I'm probably going to take a lot of flack for this piece, but I have to be honest: I don't get pirating. Well, let me try that again: I don't get people who try to justify pirating. If you say that you pirate games/music/movies because you just don't want to pay for them, I get it. You like stealing. At least you're honest, like a homeless person with a sign that reads: I JUST WANT MONEY FOR BOOZE.
But I find it odd that people feel the need to talk about the reasons they choose to pirate games. Because unless you're talking about how you love free shit, there is a good chance you are lying; venturing onto the internet in an attempt to find just one person who will agree with a practice that you must not totally approve of yourself, otherwise you wouldn't care what other people think.
So what are the reasons people use? Going off of what user MathewRD wrote yesterday, there are apparently several bullshit reasons people think up to justify their practice. Money issues and wanting to test a game first seem to be the top two choices.
For money issues, it's simple: If you can't afford something, you're going to have to learn to live without it. In the days before the internet, that was something people did all the time. If you really wanted that new Color Me Badd cassette but couldn't afford it, you saved up and bought it. Why should it be any different in the digital age? It's not like you're taking bread to feed your family. You don't need to buy video games. It's a choice, a hobby millions partake in. Is it expensive? Yes, and that's a fact paying gamers deal with so there is no reason you shouldn't as well.
As for testing a game before you buy it, they have demos for that. As a matter of fact, all the games MathewRD listed have demos on Steam. So he could have tested the game without pirating it. And guess what, buying bad games happens. Going to see a bad movie happens. Buying a bad CD happens. I've probably spent close to $500 over the DS and Wii era on games that ended up sucking. I traded them in and got smarter about my purchases, I didn't go and pirate all future potential purchases. Studios and developers have no obligation to make sure that every single person likes their product. Instead, they (hopefully) are releasing a product they really believe in and hope to find a fan base for it. The product is really only half of the purchase. The other half is the experience. If you pirate Amnesia: The Dark Descent, play it and decide you hate it, you've already taken the experience of playing the game for free. Even if you delete your copy, you'll always have that experience, something others actually paid for.
And I love the idea that you're not really stealing because the product is digital, therefore it's not an actual object. However, once people buy a game it suddenly becomes a very real product. We demand digital rights, the ability to copy the product over to a new system and to back the game up onto our own hard drives. The transfer of money doesn't magically make a product real, it was still very real when you decided to bittorrent it.
I'm not going to write about how pirating is the bane of the industry, because I feel there are a lot more pressing issues that pose a greater threat. But I do think it's bullshit that so many people feel they are entitled to something they haven't worked hard to earn. So if you're going to pirate games, go right ahead. But don't try and justify your actions with bullshit.
|
Exactly what part of copyright laws do you think is bullshit? All of it? Do you not think people who have created something have a certain right or ownership to it?
It would be like someone selling you a ball, but telling you that you can't ever throw the ball, because they're only selling you the ball, but not the throwing rights. If you can own the exclusive right to copy something independent of owning the actual item itself, then you should also be able to own the exclusive right to throw something independent of owning it.
However, piracy is sometimes simply the only option. If we are talking about video games only, I can vouch that piracy is justified for certain games that are incredibly hard to find. I may have not looked hard enough, but I'm pretty sure that I have only seen two physical copies of Metal Gear Solid: The Twin Snakes for Gamecube. Also, I had never seen a copy of Boktai for the GBA before until last year at some record store, which I promptly bought for $10 bucks used.
I agree. If you pay the money to buy something, you have a right to complain about aggressive EULA's and overreaching copyrights. However, if you pirate something, then your complaints can go f**k themselves.
Just as people who argue against piracy are motivated by different factors. I won't pretend to know what your motivations are, but the most common in my experience is simply grasping for a sense of superiority.
Pirates are deluding themselves it they seriously believe that what they are doing is in any way noble or right. However, I do pirate things. I'm okay with being the ethical bad guy sometimes. I don't feel bad for downloading anything put out by a multi-million dollar publisher. And I will never feel a shred of doubt or sympathy for withholding money from the pocket of some publishing executive's Italian suit.
But if you legally purchase all of your entertainment? You win. You get the Burger King paper crown of holy sanctity. Congratulations, the money you spent on those movie tie-ins wasn't wasted after all!
I'm sorry, but pirating because you're protesting something is bullshit. The point of a protest is draw attention to something that you find unfair. If you think that online passes and copyright law are unfair, then I encourage you to get your voice heard loud and clear. But unless you are emailing EA or Activision each time you download one of their games explaining that your pirate actions are a form of protest, it's only a protest in your imagination.
The argument I'm making isn't so I can feel a sense of superiority. I live with a bunch of drugged out, drunken, do nothing losers so there is really no need for me to go online looking for a chance to think I'm better than other people. For me this isn't about how not pirating makes me feel, it's honestly a practice I don't really understand and it boggles my mind that people try to justify it with something other than: I didn't want to pay for it.
Human beings have been justifying their ends to a means with bullshit ever since we started walking up right. Nothing new here really.
Boycotts don't work. Whether the signed participants lose willpower, or a particular product is successful in spite of some people not buying it, their ability to confer a message is null. Because in this instance, publishers choose to gloss over potential, unrealized sales lost due to their decisions. In part because there's little evidence of people who would have bought something if only <something>, but also in part because they believe themselves infallible and subject only to the scrutiny of shareholders.
However, pirate that product, and all of a sudden you have their attention. You are part of a group which has cost them <x> millions of dollars, where x = number of illicit downloads (real or imagined) * retail price + the size of the bonus the CEO wants. (Never mind that many, MANY of those people would never have purchased the product even if they had no free alternative.)
Now you're speaking their language. Even if they blithely choose to ignore the message in favor of demonizing you and doing everything possible to find you and sue you silly. That sure is easier for them than adapting to the realities of a post-physical-media world. As Jim Sterling mentioned in the Jimquisition, the solution to piracy is to make your product easier/better than the illegal alternative.
I would propose that piracy is the only way to effectively voice your dissent.
I understand your thought process, but again, how would this multi-million dollar company know that you are protesting? The company will just see the downloads as lost sales (whether those sales were real or not).
When I think of protesting I think of something like Operation Rainfall. Was it successful? Who the hell knows. All I know is that we're getting Xenoblade Chronicles, a game that was illegally downloaded nearly 1,000,000 times. If those downloads were forms of protest at NoA for refusing to localize a game, the downloaders where sure as hell quite about it. And yes I know, Xenoblade wasn't available for purchase in the US therefore the only way to get it was to pirate or mod your system. But a game like Portal 2 was, available across four platforms, yet it was still illegally downloaded more than three million times. If those were protests at Valve for not releasing Half Life 2 Episode 3, again, the pirates didn't make their voices heard.
If you really want to protest a product, I think the best way is to buy the competition. If you hate that Kingdoms of Amular has an online pass, buy a similar game without an online pass like Skyrim (though not for the PS3) and then make your voice heard. Protesting is never easy. It takes time and effort and dedication, even if you feel you're the only one dedicated to the cause. And it might not work out in the end, but at least you actually tried.
@BrowneyeWinkin
You're right, I forgot the most obvious answer to it all: People suck.