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2:55 PM on 04.25.2012

First Impressions: The Witcher 2 Xbox 360 - Why am I enjoying this so much?

The Witcher 2 strikes me as a very odd game: It has a large cult following, beautiful graphics, a deep back story, loads of items to find and quests to go on. Basically it has everything an RPG needs to be successful on the Xbox 360, and I don't doubt that it will be successful. However, I find it perplexing that so many basically gameplay mechanics are outright broken.

First of all, if you missed my last blog, then you should know that I have never played either of The Witcher games on PC, so I have no idea if the following complaints are true of those games. And given that I am actually quite enjoying the game, I will try to keep my complaining to a minimum, but I really feel there are some things I need to point out. Right off the bat, I noticed that the controls are way to sensitive. It is possible to get Geralt to walk by gently nudging the joystick forward, but more often than not he breaks into a full sprint when you didn't want him too. Picking up items is similarly sensitive, with the prompt appearing and disappearing seemingly at will.

The AI also needs a bit of work, early on in the prologue one of my NPC allies was "helping me" in a fight by continually setting me on fire. Granted we were in small hallway and I separated her from the enemies, but I think she should be smart enough to realize this and stop throwing fireballs. Unfortunately she did not realize this and she killed me.

I also have a bit of a problem with some of the quests in the game. I found myself reloading my save occasionally because I would fail certain quests without any warning at all. In a game like Xenoblade Chronicles, quests that need to be completed within a certain time frame or before leaving a certain area are clearly marked. There is no such indication for quests like that in The Witcher 2 and the completionist inside me is highly annoyed by that.

In addition, and I recognize this is not a fault of the game itself, I was told The Witcher 2's combat was comparable to Demon's Souls and Dark souls. Regrettably, I cannot agree with this statement. It feels more like a brutal version of Fable than like something from the Souls series. That's not to say combat is bad, not at all. I find it quite fun and fast paced, with many strategic options to choose from going into any fight. I was just disappointed to find it wasn't like the Souls games, which have my favorite 3rd person sword combat by far.

All of these faults combined would kill an average game, I would have played it once and never again. So how does The Witcher 2 keep me coming back for more? Well it's simple, the story telling is among the best examples in gaming, standing tall amongst the likes of Bioshock, Half-Life and Metal Gear Solid in my own mind. The cinematic that plays before the main menu is one of the coolest fight scenes I've seen since 300 and although the story was a bit dense at first (having never played the first Witcher game) I quickly became attached to the characters and found myself engrossed in the ongoing events of the game.

The reason the story telling is so good in The Witcher 2 is that it really makes you feel like you are apart of the story. Many quests and events in the game have multiple resolutions, some of which drastically affect the outcome of the story. It really feels like you have control over your destiny in this world. At first I worried that having such a well defined character as Geralt of Rivia would make it hard for me to role play in this world, but my fears were unfounded. As far as I am concerned, when I'm playing The Witcher 2, I am Geralt of Rivia, and that is simply the greatest achievement a RPG can accomplish.

So I look forward to finishing the game in the coming weeks, and bringing you my full review as well. In the meantime, I urge anyone with a strong love for role-playing to seek this game out immediately if you haven't already. You won't regret it.

WARNING: I'm merely half way through the first chapter of the game, so please do not spoil anything for me in the comments bellow. Thank you.   read

3:02 PM on 04.16.2012

The Witcher 2 Xbox 360 Pre-Review: Is There Anything Better Than Free Games?

BEHOLD! A whole 24 hours before its scheduled release date, I am the proud owner of The Witcher 2: Assassins of Kings Enhanced Edition (was this named by Capcom?)! Yep, I was one of the 1,000 lucky gamers chosen to review the new release from CD Projekt Red! Is there anything better than getting free games simply because you love games? More things in life should be like that! If I didn't already love CD Projekt because of GOG, I would love them now for this promotion.

Speaking of the promotion, I'm willing to bet that a lot of gamers who were chosen to review The Witcher 2 won't fulfill their end of the bargain. Hell, I even saw one guy on 4chan claim he was just going to sell the copy he won since he doesn't even own a 360. Like a digital Batman, I intend to make up for this miscarriage of justice by doing a whole series of blogs on The Witcher 2 here on Destructoid. Currently you're reading my Pre-Review of the game, where I gush about how excited I am to play the game. In a few days I will post an impressions blog. Once I've completed the game (for the first time) I will give it a complete review. Upon completing the game a second time I will give a Post-Review blog where I sum up my overall feelings on the game, sans a review score.

Let me tell you why I think you should be looking forward to my series on The Witcher 2:

1) I've never played The Witcher or The Witcher 2 on PC. Not even for 5 minutes at a friends house. I am going into this game completely blind, so my opinions will be totally fresh.

2) I have a long history of reviews and opinion pieces on Destructoid that are generally very well received.

3) I am a RPI graduate with a degree in Games and Simulation Arts and Sciences (see sidebar) so I will not be looking at this game objectively, like most reviewers, but from the critical eye of a game designer with a passion for games that push the industry forward with innovative game mechanics interlaced with quality story telling.

So please do look forward to my next three blog posts and let me know what you think I should expect in the comments below. No spoilers please!   read

4:31 PM on 01.27.2012

The Haul Blog That Will End All Haul Blogs

Hey Destructoid, it's been awhile eh? I've been a busy little robot, let me tell you. I just graduated from RPI with a BAS in Video Games and Simulations Arts and Sciences and a BAS in Communications so I'm looking for a job. On top of that, I got together with some friends (fellow RPI students, soon to be graduates) and we're in the process of creating our own company, one we call Darkroom Games. More information on that will be soon to follow, so keep on eye on the Cblogs if you're interested.

Let's get to the real point of this blog. I feel the word "epic" is thrown around a lot these days and has lost its meaning. That being said, I feel it is appropriate to say that this past Christmas, I got the most epic present I've ever received: a life size statue of Master Chief! It was used in stores to promote Halo 2 and only around 600 of them were made, a number of which were merely thrown out after the promotional period. I feel very lucky to call this guy a part of my collection and would like to state publicly to any women that may consider calling themselves Mrs. DaedHead8 in the future: If you ever ask me to choose between you and the Chief, you'll find yourself lacking a husband very quickly. This guy is going to guard over my apartments and houses for the rest of my life and there isn't a single thing anyone can do to stop it.

Enjoy the pics!


2:53 PM on 09.13.2011

Emotion and Amnesia: The Dark Descent

This blog was written as an assignment for my Experimental Game Design class, so if it seems more formal than my usual entries, that's why.

Amnesia: The Dark Descent is one of the very few games that I can claim legitimately scares me. This game scares me so bad that I havenít even finished it yet, despite having owned it for almost an entire year. Itís not that the game is long, I am just literally afraid to sit down and play more of it.

Amnesia is a first person adventure game. There is no combat in the game and very few enemies, but the enemies that are there are among the scariest that gaming has to offer. You see, if you spot one of the monsters and look at it for too long, it will sense your presence and start chasing you. Because you have no way of defending yourself, your only option is to run into a darkened room (preferably one with a door you can shut behind you) and wait and pray that it didnít see where you went. If it did, it will follow you into the room (breaking the door down if it has to) and potentially kill you. If the room is dark enough and you donít look in the monsterís direction, you may escape its wrath by crouching in a corner, if youíre lucky. This design choice reminds me a lot of the movie Alien, where the titular alien was rarely seen in the film. This lent a serious sense of dread to the movie whenever you spotted part of the alien. I feel the same way about the monsters in Amnesia. Since you never get a really good look at them, they are ten times scarier than they would be if you saw them in full every 30 seconds.

Amnesia is a very dark game, check out this screenshot from one of the "safe" areas in the game...

When youíre not running for your life from monsters, the game plays like a standard adventure game. You find objects and use them to solve puzzles, such as getting a steam engine to work so you can use an elevator to get to the next level. The catch is that the game is very dark, and darkness causes your character to go insane. Going insane means that the graphics will warp and bend, a creepy crackling noise will start playing over your speakers and you may even start hallucinating and seeing things that arenít there. You can combat this by using matches you find to light candles throughout the environment or by using an oil lamp you carry with you. Both the matches and oil are in short supply, so you should use them sparingly. In addition, light will attract the monsters in the game, so whenever youíre running from them, you must also suffer the effects of insanity. It all makes for a very compelling and emotionally charged experience, as you must decide between the comfort that lights brings and the safety of darkness.

This is what most of the game will look like for you scaredy-cats out there. Put that oil lamp away, you'll be fine, I promise. (cue evil laughter)

The scariest moment of the game for me happened early on. I was walking around in an area with ankle deep water on the floor. I was just doing my thing, exploring rooms and looking for matches/oil and items I may need to progress when all of a sudden, footsteps started appearing in the water near me, despite there being nothing there to make said footsteps. Clearly there was some sort of invisible monster in the room with me. The footsteps started coming straight for me and naturally, I freaked out. I tried running but it was too quick for me. It caught up and within seconds, I was a corpse. My game reloaded and this time I was ready for the footsteps. When they appeared, I quickly tried to run past them, only to end up just as dead as I was earlier. The monster was too fast and too strong. The third time, I tried something new. When I got to the area with the monster, I stood on some boxes up out of the water. This proved to be an effective strategy, as the footsteps stopped just short of where I was standing. Clearly the monster knew where I was, but was unable to reach me unless I was in the water. Feeling triumphant since I had figured it out, I shut the game off, saying to myself that it had scared me enough for one night. I didnít play again for more than two weeks.

Most of the game's story is told through notes you can find in the environment but there are also flashbacks that occur when you step into certain rooms.

Amnesia is game that everyone should experience in my opinion, even if youíre not a fan of having the pants scared off of you. I say this because it proves once and for all that video games are capable of delivering the same emotional intensity and indeed the same scope of emotions found in other mediums like film, music and literature. Not only is it capable, Amnesia proves that video games may even be the most effective medium for delivering emotion, since it is the only medium where things are happening to you and not someone else. You are the person being chased down a dark hallway by a deadly monster; youíre not watching it happen to some teenage girl. You are the one suffering from insanity; youíre not just reading about someone elseís breakdown. I think Amnesia is one of the first games to deliver these types of experiences but it certainly will not be the last.   read

1:35 PM on 08.09.2011

Nintendo 3DSi Lite XL Unofficially Announced!

Okay, so maybe I'm getting ahead of myself with my blog title here, but after buying the first gen DS and first gen GBA, I can't help but feel paranoid that Nintendo will be making such an announcement now that I'm the proud owner of a cosmo black 3DS.

Yep, in celebration of my birthday last week, I decided to take advantage of the early price drop on the 3DS at Walmart. That's right, I am now a 3DS ambassador all at the low low price of $170. I also picked up Super Street Fighter IV 3D to play until my 20 free games are ready.

In addition to all that, while at Walmart I ran across a new copy of Tony Hawk Ride for the PS3 for only $15! I always planned on buying this game and despite the fact that I would have rather gotten it for the 360, at that price, I just couldn't pass it up. I can't wait to try it and see how terribad it really is. I love collecting stuff like this.

In that picture up there, you undoubtedly noticed 4 other DS games and Wii game I haven't talked about yet. The 4 DS games were a gift from a friend and they are:

Chaotic: Shadow Warriors - A pokemon-like game, it's actually pretty good which surprised me since I had never heard of the game or the anime it's based on.

WWE Smackdown vs Raw 2010 - Despite being a huge wrestling fan, I don't own any portable wrestling titles, until now. This is one of the better Smackdown titles on the DS and it really plays like a mini version of the console title. Not bad at all, especially considering my friend got it for free from GameStop since the case is damaged and they likely have 100 copies of the game in pristine condition.

Geometry Wars Galaxies - A portable version of one of my favorite XBLA games, getting this game on my birthday inspired me to order the Wii version from Amazon (only $10!) which just so happened to arrive in the mail today, just in time for this blog. They're both awesome titles and anyone who likes Geometry Wars should check them out, especially now that they're both as cheap as their XBLA counterparts.

Super Scribblenauts - The sequel to one of my all time favorite DS games. The weird thing is, my friend had no idea what this game was and just bought it for me because she knows I like weird and quirky things.

So yeah, between this and the two Fallout games I bought on Steam yesterday (3 GOTY and New Vegas) I have a pretty kick ass birthday haul here. It's time for me to open it all up and make it official!   read

12:39 PM on 08.03.2011


Everyone's excited to celebrate mah birthday!

So I just got off the phone with Obama, who had just gotten off the phone with several other world leaders. It seems they all agree that we need a summer holiday that rivals the birth of Jesus and they decided my birthday was the perfect choice. I can't say I blame them. HAPPY BIRTHDAY TO ME!!! WOOT!

All joking aside, it is my birthday today. I turned a quarter century old today and I'm feeling pretty good. I don't really have any vidya related plans for my birthday nor did I receive any awesome vidya related presents (yet) so for my birthday post today, I thought I'd share the game prototype I helped create in my Game Dev II class last semester.

The game is called Season of Thorns and I promised to get it to you guys months ago but I never followed through, for that I am sorry. The reason it took me this long is because I had planned on writing up a big blog post explaining everything about the game, from how to play it to how I went about creating it. Unfortunately I just do not have the time for that. I started another project for school which has been dominating my summer. My new project is an adventure game that aims to teach its players Mandarin Chinese. This is a very exciting project for me because not only do I love adventure games, but I also am very passionate about education reform using video games. I am also extremely fortunate to be working under the leadership of Lee Sheldon, a professor at RPI who is at least famous enough to have his own wikipedia page. However the coolest part of this project is that the game will take place in what is known as "The Cave": A 40x40 foot room with screens on all 4 walls. That's right, this game will immerse you in a virtual reality recreation of China in order to teach you the language. How cool is that?

Anyway you can download Season of Thorns here. Extract the .rar, open the folder and click on seasons.exe in order to play. Fair warning: The game is very glitchy, the animations that you see aren't final and they tend to glitch a lot. In addition to that the movement isnt as smooth as we would have liked it. Here are the controls: WASD moves your characters, 1234 switches between the 4 characters, the left mouse buttons fires off a spell and the right mouse button allows you to switch between spells.

Here's a few hints to get you started: The round torches you see on the ground throughout the environment automatically teleport the ladies to your current position when you get close to them. This can be very handy when entering a new area but also very annoying if you have placed your ladies in a spot they need to stay in to complete the current puzzle. So steer clear of the torches unless you actually want all 4 ladies in the same spot. The first puzzle involves placing the 4 ladies on 4 switches at once, causing a bridge to appear to a previously inaccessible area. The second puzzles involves putting one of your ladies on a special platform and somehow levitating her up to the second set of spells. This game is very challenging in the sense that we don't tell you at all what to do, but if you explore and experiment enough, you'll find your way. Since I didn't write an all inclusive blog post about the game, I promise to keep a close eye on the comments and answer any questions you all might have. Good luck everybody!   read

11:44 AM on 05.29.2011

I Miss You Cblogs...

Hey everyone, it's been awhile since I've been around these parts. I figured I'd drop by, see how you all were doing and give you a bit of an update on myself. Life has been pretty crazy for me as of late, I'm one semester away from graduating with a dual major in video game design and communications and my life has been almost non-stop work for the past half year or so.

Most of the past six months were spent working on a video game for my Game Dev 2 class. I worked on a team of 5 people and our game is called Season of Thorns. It stars four princesses on a quest to rescue four heroes from the clutches of the evil wizard Equinox. The game features no combat and puts a heavy emphasis on exploration and puzzle solving. Solving puzzles unlocks new abilities and new abilities allow you to explore new areas and solve increasingly complex puzzles. The game is unfinished, it only exists in demo form but it got a great crowd reaction when we showed it off at GameFest. For that reason, I intend on making it available to my Dtoid brethren in the near future as I think it might be of interest to some of you.

Some of you may remember me talking about making my projects from Game Dev 1 available here but I'm not so sure I'm going to do that anymore. If I can get an executable working for the first game I did in that class, Zenshiro: Astro Samurai, then I'll throw that up here along with Season of Thorns but I've been trying for almost a year now and it isn't looking good. Games written in Pygame are a pain to export to an executable file. It's a real shame. In the meantime, check out the text adventure I made a few semesters ago if you're really dying to play some of my work.

Other than creating games, I've been busy putting my resume and portfolio together and looking for a job. It hasn't been easy but RPI has some great connections with the industry so I should eventually find something that suits me perfectly. Currently I'm also taking computer science 2 as a summer course, it's really tough since I'm not a programer but I should get through it. I need it to graduate after all.

As far as playing games goes, I've been into a lot of stuff lately. I played through Bayonetta finally, I loved it but the repeated boss fights were a pain in the ass. I also picked up the Medal of Honor reboot. I was actually surprised by that one, I wasn't expecting much but it ended up being a much more realistic take on the Call of Duty formula and I ended up really loving it. I haven't played the multiplayer at all but from what I hear, I'm just missing a sniperfest, still I'll check it out some day. I also bought and played through Portal 2 and the new Mortal Kombat, I won't spoil anything but I thought they both had excellent single player campaigns. Also, the co-op in Portal 2 is a blast, I'll be finishing that up tonight with my cousin. Portal 2 is the front runner for GOTY so far, we'll have to wait and see how it stacks up against Duke Nukem, Skyrim and Dark Souls.

So sorry I haven't been around lately, it's not because I don't love you cbloggers, you know that. I say this a lot but I'm going to make an effort to find more time for you, I promise. This community is just too awesome to not be apart of.   read

3:10 PM on 03.17.2011

You've Got Mail: Air Guitar Rocker and Story Builder Toys

Once upon a time, I was in a Best Buy and I saw the worlds greatest invention;The Guitar Hero Air Guitar Rocker. Sadly, an evil witch convinced me not to buy it. I have been sad ever since. Today, this grave injustice has been rectified. This most excellent of toys just arrived in the mail and now I'll be able to live happily ever after, knowing that whenever I want, I can walk into a room full of strangers and blow their minds with an air guitar solo THAT ACTUALLY PLAYS MUSIC. Truly, my life is complete.

That's not all I got in the mail today. I also received my stuffed beedog and plushtoid from Zodiac Eclipse and Story Builder Toys. I'm very happy with the quality of the toys and how quick they got to me. It was just as quick as amazon! That's really saying something. Also, I'd like to thank her and Topher Cantler for donating $12 from every beedog sold to help Japan. Knowing that I helped contributed to charity AND got an awesome stuffed beeddog just warms the cockles of my frigid heart. So thank you for that opportunity Zodiac and Topher, you guys rock!


10:17 AM on 02.02.2011

5 Things Junction Point Studios can do to Improve Epic Mickey

Most people, when complaining about Epic Mickey, will point to two things, the camera and the graphics. Iím going to be upfront and say that I donít address these two issues in this blog because in my mind, theyíre not issues at all. The camera in Epic Mickey is comparable to any other 3D Adventure/Platformer game and I had almost zero issues with it. I think most people that complain about the camera either didnít realize you have total control over it with the D-Pad or they were just too lazy to use the camera controls. Sure there were times when youíre not allowed to rotate the camera and it fixes itself in an awkward position, but those times are few and far between, most of the time that the camera becomes fixed, the position is just fine. As for the graphics, the most common complaint is that they donít live up to the concept art and that somehow, if the game were on 360/PS3 that problem would be solved. I honestly feel that anyone making such a claim hasnít played the game all the way through. Such locations as Mickey Junk Mountain and Skull Island look great in game and easily evoke the same feelings as the concept art. I played this game on a 40 inch LED TV and it looked awesome the whole time. I donít think the game would benefit from a transition to HD systems at all. The only reason I would want to see the sequel on 360 and PS3 is so a wider audience could play it. That being said, letís address what I think does need to be improved for the inevitable sequel to Epic Mickey.

1. Trim the Fat
In my mind, the biggest problem that Epic Mickey has is repetition. The last few hours of the game are spent running around the various hub worlds youíve found, completing fetch quests and eventually fighting the ink blot in each area. The problem is, each fight with the Ink Blot (or rather, his ďbloticlesĒ) is almost exactly the same. By the time youíve cleared all the bloticles out of all the hub worlds, youíre damn ready for the game to end, or at least I was. But no, there is still an hour or two of gameplay left. Sure we get thrown a new idea in the form of a rotate the gargoyle statue puzzle, but the problem is they repeat that puzzle four different times as well. It seems that whoever designed the quests in Epic Mickey just designed 4-5 different quests and then repeated them throughout the game in order to pad its length, and it really shows in the endgame. This is exactly what Jim was talking about in his recent piece on game length. Junction Point wanted to avoid accusations of their game being too short, so they threw in a bunch of filler. Itís ironic because the game would have been much better if it was about five hours shorter.

2. More Variety
Going along with what I said in number one, the game would benefit from more variety in its quests. Now, I still think the game was overly long, so I still think they should shorten its run time but in addition to that, they should really design a few more quest types for the game. Almost every quest in the game, both the main quests and side quests, are fetch quests. Now, I donít usually complain about fetch quests, but when that is 90% of your game, there is reason for concern. If they had included more variety in the quests, the game would have felt like much less of a grind.

3. Allow Back Tracking
If there is anything that annoys me more than a game full of fetch quests, itís not being able to finish said fetch quests. Sure there is a lot of back tracking in Epic Mickey, you have to go to the hubworlds like Mean Street, Ostown and Venture Land many times throughout the course of the game, but the places you would actually like to explore again, like Lonesome Manor and Skull Island, only let you visit them once. Then there is the fact that most of these places have items you need to finish your quests, so if you missed them the first time around, tough shit, start the game over. This is simply inexcusable in an adventure game and they donít even explain why you canít go back to these areas in game. This lack of being able to explore freely and at your leisure made the game feel much more constricted than it would have otherwise. Honestly, if Junction Point Studios only fixes one thing on this list, I hope this is it.

4. Longer 2D Levels
A lot of people claim that the 2D levels of Epic Mickey are among the best parts of the game, and they would be right. My wish is that for the sequel, they are made a bit longer. Maybe instead of just using them as transportation between levels, they could also be used in place of the larger 3D levels. Not exclusively of course, but a good mix of short 2D levels, long 2D levels and long 3D levels would make the game feel much more varied.

5. Better Combat
The combat in Epic Mickey is severely lacking. There are some good concepts behind it, such as the choice between using paint and thinner to defeat enemies, but the execution sucks. First of all, only a small handful of enemies can be befriended with paint, if I were designing the game, every single enemy would be able to be turned into a friend. Also, the controls for shooting the paint and thinner need some work. The lock-on function is a god send, but it would be nice if instead of just locking the camera on your enemy, it locked your brush on the enemy as well, so you wouldnít have to aim. It was just too hard at times to be precise with your brush in the heat of combat. Last but not least, get rid of the infinitely respawning enemies. I hate every game that uses this tactic and Epic Mickey is no exception. Sure they explain why the enemies respawn in game, and you do usually get an opportunity to destroy whatever machine they are coming out of, but that doesnít stop it from feeling extremely cheap. Nothing pisses me off more than clearing an area of enemies for exploration, only to find out when Iím done that every single one of them respawned and I need to shut down some stupid machine and do it all over again. Either fix the frustrating combat or nix it all together. Epic Mickey would have been perfectly fine as a pure adventure game with no combat at all.

Now keep in mind, I donít hate this game, in fact it has become one of my favorite Wii games. However, no game is perfect and I feel these fixes Iíve come up with would move it that much closer to perfection. What are some things that you think could improve the Epic Mickey formula?   read

10:56 AM on 12.31.2010

CONTEST WINNER: Manasteel88, Kaggen and Lenigod, Get in Here!

Manasteel88's winning photoshop.

Despite the lower number of entrants, this years contest was much harder for me to judge than last years. Because the three dtoiders that entered did such good work, I've decided to throw a prize to the two runners up as well as the winner. Manasteel88 really impressed me with his first photoshop, which was also the first entry into this contest. Manasteel88 definitely set the bar high, the epic feeling his shop gives me is great and the reason I am awarding him first place and the Indie Beat Pack. He also had a couple of other entries into the contest which were equally as awesome, you can check them out bellow.



However, that's not to say the other entries were poor. Kaggen did a great job with his two hand drawn submissions. Similarly, I am a sucker for inside jokes, so I really enjoyed Lenigod's submission as well. To show my appreciation to these two, I am awarding them both second place as well as a copy of Evil Genius on Steam. If you haven't played Evil Genius, it's like Dungeon Master meets Austin Powers and it's just as awesome as it sounds. Check out their entries bellow.




Thanks a lot guys, I really appreciate you taking the time to enter my little contest. If the three of you could leave your Steam IDs bellow in the comments, I'll get you your games as fast as I can.

Here is the last bonus video from this holiday contest. There are no words to describe what happens here, just watch.

[embed]190584:35085[/embed]   read

12:13 PM on 12.30.2010

LAST CALL: Win the Indie Beat Pack on Steam!

Attention Dtoiders, you now have less than 12 hours to submit a photoshop to my contest and secure your chance to win 5 games! Tonight at midnight eastern time, I will be checking the submissions and picking a winner. Tomorrow around this time I will be posting the winner. Check here for full contest details. I only have three entries so far so you have a pretty good chance of winning if you enter.

Here is today's bonus video. I present to you, the exact opposite of the N64 kid:
[embed]190549:35073[/embed]   read

11:41 AM on 12.28.2010

CONTEST REMINDER: Win the Indie Beat Pack on Steam!

You want this...

This is just a reminder to all dtoiders that you now have a little over 2 days to enter my Holiday contest, the winner of which will receive the Indie Beat Pack on Steam which includes Beat Hazard, Chime and Bit.Trip Beat! Full details are here. Feel free to post your entries here in this blog or in the original blog post. Here is a look at your competition so far:

From manasteel88:

From Kaggen:

From Lenigod:

The competition is fierce this year but don't let that dissuade you from entering. After all, you stand a chance to win 5 steam games just for making a simple photoshop, so have at it!

Here is today's bonus video. We all know that Jesus is black, but did you know that Santa is black too?
[embed]190438:35054[/embed]   read

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