.
- Travel: the act of travel felt like a chore. I may be bringing more negativity to aspect than warranted, I'll admit, but the game world didn't feel as accessible as it could have been.
- The power-sucking powerup system: This is where I'm getting fuzzy. Didn't Chrono Cross have a system where you accumulated certain amounts of different skills? Similar to FF8, I'm not a fan of that sort of skill progression.
- General connection to the characters: While I appreciated that the characters are very unique from most any other RPG, I somehow had less of a connection to these characters than many RPGs. Not even in relation to Chrono Trigger, I think, I just don't have fond memories or connections to the characters.
I've got my old saves though. Knowing now, how the game realyl does sort of connect to Chrono Trigger, I've got a little interest in just giving it another go one day. Unfortunately though, I really have developed a lowered tolerances for RPG experiences, which I do lament from time to time.
Well, unlike the haters, I loved Chrono Cross. Its a good game with flaws... but aren't most games like that? I still have my old game saves.
Again, the delays are the main down point. This is why it feels like a large number of enemies, where other games have tons of encounters, but they can be sped through very quickly. When you get into another fight and there is a 10 sec. loading screen, it is a bit aggrivating. The animations, again suffered the same problem with long cast spells that look pretty good the first few times, but you really don't need to see thoem all the time. The large cast of Characters is somewhat realistic in that not everyone can be your best friend. It si also very similar in development to FF6. Not everyone can be fleshed out completely (Relm, GoGo, Umaru), but the careful details are made in the ones that matter the most (Celes, Cyan, Terra, Locke). The other point to be made is that due to the multiple paths, and the fact that everyone says something different in the dialog cut scenes, some of those characters believed to be useless actually have personalities if you put the time into them and take their paths (Nikki, for example). As far as travelling goes, the world is made up of small islands and it takes no more than 30 seconds to get from point A to point B, so I'm not sure where the problem was there. Perhaps in the fact that there were two worlds and it was sometimes confusing to be going to the incorrect one. The last thing is the "power-sucking power up system". I don't think you're thinking of the correct game. The combat is made up of a stamina pt gauge (similar to Xenogears) and an elemental grid that lets you cast spells.
I should also mention the greatest plus that this game has to offer: New GAme +. however, this is slightly different from Trigger. In CT you had all your stats and levels and most equipment to help you try to beat Lavos at different times. In CC, this is the same, you are levelled, have most items,etc., but NG + comes with a fast forward button. Literally, holding R2 lets you go through the entire game at 3x speed, making the replays much less tedious and quicker. It also has a slow-mo button, (L2), but I don't think I ever touched that.
I should also mention the greatest plus that this game has to offer: New GAme +. however, this is slightly different from Trigger. In CT you had all your stats and levels and most equipment to help you try to beat Lavos at different times. In CC, this is the same, you are levelled, have most items,etc., but NG + comes with a fast forward button. Literally, holding R2 lets you go through the entire game at 3x speed, making the replays much less tedious and quicker. It also has a slow-mo button, (L2), but I don't think I ever touched that.
There were good connections for a majority of the FF6 cast though, even Relm, Shadow, Setzer and Sabin. Did Serge's neighbor's alternative universe's dog really have much more back story or anything to add to the proceedings? :)
Its an arguable point for sure, but I'm definitely of the opinion that FF6 made stronger connections with its cast, both to the world they existed in and as characters the player starts to care about.
I think I was thinking of the grid . . . wasn't there an aspect of it though where you gained skills and magic from kills? meh, its been a while.
I still stand by not thinking its the best game/RPG ever, but I will concede that it does a solid job and is still worth playing.
Its an arguable point for sure, but I'm definitely of the opinion that FF6 made stronger connections with its cast, both to the world they existed in and as characters the player starts to care about.
I think I was thinking of the grid . . . wasn't there an aspect of it though where you gained skills and magic from kills? meh, its been a while.
I still stand by not thinking its the best game/RPG ever, but I will concede that it does a solid job and is still worth playing.

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