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How Nintendo almost ruined Other M
covah | 2:50 PM on 03.11.2010 34 comments




So, like any good person with nothing else better to do today, and who has their game consoles 500 miles away in an apartment, I was reading my RSS feeder. I come across the Kotaku section, and I seem something… very unsurprising

It was a Nintendo story. I have to say I just skim these because I’ve gotten used to nothing happening that I care about. But something was alarming.

Metroid: Other M was almost an on-rails game.

Okay, let that sink in for a moment. Let it sink in that METROID was almost ON RAILS. Mmm yeah, let that just digest. Done? Alright, well…

THE FUCK!?

Metroid, METROID, Other M was almost an on rails game!? METROID!? My head hurts! What the fuck am I reading!? Nintendo, what are you almost doing? You have to be kidding me. You were going to take the one game that isn’t Zelda that you make which is KNOWN for exploration and has helped spawn the genre, then turn it into an ON RAILS game?

Okay, I know Nintendo has been pretty fucking lost as to what a game actually is this generation, but this just screams everything I find wrong with Nintendo’s philosophy. They want everyone to play games right? Fine. I’m fine with that. Give someone Wii Sports and let them go amuse themselves. But the fact is, not ever game has to be accessible to god damn everyone. Would making Metroid a completely linear game help non gamers to play it? Yeah. Would said non gamers play it? Nope. Would you piss off every actual gamer who would have liked to play it. Probably, yeah.

I understand that Nintendo wants to get everyone playing games, I get it! But for Christ’s sake, have they lost touch with all their actual gaming background to the point where they could completely fucked up their chances at somewhat redeeming themselves in the gaming world? Would it have been worth it?

It just baffles me what Nitendo is doing. They keep saying they are aware of the hardcore market and are (attempting) reaching out to them, but at the same time they’re attaching this casual garbage to it which puts a hamper on their attempts. The fucking auto-play on New Super Mario Bros? Fuck you little kid, I didn’t have that shit when I played Super Mario Bros. 3 on the NES, did I cry that I couldn’t finish the level? NO! I kept playing until I finished the damn level.

I just don’t understand what Nintendo is thinking now. I want them to make me happy, I want to like their games, I want them to MAKE games. But they just don’t. They show up to E3 spouting all this shit like “Oh we got something for the hardcore gamer this year” and then they throw Animal Crossing out there and say “There you go!” and are confused when people ask them what the fuck they are doing. How many interviews after that were there where it was just Reggie like “Oh we gave you Animal Crossing what else do you want? You were asking for a game, we gave you one.”

I just don’t know anymore. I’m for one happy that they basically rehashed Super Mario Galaxy 2, because at least they won’t fuck with one of their rare winning formulas this gen. But god after hearing this Other M crap, I’m scared for the next Zelda, I really am.



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31 comments | showing # 1 to 31
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Chris Carter's Avatar - Comment posted on 03/11/2010 15:13
Chris Carter
After all the success of the Prime series, heralded as one of the best (if not the best) 3D exploration games of all time, they were SERIOUSLY considering making it on rails? I literally can't believe it.
Monodi's Avatar - Comment posted on 03/11/2010 15:18
Monodi
daaaaaaaaayum
Crunshii's Avatar - Comment posted on 03/11/2010 15:20
Crunshii
I have an idea of what your On-Rails means, but please elaborate precisely to avoid confusion.
VGFreak1225's Avatar - Comment posted on 03/11/2010 15:20
VGFreak1225
I...what is this...dear lord I hope they butchered that quote or something.
Dao2-SKP's Avatar - Comment posted on 03/11/2010 15:23
Dao2-SKP
zelda on rails is next :P
ryu89's Avatar - Comment posted on 03/11/2010 15:23
ryu89
@Crunshii

House of the Dead. Time Crisis. Dead Space Extraction.

Lack of control over character, except for pointing and shooting.
GoldenGamerXero's Avatar - Comment posted on 03/11/2010 15:26
GoldenGamerXero
I wouldn't mind some on-rails segments (I remember one of the Ridley boss fights in MP3 was on-rails) but a whole game? Why? Just why?
Crunshii's Avatar - Comment posted on 03/11/2010 15:30
Crunshii
holy fuck really!?!?! woah... I thought you just meant like linear story, didn't think everything was set up like that.

shit that's not good, I guess I am glad I haven't turned on my Wii to get disappointed on legendary Nintendo titles turned into crapola.
covah's Avatar - Comment posted on 03/11/2010 15:32
covah
We can thank Team Ninja for changing this.
Xzyliac's Avatar - Comment posted on 03/11/2010 15:49
Xzyliac
Header win.
The Silent Protagonist's Avatar - Comment posted on 03/11/2010 15:53
The Silent Protagonist
Is it really that surprising they considered it, though?

The #1 complaint about Metroid from outside the fanbase is "needless backtracking."

There are people out there that are just dead-set on the notion that a game should only move in a forward direction. These people cannot grasp the idea you are exploring a world and they don't want to understand it. They're more interested in story, too. They don't want to interpret the story for themselves, they want it [i[spoonfed[/i] to them.

Which is why Metroid Other M is getting voice acting and pretty FMVs to go with it. This is going to be a little different, but not too different. There's a little classic Metroid, a little Prime and then Nintendo compromised to make it cinematic.

I don't see why you're obsessing over what MIGHT have happened. Its not happening. I think they felt the FMV and story bits were satisfactory enough to appease those that don't otherwise understand the flow of a Metroid game.

My only concern is that its going to feel a tad more linear, which is one thing fans didn't like about Fusion. The added story, while nice, forced some things to be more linear, such as exploration. Sections were sealed off until Samus completed and objective rather than find the proper tool to get past the obstacles like usual.You could backtrack later, sure, butit was still kind of a shame to take that away from the player.

Nintendo clearly is trying to think of a way to appease both sides.

Zelda, while I think Spirit tracks is a nice return to form - at least dungeon-wise - but the current formula is a bit well-worn. It does need to start doing some new things.
Kyle MacGregor's Avatar - Comment posted on 03/11/2010 16:24
Kyle MacGregor
I can't believe this.
CelicaCrazed's Avatar - Comment posted on 03/11/2010 16:30
CelicaCrazed
I could imagine that if it was on-rails in Killer7's style it might have worked. It's on-rails and has a bit of exploration to it. But in reality it really wouldn't have been appropriate for a Metroid game.

Actually Killer7 would work out really well on the Wii.
covah's Avatar - Comment posted on 03/11/2010 16:51
covah
No one would have bought it though... Like everything
nekobun's Avatar - Comment posted on 03/11/2010 17:25
nekobun
@Dao2-SKP: Wouldn't Spirit Tracks technically be Zelda on rails?

whackity shmackity dooooo
covah's Avatar - Comment posted on 03/11/2010 17:42
covah
*bah dum tssh*
Dv8thwonder's Avatar - Comment posted on 03/11/2010 18:33
Dv8thwonder
The OP is clearly misinformed to who almost ruined Metroid. Sakamoto wanted an "on-rails" type of experience; not Nintendo as a whole. We have Team Ninja to thank for that bullet dodged. There is also a theory that maybe what Sakamoto said in the interview may have been lost in translation. The only thing Metroid fans have to worry about now is this out of place narrative Sakamoto is so deadset on giving us.
covah's Avatar - Comment posted on 03/11/2010 18:42
covah
Sakamoto is a producer and director for Nintendo, thus an extension of the company itself.
EdgyDude's Avatar - Comment posted on 03/11/2010 20:38
EdgyDude
I'm baffled at this, thank God they thought things over, that said if the new Zelda goes anywhere near that road there's gonna be a lot of blood flowing at Nintendo HQ come release date *takes out his rocket launcher* i mean, there are some really crazy fans out there, you never know.
Xander Markham's Avatar - Comment posted on 03/11/2010 21:05
Xander Markham
Japanese developers often have difficulty communicating their ideas through translation. 'On-rails' is a vague term that could mean several things (killer7 is technically on-rails for example), or even if it was meant in the traditional sense, that doesn't mean Other M would have turned out to be a sci-fi House of the Dead. There are a huge number of ways in which 'on-rails' mechanics could be applied to a Metroid-esque experience, so reacting against the use of the term with no other information regarding context or content seems an impractical way of tackling the matter.

Also, Nintendo's first-party games have been stellar this gen, their best work since the N64. Although Metroid: Other M happens not to be a game holding much of my interest, I'm more than confident that their good form will continue into SMG2 and Zelda.
MisterGrieves's Avatar - Comment posted on 03/11/2010 21:20
MisterGrieves
Boo Nintendo for almost ruining Other M!

Oh, wait, they're also making Other M? Good on them.
the Company's Avatar - Comment posted on 03/11/2010 22:45
the Company
I don't want to sound like I'm personally criticizing anyone when I say this, so just be aware that I'm directing this in a spreads-shot formation:

BOO HOO.

Aside that from what we've all read, it sounds like the direction they were going in was something like Killer 7 (which I'm fairly certain some people actually liked), what are we all really complaining about? I can guarantee everyone one of you that at least one franchise (or singular title) was almost something completely different than what you cherish today (unless you don't actually like any games). But through all of that development process, we have gems and we have failures. And not everyone one of those failures has ended the franchise you leap to morn. Super Mario Sunshine happened, right? That not-so-bright decision didn't lead to the end of all Mario games; it led to Galaxy.

And while we're talking about Metroid games, I'm sure you all remember when half of the world erupted at the idea of Samus adventuring in the FP perspective. And then it turned out to be one of the best games of all time (my opinion, but if you disagree, you probably hate fun (jk)).

But we're not even talking about that. We're talking about something that was ironed out before we ever heard about Other M. Realty check, gal and gents: we're out of the briar patch. The rails can't hurt us now. If we never heard this bit of info, nothing would change about the product we'll end up playing. Nothing would change, except apparently, we'd have a lot less people complaining about something that isn't even happening. So please, even if you're upset about this news, can we all please just agree that complaining about it is absolutely daft? Please?
janoDX's Avatar - Comment posted on 03/12/2010 00:13
janoDX
"The fucking auto-play on New Super Mario Bros? Fuck you little kid, I didn’t have that shit when I played Super Mario Bros. 3 on the NES, did I cry that I couldn’t finish the level? NO! I kept playing until I finished the damn level."

HALLE-FUCKING-LUJAH!!
Pencoin's Avatar - Comment posted on 03/12/2010 03:39
Pencoin
Iloled.
Serioulsy LOLAGE!

On Rails in this case means... 2.5D

I shall go back to my lolage, good day sir.
ProperlyParanoid's Avatar - Comment posted on 03/12/2010 13:18
ProperlyParanoid
I'm glad Team Ninja stepped in. Makes me worried about the new Zelda though.
Nicojay2's Avatar - Comment posted on 03/12/2010 14:09
Nicojay2
Bad translation is bad.
Although I don't know myself, I've been informed 'On-Rails' in this instance meaning something akin to 2D scrolling as opposed to 3D environment. Nothing about taking away exploration was inferred.
Mayiplay's Avatar - Comment posted on 03/12/2010 14:48
Mayiplay
I fapped just for the sake of that picture, it's so spot on.
Hiltz's Avatar - Comment posted on 03/12/2010 16:04
Hiltz
I don't see how making a Metroid game on-rails would necessarily spell immediate disaster.

Such a game does not exist (meaning it is not in development and so it is not in any playable form) so you can't judge it simply based simply on a concept. If that were the case, then people would have continued to hate on the concept of Metroid Prime. Of course, once they got to play it they realized how brilliant it was despite how different the series is from the traditional Metroid titles.
Cowboy TTop's Avatar - Comment posted on 03/12/2010 18:25
Cowboy TTop
I think that Nintendo hand a look at what Epic did with Shadow Complex on 360, and hooked up with Tecmo in order to do something similar, perhaps seeing it as a good way to keep the 2D Metroid gamesplay, with something extra.

While Retro Sudios take on the series has been groovy and successful in the west, I think that Nintendo are still trying to make the series popular in japan, hence what seems like a step backwards with Tecmo (Nintendo are all about such backwards steps these days).

Best to keep an open mind on it, even though I have my objections to it. Tecmo made Ninja Gaiden after all, so they deserve a chance to shine.
Artemus's Avatar - Comment posted on 03/12/2010 21:23
Artemus
I really, really liked both Resident Evil: Umbrella and Dark Chronicles and House of the Dead: Overkill. So, yeah, I don't mind on-rails games. With that being said, I don't think Metroid: Other M would have been terrible on-rails, just glad it wasn't.
shinryu's Avatar - Comment posted on 03/15/2010 09:01
shinryu
Did you know that Metroid Prime was almost a 3D first-person game?

Okay, let that sink in for a moment. Let it sink in that METROID was almost 3D. Mmm yeah, let that just digest. Done? Alright, well…

THE FUCK!?

Metroid, METROID PRIME was almost a first-person game!? METROID!? My head hurts! What the fuck am I reading!? Nintendo, what are you almost doing? You have to be kidding me. You were going to take the one game that isn’t Zelda that you make which is KNOWN for exploration and has helped spawn the genre, then turn it into an 3D game?

I, uh... oh wait.
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