So I'm not very excited for Diablo 3. I read a bunch of articles, looked at some screenshots, and even watched the big long gameplay video but nothing could really raise my interest in it. Most people would probably say in response that maybe I'm not into fantasy action-rpgs, or that maybe if I would have played through the first two games (that's right, I'm a Diablo virgin) I would be a bit more enthralled. While these accusations might have a little bit of truth to them, the main reason why Diablo 3 doesn't look special to me is because it really doesn't seem to be doing anything new.
Now, being a Diablo virgin I'll admit that I'm no authority on Diablo gameplay. However, from what I've seen so far from Diablo 3, this game doesn't stray too far from its previous brethren in terms of its playability. As Blizzard has said already, only a mouse will be needed in order to play Diablo 3 (of course, we all know that this is bullshit and that hotkeys will be very neccesary in order to truly play the game at a fun level). The Diablo games always been very "clicky" games and it seems like this one will be no exception. But is this what gamers really want? Ok, maybe some gamers do like very clicky games. To me, however, this seems like a step backwards in gameplay. Its been a while since Diablo 2 was released, and I can't help but think that clicky action-rpgs are a thing of the past. Hell, I remember that even when I bought Dungeon Siege I thought that the gameplay felt outdated. However, seeing Diablo 3's old-fashioned, trite gameplay was only a mere slap in the face compared to a certain previous announcement by Blizzard.
Starcraft 2, what a game! I remember when Blizzard first announced it, the internet collectively cried tears of joy! I shed a few myself, until I say what Blizzard was doing with the franchise. The dark atmosphere that I so enjoyed in Starcraft was replaced with cartoonish, Warcraft 3 styled graphics. Art design aside, they announced very early on that they were going to be sticking very closely to the original Starcraft gameplay. I realize that, like Diablo 3 there are some new twists (read: gimmicks) that might make the game feel a little more fresh. The problem is that none of these are really new. Take the height element that they're implementing. Basically, some units can walk onto raised platforms and hills now making them less of an obstacle. This would be cool and everything if hadn't been done already in games (I'll talk about this a little later). Also, they did away with many of the great innovations from Warcraft 3. They're different games, I know, but if Warcraft 3 could be such an innovative game, why can't Starcraft 2 be one too? I fear that Blizzard might be too afraid to mess with this franchise in any extreme way, but since they're on the most highly acclaimed developers in the world, you would expect them to try to set the bar higher.
Relic Studios has always been one of my favorite developers. Their first game, Homeworld, literally introduced a new dimension into the genre with its remarkable 3D gameplay. Since then, they have always been delivering fresh, creative innovation through their games. Last spring, I bought their game Dawn of War. It has since taken WC3's place as my favorite small-scale rts. At first glance, the game seems like a WC3 ripoff with its similar perspective and graphics. However, this game doesn't play like old rts games. I could write a whole blog post about how great this game is, but I'll just say that its painful for me to play older rts games like CnC or even Starcraft after enjoying myself in DoW. I mentioned before about the new depth Starcraft 2 will be adding to unit mobility and the terrain. Well, this has all been done already in DoW. After finding out that Terrans even have a jumpjet troop now, I find it silly that Blizzard dares to call this new and innovative. In DoW every race has a jumpjet troop whose main purpose is increased mobility around the terrain. Thats right, while all of you hardcore Starcraft players are jotting down what possibilities this may add to your photon cannon turtling or zergling rush strategies, us DoW players have been playing with these guys for years already.
And yes, I know that DoW wasn't the first game to have jumpjet troops. What sickens me is not the fact that Starcraft 2 is including these, but that Blizzard is making such a big deal out of such minor inclusions. Thinking back to the gameplay trailer for Diablo 3 last night I remember a couple sections where I told myself that they must be kidding. Ok, so the barbarian can jump now. Oh, and they are including a bar at the bottom to use skills easily. Aren't these kind of things what you'd expect in a game nowadays? The witch doctor has a new ability that sends locusts after its enemies. Why the hell would that show that ability off? Its so trite and boring. The environment can be used to kill enemies. Ok, so this a little new, but I really don't think its that innovative (more like a gimmick). The one thing I will say is kind of cool (though a bit over the top) was the zombie wall. I can say with a high degree of certainty that this is the first time this has ever been in a game.
A couple months ago, I played a little game called Company of Heroes. A pretty impressive game, though held back by its WWII theme. It had taken many of the innovations of DoW, thrown many other ones out (jumpjet space orcs with swords don't mix well with WWII combat) and had brought into the mix many new ones. When Relic announced that they were developing a sequel to DoW, I was probably more excited than I have been for a game in 5 years. When I found out more about the game, I realized why I like Relic games so much and am growing less fond of Blizzard games. DoW2's gameplay will be vastly different than DoW's, but not in an unfamiliar way. It will the same beast, just much more evolved. It will bring a more fresher, more enhanced game experience that DoW or CoH did. Assuming they continue their streak of gameplay creativity, it should raise the bar for rts games even higher. Blizzard seems to have hard time seeing this bar. They are giving the fans what they want, but leaving the rest of us a bit short.
I, for one, was desperately hoping that with all of Blizzard's teasings that they would surprise us all with a new franchise, or a fresh approach to one of their existing ones. Everyone predicted that the announcement would be for Diablo 3, am I the only one who is disappointed that it was?
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Why is it that every time a company announces a game, A group of people will ALWAYS be like `(Game name) and why (Game company) always disappoints me.`
wat
If the main concept of diablo is to be a clicky game, oh why shouldn't they keep that in the 3rd game? What would you like it to be otherwise? MMO'ish that you only need to press one button and it'll continue to hack away until further notice?
What's more, yes innovation is a good thing but if you don't want the similarities from the earlier games, then keep on playing those other games you enjoy. Easy as that.
Okay, so, you go on bashing about how Diablo 3 is basically the same game with new improvements (which is actually turning out to be a hell of a lot of improvements), then try to praise Dawn of War for doing the exact same thing? That doesn't really make sense for me.
Since I've been a fan of Diablo since the second one was released, I am extremely glad that they didn't make it like WoW. The fact that they are keeping the same basic gameplay, doesn't make it old or boring. It brings out old idea and it is really refreshing in the age of games "like WoW." The introduction of the new class, abilities, and environmental changes is phenomenal. Also, the barbarian leap move has been around since Diablo 2.
If you're going to bash Diablo 3, let alone Blizzard, find some decent points that don't compare the games to games of the same genre
@Frozenbabylon
I was thinking the same thing myself.
I'm gonna go with "because it's cool to go against the grain and show how much of a rebel I am"
Lol, best joke blog ever.
*sigh* I'm sorry but I guess none of you saw my other blog entry which basically discredited Destructoid for doing exactly what you're accusing me of. I'm not saying Diablo 3 or Starcraft 2 will be bad games. They just aren't as innovative as I think they should be.
@Gingerbreadben
I think you should reread my post. Dawn of War 2 is leaps and bounds more innovative and different than Diablo 3.
@Fanatism
If you like clicky Diablo games, then so be it. I understand that people like getting rehashes of old games. Personally, having played many games over the years I have grown tired of formulaic gameplay. I hunger for innovation and creativity.
Its fine that people are getting excited over these games. I just thought I would share a counter argument. I'm sorry if the sarcastic fanboys can't accept that.
Now, being a Diablo virgin I'll admit that I'm no authority on Diablo gameplay
I'm not saying Diablo 3 or Starcraft 2 will be bad games. They just aren't as innovative as I think they should be
Why would I listen to someone who never played Diablo before?
I should probably explain something. The reason I haven't played the Diablo games is because after playing Dungeon Siege and Nox (picked it up because it was cheap), I didn't feel like spending $40 on a game that everyone told me was just like those games. I was really hoping that Diablo 3 would try to push the action rpg genre forward, but I was disappointed.
I'm not excited about D3 either. I played the first two to completion when they came out and I feel kind of dirty for it. You're missing absolutely nothing. Terrible, mindless tripe.
Blizzard hasn't had an original idea in a decade, and it's pretty effing sad.
Cpugeek, I don't need to reread your post. My point wasn't that Dawn of War is taking more "innovative and different leaps and bounds." It was that you can't bash on Diablo 3 because first off, you haven't even played either Diablo. Then, you compare it to a game that you have apparently spent a large portion of your life playing.
Going around comparing things you know to things you have no idea about, doesn't prove a point.
Your disappointed in an early 20 minute video that shows off only 2 of the classes of a game that is still probably a year if not more away. Wait until you play the game before you start screaming to the internet about how Blizzard has failed you.
@Gingerbreadben
oh wait, i have nothing to say to you
@Shalashaska
I understand this is early, but most games try to parade around the new and innovative ideas they're planning on incorporating. If Blizzard does have an ace in its sleeve, then I think its poor planning to save it for later.
@Sourcedecay
Blizzard has had one great innovative idea in the past decade: Warcraft 3
Blizzard is not about big innovation. They are about taking something that already exists and then executing the hell out of it.
The funny thing is that Diablo III looks to be the least innovative successor to Diablo II (of the many crawlers that we have seen since). But it just looks like so much fun.
lol
I have to agree with Boatorious. I don't think Blizzard has ever made a TRULY innovative game in the vein of Dawn of War in terms of concept. But what makes their games so attractive is their execution. Taking a concept and fine tuning it, really making it work.
Of course, there are a lot of things I'm hoping Diablo III won't be, which I'll probably write a blog post about. Just.... let me get past my hangover from Saturday night.
I for one think passing judgment on a subject you never personally used is a great idea
Its like a guy doing a preview on tampons
I second King3vbo's opinion. Please play the games in question first before you start asking for 'innovation'.
If Blizzard games simply aren't up your alley, that's fine but it wouldn't make any sense for Blizzard to vastly change the gameplay for each of their franchises when each has been a major success in its right.
Think of it this way: the reason Diablo 3's direction doesn't stray too far from the first (other than adding bells and whistles) is a testament to how the original concept has stood the test of time. Heck, I'm confident to say that every other Hack n' Slash dungeon crawl had been inspired by Diablo, it's sequels and expansions, in one way or another.
I also have to agree with Boatorious. Blizzard isn't known to bring innovation o their games. They just implement things that integrate so smoothly that in the end of the day, the people who play their games simply won't care.
And another thing: do we really want innovation in EVERY new game that comes out? Whatever happened to the "If it ain't broke, don't fix it" formula?
@FrozenBabylon
God forbid someone has a negative opinion.
Diablo is the king of hack and slash.
It is exactly this diablo fans have been waiting for, another EPIC hack & slash game.
So many developers tried to clone diablo, they all failed (all though some of the clones, like titan quest were quite amusing).
Blizzard is listening to the fans. Not to people like you who havent even played the previous games.
Trust me alot of people want diablo 3 to be VERY similar to diablo 2. I dont understand your "innovation" point, this is just one of those games that doesnt require this at all.
All it needs is a shitload of items, kick ass gameplay and a good atmosphere, like the previous games.
Go play spore if you want innovation. Blizzard basically inventend hack & slash. Diablo 3 will be the most innovative within its genre.
It doesn't really come down to Blizzard being 'afraid' to change their Diablo formula.
It comes down to the fact that with Diablo 2 they have nearly mastered their formula, and with Diablo 3, they would be stabbed in public by their fans for ever trying to stray.
Why would they stray? Why 'innovate'? Just because it's going to be 'similar' doesn't mean it's going to be a fault of the game.
Blizzard delivery is near flawless every time, they know what they're doing. They stay close to knowing what works, while still delivering amazing experiences.
Diablo 3 damn well better (and looks like it will) continue the fucking amazingly successful gameplay scheme of D2.
They're using their own tried-and-true method and improving upon it as well as adding to it. The system was nearly perfect in the previous game, yet the issues people had will no be addressed. This seems to be the closest to perfect a gaming genre has ever gotten.
I'm sorry you played the spinoffs of the Diablo series and felt spurned because they weren't as deep. Unfortunately, that doesn't justify looking at their inspiration through some lens of ignorance.
Considering how you've not even played a previous Diablo game, your authoritative stance on what the genre needs is about as convincing as a sack of shit.
Furthermore, your claim that click-based games as outdated is RIDICULOUS!
*Handful of MMOs can be played with a mouse alone, albeit inefficiently.
*Nearly every RTS can be played exclusively with a mouse.
*The most popular computer franchise on the computer, SIMS, is playable with only a mouse.
The thing about Diablo 3 is that it actually expands upon the command controls to allow players to use more than a mouse more so than in any previous title in the series.
Is this innovative or shocking? No, but it's one of the most visible signs of aging of D2, so it's being addressed.
Your argument and thought process fail.
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To bash SC2 because it uses a different art style than the original is equally fail, and I don't even agree in the slightest. The art style of the original wasn't exactly live-action to begin with, and newly designed the areas still look dark and intimidating --- there's a battle on an asteroid belt with the planet shown below.
The emphasis isn't on the units as much as it is on the multi-tiered battlefields where jetpacks are more than just a novelty and create large numbers of strategic options in using them.
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Your entire 5th paragraph is an opinionated collection of ignorance. The specifics around abilities isn't what makes them "innovative", it's the gameplay mechanics they bring into play. With that in mind, the wall-of-the-dead (which you mentioned as some fresh gameplay element) is just a re-envisioning of the Bone Walls of Diablo 2.
Lastly, Barbarians have been able to jump for a decade.
D3 is going to rule all our lives again. Just like it did once before.
Jesus people need to chill out a little bit. It's not he's saying the game is going to be terrible, he's just stating his opinion. No need to get nasty.
Honestly to tell you the truth, Diablo 2 was a very shallow game, and this is coming from someone who played it to death. The only thing that kept me and my friends going was to get the best gear and that's it. You can only beat a game like a bajillion times to get the right equipment. The thing that made it fun was playing with friends, and that's what I think will make D3 fun as well (I know me and my friends are probably gonna play the crap outta it.)
Now onto DoW and Company of Heroes. I really REALLY love these games. They are innovative, and yes the next Dawn of War game is going to be pretty different, focusing more on unique squad units and smaller armies in order to keep track of them. So a squad that survives a conflict becomes more experienced and gains wargear, not just a commander unit. I am very excited about DoW2.
Honestly this blog post has a little bit of truth to it. Many of you have even confirmed it saying that Blizzard is not known for Innovation. This is this guys opinion, and it's not like he's saying everyone should never play blizzard games or that they are terrible and suck ass. I think people need to chill out and if you're going to point out faults in his arguments or opinion do it in a less heated manner.
I swear, you say one thing against a game series and it's like someone got kicked in the nuts.
You're just gonna miss out on a good game. Boohoo for you.
Blizzard games may not be innovative, but at least they're highly polished and fun.
Its funny that the people who are saying they aren't impressed by Diablo 3's videos are mostly people who haven't played the original. They're a product of their times, and we're a product of ours. They see, "oh another hack and slash" and we see, "THE hack and slash." Thats like if Led Zeppelin made an album, and people were calling it just another generic rock album.
@MarginalMeaning -
Stating, after first hand experience, that the game mechanics aren't innovative is one thing, but being ignorant about the series and lambasting the entire company's lineup is another.
There has to be recognition for how Blizzard takes a scheme and streamlines it into something beyond its competition (at least in the case of Diablo), and are
With no knowledge of the game, this guy is acting as if he knows the key to the genre's success.
His comment went beyond subjective criticism to outright intense flaming. His remarks were met with equal intensity.
u bastard shoki has been working on a post almost exactly the same all day
http://www.destructoid.com/blogs/Yashoki/half-life-2-ep-3-or-why-valve-keeps-on-disappointing-me-92866.phtml
notdryad swings at the ball and misses.
It's not that I care that they have a negative opinion, What drives me crazy is the people who always come out with some opinion piece that contains the formula `(Game name) and why (Game company) always disappoints me.`
If a game is good and fun to play, I don't give a shit how "innovative" it is. FEAR did nothing new, and it was still a fuckton of fun.