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Why "No Russian" was necessary in MW2 (SPOILERS)
covah | 2:03 PM on 11.11.2009 12 comments




So, we all know of the infamous "No Russian" level in Modern Warfare 2, hell some have even boycotted playing the game just because of the level. Well, if anyone actually took the time to play through it and look at it in context they'd see that it is actually an integral part to the story and completely necessary.

"No Russian" wasn't done any favors by the fact that it was leaked way before the release of the game, because all that caused was misinformation. All people saw was you, gun, an airport, civilians. The end. Then the judgment came, and boycotts started happening, Infinity Ward was all the sudden the anti-christ in some eyes, so on and so on. But its not as simple as that.

From the loading screen it is revealed that you are in fact an undercover CIA operative. You are told that you must do all that is necessary to remain close to the main terrorist Makarov and that "you'll loose part of yourself" Once you start the level in a Russian airport (as opposed to what all a lot of the critics assumed, a US airport) Makarov states for some reason "Remember, no Russian." Blah blah blah, you go through and commit atrocities, we all know that part. And that's where a lot of people stop and chose to judge the scene. What they don't see is at the very end of the level where Makarov stops you just as you're about to hop in the escape vehicle and shoots you at point blank range. He says something along the lines of "The Americans thought they were sending a message, THIS is sending a message. When the body of that American is found all of Russia will cry for war."

So yeah, Makarov knew you were CIA the whole time, he knew exactly what was going to happen, thus why he said "No russian." The body of an American is found and then all out war starts. It was a bigger plan, just as the level itself was a bigger plan.

For the sake of a story, a war needed to happen, thus it needed a tipping off point, and I believe the way Infinity Ward went about it was nothing but masterfully told. The events after the "No Russian" level lead to some of the most breath taking moments I've played through in video games. Right before I started writing this blog, I played the level where you emerge from a safe house into a burning DC with all out war happening everywhere set to a somber orchestral piece. I literally stopped to look around at just how crazy it was.

The thing people need to realize is, this is nothing but a story. The only reason why this is controversial is that its a playable section in a video game. It wouldn't gain as much attention as it would if it was in a movie, tv show, book, etc. And if IW pussied out and just did it as a cut scene, you wouldn't get the point really, and you'd be completely detached from what you're doing. You're supposed to feel bad about what you are doing, just as the CIA agent would have if it was real.

IW was really at a disadvantage when trying to explain this scene, because all they could say was "you're supposed to feel the atrocities of war" which is true, but for the sake of spoilers they couldn't say the context of the level was in and how much it affected the entire game. Because they were at this disadvantage, they were left wide open for a gang bang of attacks from outraged, misinformed critics.

So I applaud IW for having the balls to do this. "No Russian" is completely different than what you'd do in games like GTA. It has depth and meaning, the events that happen in the level changes EVERYTHING within the world the game happens in where GTA, you're just killing civilian for no reason.

Hopefully all the gamers who are for some reason offended by the level actually take the time and play through the level and judge it properly instead of refusing to play it and saying how wrong IW was for putting it in the game.

*SIDE POINT* I couldn't figure out and good place to put this within the argument, but if anyone will sit here and tell me with a straight face that an undercover CIA agent has never done something fucked up like that (albeit not as big) then I will sit here and laugh straight in your internet face.



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11 comments | showing # 1 to 11
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Aurain's Avatar - Comment posted on 11/11/2009 16:30
Aurain
The level is tame. Nothing compared to what you do in shit like GTA and Saints Row.

The twist at the end makes it.
DanMazkin's Avatar - Comment posted on 11/11/2009 17:40
DanMazkin
Agree 100%, very well said dude. It's honestly one of the most powerful scenes I've seen in a game for years, it doesn't shock just for the sake of it, it does it with good reason and then uses that shock to propel the story for the rest of the game.

I just wish I could Fap this article more than once.
GenericInsult's Avatar - Comment posted on 11/11/2009 17:57
GenericInsult
Very well said, I really dont get all the controversial bull about this. Look at GTA... you kill civies and cops the whole game, not just one part.

And to another point, when I was playing "No Russian", even though its just a game, it seemed to hit me, you look at all the killing, and what it all leads up to. Its just a game though, but this kind of thing happens for real. IW really captured it.
RenegadePanda's Avatar - Comment posted on 11/11/2009 18:17
RenegadePanda
Easily one of the best scenes in any FPS ever. It sets up the plot perfectly, and really did give me chills as I played it. Sure, GTA and the like have you kill innocents left and right, but the whole set up with No Russian changes the feeling entirely. Piles of dead bodies, people crawling away in pools of blood, etc. If anyone skipped it, I really do feel sorry for them.
GuitarShredder013's Avatar - Comment posted on 11/11/2009 22:13
GuitarShredder013
*Applauds blog* I'm glad SOMEONE sees how this scene was necessary. But I do partly feel that IW pussied out by letting the scene be skippable. They should force this scene down your throat!
lastdual's Avatar - Comment posted on 11/12/2009 01:28
lastdual
MW2's plot is utter crap, so arguing that it's important for the plot is like arguing about the fine points of dialogue in an episode of Power Rangers. The campaign is a Michael Bay movie. The devs have even admitted that they threw together a bunch of exciting scenes and then wrote the story as an afterthought to tie them all together.

I think it's there for sensationalism - to drum up controversy and sell more copies, plain and simple.

Does it have more impact since you're playing? Perhaps, but I'm not convinced that a *well-done* cutscene couldn't have accomplished the same. It's certainly not "necessary" by any stretch. And just because you found it impactful, don't make the mistake of projection and believe everyone thinks like you. My friend came over and literally laughed his ass off while mowing down as many civilians as possible as they tried to crawl away....Like it or not, that's the reaction that a lot of people are going to have.
Jonathan Holmes's Avatar - Comment posted on 11/12/2009 05:58
Jonathan Holmes
Yeah, I have no interest in playing that scene. Trying to create a disturbing moment where many innocent people are killed isn't all that impressive, or interesting. I feel the same way about "tourture porn" movies like Saw or Hostel. They pretend they are about "something more", but really, they're just about stimulating the part of our primitive brains that respond to witnessing trauma.

We've got parts of our brains that naturally respond to seeing something sexy (erotic porn like the Bangbus.com), something that looks like a baby (cuteness porn like kitten calendars), and then stuff that makes us feel the touch of death (torture porn like "No Russian").

Glad you enjoyed the scene though.
zgerhard's Avatar - Comment posted on 11/12/2009 07:34
zgerhard
IW could've drawn the same plot points and character relationships by suggesting the massacre via non-interactive cut scene, then making the player play through the fight vs. the SWAT teams (extend this) and then having the scene at the end where Makarov headshots you still in tact.

There was no reason that you had to walk through that massacre.
fetusmilk's Avatar - Comment posted on 11/12/2009 08:47
fetusmilk
thanks for explaining the level!!! i havnt played it myself but now that i know the reason for it , it makes MUCH more sense. their making it look like the americans were involved in this slaying, not Russians.

but now reading the comment about how they just put a bunch of scenes together and made a story around it shows they have no business making single player game anymore. they should just make it a multiplayer game from now on. thats why people play it anyway. i dont think ill be picking this one up. mainly cause i like single player more that online.
covah's Avatar - Comment posted on 11/12/2009 08:58
covah
@lastdual

Neither Activision or IW needed a cheap ploy to sell copies of this game, it was going to sell on its own no matter what.

@Jonathan

I never said I enjoyed the scene. I agree that its fucked up, and as I said its supposed to be. When playing I shot off my gun a little, but really just stood in the back watching it pan out. Yeah it is fucked up, terrorism is fucked up, and I feel like the scene was a perfect case of "cause and effect" to set up the rest of the story. You can argue for hours if it should have been playable or not. But it is my honest opinion that if it was a cut scene that it wouldn't be effective as a cut scene and I don't think people would take notice of as much.

I honestly think the way Infinity Ward tells stories in the first person is better suited. I don't know how many times a character you're playing as has been killed in their games, and I feel as if its more effective. For instance I thought the point in the game where Shepard shoots Roach (you) was one of the most disturbing scenes I've played. Just the fact that you're still playing as a character who is on the brink of death, having gasoline poured all over him, then burnt alive all while you're experiencing it through the eyes of the character is FAR more effective than seeing a cutscene in the third person.

@Zgerhard
^my first person argument applies to your comment too
GuitarAtomik's Avatar - Comment posted on 11/13/2009 10:41
GuitarAtomik
@Jonathan Holmes

I really think it's more than that though. It is making you witness a traumatic event but unlike torture porn, it's actually in service to the story. Could it have been told through a cut scene? Sure, but you wouldn't feel the effect of that event or the full extent of the atrocity that you do by actually being there, by participating in it. That's something only the medium of videogames can do.

Rev and Brad Rice mentioned that it would probably be better played as a civilian running from the terrorists. Though I think that would be interesting and it would probably horrify the player even more effectively, you would miss the actual plot point of the event wherein the CIA agent is being set up to start WW3. Not to mention its interesting how they put you in a situation where you feel EXACTLY as your character does, torn between (at the very least) allowing this massacre to happen or blowing your cover.

In other words, I wouldn't compare this to torture porn at all. Manhunt 2 is torture porn, not this.
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